Underground Villages Mod guide for All the Mods 10 0.51
Underground Villages Mod guide for All the Mods 10
Last verified for All the Mods 10 v0.51 on Oct 5, 2026 · text last changed Oct 5, 2026
A newer release (8.3) is out Guide for the current version
- Sections
- 4
Every recipe and number here was checked against All the Mods 10 0.51's own files.
What is Underground Villages Mod?
Underground Villages Mod is part of this pack, and the version you get is 4.0.0 (the NeoForge 1.21 build). It has been in the pack since release 0.42 or earlier, so it's a long-standing inclusion rather than a recent addition.[1]
Unverified The sources I have don't describe what the mod adds or how it plays. The name suggests villages generated underground, but that is not confirmed here, so check it in-game before you plan around it. I also have no confirmed details about its recipes, configs or items in this pack.
Unverified I found nothing placing this mod on the ATM Star path or tying it to any quests in this pack, so I can't say where it fits in progression.
How do you get started with Underground Villages Mod?
Good news: Underground Villages doesn't ask you to craft anything to get started. As far as the pack's files show, this one is about exploring, so your first step is to go and find a village.[2]
The pack sets Generation.yLevel to -20, which is the same as the mod's default. That is the Y level the mod tries to generate villages at, so dig down towards -20 when you go looking.[2]
Unverified No quests, recipes or guidebook entries for this mod were available, so there is no confirmed list of items to make first. Treat anything beyond the generation depth above as unconfirmed.
How does Underground Villages Mod work?
1 part
Here's the honest picture: the sources I have for Underground Villages Mod only cover one setting, so this section is short. Nothing I can verify describes machines, multiblocks, power, fluids or item automation for this mod.[2]
Village depth
The one mechanic the pack's files confirm is how deep villages try to generate. It's controlled by Generation.yLevel, which the config describes as the Y level the mod will try to generate villages at.[2]
In this pack the value is -20, which is also the default listed in the config comment. So the pack hasn't changed it from the mod's default. If you're hunting for villages, that's the depth to dig toward.[2]
Unverified Anything about this mod's blocks, items, loot, crafting, machines or automation is unverified. No guidebook, documentation, item descriptions or recipes were available for it.
Which Underground Villages Mod config options matter?
The only setting for Underground Villages that this pack's config file shows is the generation depth. That's the one you'll want to know about if you're hunting for these villages.[2]
- Generation.yLevel is the Y level the mod tries to generate villages at. This pack sets it to -20, which is also the mod's default, so the pack hasn't changed it.[2]
Unverified No other Underground Villages config options appear in the available pack file, so I can't say whether the pack changes anything else for this mod.
Sources
- All the Mods 10 0.51 mod list · pack file
- All the Mods 10 0.51 config: config/underground_villages-common.toml · pack file
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 5, 2026.
Guides for other versions: 8.2 to 8.3 · 2.13 to 8.1 · 2.12 · 0.52 to 2.11 · 0.42 to 0.50