Energy Meter in All the Mods 11

All the Mods 11 0.12.0-beta ships version 26.1.2-0.5.0 · First seen in 0.5.0-beta

Checked Sep 17, 2026All the Mods 11 0.12.0-betaSources: All the Mods 11 0.12.0-beta modlist.json · Modrinth

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Also in 4 other packs →

Energy Meter is a mod in All the Mods 11 0.12.0-beta, where it is version 26.1.2-0.5.0. Easily measure your energy rates. (Summary from the mod's Modrinth page.)

Energy Meter guide for All the Mods 11

Written for All the Mods 11 0.8.0-beta · also fits 0.5.0-beta to 0.12.0-beta · updated Oct 16, 2026

Last verified for All the Mods 11 v0.12.0-beta on Oct 16, 2026 · text last changed Oct 16, 2026

Also applies to:FTB Evolution 2 1.0.2 to 1.4.0FTB Skies 2: Aero 1.0.3 to 1.10.0FTB StoneBlock 4 1.14.0 to 1.23.0

Sections
5
Recipes shown
2
Items named
2

Every recipe and number here was checked against All the Mods 11 0.12.0-beta, read from the running game on Oct 15, 2026.

What is Energy Meter?

2 parts

Energy Meter adds one simple block that measures how fast energy moves through your setup. It has a screen on its front that always shows the current rate, so you can check a machine line or cable run at a glance.[1][2]

This pack ships version 26.1.2-0.5.0 of the NeoForge build. It is a complete rewrite and not an official update or port of the older Energy Meters mod, though it credits that mod's original author for the idea.[1][3]

How the block works

The meter acts like a cable. Incoming energy requests are forwarded to its outputs, and the values of those requests are stored and used at a configurable interval to calculate the flow rate.[2]

The display on the front can be rotated in any direction, including up and down. Because the front is used for the screen, only the other five sides can be set as input or output. In the interface you can set each side as an input, an output, or disabled.[2][4]

What you can configure

  • A graph view in the interface shows the last 10 intervals, and you can pause it.[2]
  • Transfer mode: Split (the default) shares incoming energy evenly across outputs. Transfer lets you give outputs priorities. Consume deletes incoming energy, which is handy for testing setups.[4]
  • Measuring mode: Instant (the default) only uses the current interval. Smoothed also factors in the previous interval, which calms sudden spikes.[4]
  • You can change the measurement interval and the calculation mode, and the interface also offers a transfer limit setting.[2][4]
Tip: Text fields in the interface accept math expressions, such as addition, multiplication and parentheses. Results are rounded to the nearest whole number, since every value is an integer.[4]

How do you get started with Energy Meter?

4 parts

Energy Meter is a small mod with one job: it measures how fast energy flows through a line. The block works like a cable, so incoming energy requests are simply passed on to the outputs while the meter records them and works out the flow rate.[1][2]

Step 1: craft the Energy Meter

Everything starts with Energy Meter. Here is the exact recipe from this pack.[5]

Energy MeterMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotComparatorany iron ingot
any redstone dustany glass panesany redstone dust
any iron ingotObserverany iron ingot

Recipe id: energymeter:meter

This is the in-pack recipe for the Energy Meter block.

Next: the External Monitor

The pack also has a recipe for External Monitor. One craft gives you 4 of them.[5]

Crafting Shaped

Crafting Shaped
Empty slotEnergy MeterEmpty slot
Energy MeterEnder PearlEnergy Meter
Empty slotEnergy MeterEmpty slot

Recipe id: energymeter:monitor

One craft makes 4 External Monitors.

Setting up your first meter

  1. Place the Energy Meter in your energy line. The front of the block holds the digital display, so only the other five sides can be set as input or output.[2]
  2. Interact with the block to open its interface. The left panel is always visible and shows the current flow rate, the total measured energy and the status.[4]
  3. Use the I/O grid to set each side as an input, an output, or disabled. Left-click and right-click change a side, and you can reset a single side or all sides at once.[4]
  4. Check the status. Disconnected means the settings for the selected mode are incomplete, usually a missing input or output. Idle means everything is set up and the meter is waiting for energy to pass through.[4]

Good to know early

  • The default transfer mode is Split, which divides incoming energy evenly across all outputs. If one output accepts less than its share, the rest goes to the other outputs.[4]
  • The default measuring mode is Instant, which only looks at the current interval. Smoothed also factors in the previous interval, which gives a smoother graph with fewer spikes.[4]
  • The graph view shows the last 10 intervals, and you can pause it.[2]
  • Consume mode deletes all incoming energy instead of forwarding it. It is meant for testing setups, such as seeing how much energy can enter through your inputs.[4]
Watch out: The Reset Total button sets the total measured energy back to zero. It can't be undone.[6]
Tip: The in-game guide for this mod needs GuideME installed. Without it, the guide button in the meter's interface only shows a message telling you to install GuideME.[6]

How does Energy Meter work?

