
Hellish Trials in All the Mods 11
All the Mods 11 0.12.0-beta ships version 1.0.7
Hellish Trials is a mod in All the Mods 11 0.12.0-beta, where it is version 1.0.7. Generates unique trial chambers in the Nether dimension! (Summary from the mod's Modrinth page.)
Hellish Trials guide for All the Mods 11
Last verified for All the Mods 11 v0.12.0-beta on Oct 17, 2026 · text last changed Oct 17, 2026
Also applies to:All the Mods 10 6.0 to 8.3
- Sections
- 4
- Items named
- 16
1 section is written for this pack; 3 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 11 0.12.0-beta, read from the running game on Oct 15, 2026.
What is Hellish Trials?
1 part
Hellish Trials adds trial dungeons to the Nether. Think of the trial chambers you know from the Overworld, but moved into the hottest, nastiest dimension in the game.[1]
The dungeons use features from the Tricky Trials Update: vaults, trial spawners, the Breeze, and tons of wind charges. Expect a proper fight in there, so bring good gear.[1]
The mod is described as compatible with all mods that add Nether biomes and structures. That matters in a big pack, because the Nether here has plenty of other content competing for space.[1]
In this pack
How do you get started with Hellish Trials?
2 parts
Same as in the All the Mods 10 8.1 guide
Here's the good news for getting started: Hellish Trials doesn't have a crafting chain you need to work through first. The mod generates unique trial dungeons in the Nether dimension, so your first steps are about getting into the Nether and finding them.[1]
The dungeons use features from the Tricky Trials Update. That means vaults, trial spawners, the Breeze, and tons of wind charges. Expect a fight with plenty of wind-charge knockback, so don't go in carelessly.[1]
What to know before you go
- The mod needs Architectury API to run, so it has to be installed alongside it.[1]
- It is described as compatible with all mods that add Nether biomes and structures, so the trial dungeons should coexist with the other Nether content in the pack.[1]
First items to make
I don't have a recipe to point you to here. Nothing in the pack's data shows a crafting recipe that produces this mod's items, so there is no recipe block for this section. The dungeons themselves are the content.[1]
Unverified Which gear to bring, how to find the dungeons in the Nether, what the vaults contain, and the pack's own tuning of this mod (configs, quests, loot) could not be confirmed from the available sources, so I'm not listing them as fact.
How does Hellish Trials work?
4 parts
Same as in the All the Mods 10 8.2 guide
Heads up: this mod has no machines, multiblocks, power, fluids or automation to learn. Hellish Trials is a world generation mod that adds trial chambers to the Nether, and the mechanics worth knowing are how the dungeon is placed and built. Its features come from the Tricky Trials Update: vaults, trial spawners, the Breeze and lots of wind charges.[1]
Where the trial chambers generate
The nether trial can appear in any biome in the vanilla Nether biome tag, so it should also work in biomes added by other mods that use that tag.[3][4]
Placement is random spread, with a spacing of 45 and a separation of 25. The structure also has an exclusion zone of 10 chunks around the vanilla nether_complexes structure set, so a trial chamber won't be generated right next to those big Nether structures.[5]
It generates in the underground structures step, with its start height set to an absolute value of 10. The terrain adapts by encapsulating the structure, and it can stretch up to 110 from its center.[4]
How the dungeon is assembled
The nether trial is a jigsaw structure with a size of 6. Its start pool holds a single piece, and the dungeon then branches out by pulling pieces from several pools.[4][6]
- Corridors and rooms share one pool. Corridors 0, 1, 2, 4 and 5 have weight 4, while corridors 3 and 6 are rarer at weight 1. Rooms 7 to 10 have weight 3 each, and the elevator piece has weight 4.[7]
- Spawner rooms come in variants numbered 0 to 7, all with equal weight.[8]
- Vault rooms come in a normal vault and an ominous vault, with equal weight.[9]
- Dead ends use a terminator pool with four pieces of equal weight: two terminators and two passage terminators. The corridor pool and the start pool both fall back to this pool when a piece can't be placed.[6][7][10]
Block variation inside the chambers
Every piece runs through the same processor list, which gives the chambers a worn, ruined look. Each rule swaps a block with a set probability. Quartz block turns into smooth quartz with probability 0.3 and into calcite with probability 0.2. Nether bricks become cracked nether bricks with probability 0.3.[11]
The deepslate and blackstone family is weathered too. Cobbled deepslate becomes blackstone with probability 0.05, and deepslate tiles and deepslate bricks both become cobbled deepslate with probability 0.1. Blackstone turns into polished blackstone with probability 0.2, and black terracotta becomes blackstone with probability 0.1.[11]
Loot
Decorated pots placed in the chambers get an extra loot table, the nether trial pots table, appended to them by the processor list.[11]
The elevator dispenser loot table makes 2 rolls, and each roll gives Wind Charge in a stack of 12 to 15. That's why the mod page promises tons of wind charges.[1][12]
Unverified The contents of the other nether trial loot tables (chests, vaults, ominous vaults, the other dispenser and the trial spawners) could not be confirmed, so their drops are not listed here.
