
Explorify in FTB Evolution 2
FTB Evolution 2 1.4.0 ships version 1.6.5 · First seen in 1.0.2
Explorify is a mod in FTB Evolution 2 1.4.0, where it is version 1.6.5. A simplistic, vanilla-friendly collection of new structures. (Summary from the mod's Modrinth page.)
Explorify guide for FTB Evolution 2
Last verified for FTB Evolution 2 v1.4.0 on Oct 8, 2026 · text last changed Oct 8, 2026
Also applies to:All the Mods 10 0.32 to 8.3
- Sections
- 4
- Items named
- 14
None of these sections are written for this pack; 4 are shared from another pack's guide.
Every recipe and number here was checked against FTB Evolution 2 1.4.0, read from the running game on Oct 17, 2026.
What is Explorify?
1 part
Same as in the All the Mods 10 8.2 guide
Explorify adds new structures for you to find and explore in your Minecraft world. It's a simple, vanilla-friendly collection: the structures are meant to fit the game thematically and structurally, so they feel interesting yet familiar rather than like random houses dropped into the world.[1]
The project page describes Explorify as a datapack, and says that apart from an optional config library it is configurable through a datapack. The author also warns that the mod is still in development, so new versions may differ and structures can even be removed. Updating won't corrupt a world, but backups are still a good idea.[1]
In this pack
This pack ships Explorify 1.6.5. It has been part of the pack since version 0.32 or earlier.[2]
How do you get started with Explorify?
1 part
Same as in the All the Mods 10 8.1 guide
Explorify adds new structures to explore in your Minecraft world. They are meant to look good and to fit the game thematically and structurally, so they feel interesting yet familiar rather than like random houses.[1]
The sources I have describe Explorify as a structure mod, so your first step is exploring, not crafting. They don't show any first items to make, so I'm not going to invent a crafting order for you.[1]
Your first steps
- Back up your world before you play. The author says the mod is still in development, that new versions may differ, and that changes can include removing structures. Minecraft can handle that and updating the mod won't corrupt your world, but a backup is still the safe move.[1]
- Head out and explore. The structures are built to feel familiar yet new, so keep an eye out for builds that look a little different from vanilla.[1]
Unverified The sources here show no quests in this pack that involve Explorify and no recipes that produce its items, so there is no confirmed first-items order to give.
How does Explorify work?
4 parts
Same as in the All the Mods 10 8.2 guide
Explorify doesn't have machines, multiblocks, power or fluids to manage. It's described as a datapack-style collection of new structures to find while exploring, meant to feel interesting yet familiar and to fit vanilla Minecraft thematically. So the mechanics worth knowing are where structures can generate and how their blocks get randomized.[1]
Where structures can appear
Each structure has a biome tag that decides where it can generate. Many of them borrow vanilla village or structure biome tags, so they show up near familiar things. Here's a rundown of what the sources confirm.[3][4][5][6][7][8][9][10][11][12][13][14]
- Badlands pyramid: badlands biome.[3]
- Black spiral: the same biomes as bastion remnants.[4]
- Campsite and taiga watchtower: taiga village biomes, plus old growth spruce taiga, old growth pine taiga and snowy taiga.[5][15]
- Dark forest settlement: dark forest.[6]
- Desert shrine: the same biomes as desert pyramids.[7]
- End shipwreck: the same biomes as end cities.[8]
- Farmstead and plains watchtower: plains village biomes.[9][13]
- Savanna watchtower: savanna village biomes.[14]
- Mangrove hut: mangrove swamp.[10]
- Ruins: the same biomes as jungle temples.[11]
- Tavern: plains village biomes, forest and flower forest.[12]
- Mausoleum: forest-type biomes, including forest, birch forest, dark forest, taiga and snowy taiga.[16]
- Guide posts: a cold variant in grove, snowy slopes, jagged peaks, frozen peaks and meadow, and a warm variant in stony peaks.[17][18]
Supply caches have their own biome variants: birch, dark, desert, forest, jungle, mangrove and taiga. The birch one covers birch forest and old growth birch forest, the dark one covers dark forest, the desert one follows desert villages, the forest one covers forest and flower forest, the jungle one covers jungle, the mangrove one covers mangrove swamp, and the taiga one covers taiga, snowy taiga, old growth spruce taiga and old growth pine taiga.[19][20][21][22][23][24][25]
How often they spawn
