In Control! in All the Mods 10

All the Mods 10 8.3 ships version 1.21-10.3.0 · First seen in 4.3

Checked Sep 17, 2026All the Mods 10 8.3Sources: All the Mods 10 8.3 modlist.json · Modrinth

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In Control! is a mod in All the Mods 10 8.3, where it is version 1.21-10.3.0. Be In Control of mob spawns (Summary from the mod's Modrinth page.)

In Control! guide for All the Mods 10

Written for All the Mods 10 8.1 · also fits 4.5 to 8.3 · updated Oct 15, 2026

Last verified for All the Mods 10 v8.3 on Oct 17, 2026 · text last changed Oct 15, 2026

Also applies to:All the Mons 0.3.0-beta

Sections
7
Quests covered
2

6 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10 8.3, read from the running game on Oct 16, 2026.

What is In Control!?

2 parts

In Control! gives you full control over where mobs are allowed to spawn. Instead of tweaking one setting at a time, it works from a rule system: you write rules, and the mod decides which spawns are blocked and which are allowed.[1]

It's a great fit if you like tuning your world, whether that means making an area calmer or changing what mobs drop. It's aimed at pack tinkerers and server owners more than at players looking for new gear.[1]

What the rule files do

All the rule files live in config/incontrol. Here is what each one is for, according to the mod's project page:[1]

  • spawn.json: block spawning of certain creatures under certain conditions. When a spawn is allowed, you can also alter some of the mob's properties, such as its maximum health.[1]
  • summonaid.json: structured like spawn.json, but only used when zombies are summoned for aid.[1]
  • spawner.json: add spawn rules under certain conditions. The project page says this is for 1.16 or later.[1]
  • loot.json: control the loot mobs drop when killed, based on various criteria.[1]
  • experience.json: control how much experience you get from killing mobs, based on various criteria.[1]

The project page also lists potentialspawn.json, but marks it as 1.12 only, so it doesn't apply to the version in this pack.[1][2]

In this pack

This pack ships In Control! 1.21-10.2.7, and it has been included since an earlier pack release (4.3 or earlier).[2]

Tip: For more detail on writing rules, the mod's own wiki has in-depth documentation. The project page also points to a companion mod, Fx Control!.[1]

Unverified No quests in this pack involve In Control!, and it is not on the ATM Star path. We also couldn't confirm whether the pack changes any of the mod's default rule files, so check config/incontrol in your own instance before relying on any specific behavior.

How do you get started with In Control!?

2 parts

Same as in the All the Mons 0.3.0-beta guide

In Control! is a little different from most mods in the pack: it is about rules, not machines. It gives you full control over where mobs are allowed to spawn, and it works through a rule system. The rule files live in the config/incontrol folder.[1]

So your first steps here are about reading and editing a file, not crafting items.[1]

First steps

  1. Start with the spawn rules. The spawn.json file is where you block spawning of certain creatures under certain conditions. When a spawn is allowed, it can also change some properties of the mob, like maximum health.[1]
  2. Look at what the pack already sets in . Every rule in it has the result "deny".[3]
  3. Check which mobs are covered. Most rules have a mincount of 15: minecraft:zombie, minecraft:skeleton, minecraft:creeper, minecraft:spider, minecraft:enderman, minecraft:cave_spider and minecraft:drowned, plus irons_spellbooks:necromancer, creeperoverhaul:cave_creeper and creeperoverhaul:dripstone_creeper. The minecraft:bat rule has a mincount of 5.[3]
  4. When you want to change the pack's behaviour, edit or add rules in that same format, one entry per mob.[1][3]

The other rule files

The mod has more rule files than spawn.json. The summonaid.json file is structured like spawn.json but is only used when zombies are summoned for aid. The loot.json file controls what mobs drop when they are killed, and experience.json controls how much experience you get from kills. A spawner.json file adds spawn rules under certain conditions on 1.16 or later.[1]

Tip: Only spawn.json is shown as a pack-set file in the sources I have. If you want to change loot or experience, check the config/incontrol folder in your own instance first, because I can't confirm what the pack ships for those.[1][3]

Unverified What the mincount value does in each rule is not explained in the sources for this guide, so check the In Control! documentation before changing it.

Unverified No in-pack recipes or items for In Control! were found, so there is no crafting step to cover here.

How does In Control! work?

