IntegratedTerminals guide for All the Mods 10 0.62 to 4.5
IntegratedTerminals guide for All the Mods 10
Last verified for All the Mods 10 v4.5 on Oct 15, 2026 · text last changed Oct 15, 2026
A newer release (8.3) is out Guide for the current version
- Sections
- 8
- Recipes shown
- 7
- Items named
- 12
- Quests covered
- 2
4 sections are written for this pack; 4 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 4.5's own files.
What is IntegratedTerminals?
IntegratedTerminals is in the pack at version 1.6.14, built for 1.21.1 on NeoForge. It has been part of the pack since version 2.2 or earlier, so it's a long-standing addition and not a new arrival.[1]
In the pack's quest book, it shows up in the "integrated_dynamics" chapter. The quest a quest in "?" has you obtain the Part Terminal Crafting Job, and it unlocks after another quest in that chapter. That placement tells you the mod is meant to be approached alongside Integrated Dynamics content.[2]
Unverified The sources I have don't describe what IntegratedTerminals does in detail, how it plays, or who it suits best. They also don't show it on the ATM Star path, so I can't say where it fits in that progression. Check the in-game quest and item tooltips before relying on any of that.
How do you get started with IntegratedTerminals?
4 parts
Same as in the All the Mods 10 8.1 guide
IntegratedTerminals is an add-on for Integrated Dynamics. It gives you terminals to manage and overview your Integrated Dynamics networks. Here are the first things to make, in order.[3]
Step 1: Make Menril Glass
Before you can craft the Storage Terminal, you need a special self-illuminating glass: Menril Glass. You get it by drying Menril Resin onto Glass in a Drying Basin.[3]
Step 2: Craft the Storage Terminal part
The Storage Terminal is a part. You place it on a cable to get GUI-based storage management for the attached network. Here is the in-pack recipe for Part Terminal Storage:[3][4]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any glowstone dust | Empty slot | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_storage
Once it is on your network, open it and look around. The terminal lets you interact with storage on the network, such as attached Energy Batteries. If other mods add item or fluid storage capabilities, such as Integrated Tunnels, you can interact with those too.[3]
Step 3: Make a portable version
If you want a Portable Storage Terminal, it is crafted using the storage terminal part you just made. This is the in-pack recipe:[4]
Crafting Shaped
Recipe id: integratedterminals:crafting/terminal_storage_portable
Step 4: Watch your crafting jobs (optional)
The Crafting Job Terminal lets you see and cancel all running crafting jobs in the network. It only applies if you have an autocrafting mod such as Integrated Crafting installed. Without one, you can skip this step.[3]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| Empty slot | Empty slot | |
| any glowstone dust | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_crafting_job
This is the in-pack recipe for the Crafting Job Terminal part.
The pack has a quest for this part, a quest in "?", in the Integrated Dynamics chapter. Its description says the part shows which crafting recipes are happening at any time, and its task is the item Part Terminal Crafting Job.[5]
When you open the Crafting Job Terminal, you get a list of all running jobs. Click a job for a more detailed overview of its status.[3]
How does IntegratedTerminals work?
7 parts
Same as in the All the Mods 10 8.1 guide
Integrated Terminals is an extension for Integrated Dynamics. It gives you screens to manage and overview your Integrated Dynamics networks. There are no machines or multiblocks here: everything works through parts you place on cables, plus one portable item.[3]
The Storage Terminal
The Storage Terminal is a part that you place on a cable to get GUI-based storage management for the attached network. Its tabs show every active storage network, optionally split by channel. If you have several Energy Batteries attached, for example, the energy tab shows the sum of all of them. The bottom of each tab shows the total and maximum quantities.[3]
Other mods that add storage capabilities show up here too. The item and fluid capabilities from Integrated Tunnels are the example the mod itself gives. The book calls everything storable (items, fluids, energy) an ingredient.[3]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any glowstone dust | Empty slot | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_storage
The Storage Terminal part needs Menril Glass, which you make by drying Menril Resin onto glass in a Drying Basin.
