Hellish Trials guide for All the Mods 10 6.0 to 8.1
Hellish Trials guide for All the Mods 10
Last verified for All the Mods 10 v8.1 on Oct 13, 2026 · text last changed Oct 13, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:All the Mods 11 0.12.0-beta
- Sections
- 4
Every recipe and number here was checked against All the Mods 10 8.1's own files.
What is Hellish Trials?
Hellish Trials adds unique trial dungeons to the Nether. If you liked trial chambers in the Overworld, this mod brings that style of challenge down into the fire and brimstone.[1]
The dungeons use features from the Tricky Trials Update: vaults, trial spawners, the Breeze, and lots of wind charges. It's a good fit if you enjoy combat-focused exploration and want a reason to poke around the Nether beyond the usual structures.[1]
The mod is described as compatible with all mods that add Nether biomes and structures, which matters in a big pack like this one. It also requires Architectury API to run.[1]
This pack includes Hellish Trials 1.0.5 as a NeoForge build. It has been in the pack since All the Mods 10 6.0 or earlier, so it's a long-standing part of the Nether exploration.[2]
Unverified The sources don't say where Hellish Trials fits in the pack's progression, whether it connects to the ATM Star path, or whether any quests involve it, so treat it as an optional Nether exploration add-on.
How do you get started with Hellish Trials?
2 parts
Here's the good news for getting started: Hellish Trials doesn't have a crafting chain you need to work through first. The mod generates unique trial dungeons in the Nether dimension, so your first steps are about getting into the Nether and finding them.[1]
The dungeons use features from the Tricky Trials Update. That means vaults, trial spawners, the Breeze, and tons of wind charges. Expect a fight with plenty of wind-charge knockback, so don't go in carelessly.[1]
What to know before you go
- The mod needs Architectury API to run, so it has to be installed alongside it.[1]
- It is described as compatible with all mods that add Nether biomes and structures, so the trial dungeons should coexist with the other Nether content in the pack.[1]
First items to make
I don't have a recipe to point you to here. Nothing in the pack's data shows a crafting recipe that produces this mod's items, so there is no recipe block for this section. The dungeons themselves are the content.[1]
Unverified Which gear to bring, how to find the dungeons in the Nether, what the vaults contain, and the pack's own tuning of this mod (configs, quests, loot) could not be confirmed from the available sources, so I'm not listing them as fact.
How does Hellish Trials work?
2 parts
Hellish Trials doesn't add machines, multiblocks, power or fluid handling. It's a world-generation mod, so the core mechanic is the structure itself: it generates unique trial dungeons in the Nether dimension.[1]
What's inside the dungeons
The dungeons use features from the Tricky Trials Update. The project page lists vaults, trial spawners, the Breeze, and tons of wind charges, so expect the same kind of challenge you'd get from a trial chamber, now in the Nether.[1]
Compatibility and requirements
- The mod is described as compatible with all mods that add Nether biomes and structures, so it should sit alongside other Nether content.[1]
- It requires Architectury API to run.[1]
Unverified The sources don't explain how the Nether trial chambers differ in detail from vanilla ones, including loot, spawner behavior, structure rarity and size. The pack also has no config files or recipes for this mod, so none of that is confirmed here.
What changed in Hellish Trials between versions?
Good news: the history here is short and easy to follow. The pack changelog for All the Mods 10 6.0 lists Hellish Trials 1.0.5 as newly added, so that's the release where the mod entered the pack.[3]
All the Mods 10 8.1 still ships Hellish Trials 1.0.5, using the NeoForge jar HellishTrials-neoforge-1.0.5.jar. The mod list also says it was first included in 6.0 or earlier, which matches the changelog entry. In other words, the version hasn't changed between 6.0 and 8.1.[2][3]
Unverified The mod's own changelog for 1.0.5 isn't available, so I can't tell you what that release changed in Hellish Trials itself. I also can't confirm whether the pack changed any of its values or recipes along the way.
Sources
- Hellish Trials project page (modrinth) · official mod data
- All the Mods 10 8.1 mod list · pack file
- All the Mods 10 changelog (All the Mods 10 6.0) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 13, 2026.
Guides for other versions: 8.2 to 8.3