Cyclops Core in Project Infinity 0.1

Project Infinity 0.1 0.0.51.4-hotfix-2 ships version 1.22.3 · First seen in 0.0.45.4

Checked Sep 20, 2026Project Infinity 0.1 0.0.51.4-hotfix-2Sources: Project Infinity 0.1 0.0.51.4-hotfix-2 modlist.json

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Also in 8 other packs →

Cyclops Core is a mod in Project Infinity 0.1 0.0.51.4-hotfix-2, where it is version 1.22.3. Library mod for EvilCraft, Integrated Dynamics and others. (Summary from the mod's Modrinth page.)

Cyclops Core guide for Project Infinity 0.1

Written for Project Infinity 0.1 0.0.51.4-hotfix-2 · also fits 0.0.45.4 to 0.0.51.4-hotfix-1 · updated Oct 8, 2026

Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-2 on Oct 8, 2026 · text last changed Oct 8, 2026

Also applies to:All the Mods - Gravitas 2.4 to 4.0All the Mods 10 0.32 to 2.12All the Mods 10: To the Sky 1.0 to 2.1.0All the Mods 11 0.1.0 to 0.12.0-betaAll the Mons 0.3.0-beta to 1.3.0FTB Evolution 2 1.0.2 to 1.4.0FTB Skies 2 1.0.1 to 1.24.0FTB Skies 2: Aero 1.0.3 to 1.10.0

Sections
4

2 sections are written for this pack; 2 are shared from another pack's guide.

Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-2, read from the running game on Sep 19, 2026.

What is Cyclops Core?

Same as in the All the Mods 10 2.12 guide

Cyclops Core is a mod that ships in the pack as version 1.25.5, built for Minecraft 1.21.1 on NeoForge (file cyclopscore-1.21.1-neoforge-1.25.5-683.jar). It has been in the pack since version 0.32 or earlier, so it's a long-standing part of the mod list.[1]

Unverified The sources I have don't describe what Cyclops Core does or who it is for, so I'm not guessing about its features here. They also don't show any quests that involve it, and it isn't on the ATM Star path, so there's no progression placement to give you. Check back if more details get added.

How do you get started with Cyclops Core?

1 part

Same as in the All the Mods 10 0.50 guide

Cyclops Core is a library mod, and the sources here show no items to craft for it. What its language file does show is some command feedback and a few shared screen labels, so this section covers those instead.[2]

What you will notice in game

  • Config command feedback: the mod has chat messages for setting config values. It replies with "Updated %s to: %s" when a change works, and with "Invalid new value" or "Please define one new value" when it doesn't.[2]
  • If nothing can be changed, the message is "There were no config values found that can be set".[2]
  • Ignite command feedback: the mod has a message for lighting a player on fire, "The player '%s' was lit on fire for %s seconds". If the name is wrong, it says the player '%s' was not found.[2]
  • Screen labels: the mod provides text for an "Information Book" screen, plus "Rewards", "Search" and "Scroll", and the directions Up, Down, Left and Right.[2]
Tip: If a command answers with "Invalid Arguments" or "Invalid Subcommand", check what you typed. Those are the mod's messages for a command it did not understand.[2]

Unverified The sources here show no recipes, quests or config files for Cyclops Core in this pack, so they do not confirm a first item to craft or a quest to follow for this mod.

How does Cyclops Core work?

2 parts

Here's the honest picture for this one: the sources I have for Cyclops Core don't describe any machines, multiblocks, power, fluid or item handling. What they do show is the mod's configuration in this pack and a few of its in-game text strings, so that's what this section covers.[3][4]

What the pack sets in the common config

Everything lives in the common config file, and the pack ships these values. I can't say from the sources whether any of them differ from the mod's defaults, so treat them simply as what you get in this pack.[4]

Tip: If you're troubleshooting a pack problem and want to know whether a bad recipe is being hidden, remember that the pack leaves the crash-on-invalid-recipe option off. Turning on the debug option is described as costing performance, so only use it temporarily.[4]

Commands and interface text

The mod's language file shows it has command feedback for changing config values in game: it reports when a value was updated, when a new value is invalid, and when no config values were found that can be set. It also has a message for lighting a player on fire for a number of seconds, plus errors for invalid arguments, subcommands and players.[3]

On the interface side, the strings include an Information Book label, a Rewards label, a Search label, a Scroll label and direction labels (up, down, left, right).[3]

Unverified Any machines, multiblocks, power, fluid or item automation features tied to Cyclops Core are not described in the sources available for this guide, so none are covered here.

Which Cyclops Core config options matter?