You interact with ingredients like with any inventory: click to pick up, click again to place, and shift-click to move in bulk. For energy and fluids, you click with a container item such as a battery or a tank when you click in your own inventory.[3]
Selecting and moving quantities
Once you select a storage network ingredient, clicking its slot again raises the amount a little, and shift-clicking raises it by more. Right-clicking lowers it, and so does scrolling over the ingredient. With an ingredient selected, you can also right-click to move a small quantity, left-click to move everything you hold, or middle-click to move half of what you hold.[3]
This pack's config sets the starting and step amounts per ingredient type:[6]
- Items: a click selects 64 (machine.general.guiStorageItemInitialQuantity) and the step is 1 (machine.general.guiStorageItemIncrementalQuantity).[6]
- Fluids: a click selects 100,000 (machine.general.guiStorageFluidInitialQuantity) and the step is 1,000 (machine.general.guiStorageFluidIncrementalQuantity).[6]
- Energy: a click selects 100,000 (machine.general.guiStorageEnergyInitialQuantity) and the step is 1,000 (machine.general.guiStorageEnergyIncrementalQuantity).[6]
Sorting, filtering and settings
- Items can be sorted by internal registry ID or by stack size. Fluids can be sorted by internal registry ID or by amount in mB.[3]
- If the built-in text filtering is not enough, you can insert your own Predicates via Variable Cards. They must take the ingredient type as input and return a Boolean.[3]
- With JEI installed, you can use JEI's recipe shift-click to fill the crafting grid quickly. The configured source of the auto-refill mode decides where the items come from.[3]
- Terminal settings (buttons, search boxes, tabs and so on) are saved per player and per terminal. The anvil button at the bottom right of the GUI lets you choose which settings new terminals will use.[3]
- In this pack, general.general.syncItemStorageAndCraftingTabStates is true, so the search box and button states are synchronized between the item storage and crafting tabs.[6]
GUI size and energy use
The storage grid has configurable scales. In this pack they are set as follows:[6]
- Small: general.general.guiStorageScaleSmallColumns is 9 columns and general.general.guiStorageScaleSmallRows is 5 rows.[6]
- Medium: general.general.guiStorageScaleMediumColumns is 10 columns and general.general.guiStorageScaleMediumRows is 7 rows.[6]
- Large: general.general.guiStorageScaleLargeColumns is 11 columns and general.general.guiStorageScaleLargeRows is 9 rows.[6]
- Maximum when scaling: general.general.guiStorageScaleMaxColumns is 32 columns and general.general.guiStorageScaleMaxRows is 20 rows.[6]
The pack sets the base energy usage to 2 for the storage terminal (general.general.terminalStorageBaseConsumption) and 1 for the crafting terminal (general.general.terminalCraftingBaseConsumption).[6]
Autocrafting and the Crafting Job Terminal
If your network contains crafting recipes, you can start crafting jobs straight from the Storage Terminal. Recipes show up in their own tabs and channels. Click one to pick how many times to run it, and a crafting plan then lists the required and missing ingredients before the job starts. Shift-clicking a recipe skips the amount screen and goes straight to the plan. Ingredients that a running job is producing get a spinner, and its color shows the job status.[3]
The Crafting Job Terminal lists all running crafting jobs in the network and lets you cancel them. Click a job for details: remaining sub-jobs, status, duration, owner and channel. You can also hover over a sub-job for more on its status.[3]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| Empty slot | Empty slot | |
| any glowstone dust | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_crafting_job
This is the in-pack recipe for the Crafting Job Terminal part.
A job can show these statuses: waiting for other jobs to finish (queueing), waiting for dependencies, missing input ingredients, missing storage ingredients, recipe inputs that could not be inserted into the crafting target, job started and waiting for outputs, and job completed with outputs received.[3]
Crafting planner settings in this pack
- core.general.craftingPlannerEnableMultithreading is false, so the planners don't work on separate threads. core.general.craftingPlannerThreads is set to 2.[6]
- core.general.terminalStorageDefaultToCraftingPlanTree is false, so plans open in the flattened view rather than the tree view. A tree plan with more than 64 leaves is no longer sent to the client, per core.general.terminalStorageMaxTreePlanSize.[6]
- Packets are capped at 512 terminal storage instances and 128 crafting recipes. If you hit packet overflows, these are the options to reduce: core.general.terminalStoragePacketMaxInstances and core.general.terminalStoragePacketMaxRecipes.[6]
- The crafting jobs GUI refreshes every 1,000 milliseconds, set by machine.general.guiTerminalCraftingJobsUpdateFrequency.[6]
Portable Storage Terminal
Attach Crystalized Menril Chunks to a Storage Terminal and you get a portable version, the Portable Storage Terminal. To link it to a network, the network needs an Omni-Directional Connector, and you link by right-clicking the connector with the terminal. You can also set a hotkey that opens the first Portable Storage Terminal in your inventory.[3][4]
Crafting Shaped
Recipe id: integratedterminals:crafting/terminal_storage_portable
This is the in-pack recipe for the Portable Storage Terminal.
How do you progress through IntegratedTerminals?
