
Bridging Mod in FTB Evolution 2
FTB Evolution 2 1.4.0 ships version 2.6.6+26.1 · First seen in 1.0.2
Bridging Mod is a mod in FTB Evolution 2 1.4.0, where it is version 2.6.6+26.1. Reacharound Placement / Bedrock Bridging for Fabric, Forge & Quilt with a few extra tweaks (Summary from the mod's Modrinth page.)
Bridging Mod guide for FTB Evolution 2
Last verified for FTB Evolution 2 v1.4.0 on Oct 13, 2026 · text last changed Oct 13, 2026
Also applies to:All the Mods 10 1.1 to 8.3All the Mods 10: To the Sky 1.0 to 2.1.0All the Mons 0.3.0-beta to 1.3.0FTB Skies 2 1.0.1 to 1.24.0FTB Skies 2: Aero 1.0.3 to 1.10.0Project Infinity 0.1 0.0.45.4 to 0.0.51.4-hotfix-2
- Sections
- 4
1 section is written for this pack; 3 are shared from another pack's guide.
Every recipe and number here was checked against FTB Evolution 2 1.4.0, read from the running game on Oct 17, 2026.
What is Bridging Mod?
3 parts
Same as in the All the Mods 10 8.1 guide
Bridging Mod adds a bridging assist, often called reach-around placement. It lets you place blocks into gaps in front of, above or below existing blocks, even when the surface you need isn't visible. It's very similar to a feature in Minecraft: Bedrock Edition and the Quark mod, and it takes the best parts of both.[1]
The pack ships Bridging Mod 2.6.2+1.21.1 as a NeoForge build. It has been in the pack since 2.25 or earlier.[2]
What it does for you
Out of the box, the mod just works. It bridges with a crosshair, works on every axis, and tries to stay out of your way when you don't need it. You can place blocks in air gaps both up/down and horizontally.[1]
- Building platforms[1]
- Filling in walls[1]
- Building staircases in the Nether and the End[1]
- Plain old bridging[1]
Slabs work naturally, blocks align to the blocks you're building off, and torches no longer get in your way. When bridging is available, a crosshair hints at which block you'll be bridging off of. With the F3 menu visible, an extra outline shows the exact position the block will go in. You can also turn that outline on all the time in the config.[1]
Compared with Quark's version, it's a bit closer to Bedrock's reach-around. It's much more lenient, but it adds vertical placement.[1]
Who it's for
It's for anyone who builds a lot, whether that's big platforms, bridges over gaps or staircases. If bridging ever gets awkward, there's a keybind to switch it off without opening the config.[1]
The config is split into four tabs: Main for how bridging works (for example the delay, or locking bridging to the horizontal axis), Visuals for the outline and crosshair, Fixes for smoothing tweaks you can turn off if they cause odd behavior, and Debug for development aids that are mostly off by default.[1]
Where it fits in the pack
It's a quality-of-life mod that you can use from the very start. The sources show no pack-specific changes to its recipes or configs, so everything above describes the mod as its project page documents it.[1][2]
Unverified The sources I was given don't show any quests involving this mod or any place for it on the ATM Star path.
How do you get started with Bridging Mod?
2 parts
Same as in the All the Mods 10 8.1 guide
Good news: Bridging Mod doesn't need a crafting order or a progression path. There's nothing to build first. It's a bridging assist, also called Reach-Around Placement, that lets you place blocks in gaps in front of, above or below blocks, even when the surface you'd normally click isn't visible.[1]
What to do first
- Just start building. Out of the box the mod works on every axis, so you can place blocks in air gaps both up/down and horizontally.[1]
- Watch for the crosshair. It only appears when you're about to place a block using bridging, and it hints at where the block will be bridged off of (up, down or horizontally).[1]
- Try it on the jobs it's meant for: building platforms, filling in walls, and building staircases in the Nether and the End.[1]
- Press F3 if you want to see the exact position the block will go in. The extra outline shows while the F3 menu is visible, and you can turn it on all the time in the config.[1]
Slabs work naturally, blocks align to the blocks you're building off, and torches no longer get in your way. That makes it comfortable to use right away.[1]
Tweaking it later
Almost every part of the mod is configurable, and the config is split into 4 main tabs. Main covers how bridging works, from the placement delay (so you can spam placement more) to locking bridging to the horizontal axis. Visuals lets you turn on outlines or turn off the crosshair. Fixes is meant to make the mod feel smoother, so if the mod does something unexpected, try turning some of those off.[1]
Unverified I have no recipes, quests or in-pack descriptions for this mod, so there are no crafting steps to show here. I also can't confirm whether this pack changes any of the mod's default config values, so check the config screen yourself.
How does Bridging Mod work?
