Towns and Towers in All the Mods 11

All the Mods 11 0.12.0-beta ships version 1.13.11 · First seen in 0.0.1

Checked Sep 17, 2026All the Mods 11 0.12.0-betaSources: All the Mods 11 0.12.0-beta modlist.json · Modrinth

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Towns and Towers is a mod in All the Mods 11 0.12.0-beta, where it is version 1.13.11. Spice up your world with new villages, pillager outposts, and even new ships! (Summary from the mod's Modrinth page.)

Towns and Towers guide for All the Mods 11

Written for All the Mods 11 0.8.0-beta · also fits 0.1.0 to 0.12.0-beta · updated Oct 16, 2026

Last verified for All the Mods 11 v0.12.0-beta on Oct 16, 2026 · text last changed Oct 16, 2026

Also applies to:All the Mods 10 0.32 to 8.3

Sections
4

1 section is written for this pack; 3 are shared from another pack's guide.

Every recipe and number here was checked against All the Mods 11 0.12.0-beta, read from the running game on Oct 15, 2026.

What is Towns and Towers?

2 parts

Same as in the All the Mods 10 8.1 guide

Towns and Towers is a world generation mod that adds new structures to explore. It brings new villages, pillager outposts and even new ships, all built to fit into the world while being a bit more detailed than their vanilla counterparts. Many of them are inspired by real-life buildings or architectural styles, so they feel fresh.[1]

There are over 50 structures in the mod as of its 1.9 update. This pack ships version 1.13.11, and the mod has been in the pack since 2.25 or earlier.[1][2]

Who it's for

If you like exploring and want more variety than vanilla villages and outposts, this is for you. It adds structures rather than machines or progression items, so there's nothing to unlock and no tech to learn.[1]

Good to know

  • It only adds new structures and does not modify existing vanilla ones.[1]
  • Most structures use vanilla loot tables, plus some custom ones. You still find the usual pillager outpost loot, village profession chests, bells and workstations, along with extras like food and armor.[1]
  • New structures only generate in newly generated chunks, so chunks you've already explored won't change.[1]
  • To find one, use the locate command in the form /locate structure towns_and_towers:[structure_from_list] on 1.19 and newer.[1]
Tip: Some structures have an exclusives tag in front of their name. You can only locate those if you also have one of the mods that Towns and Towers is paired with, so a failed locate doesn't always mean you did something wrong.[1]

Unverified Where the mod fits in this pack's progression is unconfirmed. No quests or ATM Star path steps involving it were found in the available sources.

How do you get started with Towns and Towers?

1 part

Same as in the All the Mods 10 8.1 guide

Here's the good news: Towns and Towers doesn't ask you to craft anything first. It's a structure mod, so there's no starter tool or machine to build. Your first steps are about finding its structures, and the project page says it adds new villages, pillager outposts and even new ships.[1]

The structures are more detailed than their vanilla counterparts but still fit into the world, and many are inspired by real-life buildings or architectural styles. The project page counts over 50 of them as of update 1.9.[1]

Your first steps

  1. Explore in a freshly generated area. The new structures only spawn in newly generated chunks, so ground you've already explored won't have them.[1]
  2. Use the locate command if you don't want to wander. On 1.19 and above it looks like /locate structure towns_and_towers:[structure_from_list], where you swap in a structure name from the mod's structure list.[1]
  3. Open the chests when you arrive. Most structures use vanilla loot tables, so you'll still see things like pillager outpost loot and village profession chests, plus bells and workstations. Some custom loot tables add food, armor and other goodies.[1]
Watch out: Some structures have an exclusives tag in front of their name. You can't locate those with Towns and Towers alone, because they also need one of the mods it is paired with.[1]

The mod only adds new structures and doesn't modify the existing vanilla ones.[1]

Unverified I couldn't confirm any recipes, quests, config options or in-game item descriptions for this mod in this pack, so there are no crafting steps to show here. The project page also only lists support up to 1.20.4, and I couldn't verify how that lines up with this pack's Minecraft version, so check that your /locate command syntax works in your game. This site does hold All the Mods 11's own recipes, read from the pack itself: look the item up in the item browser.

How does Towns and Towers work?

