Immersive Engineering: All the Mods 10 config options

Config options (how All the Mods 10 sets them)

170 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

Show settings
SettingAll the Mods 10 value
badEyesight
Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability.
config/immersiveengineering-client.toml
true
disableFancyTESR
Disables most lighting code for certain models that are rendered dynamically (TESR). May improve FPS. Affects turrets and garden cloches
config/immersiveengineering-client.toml
false
earDefenders_SoundBlacklist
A list of sounds that should not be muffled by the Ear Defenders. Adding to this list requires knowledge of the correct sound resource names.
config/immersiveengineering-client.toml
[]
enableVBO
Use VBOs to render certain blocks. This is significantly faster than the usual rendering, but may not work correctly with visual effects from other mods
config/immersiveengineering-client.toml
false
fancyItemHolding
Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods.
config/immersiveengineering-client.toml
true
fluidFractions
Set this to false to change fluid recipes in the manual to use decimals on buckets instead of fractions
config/immersiveengineering-client.toml
true
increasedTileRenderdistance
Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on.
config/immersiveengineering-client.toml
1.5
manualGuiScale
Set the GUI scale of the Engineer's Manual. This uses the same numbers as Vanilla's GUI Scale and is therefor limited to the maximum value available ingame.
config/immersiveengineering-client.toml
4
showTextOverlay
Show the text overlay for various blocks, such as the configuration of capacitors or pumps
config/immersiveengineering-client.toml
true
showUpdateNews
Set this to false to hide the update news in the manual
config/immersiveengineering-client.toml
false
stencilBufferEnabled
Set to false to disable the stencil buffer. This may be necessary on older GPUs.
config/immersiveengineering-client.toml
true
tagTooltips
Controls if item tooltips should contain the tags names of items. These tooltips are only visible in advanced tooltip mode (F3+H)
config/immersiveengineering-client.toml
false
wire_colors.copper
config/immersiveengineering-client.toml
11758655
wire_colors.copper_insulated
config/immersiveengineering-client.toml
16445918
wire_colors.electrum
config/immersiveengineering-client.toml
15573061
wire_colors.electrum_insulated
config/immersiveengineering-client.toml
10323322
wire_colors.redstone
config/immersiveengineering-client.toml
16723759
wire_colors.steel
config/immersiveengineering-client.toml
7303023
wire_colors.structure_rope
config/immersiveengineering-client.toml
9862765
wire_colors.structure_steel
config/immersiveengineering-client.toml
7303023
machines.arc_furnace.electrodeDamage
The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days
config/immersiveengineering-server.toml
96000
machines.arc_furnace.energyModifier
A modifier to apply to the energy costs of every arc furnace recipe
config/immersiveengineering-server.toml
1
machines.arc_furnace.recycle
The recycling functionality of the arc furnace is no longer controlled by a config option. Like all IE recipes, this is now controlled via a datapack, using the recipe file: immersiveengineering/recipes/arc_recycling_list.json To disable recycling, add that file to your datapack and fill it with the following content: { "type": "immersiveengineering:generated_list", "conditions": [ { "type": "forge:false" } ] }
config/immersiveengineering-server.toml
machines.arc_furnace.timeModifier
A modifier to apply to the time of every arc furnace recipe
config/immersiveengineering-server.toml
1
machines.assembler_consumption
The Flux the Assembler will consume to craft an item from a recipe
config/immersiveengineering-server.toml
80
machines.auto_workbench.energyModifier
A modifier to apply to the energy costs of every auto workbench recipe
config/immersiveengineering-server.toml
1
machines.auto_workbench.timeModifier
A modifier to apply to the time of every auto workbench recipe
config/immersiveengineering-server.toml
1
machines.bottling_machine.energyModifier
A modifier to apply to the energy costs of every bottling machine recipe
config/immersiveengineering-server.toml
1
machines.bottling_machine.timeModifier
A modifier to apply to the time of every bottling machine recipe
config/immersiveengineering-server.toml
1
machines.capacitors.hv.input
Maximum energy input (Flux/tick)
config/immersiveengineering-server.toml
4096
machines.capacitors.hv.output
Maximum energy output (Flux/tick)
config/immersiveengineering-server.toml
4096
machines.capacitors.hv.storage
Maximum energy stored (Flux)
config/immersiveengineering-server.toml
4000000
machines.capacitors.lv.input
Maximum energy input (Flux/tick)
config/immersiveengineering-server.toml
256
machines.capacitors.lv.output
Maximum energy output (Flux/tick)
config/immersiveengineering-server.toml
256
machines.capacitors.lv.storage
Maximum energy stored (Flux)
config/immersiveengineering-server.toml
100000
machines.capacitors.mv.input
Maximum energy input (Flux/tick)
config/immersiveengineering-server.toml
1024
machines.capacitors.mv.output
Maximum energy output (Flux/tick)
config/immersiveengineering-server.toml
