Cyclops Core guide for All the Mods - Gravitas 3.1
Cyclops Core guide for All the Mods - Gravitas
Last verified for All the Mods - Gravitas v3.1 on Oct 5, 2026 · text last changed Oct 5, 2026
A newer release (4.0) is out Guide for the current version
Also applies to:All the Mods 10 0.32 to 2.12All the Mods 10: To the Sky 1.0 to 2.1.0All the Mods 11 0.1.0 to 0.12.0-betaAll the Mons 0.3.0-beta to 1.3.0FTB Evolution 2 1.0.2 to 1.4.0FTB Skies 2 1.0.1 to 1.24.0FTB Skies 2: Aero 1.0.3 to 1.10.0Project Infinity 0.1 0.0.45.4 to 0.0.51.4-hotfix-2
- Sections
- 4
2 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods - Gravitas 3.1's own files.
What is Cyclops Core?
Same as in the All the Mods 10 2.12 guide
Cyclops Core is a mod that ships in the pack as version 1.25.5, built for Minecraft 1.21.1 on NeoForge (file cyclopscore-1.21.1-neoforge-1.25.5-683.jar). It has been in the pack since version 0.32 or earlier, so it's a long-standing part of the mod list.[1]
Unverified The sources I have don't describe what Cyclops Core does or who it is for, so I'm not guessing about its features here. They also don't show any quests that involve it, and it isn't on the ATM Star path, so there's no progression placement to give you. Check back if more details get added.
How do you get started with Cyclops Core?
1 part
Same as in the All the Mods 10 0.50 guide
Cyclops Core is a library mod, and the sources here show no items to craft for it. What its language file does show is some command feedback and a few shared screen labels, so this section covers those instead.[2]
What you will notice in game
- Config command feedback: the mod has chat messages for setting config values. It replies with "Updated %s to: %s" when a change works, and with "Invalid new value" or "Please define one new value" when it doesn't.[2]
- If nothing can be changed, the message is "There were no config values found that can be set".[2]
- Ignite command feedback: the mod has a message for lighting a player on fire, "The player '%s' was lit on fire for %s seconds". If the name is wrong, it says the player '%s' was not found.[2]
- Screen labels: the mod provides text for an "Information Book" screen, plus "Rewards", "Search" and "Scroll", and the directions Up, Down, Left and Right.[2]
Unverified The sources here show no recipes, quests or config files for Cyclops Core in this pack, so they do not confirm a first item to craft or a quest to follow for this mod.
How does Cyclops Core work?
1 part
The only thing the pack's files tell us about Cyclops Core is its common config, so that's what this section covers. Nothing in the sources explains machines, multiblocks, power, fluid or item handling for this mod.[3]
What the pack's config controls
The pack ships the common config with the settings below. Each one is a simple on/off switch, and the values listed are the ones this pack uses.[3]
- core.general.analytics is set to true. It allows an anonymous startup analytics request to be sent to the mod's analytics service.[3]
- core.general.anonymousAnalyticsID holds the anonymous ID that the analytics service uses.[3]
- core.general.versionChecker is set to true, so the version checker is enabled.[3]
- core.general.crashOnInvalidRecipe is set to false. The recipe loader is not told to crash when it finds an invalid recipe.[3]
- core.general.crashOnModCompatCrash is set to false. The mod compatibility loader does not crash hard if errors happen during that process.[3]
- core.general.debug is set to false. Turning it on enables development debug mode, and the config warns that this lowers performance.[3]
- general.general.devWorldButton is set to false. If you enable it, a button is added to the main menu to open a dev world, and shift-clicking it creates a new world.[3]
Unverified How Cyclops Core handles machines, multiblocks, power, fluids, items and automation could not be confirmed from the available sources, so this guide doesn't describe them.
Which Cyclops Core config options matter?
3 parts
The Cyclops Core config is short and mostly about diagnostics and housekeeping. These are the options you're most likely to want to check or change, and the values below are exactly what this pack sets in config/cyclopscore-common.toml.[3]
Crash behavior
- core.general.crashOnInvalidRecipe is set to false in this pack. The recipe loader won't crash the game when it finds an invalid recipe.[3]
- core.general.crashOnModCompatCrash is set to false in this pack. If errors occur in the mod compatibility loader, it won't crash hard.[3]
Debugging and dev tools
- core.general.debug is false. The option's own description says that enabling development debug mode lowers performance, so leave it off unless you're chasing a problem.[3]
- general.general.devWorldButton is false. Setting it to true adds a main menu button that opens a dev world, and shift-clicking it creates a new world.[3]
Analytics and version checking
- core.general.analytics is true. This allows an anonymous mod startup analytics request to be sent to the mod's analytics service. Set it to false if you'd rather not send it.[3]
- core.general.anonymousAnalyticsID holds the anonymous ID used by the analytics service. You don't need to edit it.[3]
- core.general.versionChecker is true, so the version checker is enabled.[3]
Sources
- All the Mods 10 2.12 mod list · pack file
- cyclopscore names, screen text and descriptions (English lang file) · official mod data
- All the Mods - Gravitas 3.1 config: config/cyclopscore-common.toml · pack file
Where this guide comes from
Written from what All the Mods - Gravitas itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 5, 2026.
Guides for other versions: 3.3 to 4.0 · 3.2 · 2.4 to 2.9