3 parts
Same as in the All the Mods 10 8.1 guide
Bridging Mod works differently from most mods in a pack. It is a placement assist, often called Reach-Around Placement, so it has no machines, multiblocks, power or item automation to set up. Everything below is about how the bridging feature behaves.[1]
How bridging works
Bridging lets you place blocks into gaps in front of, above, or below blocks, even when the surface you would normally click isn't visible. It works on every axis, so you can go up, down and horizontally.[1]
When bridging is available, a crosshair appears to show where the block will go. It only shows when you are about to place a block using bridging, and it hints at which block you are bridging off of: up, down or horizontal. With the F3 menu open you also get an outline of the exact position being placed in. The config can turn that outline on all the time.[1]
What it's good for
- Building platforms.[1]
- Filling in walls.[1]
- Building staircases in the Nether and the End.[1]
- Bridging across gaps.[1]
Slabs work naturally, placed blocks align to the blocks you're building off, and torches no longer get in your way. The mod is closer to Bedrock Edition's reach-around than to Quark's. It's more lenient, but it adds vertical placement.[1]
Configuration and keybind
The mod's own config is split into 4 tabs. Main covers how bridging works, from the placement delay (so you can spam more) to locking bridging to the horizontal axis. Visuals covers things like outlines and turning the crosshair off. Fixes holds smoothing tweaks that you can switch off if they cause unexpected behaviour. Debug is mostly off by default and mostly made of visual aids for development.[1]
If bridging gets in your way and you don't want to open the config, there is a keybind to turn it off.[1]
Unverified This pack ships no config files for this mod, and no recipes or in-game descriptions for it were available. The default keybind, the default values of the config options, and whether the pack changes any of them are unconfirmed. This site does hold FTB Evolution 2's own recipes, read from the pack itself: look the item up in the item browser.
What changed in Bridging Mod between versions?
4 parts
FTB Evolution 2 1.1.0 ships Bridging Mod 2.6.6+26.1, and it has been in the pack since 1.0.2 or earlier. Here are the notable changes from the mod's own changelog, newest first.[3]
2.6.5 and 2.6.6 (26.1 only)
- 2.6.6 re-enabled the DynamicCrosshair and Dank Storage compatibility.[4]
- 2.6.5 updated the mod to 26.1 and temporarily removed compatibility for BankStorage, Dank Storage and DynamicCrosshair until those mods were updated to 26.1.[4]
- 2.6.5 also turned the Bridging Outline on by default. The mod author says it makes bridging much more predictable, and modpack devs can revert it in the mod's config file.[4]
2.6.3 and 2.6.4
- 2.6.4 (1.20.1+) added Italian translations.[4]
- 2.6.3 was updated to 1.21.11, after a 1.21.9/10 port, and had a hotfix for a crosshair rendering crash on 1.21.5+.[4]
2.6.2
- The minimum bridge distance was combined into a single slider for all directions.[4]
- Off-hand bridging no longer takes priority over a usable main-hand item such as a bow, trident or food.[4]
- Fixed a crash caused by broken BankStorage compatibility, and updated the Ukrainian, Russian and Chinese translations.[4]
2.6.0
This was a big release of small things, aimed at making bridging more comfortable, since the mod snaps to blocks more than similar mods do.[4]
- Added a Minimum Bridging Distance setting, split into horizontal and vertical. In this release a block had to be 2.2 blocks away horizontally and 1 block away vertically. 2.6.2 later merged this into one slider.[4]
- Added two experimental options under Fixes: Bridging Snap Strength, which affects the size of the bridging targets, and Bridging Adjacency, which changes whether blocks catching the edge of your sightline are bridgeable. The strict setting makes the biggest difference.[4]
- Added a compatibility API, with compatibility for Bank Storage and Dank Storage. The internals were restructured, which was a breaking change.[4]
- Changed behaviour when the Freelook mod is used. The Perspective Lock option in the config lets you bridge from your head or from the camera.[4]
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate, and the toggle bridging keybind was renamed to "toggle reacharound placement".[4]
Unverified The sources here show no pack changelog entries for Bridging Mod, so any pack-side config changes for it are not confirmed. Check the FTB Evolution 2 pack changelogs for those.
Sources
- Bridging Mod project page (modrinth) · official mod data
- All the Mods 10 8.1 mod list · pack file
- FTB Evolution 2 1.1.0 mod list · pack file
- Bridging Mod 2.6.6+26.1 changelog · changelog
Where this guide comes from
Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 13, 2026.
Report wrong info
Version in each release
9 releases, first in 1.0.2
| FTB Evolution 2 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.4.0 Oct 17, 2026 | 2.6.6+26.1 | BridgingMod-2.6.6+26.1.neoforge-release.jar | From the published release |
| 1.3.2 Oct 16, 2026 | 2.6.6+26.1 | BridgingMod-2.6.6+26.1.neoforge-release.jar | From the published release |
| 1.3.1 Oct 15, 2026 | 2.6.6+26.1 | BridgingMod-2.6.6+26.1.neoforge-release.jar | From the published release |
| 1.3.0 Oct 14, 2026 | 2.6.6+26.1 | BridgingMod-2.6.6+26.1.neoforge-release.jar | From the published release |
| 1.2.2 Oct 13, 2026 | 2.6.6+26.1 | BridgingMod-2.6.6+26.1.neoforge-release.jar | From the published release |
| 1.2.1 Oct 12, 2026 | 2.6.6+26.1 | BridgingMod-2.6.6+26.1.neoforge-release.jar | From the published release |
| 1.2.0 Oct 12, 2026 | 2.6.6+26.1 | BridgingMod-2.6.6+26.1.neoforge-release.jar | From the published release |
| 1.1.0 Oct 10, 2026 | 2.6.6+26.1 | BridgingMod-2.6.6+26.1.neoforge-release.jar | From the published release |
| 1.0.2 Oct 8, 2026 | 2.6.6+26.1 | BridgingMod-2.6.6+26.1.neoforge-release.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
We can't match this mod to the pack's item list: it registers as bridgingmod, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser
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