Underground Villages Mod guide for All the Mods 10 2.12
Underground Villages Mod guide for All the Mods 10
Last verified for All the Mods 10 v2.12 on Oct 5, 2026 · text last changed Oct 5, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:All the Mods 11 0.1.0 to 0.12.0-betaAll the Mons 0.3.0-beta to 1.3.0
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Every recipe and number here was checked against All the Mods 10 2.12's own files.
What is Underground Villages Mod?
This pack ships with Underground Villages Mod, version 4.0.0, built for NeoForge on Minecraft 1.21. It has been in the pack since version 0.42 or earlier, so it's a long-standing part of the mod list rather than a recent addition.[1]
Unverified I couldn't confirm what the mod adds in this pack. No description, in-game guidebook or platform page was available for it, so I won't guess at its features, structures or loot. Check it in-game before relying on any details.
Unverified I found nothing placing this mod in the pack's progression. No quests involving it were found, and it isn't on the ATM Star path, so treat it as an optional extra rather than something you need to progress.
How do you get started with Underground Villages Mod?
There is no crafting to do first with this mod, so you won't find a recipe order here. What the pack does tell us is where the villages go: you have to head underground to find them.[2]
The setting that controls this is Generation.yLevel. In this pack it is -20, the Y level the mod tries to generate villages at. That is the same as the mod's own default, so the pack hasn't changed it.[2]
Unverified No in-pack recipes, items or starter steps for Underground Villages Mod could be confirmed, so there is no verified list of things to make before you go exploring.
How does Underground Villages Mod work?
2 parts
The sources for this mod only explain one thing: where its villages try to generate. No machines, multiblocks, power, fluid or item handling systems are documented, so I won't guess at any.[2]
Village generation depth
The one setting we can confirm is Generation.yLevel. It sets the Y level the mod tries to generate villages at. In this pack it is set to -20, which matches the mod's default, so the pack doesn't change it.[2]
What isn't covered
Unverified Machines, multiblocks, power, fluids, item automation, village loot and the structure of the villages themselves can't be confirmed from the available sources. No recipes, guidebook entries or item descriptions were found for this mod, so treat any other mechanics as unverified.
Which Underground Villages Mod config options matter?
1 part
Good news: Underground Villages keeps things simple. The only option the pack config gives us is the Y level setting, and this pack leaves it exactly where the mod ships it.[2]
Generation Y level
Generation.yLevel controls the Y level the mod will try to generate villages at. This pack sets it to -20, which is the same as the mod default of -20, so the pack did not change it.[2]
The file lists the range as anything above -2,147,483,648, so you can set it to a different value if you want villages deeper or shallower. How the mod behaves at other values is not covered by the sources, so test any change in a fresh world before you rely on it.[2]
Unverified No other options in the mod's common config were available to check, so any other settings, such as spawn rates or village sizes, are unverified for this pack.
Sources
- All the Mods 10 2.12 mod list · pack file
- All the Mods 10 2.12 config: config/underground_villages-common.toml · pack file
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 5, 2026.
Guides for other versions: 8.2 to 8.3 · 2.13 to 8.1 · 0.52 to 2.11 · 0.51 · 0.42 to 0.50