1024
machines.capacitors.mv.storage
Maximum energy stored (Flux)
config/immersiveengineering-server.toml
1000000
machines.charger_consumption
The Flux per tick the Charging Station can insert into an item
config/immersiveengineering-server.toml
256
machines.coredrill.consumption
The Flux per tick consumed by the Core Sample Drill
config/immersiveengineering-server.toml
40
machines.coredrill.time
The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk
config/immersiveengineering-server.toml
200
machines.crusher.energyModifier
A modifier to apply to the energy costs of every crusher recipe
config/immersiveengineering-server.toml
1
machines.crusher.timeModifier
A modifier to apply to the time of every crusher recipe
config/immersiveengineering-server.toml
1
machines.dieselGen_output
The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
config/immersiveengineering-server.toml
4096
machines.dynamo_output
Output modifier for the energy created by the kinetic dynamo. This will be modified by the rotation modifier of the attached water- or windmill
config/immersiveengineering-server.toml
3
machines.excavator.chance
The threshold the perlin noise has to cross for a mineral vein to be generated. Higher means less likely.
config/immersiveengineering-server.toml
0.9
machines.excavator.consumption
The Flux per tick the Excavator will consume to dig
config/immersiveengineering-server.toml
4096
machines.excavator.initial_depletion
The maximum depletion a vein can start with, as a decimal value. When a vein generates, a random percentage up to this value is depleted from it
config/immersiveengineering-server.toml
0.2
machines.excavator.particles
Set this to false to disable the ridiculous amounts of particles the Excavator spawns
config/immersiveengineering-server.toml
true
machines.excavator.speed
The speed of the Excavator. Basically translates to how many degrees per tick it will turn.
config/immersiveengineering-server.toml
1
machines.excavator.yield
The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite
config/immersiveengineering-server.toml
38400
machines.external_heater.consumption
The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running
config/immersiveengineering-server.toml
8
machines.external_heater.speedupConsumption
The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat.
config/immersiveengineering-server.toml
24
machines.fermenter.energyModifier
A modifier to apply to the energy costs of every fermenter recipe
config/immersiveengineering-server.toml
1
machines.fermenter.timeModifier
A modifier to apply to the time of every fermenter recipe
config/immersiveengineering-server.toml
1
machines.floodlight.energyDraw
How much Flux the floodlight draws per tick
config/immersiveengineering-server.toml
5
machines.floodlight.max_storage
How much Flux the floodlight can hold (must be at least 10x the power draw)
config/immersiveengineering-server.toml
80
machines.floodlight.spawnPrevent
Set this to false to disable the mob-spawn prevention of the Floodlight
config/immersiveengineering-server.toml
true
machines.garden_cloche.consumption
The Flux per tick the cloche consumes to grow plants
config/immersiveengineering-server.toml
8
machines.garden_cloche.fertilizer
The amount of ticks one dose of fertilizer lasts in the cloche
config/immersiveengineering-server.toml
6000
machines.garden_cloche.fluid
The amount of fluid the cloche uses per dose of fertilizer
config/immersiveengineering-server.toml
250
machines.garden_cloche.growth_modifier
A modifier to apply to the cloches total growing speed
config/immersiveengineering-server.toml
1
machines.lantern.energyDraw
How much Flux the powered lantern draws per tick
config/immersiveengineering-server.toml
1
machines.lantern.maxStorage
How much Flux the powered lantern can hold (should be greater than the power draw)
config/immersiveengineering-server.toml
10
machines.lantern.spawnPrevent
Set this to false to disable the mob-spawn prevention of the Powered Lantern
config/immersiveengineering-server.toml
true
machines.lightning_output
The Flux that will be output by the lightning rod when it is struck
config/immersiveengineering-server.toml
16000000
machines.metal_press.energyModifier
A modifier to apply to the energy costs of every metal press recipe
config/immersiveengineering-server.toml
1
machines.metal_press.timeModifier
A modifier to apply to the time of every metal press recipe
config/immersiveengineering-server.toml
1
machines.mixer.energyModifier
A modifier to apply to the energy costs of every mixer recipe
config/immersiveengineering-server.toml
1
machines.mixer.timeModifier
A modifier to apply to the time of every mixer recipe
config/immersiveengineering-server.toml
1
machines.preheater_consumption
The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace
config/immersiveengineering-server.toml
32
machines.pump.consumption
The Flux the Fluid Pump will consume to pick up a fluid block in the world
config/immersiveengineering-server.toml
250
machines.pump.consumption_accelerate
The Flux the Fluid Pump will consume pressurize and accelerate fluids, increasing the transferrate
config/immersiveengineering-server.toml
5
machines.pump.placeCobble
If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids.