4 parts
IntegratedTerminals has no long tier ladder in this pack. What the sources confirm is one quest and a short chain of items, where the portable terminal builds on the storage terminal part.[2][7]
The quest step
The only quest that involves this mod is a quest in "?" in the integrated_dynamics chapter. Its task is to obtain the Part Terminal Crafting Job, and it comes after quest a quest in "?". The quest has no title in the pack.[2]
Crafting job terminal part
This is the quest item, so it is the natural first thing to build. It is a shaped crafting recipe from the mod.[2][7]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| Empty slot | Empty slot | |
| any glowstone dust | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_crafting_job
Storage terminal part
The Part Terminal Storage has its own shaped recipe. No quest in the sources asks for it, so you decide when to make it.[2][7]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any glowstone dust | Empty slot | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_storage
Portable Storage Terminal
The Portable Storage Terminal comes after the storage terminal part, because that part is one of the ingredients in its recipe. Make the storage part first, then craft the portable version.[7]
Crafting Shaped
Recipe id: integratedterminals:crafting/terminal_storage_portable
How does IntegratedTerminals work with other mods?
4 parts
Same as in the All the Mods 10 8.1 guide
IntegratedTerminals is an add-on for Integrated Dynamics, and in this pack that link shows up in every recipe it has. The recipes in the pack dump are the ones that mix its items with Integrated Dynamics items, plus vanilla Minecraft and common tag items. The pack's quest book also has one quest for it.[4]
Terminal parts built from Integrated Dynamics items
Both terminal parts are shaped crafting recipes that need Integrated Dynamics parts. They also need Menril Glass, which comes from this mod itself.[4]
- Part Terminal Storage uses the Part Display Panel, the Input Variable Transformer and the Output Variable Transformer. It also needs Menril Glass and a glowstone dust from the common dust tag.[4]
- Part Terminal Crafting Job uses the Part Display Panel and Menril Glass. It also takes a vanilla Crafting Table and a glowstone dust from the common dust tag.[4]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any glowstone dust | Empty slot | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_storage
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| Empty slot | Empty slot | |
| any glowstone dust | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_crafting_job
Portable Storage Terminal
The Portable Storage Terminal is an upgrade of the storage terminal part. Its recipe combines Part Terminal Storage with a Crystallized Menril Chunk from Integrated Dynamics.[4]
Crafting Shaped
Recipe id: integratedterminals:crafting/terminal_storage_portable
Glass made in the Drying Basin
Menril Glass and Chorus Glass are not crafted in a table. The pack has Drying Basin recipes for both, and they use Integrated Dynamics fluids and items such as Menril Resin and Liquid Chorus. Each glass also has a matching Mechanical Drying Basin recipe, so you can automate it. The Drying Basin belongs to Integrated Dynamics, not to this mod.[4]
Drying Basin (integrateddynamics)
1000× Menril Resin
Menril Glass
- any colorless glass blocks
Recipe id: integratedterminals:drying_basin/menril_glass
Mechanical Drying Basin (integrateddynamics)
1000× Menril Resin
Menril Glass
- any colorless glass blocks
Recipe id: integratedterminals:mechanical_drying_basin/menril_glass
Drying Basin (integrateddynamics)
1000× Liquid Chorus
Chorus Glass
- any colorless glass blocks
Recipe id: integratedterminals:drying_basin/chorus_glass
Mechanical Drying Basin (integrateddynamics)
1000× Liquid Chorus
Chorus Glass
- any colorless glass blocks
Recipe id: integratedterminals:mechanical_drying_basin/chorus_glass
Quest book link
The "Integrated Dynamics" quest chapter includes quest a quest in "?", and its task is to obtain Part Terminal Crafting Job. The quest text says it shows which crafting recipes are happening at any time, and it unlocks after another quest in that chapter.[5]
Which All the Mods 10 quests use IntegratedTerminals?
Only one quest in the pack touches this mod, and it lives in the Integrated Dynamics chapter. That makes sense, since Integrated Terminals builds on top of that mod's network setup.[2]
- a quest in "?" is an untitled quest in the "integrated_dynamics" chapter. Its task is to obtain the Part Terminal Crafting Job.[2]
- The quest comes after another quest in the same chapter (ID 65D89991A45BC042), so you need to finish that one first to unlock it.[2]
Unverified The sources don't say what the prerequisite quest asks for, what the quest rewards, or whether other chapters mention this mod, so check the in-game quest book for those details.
Which IntegratedTerminals config options matter?
