Explorify guide for All the Mods 10 0.32 to 2.11
Explorify guide for All the Mods 10
Last verified for All the Mods 10 v2.11 on Oct 7, 2026 · text last changed Oct 7, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:FTB Evolution 2 1.0.2 to 1.4.0
- Sections
- 5
4 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 2.11's own files.
What is Explorify?
Explorify is a simple, vanilla-friendly collection of new structures to find while you explore your world. It's built as a datapack, so it doesn't add new machines or progression; it gives you more interesting places to stumble across on your travels.[1]
The structures aren't meant to be random houses. They're designed to fit Minecraft thematically and structurally, so they feel new and interesting while still looking like they belong in the game. If you like wandering off to see what's over the next hill, this mod is for you.[1]
This pack includes Explorify 1.6.2. Outside of its own config options, the mod can be customised through a datapack.[1][2]
Unverified The sources don't include a full list of the structures Explorify adds, or where each one generates. They also don't confirm whether this pack includes the optional library that gives Explorify a config screen.
How do you get started with Explorify?
1 part
Same as in the All the Mods 10 8.1 guide
Explorify adds new structures to explore in your Minecraft world. They are meant to look good and to fit the game thematically and structurally, so they feel interesting yet familiar rather than like random houses.[1]
The sources I have describe Explorify as a structure mod, so your first step is exploring, not crafting. They don't show any first items to make, so I'm not going to invent a crafting order for you.[1]
Your first steps
- Back up your world before you play. The author says the mod is still in development, that new versions may differ, and that changes can include removing structures. Minecraft can handle that and updating the mod won't corrupt your world, but a backup is still the safe move.[1]
- Head out and explore. The structures are built to feel familiar yet new, so keep an eye out for builds that look a little different from vanilla.[1]
Unverified The sources here show no quests in this pack that involve Explorify and no recipes that produce its items, so there is no confirmed first-items order to give.
How does Explorify work?
1 part
Explorify has no machines, multiblocks, power, fluids or item automation. It is a simple, vanilla-friendly collection of new structures, so its main mechanic is exploring: new builds generate in your world for you to find.[1]
The structures are meant to fit Minecraft's look and feel. The author describes them as new things that feel interesting yet familiar, not just random houses, so they should sit naturally in your world instead of standing out.[1]
How it works under the hood
Explorify is built as a datapack that adds new structures to world generation. That also means you can configure it with a datapack. If you want a config instead, the mod supports one through Cristel Lib.[1]
Unverified The sources don't confirm whether this pack includes Cristel Lib or changes any Explorify settings. They also don't say which structures appear in this version, how often they spawn, which biomes they spawn in, or what loot they contain.
Which Explorify config options matter?
Short version: there's nothing to tweak here. This pack ships no config files for Explorify, so the structures generate with whatever the mod itself decides.[1]
That's by design on the mod's side too. Explorify is essentially a datapack that adds new structures, and it doesn't carry its own settings file. If you want a config for it, you install Cristel Lib alongside it; otherwise the mod is configurable using a datapack.[1]
Unverified Whether Cristel Lib is already present in this pack, and what options it would expose for Explorify, isn't something we can confirm from the available sources.
What changed in Explorify between versions?
1 part
All the Mods 10 2.11 ships Explorify 1.6.2. The mod has been in the pack since version 0.32 or earlier, so it's a long-standing part of the pack.[2]
Notable mod changes
- 1.6.1 added support for Cristel Lib as an optional dependency. If Cristel Lib is installed, Explorify gets config files. Without it, the mod works as before.[3]
- 1.6.2 is the version in this pack. Its changelog only points to the datapack changelog on Modrinth and gives no details of its own, so I can't tell you what changed in it.[2][4]
Unverified Whether Cristel Lib is installed in All the Mods 10 2.11, and so whether Explorify has config files in this pack, is not confirmed by the available sources.
Sources
- Explorify project page (modrinth) · official mod data
- All the Mods 10 2.11 mod list · pack file
- Explorify 1.6.1 changelog · changelog
- Explorify 1.6.2 changelog · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 7, 2026.
Guides for other versions: 8.2 to 8.3 · 2.13 to 8.1 · 2.12