config/immersiveengineering-server.toml
true
machines.radio_tower_consumption
The Flux the Radio Tower will consume per tick to remain active
config/immersiveengineering-server.toml
128
machines.refinery.energyModifier
A modifier to apply to the energy costs of every refinery recipe
config/immersiveengineering-server.toml
1
machines.sawmill_bladeDamage
The amount of damage a sawblade in the sawmill takes for a single recipe.
config/immersiveengineering-server.toml
5
machines.sawmill.energyModifier
A modifier to apply to the energy costs of every sawmill recipe
config/immersiveengineering-server.toml
1
machines.sawmill.timeModifier
A modifier to apply to the time of every sawmill recipe
config/immersiveengineering-server.toml
1
machines.squeezer.energyModifier
A modifier to apply to the energy costs of every squeezer recipe
config/immersiveengineering-server.toml
1
machines.squeezer.timeModifier
A modifier to apply to the time of every squeezer recipe
config/immersiveengineering-server.toml
1
machines.teslacoil.consumption
The Flux per tick the Tesla Coil will consume, simply by being active
config/immersiveengineering-server.toml
256
machines.teslacoil.consumption_active
The amount of Flux the Tesla Coil will consume when shocking an entity
config/immersiveengineering-server.toml
512
machines.teslacoil.damage
The amount of damage the Tesla Coil will do when shocking an entity
config/immersiveengineering-server.toml
6
machines.thermoelectric_output
Output modifier for the energy created by the Thermoelectric Generator
config/immersiveengineering-server.toml
1
machines.turret.chem_consumption
The Flux per tick the chemthrower turret consumes to shoot
config/immersiveengineering-server.toml
32
machines.turret.consumption
The Flux per tick any turret consumes to monitor the area
config/immersiveengineering-server.toml
64
machines.turret.gun_consumption
The Flux per tick the gun turret consumes to shoot
config/immersiveengineering-server.toml
32
ores.bauxite.air_exposure
Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
config/immersiveengineering-server.toml
0
ores.bauxite.attempts_per_chunk
The number of veins attempted to be generated per chunk
config/immersiveengineering-server.toml
16
ores.bauxite.distribution
The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
config/immersiveengineering-server.toml
TRAPEZOID
ores.bauxite.max_y
The maximum Y coordinate this ore can spawn at
config/immersiveengineering-server.toml
112
ores.bauxite.min_y
The minimum Y coordinate this ore can spawn at
config/immersiveengineering-server.toml
32
ores.bauxite.retrogen_enable
Set this to true to allow retro-generation of bauxite Ore.
config/immersiveengineering-server.toml
false
ores.bauxite.vein_size
The maximum size of a vein. Set to 0 to disable generation
config/immersiveengineering-server.toml
0
ores.deep_nickel.air_exposure
Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
config/immersiveengineering-server.toml
0
ores.deep_nickel.attempts_per_chunk
The number of veins attempted to be generated per chunk
config/immersiveengineering-server.toml
11
ores.deep_nickel.distribution
The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
config/immersiveengineering-server.toml
TRAPEZOID
ores.deep_nickel.max_y
The maximum Y coordinate this ore can spawn at
config/immersiveengineering-server.toml
-8
ores.deep_nickel.min_y
The minimum Y coordinate this ore can spawn at
config/immersiveengineering-server.toml
-120
ores.deep_nickel.retrogen_enable
Set this to true to allow retro-generation of deep_nickel Ore.