2 parts

In Control! doesn't add machines, multiblocks, power, fluids or item handling. It is a mob spawn control mod, so the only system to learn here is its rule system. It lets you decide where mobs are allowed to spawn, and the rules are stored in files in the config/incontrol folder.[1]

The rule files

Each rule file controls a different part of mob behavior. These are the files the mod's project page describes:[1]

  • spawn.json blocks spawning of certain creatures under certain conditions. When a spawn is allowed, it can also change some properties of the mob, such as maximum health.[1]
  • summonaid.json is structured like spawn.json, but it only applies when zombies are summoned for aid.[1]
  • potentialspawn.json is marked as 1.12 only. It removes and adds spawn rules, and it is applied before spawn.json.[1]
  • spawner.json is marked as 1.16 or later. It adds spawn rules under certain conditions.[1]
  • loot.json controls what mobs drop when they are killed, based on various criteria.[1]
  • experience.json controls how much experience you get from killing mobs, based on various criteria.[1]

What this pack configures

The only In Control! file this pack provides is . Every rule in it has the result deny, and each one has a mincount value. I can't confirm any other In Control! rule file from the pack's sources, so I won't describe loot or experience changes.[4]

Bats have a mincount of 5. These mobs all have a mincount of 15:[4]

  • minecraft:zombie, minecraft:skeleton, minecraft:creeper and minecraft:spider[4]
  • minecraft:enderman, minecraft:cave_spider and minecraft:drowned[4]
  • irons_spellbooks:necromancer[4]
  • creeperoverhaul:cave_creeper and creeperoverhaul:dripstone_creeper[4]
Tip: The mod has its own wiki with more detailed documentation of the rule system. The pack's sources don't reproduce it, so check it if you want to write your own rules.[1]

How do you progress through In Control!?

In Control! does not have a tier ladder you climb in this pack. None of the Create quests shown in the sources mention it, so there is no quest chain to follow for it, and no tier breakdown to describe.[5]

Unverified The sources here leave out the text of 13 of the 89 quests in the Create chapter, and the whole Mekanism chapter (90 quests). Whether any of those quests mention In Control! is not shown here. Check the quest book in the pack for what they say.

Which All the Mods 10 quests use In Control!?

I can't point you to a quest for this mod. In the quest text I have, none of the quests asks for an item from In Control!. That covers the whole Create chapter, which has 89 quests and starts at "Create" quest, and the quests I can see in the Mekanism chapter, which starts at "Mekanism" quest.[5][6]

The Mekanism chapter has 90 quests, and the text of 82 of them isn't included here. Those are in the quest book, so check there if you want to be sure. I won't guess what they say.[6]

Which In Control! config options matter?

1 part

In Control! is a rule-based mod that decides where mobs are allowed to spawn. Its rule files normally live in the config/incontrol folder. In this pack the spawn rules are shipped through , and that file is the one most players will want to look at.[1][4]

What the pack's spawn rules do

The spawn rules file is a list of rules. Every rule in this pack names a mob, sets the result to deny, and gives a mincount value. So the pack uses In Control! to block certain mob spawns, not to change mob stats.[1][4]

  • Bats have a deny rule with a mincount of 5.[4]
  • These vanilla mobs have a deny rule with a mincount of 15: zombie, skeleton, creeper, spider, cave spider, enderman and drowned.[4]
  • Some modded mobs also have a deny rule with a mincount of 15: the irons_spellbooks necromancer, plus the creeperoverhaul cave creeper and dripstone creeper.[4]
Tip: Bats are the only mob in this file with a lower mincount (5) than the rest (15). If you are tweaking the file, start with the bat rule and compare it to the others.[4]

If you want to dig deeper, the mod's project page points to the In Control! documentation for the full rule syntax. It also says that spawn.json can alter properties like maximum health on mobs that are allowed to spawn. This pack's file doesn't use that feature.[1][4]

What changed in In Control! between versions?

1 part

In Control! has been in All the Mods 10 since version 4.3, and the pack has updated it several times since. All the Mods 10 8.1 ships In Control! 1.21-10.2.7. The pack changelogs only record which version changed, not what changed inside the mod.[2][7]

Pack release history

  • All the Mods 10 4.3: In Control! was added at version 1.21-10.1.3.[7]
  • All the Mods 10 4.13: updated from 1.21-10.1.3 to 1.21-10.1.4.[8]
  • All the Mods 10 5.3: updated from 1.21-10.1.4 to 1.21-10.2.1.[9]
  • All the Mods 10 5.5: updated from 1.21-10.2.1 to 1.21-10.2.6.[10]
  • All the Mods 10 8.0: updated from 1.21-10.2.6 to 1.21-10.2.7, the version still in 8.1.[2][11]

Unverified The pack has no stored changelogs for the shipped In Control! jars, so the gameplay, rule or config changes in each of these updates are unverified. Check the mod's own release notes if you need them.

