
Towns and Towers in All the Mods 11
All the Mods 11 0.12.0-beta ships version 1.13.11 · First seen in 0.0.1
Towns and Towers is a mod in All the Mods 11 0.12.0-beta, where it is version 1.13.11. Spice up your world with new villages, pillager outposts, and even new ships! (Summary from the mod's Modrinth page.)
Towns and Towers guide for All the Mods 11
Last verified for All the Mods 11 v0.12.0-beta on Oct 16, 2026 · text last changed Oct 16, 2026
Also applies to:All the Mods 10 0.32 to 8.3
- Sections
- 4
1 section is written for this pack; 3 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 11 0.12.0-beta, read from the running game on Oct 15, 2026.
What is Towns and Towers?
2 parts
Same as in the All the Mods 10 8.1 guide
Towns and Towers is a world generation mod that adds new structures to explore. It brings new villages, pillager outposts and even new ships, all built to fit into the world while being a bit more detailed than their vanilla counterparts. Many of them are inspired by real-life buildings or architectural styles, so they feel fresh.[1]
There are over 50 structures in the mod as of its 1.9 update. This pack ships version 1.13.11, and the mod has been in the pack since 2.25 or earlier.[1][2]
Who it's for
If you like exploring and want more variety than vanilla villages and outposts, this is for you. It adds structures rather than machines or progression items, so there's nothing to unlock and no tech to learn.[1]
Good to know
- It only adds new structures and does not modify existing vanilla ones.[1]
- Most structures use vanilla loot tables, plus some custom ones. You still find the usual pillager outpost loot, village profession chests, bells and workstations, along with extras like food and armor.[1]
- New structures only generate in newly generated chunks, so chunks you've already explored won't change.[1]
- To find one, use the locate command in the form /locate structure towns_and_towers:[structure_from_list] on 1.19 and newer.[1]
Unverified Where the mod fits in this pack's progression is unconfirmed. No quests or ATM Star path steps involving it were found in the available sources.
How do you get started with Towns and Towers?
1 part
Same as in the All the Mods 10 8.1 guide
Here's the good news: Towns and Towers doesn't ask you to craft anything first. It's a structure mod, so there's no starter tool or machine to build. Your first steps are about finding its structures, and the project page says it adds new villages, pillager outposts and even new ships.[1]
The structures are more detailed than their vanilla counterparts but still fit into the world, and many are inspired by real-life buildings or architectural styles. The project page counts over 50 of them as of update 1.9.[1]
Your first steps
- Explore in a freshly generated area. The new structures only spawn in newly generated chunks, so ground you've already explored won't have them.[1]
- Use the locate command if you don't want to wander. On 1.19 and above it looks like /locate structure towns_and_towers:[structure_from_list], where you swap in a structure name from the mod's structure list.[1]
- Open the chests when you arrive. Most structures use vanilla loot tables, so you'll still see things like pillager outpost loot and village profession chests, plus bells and workstations. Some custom loot tables add food, armor and other goodies.[1]
The mod only adds new structures and doesn't modify the existing vanilla ones.[1]
Unverified I couldn't confirm any recipes, quests, config options or in-game item descriptions for this mod in this pack, so there are no crafting steps to show here. The project page also only lists support up to 1.20.4, and I couldn't verify how that lines up with this pack's Minecraft version, so check that your /locate command syntax works in your game. This site does hold All the Mods 11's own recipes, read from the pack itself: look the item up in the item browser.
How does Towns and Towers work?
4 parts
Same as in the All the Mods 10 8.1 guide
Here's the thing to know up front: Towns and Towers is a world generation mod, not a tech mod. It adds new villages, pillager outposts and ships, so you won't find machines, multiblocks, power, fluids or item automation to learn here. The mechanics that matter are about how and where the structures show up.[1]
What the mod adds
The structures are a bit more detailed than their vanilla counterparts but still fit into the world, and many are inspired by real-life buildings or architectural styles. The mod's page counts over 50 structures as of its update 1.9.[1]
The mod only adds new structures. It does not modify existing vanilla structures.[1]
How generation works
- The mod works serverside, so it is safe to add to an existing world. Keep in mind that the new structures only spawn in newly generated chunks, so areas you've already explored won't change.[1]
- It is described as compatible with most world generation mods, such as Terralith, BYG and BoP, and with mods that add their own structures or villages, such as Repurposed Structures.[1]
- Some features from other mods are not currently present. The page names the guards from the Villager Guards mod and certain buildings from Farmer's Delight as examples, and says these are meant to be addressed in the future via datapacks.[1]
Finding structures
You can find structures with the locate command. For 1.19 and above the page gives the format /locate structure towns_and_towers:[structure_from_list], where you replace the bracketed part with a structure name from the mod's structure list.[1]
Loot
Most structures use vanilla loot tables for better mod compatibility, plus some custom loot tables so the structures fit into the world. You'll still find pillager outpost loot in outposts and profession chests in villages, as well as bells and workstations. The page also mentions new food, armor and other goodies.[1]
Unverified Pack-specific details are not confirmed: the sources include no config files, recipes, quests or in-game descriptions for this mod in this pack. The exact structure list, spawn rates and loot contents here are unverified. This site does hold All the Mods 11's own recipes, read from the pack itself: look the item up in the item browser.
What changed in Towns and Towers between versions?
1 part
All the Mods 11 0.8.0-beta ships Towns and Towers 1.13.11. The mod has been in the pack since All the Mods 11 0.0.1 or earlier, so you've had its villages and structures the whole way through.[3]
Towns and Towers 1.13.11
This is the version in the pack right now, and its changelog is short. Here's what changed:[3][4]
- Fixed a crash with the structure towns_and_towers:village_snowy_taiga.[4]
- Removed the loader and loader version from neoforge.mods.toml. This is a packaging change, so you won't notice it in play.[4]
Unverified I have no pack changelog entries for this mod, so any changes the pack itself made to Towns and Towers across releases are unverified.
Sources
- Towns and Towers project page (modrinth) · official mod data
- All the Mods 10 8.1 mod list · pack file
- All the Mods 11 0.8.0-beta mod list · pack file
- Towns and Towers 1.13.11 changelog · changelog
Where this guide comes from
Written from what All the Mods 11 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Report wrong info
Version in each release
37 releases, first in 0.0.1
| All the Mods 11 | Version | Jar | Where it came from |
|---|---|---|---|
| 0.12.0-beta Oct 15, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.10.0-beta Oct 4, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.9.0-beta Sep 19, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.8.0-beta Sep 7, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.7.0-beta Aug 29, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.6.0-beta Aug 21, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.5.0-beta Aug 13, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.4.0-beta Aug 3, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.3.0-beta Aug 2, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.2.1 Jul 14, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.2.0 Jul 2, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.1.2 Jun 23, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.1.1 Jun 16, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.1.0 Jun 10, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.0.24 Jun 7, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.0.23 Jun 3, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.0.22 May 30, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.0.21 May 24, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.0.20 May 22, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.0.19 May 20, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.0.18 May 15, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.0.17 May 13, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.0.16 May 13, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.0.15 May 10, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.0.14 May 6, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.0.13 May 3, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.0.12 May 2, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.0.11 Apr 30, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.0.10 Apr 28, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.0.9 Apr 26, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.0.8 Apr 25, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.0.7 Apr 24, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.0.6 Apr 23, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.0.5 Apr 18, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.0.4 Apr 17, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.0.2 Apr 15, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
| 0.0.1 Apr 15, 2026 | 1.13.11 | t_and_t-fabric-neoforge-1.13.11.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
We can't match this mod to the pack's item list: it registers as t_and_t, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser
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