config/immersiveengineering-server.toml
false
ores.deep_nickel.vein_size
The maximum size of a vein. Set to 0 to disable generation
config/immersiveengineering-server.toml
0
ores.lead.air_exposure
Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
config/immersiveengineering-server.toml
0
ores.lead.attempts_per_chunk
The number of veins attempted to be generated per chunk
config/immersiveengineering-server.toml
12
ores.lead.distribution
The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
config/immersiveengineering-server.toml
TRAPEZOID
ores.lead.max_y
The maximum Y coordinate this ore can spawn at
config/immersiveengineering-server.toml
80
ores.lead.min_y
The minimum Y coordinate this ore can spawn at
config/immersiveengineering-server.toml
-32
ores.lead.retrogen_enable
Set this to true to allow retro-generation of lead Ore.
config/immersiveengineering-server.toml
false
ores.lead.vein_size
The maximum size of a vein. Set to 0 to disable generation
config/immersiveengineering-server.toml
0
ores.nickel.air_exposure
Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
config/immersiveengineering-server.toml
0
ores.nickel.attempts_per_chunk
The number of veins attempted to be generated per chunk
config/immersiveengineering-server.toml
7
ores.nickel.distribution
The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
config/immersiveengineering-server.toml
UNIFORM
ores.nickel.max_y
The maximum Y coordinate this ore can spawn at
config/immersiveengineering-server.toml
24
ores.nickel.min_y
The minimum Y coordinate this ore can spawn at
config/immersiveengineering-server.toml
-64
ores.nickel.retrogen_enable
Set this to true to allow retro-generation of nickel Ore.
config/immersiveengineering-server.toml
false
ores.nickel.vein_size
The maximum size of a vein. Set to 0 to disable generation
config/immersiveengineering-server.toml
0
ores.retrogen_excavator_veins
Set to true to generate excavator veins in chunks not generated with IE
config/immersiveengineering-server.toml
false
ores.retrogen_key
The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen. Change this in combination with the retrogen booleans to regen only some of the ores.
config/immersiveengineering-server.toml
DEFAULT
ores.retrogen_log_flagChunk
Set this to false to disable the logging of the chunks that were flagged for retrogen.
config/immersiveengineering-server.toml
true
ores.retrogen_log_remaining
Set this to false to disable the logging of the chunks that are still left to retrogen.
config/immersiveengineering-server.toml
true
ores.silver.air_exposure
Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
config/immersiveengineering-server.toml
0.25
ores.silver.attempts_per_chunk
The number of veins attempted to be generated per chunk
config/immersiveengineering-server.toml
10
ores.silver.distribution
The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
config/immersiveengineering-server.toml
TRAPEZOID
ores.silver.max_y
The maximum Y coordinate this ore can spawn at
config/immersiveengineering-server.toml
32
ores.silver.min_y
The minimum Y coordinate this ore can spawn at
config/immersiveengineering-server.toml
-48
ores.silver.retrogen_enable
Set this to true to allow retro-generation of silver Ore.
config/immersiveengineering-server.toml
false
ores.silver.vein_size
The maximum size of a vein. Set to 0 to disable generation
config/immersiveengineering-server.toml
0
ores.uranium.air_exposure
Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
config/immersiveengineering-server.toml
0.5
ores.uranium.attempts_per_chunk
The number of veins attempted to be generated per chunk
config/immersiveengineering-server.toml
9
ores.uranium.distribution
The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
config/immersiveengineering-server.toml
TRAPEZOID
ores.uranium.max_y
The maximum Y coordinate this ore can spawn at
config/immersiveengineering-server.toml
-16
ores.uranium.min_y
The minimum Y coordinate this ore can spawn at
config/immersiveengineering-server.toml
-64
ores.uranium.retrogen_enable
Set this to true to allow retro-generation of uranium Ore.