3 parts

Cyclops Core has a single common config in this pack, and it is mostly about safety nets and housekeeping rather than gameplay. Here is how the pack sets each option.[4]

Crash behaviour

Both are off, so a broken recipe or a compat error from a Cyclops mod should not stop the pack from loading. If something looks missing in game, it is worth checking your log.[4]

Debug and dev tools

  • core.general.debug is false. Turning it on enables development debug mode, and the config itself warns it results in lower performance.[4]
  • general.general.devWorldButton is false. When enabled, it adds a main menu button to open a dev world (shift-click creates a new world), so you will not see it in this pack.[4]
Tip: Leave debug mode off unless you are chasing a specific problem. The config notes it lowers performance.[4]

Analytics and version checking

If you would rather not send the analytics request, core.general.analytics is the option to look at.[4]

Unverified Which of these values differ from the Cyclops Core defaults is unverified, because the pack file only shows the values it uses.

Sources

  1. All the Mods 10 2.12 mod list · pack file
  2. cyclopscore names, screen text and descriptions (English lang file) · official mod data
  3. cyclopscore names, screen text and descriptions (English lang file) · official mod data
  4. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/cyclopscore-common.toml · pack file
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 8, 2026.

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Version in each release

23 releases, first in 0.0.45.4
Project Infinity 0.1VersionJarWhere it came from
0.0.51.4-hotfix-2
Sep 16, 2026
1.22.3CyclopsCore-1.20.1-1.22.3.jarFrom the published release
0.0.51.4-hotfix-1
Sep 15, 2026
1.22.3CyclopsCore-1.20.1-1.22.3.jarFrom the published release
0.0.51.4
Sep 14, 2026
1.22.3CyclopsCore-1.20.1-1.22.3.jarFrom the published release
0.0.51.3-HOTFIX
Aug 16, 2026
1.22.1CyclopsCore-1.20.1-1.22.1.jarFrom the published release
0.0.51.3
Aug 15, 2026
1.22.1CyclopsCore-1.20.1-1.22.1.jarFrom the published release
0.0.51.2
Aug 11, 2026
1.22.1CyclopsCore-1.20.1-1.22.1.jarFrom the published release
0.0.51.1
Jul 31, 2026
1.22.1CyclopsCore-1.20.1-1.22.1.jarFrom the published release
0.0.50.2-hotfix
Jun 22, 2026
1.22.1CyclopsCore-1.20.1-1.22.1.jarFrom the published release
0.0.50.1
Jun 18, 2026
1.22.1CyclopsCore-1.20.1-1.22.1.jarFrom the published release
0.0.50.0
Jun 16, 2026
1.22.1CyclopsCore-1.20.1-1.22.1.jarFrom the published release
0.0.49.3
May 17, 2026
1.22.1CyclopsCore-1.20.1-1.22.1.jarFrom the published release
0.0.49.2
May 13, 2026
1.22.1CyclopsCore-1.20.1-1.22.1.jarFrom the published release
0.0.49.1
May 11, 2026
1.22.1CyclopsCore-1.20.1-1.22.1.jarFrom the published release
0.0.49.0
May 10, 2026
1.22.1CyclopsCore-1.20.1-1.22.1.jarFrom the published release
0.0.48.2
Apr 23, 2026
1.22.0CyclopsCore-1.20.1-1.22.0.jarFrom the published release
0.0.48.1
Apr 12, 2026
1.22.0CyclopsCore-1.20.1-1.22.0.jarFrom the published release
0.0.48.0
Apr 11, 2026
1.22.0CyclopsCore-1.20.1-1.22.0.jarFrom the published release
0.0.47.3
Mar 6, 2026
1.22.0CyclopsCore-1.20.1-1.22.0.jarFrom the published release
0.0.47.1
Feb 2, 2026
1.21.3CyclopsCore-1.20.1-1.21.3.jarFrom the published release
0.0.47.0
Feb 1, 2026
1.21.3CyclopsCore-1.20.1-1.21.3.jarFrom the published release
0.0.46.1
Jan 6, 2026
1.21.3CyclopsCore-1.20.1-1.21.3.jarFrom the published release
0.0.46.0
Jan 4, 2026
1.21.3CyclopsCore-1.20.1-1.21.3.jarFrom the published release
0.0.45.4
Dec 23, 2025
1.21.3CyclopsCore-1.20.1-1.21.3.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as cyclopscore, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

Config options (how Project Infinity 0.1 sets them)

7 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 7 settings →

Show settings
SettingProject Infinity 0.1 value
core.general.analytics
If an anonymous mod startup analytics request may be sent to our analytics service.
config/cyclopscore-common.toml
true
core.general.anonymousAnalyticsID
The anonymous id used by the analytics service.
config/cyclopscore-common.toml
97f7d8f0-a004-4cdf-a6bf-36f2a4167a0b
core.general.crashOnInvalidRecipe
If the recipe loader should crash when finding invalid recipes.
config/cyclopscore-common.toml
false
core.general.crashOnModCompatCrash
If mod compatibility loader should crash hard if errors occur in that process.
config/cyclopscore-common.toml
false
core.general.debug
Set 'true' to enable development debug mode. This will result in a lower performance!
config/cyclopscore-common.toml
false
core.general.versionChecker
If the version checker should be enabled.
config/cyclopscore-common.toml
true

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