4 parts

Same as in the All the Mods 10 8.1 guide

Here's the thing to know up front: Towns and Towers is a world generation mod, not a tech mod. It adds new villages, pillager outposts and ships, so you won't find machines, multiblocks, power, fluids or item automation to learn here. The mechanics that matter are about how and where the structures show up.[1]

What the mod adds

The structures are a bit more detailed than their vanilla counterparts but still fit into the world, and many are inspired by real-life buildings or architectural styles. The mod's page counts over 50 structures as of its update 1.9.[1]

The mod only adds new structures. It does not modify existing vanilla structures.[1]

How generation works

  • The mod works serverside, so it is safe to add to an existing world. Keep in mind that the new structures only spawn in newly generated chunks, so areas you've already explored won't change.[1]
  • It is described as compatible with most world generation mods, such as Terralith, BYG and BoP, and with mods that add their own structures or villages, such as Repurposed Structures.[1]
  • Some features from other mods are not currently present. The page names the guards from the Villager Guards mod and certain buildings from Farmer's Delight as examples, and says these are meant to be addressed in the future via datapacks.[1]

Finding structures

You can find structures with the locate command. For 1.19 and above the page gives the format /locate structure towns_and_towers:[structure_from_list], where you replace the bracketed part with a structure name from the mod's structure list.[1]

Tip: Some structures have the exclusives tag in front of their name. You can't locate those with only this mod installed, because they also need one of the mods that Towns and Towers is paired with.[1]

Loot

Most structures use vanilla loot tables for better mod compatibility, plus some custom loot tables so the structures fit into the world. You'll still find pillager outpost loot in outposts and profession chests in villages, as well as bells and workstations. The page also mentions new food, armor and other goodies.[1]

Unverified Pack-specific details are not confirmed: the sources include no config files, recipes, quests or in-game descriptions for this mod in this pack. The exact structure list, spawn rates and loot contents here are unverified. This site does hold All the Mods 11's own recipes, read from the pack itself: look the item up in the item browser.

What changed in Towns and Towers between versions?

1 part

All the Mods 11 0.8.0-beta ships Towns and Towers 1.13.11. The mod has been in the pack since All the Mods 11 0.0.1 or earlier, so you've had its villages and structures the whole way through.[3]

Towns and Towers 1.13.11

This is the version in the pack right now, and its changelog is short. Here's what changed:[3][4]

  • Fixed a crash with the structure towns_and_towers:village_snowy_taiga.[4]
  • Removed the loader and loader version from neoforge.mods.toml. This is a packaging change, so you won't notice it in play.[4]

Unverified I have no pack changelog entries for this mod, so any changes the pack itself made to Towns and Towers across releases are unverified.

Sources

  1. Towns and Towers project page (modrinth) · official mod data
  2. All the Mods 10 8.1 mod list · pack file
  3. All the Mods 11 0.8.0-beta mod list · pack file
  4. Towns and Towers 1.13.11 changelog · changelog
Where this guide comes from

Written from what All the Mods 11 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

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Version in each release

37 releases, first in 0.0.1
All the Mods 11VersionJarWhere it came from
0.12.0-beta
Oct 15, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.10.0-beta
Oct 4, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.9.0-beta
Sep 19, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.8.0-beta
Sep 7, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.7.0-beta
Aug 29, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.6.0-beta
Aug 21, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.5.0-beta
Aug 13, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.4.0-beta
Aug 3, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.3.0-beta
Aug 2, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.2.1
Jul 14, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.2.0
Jul 2, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.1.2
Jun 23, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.1.1
Jun 16, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.1.0
Jun 10, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.0.24
Jun 7, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.0.23
Jun 3, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.0.22
May 30, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.0.21
May 24, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.0.20
May 22, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.0.19
May 20, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.0.18
May 15, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.0.17
May 13, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.0.16
May 13, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.0.15
May 10, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.0.14
May 6, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.0.13
May 3, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.0.12
May 2, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.0.11
Apr 30, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.0.10
Apr 28, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.0.9
Apr 26, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.0.8
Apr 25, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.0.7
Apr 24, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.0.6
Apr 23, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.0.5
Apr 18, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.0.4
Apr 17, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.0.2
Apr 15, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release
0.0.1
Apr 15, 2026
1.13.11t_and_t-fabric-neoforge-1.13.11.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as t_and_t, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

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