7 parts

The Energy Meter from Energy Meter measures energy flow rates, and it does that by acting like a cable. Incoming energy requests are simply forwarded to the outputs. Every value of those requests is stored, then used at a configurable interval to calculate the flow rate.[2]

The front of the block has a digital display showing the current rate, and you can rotate that display in any direction, including up and down. Because the front is taken by the display, only the other five sides can be set up as input or output.[2]

The interface

Place the block and interact with it to open its interface. The left panel is the global panel and is always visible. The right panel changes with the tab you pick in the top tab bar.[4]

Global panel

This panel shows the current flow rate and the total amount of measured energy. Both values update once per configured interval. The one exception is when the tolerance is reached, which the interface guide covers in its own section.[4]

The Reset Total button sits below the I/O grid and sets the total back to zero. The button's tooltip warns that this is destructive and can't be undone.[4][6]

The status updates whenever something that could affect it changes: the flow rate, neighboring blocks, or the input and output setup. These are the readings to know:[4]

  • Disconnected: the settings the selected mode needs are not configured yet. In most cases an input or output is missing.[4]
  • Idle: everything is configured correctly and the meter is waiting to transfer energy.[4]
  • The last status depends on the selected transfer mode. It tells you the meter is currently processing requests and operating correctly.[4]

The I/O grid is where you set each side as an input, an output, or disabled for energy requests. Use left-click or right-click to change a side. You can also reset a single side or all sides at once. Which options a side offers depends on the transfer mode you chose.[4]

Transfer modes

Open the Configuration tab to pick modes. Each section uses radio buttons, so only one option per section is active. The transfer mode decides how requests arriving on input sides are forwarded to the output sides.[4]

  • Split (the default): incoming requests are shared evenly across all outputs. The meter first divides the energy equally by the number of outputs. If one output accepts less than its share, the leftover goes to the other outputs, so the split is not forced. If there are more outputs than available energy, the remainder goes to a randomly selected output.[4]
  • Transfer: this changes the I/O grid so you can assign priorities to outputs. Higher-priority outputs always get energy first, then it flows down in descending priority order. Lower-priority outputs only receive what higher ones cannot accept.[4]
  • Consume: a mode for testing setups. It permanently deletes all incoming energy instead of forwarding it, and the I/O grid no longer allows outputs. It is typically used to measure how much energy can enter through all the inputs when the normal flow is limited by the outputs.[4]

Measuring modes

  • Instant (the default): only values stored during the current interval count and previous intervals are ignored. Use it when you need exact values.[4]
  • Smoothed: the flow rate is adjusted using the previous interval as well. That gives a smoother graph and softens sudden spikes, which helps when you want average behavior over a longer period.[4]

Settings fields

The Settings section has text fields that change how the meter measures and moves energy. A field shows the current value. While you edit, the display does not update and the button on the right becomes active. Press that button or the Enter key to apply the value.[4]

The fields check your input. If it is invalid, for example a bad number, the box turns red and the value cannot be applied. They also accept math expressions: addition, subtraction, multiplication, division, exponentiation and parentheses. When you type one, a small popup shows the result so you can apply it. All values are integers, so results are rounded to the nearest whole number.[4]

The transfer limit sets how much energy the meter can transfer per tick, where 1 second is 20 ticks.[4]

Graph view

The interface also has a graph view for checking earlier rates. It shows the measurements of the last 10 intervals, and you can pause it.[2]

Crafting

The pack has crafting recipes for the Energy Meter and the External Monitor.[5][6]

Energy MeterMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotComparatorany iron ingot
any redstone dustany glass panesany redstone dust
any iron ingotObserverany iron ingot

Recipe id: energymeter:meter

Crafts one Energy Meter.

Crafting Shaped

Crafting Shaped
Empty slotEnergy MeterEmpty slot
Energy MeterEnder PearlEnergy Meter
Empty slotEnergy MeterEmpty slot

Recipe id: energymeter:monitor

This recipe makes 4 External Monitors.

How do you progress through Energy Meter?