How do you progress through Hellish Trials?
3 parts
Same as in the All the Mods 10 8.2 guide
Hellish Trials has no step-by-step progression to follow here. What the data files do show is where its Nether trial structures can appear and what the normal-tier loot looks like, so this section covers those.[3][13]
Where the trials show up
The Nether trial structure is allowed to generate in any biome in the Nether tag. So you don't need a special biome, just explore the Nether.[3]
Normal trial chest loot
The normal Nether trial chest has three loot pools. The first gives you one roll from a small set of utility items: Amethyst Shard (3 to 4), Wind Charge (3 to 4, and twice as likely as the others), Blaze Powder (2 to 3) and Glowstone Dust (4 to 6).[13]
The second pool is the main haul, with 3 to 4 rolls. Here is what it can give you:[13]
- Diamond: 1 to 2 per roll.[13]
- Iron Ingot: 1 to 5. Gold Ingot: 1 to 3, and gold is the most common entry in this pool.[13]
- Nether Wart: 3 to 7. Obsidian: 2 to 4, and it is the rarest of the stackable entries.[13]
- Gear: Iron Sword, Chainmail Chestplate and Flint And Steel.[13]
- Horse items: Saddle, plus golden, iron and diamond horse armor, with diamond being the least common.[13]
The third pool is a single roll that is mostly empty. Rarely it gives a Rib Armor Trim Smithing Template, so don't count on it.[13]
Dispenser loot
The normal trial dispensers use their own loot table with a single roll. It can give Arrow (10 to 15, the most likely result), a Lava Bucket, strong healing splash potions (1 to 3) or harming splash potions (1 to 2). Expect to be handed a mix of help and hazards.[14]
The elevator dispenser is much simpler: it has 2 rolls, and each roll gives 12 to 15 Wind Charge.[12]
Unverified The contents of the ominous-tier loot, the vaults, the spawners and the other structure data were not available for this section, so they are not described here.
Sources
- Hellish Trials project page (modrinth) · official mod data
- All the Mods 11 0.12.0-beta mod list · pack file
- data/hellish_trials/tags/worldgen/biome/has_structure/nether_trial_biomes.json (hellish_trials's jar) · official mod data
- data/hellish_trials/worldgen/structure/nether_trial.json (hellish_trials's jar) · official mod data
- data/hellish_trials/worldgen/structure_set/minor_structures.json (hellish_trials's jar) · official mod data
- data/hellish_trials/worldgen/template_pool/nether_trial/nether_trial_start.json (hellish_trials's jar) · official mod data
- data/hellish_trials/worldgen/template_pool/nether_trial/nether_trial_corridors.json (hellish_trials's jar) · official mod data
- data/hellish_trials/worldgen/template_pool/nether_trial/nether_trial_spawners.json (hellish_trials's jar) · official mod data
- data/hellish_trials/worldgen/template_pool/nether_trial/nether_trial_vaults.json (hellish_trials's jar) · official mod data
- data/hellish_trials/worldgen/template_pool/nether_trial/nether_trial_terminators.json (hellish_trials's jar) · official mod data
- data/hellish_trials/worldgen/processor_list/nether_trial_main.json (hellish_trials's jar) · official mod data
- data/hellish_trials/loot_table/chests/nether_trial/nether_trial_dispenser_elevator.json (hellish_trials's jar) · official mod data
- data/hellish_trials/loot_table/chests/nether_trial/nether_trial_normal.json (hellish_trials's jar) · official mod data
- data/hellish_trials/loot_table/chests/nether_trial/nether_trial_dispenser_normal.json (hellish_trials's jar) · official mod data
Where this guide comes from
Written from what All the Mods 11 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Report wrong info
Version in each release
1 release, first in 0.12.0-beta
| All the Mods 11 | Version | Jar | Where it came from |
|---|---|---|---|
| 0.12.0-beta Oct 15, 2026 | 1.0.7 | HellishTrials-neoforge-1.0.7.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
We can't match this mod to the pack's item list: it registers as hellish_trials, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser
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