6 parts
Same as in the All the Mods 10 8.1 guide
Integrated Terminals has one config file in this pack, and most of it is about how the storage and crafting terminals behave and look. Below are the options you're most likely to touch, with the exact values the pack sets.[6]
Crafting planner
- core.general.craftingPlannerEnableMultithreading is false, so the crafting planners don't work on separate threads. core.general.craftingPlannerThreads is 2, which is the number of threads the plan calculator can use.[6]
- core.general.terminalStorageDefaultToCraftingPlanTree is false, so crafting plans open in the flattened view instead of the tree view.[6]
- core.general.terminalStorageMaxTreePlanSize is 64. This is the limit on leaves in a tree-based plan. Past it, the plan isn't sent to the client anymore.[6]
- machine.general.guiTerminalCraftingJobsUpdateFrequency is 1,000 milliseconds. That's how often the crafting jobs GUI updates.[6]
Packet limits
If you ever hit packet overflows with big storage networks, the config itself says to reduce these options. core.general.terminalStoragePacketMaxInstances is 512 in this pack, and core.general.terminalStoragePacketMaxRecipes is 128.[6]
Click quantities in the storage terminal
- Items: clicking an item selects 64 (machine.general.guiStorageItemInitialQuantity), and right-clicking removes 1 (machine.general.guiStorageItemIncrementalQuantity).[6]
- Fluids: clicking a fluid selects 100,000 (machine.general.guiStorageFluidInitialQuantity), and right-clicking removes 1,000 (machine.general.guiStorageFluidIncrementalQuantity).[6]
- Energy: clicking energy selects 100,000 (machine.general.guiStorageEnergyInitialQuantity), and right-clicking removes 1,000 (machine.general.guiStorageEnergyIncrementalQuantity).[6]
Terminal behaviour and energy use
- general.general.terminalStorageBaseConsumption is 2. This is the base energy usage of the storage terminal.[6]
- general.general.terminalCraftingBaseConsumption is 1. This is the base energy usage of the crafting terminal.[6]
- general.general.shiftClickCraftingResultLimit is false. Per the option's description, when it's true, shift-clicking the crafting result slot only produces a single result.[6]
- general.general.syncItemStorageAndCraftingTabStates is true, so the search box and button states are shared between the item storage and crafting tabs.[6]
Storage terminal layout
The terminal scales its grid to your screen, and each size has its own option. Here is what the pack sets.[6]
- Small scale: general.general.guiStorageScaleSmallColumns is 9 and general.general.guiStorageScaleSmallRows is 5.[6]
- Medium scale: general.general.guiStorageScaleMediumColumns is 10 and general.general.guiStorageScaleMediumRows is 7.[6]
- Large scale: general.general.guiStorageScaleLargeColumns is 11 and general.general.guiStorageScaleLargeRows is 9.[6]
- general.general.guiStorageScaleWidthRows is 5, the number of rows in the width-based scale.[6]
- general.general.guiStorageScaleHeightColumns is 9, the number of columns in the height-based scale.[6]
- general.general.guiStorageScaleMaxColumns is 32, the maximum number of columns when scaling.[6]
- general.general.guiStorageScaleMaxRows is 20, the maximum number of rows when scaling.[6]
general.general.guiStorageForceCraftingGridCenter is false, so the crafting grid stays responsive to screen size instead of always sitting in the center.[6]
Analytics and version checking
Both core.general.analytics and core.general.versionChecker are false in this pack. That means no anonymous startup analytics request and no version checker.[6]
What changed in IntegratedTerminals between versions?
1 part
IntegratedTerminals has been in the pack since All the Mods 10 2.2 or earlier. All the Mods 10 4.5 ships version 1.6.14 for Minecraft 1.21.1 on NeoForge. The pack changelogs only record version bumps, so here is the update trail.[1]
Version bumps by pack release
- All the Mods 10 2.26: updated from 1.6.6 to 1.6.7.[8]
- All the Mods 10 2.36: updated from 1.6.7 to 1.6.9.[9]
- All the Mods 10 2.40: updated from 1.6.9 to 1.6.10.[10]
- All the Mods 10 3.2: updated from 1.6.10 to 1.6.12.[11]
- All the Mods 10 4.0: updated from 1.6.12 to 1.6.13.[12]
- All the Mods 10 4.1: updated from 1.6.13 to 1.6.14. This is the version you get in 4.5.[1][13]
Unverified The sources don't include the mod's own changelogs for these versions, so what actually changed inside each update (fixes, features, balance) is unverified. Nothing here shows the pack changing any IntegratedTerminals recipe or value.
Sources
- All the Mods 10 4.5 mod list · pack file
- All the Mods 10 4.5 quests: "integrated_dynamics" · pack file
- integratedterminals tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 8.1 recipe dump: recipes making IntegratedTerminals items · pack recipe dump
- All the Mods 10 8.1 quests: "Integrated Dynamics" · pack file
- All the Mods 10 8.1 config: config/integratedterminals-common.toml · pack file
- All the Mods 10 4.5 recipe dump: recipes making IntegratedTerminals items · pack recipe dump
- All the Mods 10 changelog (All the Mods 10 2.26) · changelog
- All the Mods 10 changelog (All the Mods 10 2.36) · changelog
- All the Mods 10 changelog (All the Mods 10 2.40) · changelog
- All the Mods 10 changelog (All the Mods 10 3.2) · changelog
- All the Mods 10 changelog (All the Mods 10 4.0) · changelog
- All the Mods 10 changelog (All the Mods 10 4.1) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 15, 2026.
Guides for other versions: 4.6 to 8.3 · 0.32 to 0.61