config/immersiveengineering-server.toml
false
ores.uranium.vein_size
The maximum size of a vein. Set to 0 to disable generation
config/immersiveengineering-server.toml
0
tools.bullet_damage.ap
The amount of base damage a armor piercing Cartridge inflicts
config/immersiveengineering-server.toml
10
tools.bullet_damage.buck
The amount of base damage a single part of buckshot inflicts
config/immersiveengineering-server.toml
2
tools.bullet_damage.casull
The amount of base damage a Casull Cartridge inflicts
config/immersiveengineering-server.toml
10
tools.bullet_damage.dragon
The amount of base damage a dragon breath cartridge inflicts
config/immersiveengineering-server.toml
1
tools.bullet_damage.homing
The amount of base damage a homing cartridge inflicts
config/immersiveengineering-server.toml
10
tools.bullet_damage.phial
The amount of base damage a phial cartridge inflicts
config/immersiveengineering-server.toml
1
tools.bullet_damage.silver
The amount of damage a silver bullet inflicts
config/immersiveengineering-server.toml
10
tools.bullet_damage.wolfpack
The amount of base damage a wolfpack cartridge inflicts
config/immersiveengineering-server.toml
4
tools.bullet_damage.wolfpack_part
The amount of base damage the sub-projectiles of a wolfpack cartridge inflicts
config/immersiveengineering-server.toml
8
tools.chemthrower.consumption
The mb of fluid the Chemical Thrower will consume per tick of usage
config/immersiveengineering-server.toml
10
tools.chemthrower.scroll
Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks.
config/immersiveengineering-server.toml
true
tools.cutter_durability
The maximum durability of the Wirecutter. Used up when cutting plates into wire.
config/immersiveengineering-server.toml
250
tools.hammer_durability
The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates.
config/immersiveengineering-server.toml
100
tools.railgun.consumption
The base amount of Flux consumed per shot by the Railgun
config/immersiveengineering-server.toml
800
tools.railgun.damage_modifier
A modifier for the damage of all projectiles fired by the Railgun
config/immersiveengineering-server.toml
1
wires.blocksBreakWires
If this is enabled, placing a block in a wire will break it (drop the wire coil)
config/immersiveengineering-server.toml
true
wires.cable.maxLength
The maximum length of cable wires
config/immersiveengineering-server.toml
32
wires.copper.distanceLoss
The percentage of received power lost every 16 blocks of distance in copper wire. This means exponential loss!
config/immersiveengineering-server.toml
0.0125
wires.copper.maxLength
The maximum length of copper wires
config/immersiveengineering-server.toml
16
wires.copper.transferRate
The transfer rate of copper wire in IF/t
config/immersiveengineering-server.toml
2048
wires.copper.wireConnectorInput
In- and output rates of copper wire connectors. This is independent of the transfer rate of the wires.
config/immersiveengineering-server.toml
256
wires.electrum.distanceLoss
The percentage of received power lost every 16 blocks of distance in electrum wire. This means exponential loss!
config/immersiveengineering-server.toml
0.003
wires.electrum.maxLength
The maximum length of electrum wires
config/immersiveengineering-server.toml
16
wires.electrum.transferRate
The transfer rate of electrum wire in IF/t
config/immersiveengineering-server.toml
8192
wires.electrum.wireConnectorInput
In- and output rates of electrum wire connectors. This is independent of the transfer rate of the wires.
config/immersiveengineering-server.toml
1024
wires.enableWireDamage
If this is enabled, wires connected to power sources will cause damage to entities touching them This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already.
config/immersiveengineering-server.toml
true
wires.hv.distanceLoss
The percentage of received power lost every 16 blocks of distance in hv wire. This means exponential loss!
config/immersiveengineering-server.toml
0.0008
wires.hv.maxLength
The maximum length of hv wires
config/immersiveengineering-server.toml
32
wires.hv.transferRate
The transfer rate of hv wire in IF/t
config/immersiveengineering-server.toml
32768
wires.hv.wireConnectorInput
In- and output rates of hv wire connectors. This is independent of the transfer rate of the wires.
config/immersiveengineering-server.toml
4096
wires.insulated_copper.maxLength
The maximum length of insulated_copper wires
config/immersiveengineering-server.toml
16
wires.insulated_electrum.maxLength
The maximum length of insulated_electrum wires
config/immersiveengineering-server.toml
16
wires.redstone.maxLength
The maximum length of redstone wires
config/immersiveengineering-server.toml
32
wires.rope.maxLength
The maximum length of rope wires
config/immersiveengineering-server.toml
32
wires.sanitizeConnections
Attempts to make the internal data structures used for wires consistent with the connectors in the world.Use with care and backups and only when suspecting corrupted data. This option will check and load all connection endpoints and may slow down the world loading process.
config/immersiveengineering-server.toml
false
preferredOres
A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from. This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority.
config/immersiveengineering-startup.toml
["minecraft","alltheores","allthemodium","kubejs","mekanism","modern_industrialization","occultism","industrialforegoing","pneumaticcraft","biggerreactors","ae2","enderio","utilitarian","actuallyadditions"]