Sources

  1. In Control! project page (modrinth) · official mod data
  2. All the Mods 10 8.1 mod list · pack file
  3. All the Mons 0.3.0-beta config: defaultconfigs/incontrol/spawn.json · pack file
  4. All the Mods 10 8.1 config: defaultconfigs/incontrol/spawn.json · pack file
  5. All the Mods 10 8.1 quests: "Create" · pack file
  6. All the Mods 10 8.1 quests: "Mekanism" · pack file
  7. All the Mods 10 changelog (All the Mods 10 4.3) · changelog
  8. All the Mods 10 changelog (All the Mods 10 4.13) · changelog
  9. All the Mods 10 changelog (All the Mods 10 5.3) · changelog
  10. All the Mods 10 changelog (All the Mods 10 5.5) · changelog
  11. All the Mods 10 changelog (All the Mods 10 8.0) · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 4.3 to 4.4

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Version in each release

36 releases, first in 4.3
All the Mods 10VersionJarWhere it came from
8.3
Oct 15, 2026
1.21-10.3.0incontrol-1.21-10.3.0.jarFrom the published release
8.2
Sep 22, 2026
1.21-10.3.0incontrol-1.21-10.3.0.jarFrom pack files
8.1
Aug 29, 2026
1.21-10.2.7incontrol-1.21-10.2.7.jarFrom pack files
8.0
Aug 14, 2026
1.21-10.2.7incontrol-1.21-10.2.7.jarFrom pack files
7.3
Aug 2, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom pack files
7.2
Jul 20, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom pack files
7.1
Jun 26, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom pack files
7.0
May 15, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom pack files
6.6
Apr 7, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom pack files
6.5
Apr 7, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom pack files
6.4
Apr 4, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom pack files
6.3
Apr 2, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom pack files
6.2.1
Mar 31, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
6.2
Mar 24, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom pack files
6.1
Mar 7, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom pack files
6.0
Feb 25, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
5.5
Jan 31, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
5.4
Dec 21, 2025
1.21-10.2.1incontrol-1.21-10.2.1.jarFrom the published release
5.3.1
Dec 4, 2025
1.21-10.2.1incontrol-1.21-10.2.1.jarFrom the published release
5.3
Dec 2, 2025
1.21-10.2.1-Reconstructed
5.2
Nov 28, 2025
1.21-10.1.4incontrol-1.21-10.1.4.jarFrom the published release
5.1
Nov 14, 2025
1.21-10.1.4incontrol-1.21-10.1.4.jarFrom the published release
5.0
Nov 13, 2025
1.21-10.1.4incontrol-1.21-10.1.4.jarFrom the published release
4.15
Nov 11, 2025
1.21-10.1.4incontrol-1.21-10.1.4.jarFrom the published release
4.14
Oct 18, 2025
1.21-10.1.4incontrol-1.21-10.1.4.jarFrom the published release
4.13
Oct 18, 2025
1.21-10.1.4incontrol-1.21-10.1.4.jarFrom the published release
4.12
Oct 2, 2025
1.21-10.1.3incontrol-1.21-10.1.3.jarFrom the published release
4.11
Sep 20, 2025
1.21-10.1.3incontrol-1.21-10.1.3.jarFrom the published release
4.10
Aug 24, 2025
1.21-10.1.3incontrol-1.21-10.1.3.jarFrom the published release
4.9
Aug 23, 2025
1.21-10.1.3incontrol-1.21-10.1.3.jarFrom the published release
4.8
Aug 23, 2025
1.21-10.1.3incontrol-1.21-10.1.3.jarFrom the published release
4.7
Aug 23, 2025
1.21-10.1.3-Reconstructed
4.6
Aug 19, 2025
1.21-10.1.3incontrol-1.21-10.1.3.jarFrom the published release
4.5
Jul 29, 2025
1.21-10.1.3incontrol-1.21-10.1.3.jarFrom the published release
4.4
Jul 13, 2025
1.21-10.1.3incontrol-1.21-10.1.3.jarFrom the published release
4.3
Jul 12, 2025
1.21-10.1.3incontrol-1.21-10.1.3.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as incontrol, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

Config options (how All the Mods 10 sets them)

1 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 1 settings →

Show settings
SettingAll the Mods 10 value
defaultconfigs/incontrol/spawn.json
[{"mob":"minecraft:zombie","result":"deny","mincount":15},{"mob":"minecraft:bat","result":"deny","mincount":5},{"mob":"minecraft:skeleton","result":"deny","mincount":15},{"mob":"minecraft:creeper","result":"deny","mincount":15},{"mob":"minecraft:spider","result":"deny","mincount":15},{"mob":"minecraft:enderman","result":"deny","mincount":15},{"mob":"irons_spellbooks:necromancer","result":"deny","mincount":15},{"mob":"minecraft:cave_spider","result":"deny","mincount":15},{"mob":"creeperoverhaul:cave_creeper","result":"deny","mincount":15},{"mob":"minecraft:drowned","result":"deny","mincount":15},{"mob":"creeperoverhaul:dripstone_creeper","result":"deny","mincount":15}]

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