4 parts

Energy Meter doesn't have tiers in this pack. The recipe dump lists crafting recipes only for the Energy Meter and the External Monitor. Both are shaped crafting recipes added by the mod, with no changes shown by the pack.[5]

Crafting

Energy MeterMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotComparatorany iron ingot
any redstone dustany glass panesany redstone dust
any iron ingotObserverany iron ingot

Recipe id: energymeter:meter

One craft gives you a single Energy Meter.

Crafting Shaped

Crafting Shaped
Empty slotEnergy MeterEmpty slot
Energy MeterEnder PearlEnergy Meter
Empty slotEnergy MeterEmpty slot

Recipe id: energymeter:monitor

One craft gives you 4 External Monitors.

What the meter does

The Energy Meter works like a cable: incoming energy requests are forwarded to its outputs. It records those requests and uses them at a configurable interval to calculate the flow rate. The rate shows on a digital display on the front of the block. Because the front is used for that display, only the other five sides can be set as inputs or outputs.[2]

The interface also has a graph view of the last 10 intervals, which you can pause. You can change the measurement method, the measurement interval and the calculation mode.[2]

Getting started

  1. Place the block and interact with it to open its interface.[4]
  2. Use the I/O grid on the left panel to set each side as an input, an output, or disabled. Left-click and right-click both configure a side.[4]
  3. The right panel depends on the currently selected tab, so open the Configuration tab to choose the transfer mode and the measuring mode.[4]
  4. Check the status. Disconnected means the settings for the current mode are incomplete, usually because an input or output is missing. Idle means everything is set up and the meter is waiting to transfer energy.[4]

Modes to know

The in-game guide lists Split as the default transfer mode. It divides incoming energy evenly across the outputs. Transfer mode lets you give outputs priorities, so higher-priority outputs are filled first. Consume mode deletes all incoming energy instead of forwarding it, so it is meant for testing setups.[4]

For measuring, the guide lists Instant as the default. It only uses the current interval, which is handy when you want exact values. Smoothed also factors in the previous interval, which flattens out sudden spikes in the graph.[4]

Tip: Use Consume mode to find out how much energy your inputs can deliver when the outputs are what limit the normal flow.[4]

What changed in Energy Meter between versions?

1 part

Energy Meter's version history in this pack is short. All the Mods 11 0.8.0-beta ships Energy Meter 26.1.2-0.5.0, and the mod was already in the pack in 0.5.0-beta or earlier.[3]

Energy Meter 26.1.2-0.5.0

  • The mod was ported to Minecraft 26.1.2. The port was contributed by Saereth.[7]
  • The pack uses the NeoForge build of this release, energymeter-neoforge-26.1.2-0.5.0.jar.[3]

The pack changelogs have no entries for this mod, so there are no pack-specific changes to report. The mod's own changelog for this release lists only the port.[3][7]

Sources

  1. Energy Meter project page (modrinth) · official mod data
  2. In-game guide: Energy Meter (energymeter) · official docs
  3. All the Mods 11 0.8.0-beta mod list · pack file
  4. In-game guide: Interface (energymeter) · official docs
  5. All the Mods 11 0.8.0-beta recipe dump: recipes making Energy Meter items · pack recipe dump
  6. energymeter names, screen text and descriptions (English lang file) · official mod data
  7. Energy Meter 26.1.2-0.5.0 changelog · changelog
Where this guide comes from

Written from what All the Mods 11 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

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Version in each release

7 releases, first in 0.5.0-beta
All the Mods 11VersionJarWhere it came from
0.12.0-beta
Oct 15, 2026
26.1.2-0.5.0energymeter-neoforge-26.1.2-0.5.0.jarFrom the published release
0.10.0-beta
Oct 4, 2026
26.1.2-0.5.0energymeter-neoforge-26.1.2-0.5.0.jarFrom the published release
0.9.0-beta
Sep 19, 2026
26.1.2-0.5.0energymeter-neoforge-26.1.2-0.5.0.jarFrom the published release
0.8.0-beta
Sep 7, 2026
26.1.2-0.5.0energymeter-neoforge-26.1.2-0.5.0.jarFrom the published release
0.7.0-beta
Aug 29, 2026
26.1.2-0.5.0energymeter-neoforge-26.1.2-0.5.0.jarFrom the published release
0.6.0-beta
Aug 21, 2026
26.1.2-0.5.0energymeter-neoforge-26.1.2-0.5.0.jarFrom the published release
0.5.0-beta
Aug 13, 2026
26.1.2-0.5.0energymeter-neoforge-26.1.2-0.5.0.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

2 items from the 0.12.0-beta recipe dump.

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