Frequency is set per structure set. The only one included in the sources is the badlands pyramid, which uses a linear random spread with spacing 32, separation 12 and frequency 0.75. The other structure sets exist in the mod, but their placement values aren't covered here.[26]
Block randomization
Structures use processor lists, which swap some blocks as they generate. That's why copies of the same structure don't all look identical.[27][28][29]
- Mausoleum: candles and cobwebs each have a 0.5 probability of being removed, stone bricks have a 0.25 probability of becoming cracked, and a block age processor applies mossiness 0.5.[28]
- Overgrown dungeon: cobblestone and stone bricks have a 0.33 probability of turning mossy, stone bricks also have a 0.33 probability of cracking, and moss carpet and oak leaves each have a 0.66 probability of being removed.[29]
- Ruins house: stone bricks have a 0.33 probability of turning mossy and a 0.25 probability of cracking, while cobblestone has a 0.2 probability of becoming gravel and a 0.5 probability of turning mossy.[30]
- Guide posts: cobblestone has a 0.3 probability of becoming andesite, a 0.3 probability of becoming stone bricks and a 0.05 probability of turning mossy. Campfires have a 0.25 probability of becoming signal fires and a separate 0.25 probability of being removed.[27]
- Spiral bridge: blackstone has a 0.25 probability of being removed.[31]
- Mangrove hut: mangrove logs that sit inside overworld base stone are replaced with stone.[32]
- Dark forest paths: dirt path over water becomes dark oak planks. Elsewhere, path blocks can turn into grass (0.25), coarse dirt (0.25), cobblestone (0.1) or mossy cobblestone (0.1). Grass and dirt next to water are replaced with water.[33]
Configuration
The mod page says a config is available if you install Cristel Lib, and that the mod can otherwise be configured with a datapack. It also warns that the mod is still in development, so structures may change or be removed between versions, and recommends backing up your world.[1]
How do you progress through Explorify?
4 parts
Same as in the All the Mods 10 8.2 guide
Explorify doesn't have a tier ladder you climb. What the pack's data does show is what you can loot from its structures, so this section is a quick rundown of those rewards.[34][35][36]
Dark forest settlement chests
These chests roll once on the vanilla plains village house loot table. On top of that you get 1 to 3 rolls of Dark Oak Log, Dark Oak Sapling or Red Mushroom, each in stacks of 1 to 3.[34][37]
There's also a small chance at the good stuff: two rolls, each with a 0.2 chance. Those rolls can give Gold Ingot (3 to 7), a Golden Apple, or the music discs Music Disc Cat and Music Disc 13. The gold is by far the most likely result, and the discs are the rarest.[34][37]
Supply caches
A supply cache rolls once on the vanilla village tannery loot table. It then adds 3 to 7 more rolls from a pool of Torch, Bread, Cooked Salmon, Iron Ingot and White Wool, with 1 to 5 of the item per roll. It's basically a handy stock of travel supplies.[36][38]
Mausoleum pots
Each mausoleum pot gives one roll. The most likely result is Emerald (1 to 3), followed equally by Arrow (2 to 8) and Iron Ingot (1 to 2).[35][39]
Where to look
Each structure generates only in certain biomes. The badlands pyramid, for example, is listed for the vanilla badlands biome. The biome lists for the other structures aren't covered here, so check them in the game before you set out.[3]
Sources
- Explorify project page (modrinth) · official mod data
- All the Mods 10 8.2 mod list · pack file
- data/explorify/tags/worldgen/biome/has_structure/badlands_pyramid.json (explorify's jar) · official mod data
- data/explorify/tags/worldgen/biome/has_structure/black_spiral.json (explorify's jar) · official mod data
- data/explorify/tags/worldgen/biome/has_structure/campsite.json (explorify's jar) · official mod data
- data/explorify/tags/worldgen/biome/has_structure/dark_forest_settlement.json (explorify's jar) · official mod data
- data/explorify/tags/worldgen/biome/has_structure/desert_shrine.json (explorify's jar) · official mod data
- data/explorify/tags/worldgen/biome/has_structure/end_shipwreck.json (explorify's jar) · official mod data
- data/explorify/tags/worldgen/biome/has_structure/farmstead.json (explorify's jar) · official mod data
- data/explorify/tags/worldgen/biome/has_structure/mangrove_hut.json (explorify's jar) · official mod data
- data/explorify/tags/worldgen/biome/has_structure/ruins.json (explorify's jar) · official mod data
- data/explorify/tags/worldgen/biome/has_structure/tavern.json (explorify's jar) · official mod data
- data/explorify/tags/worldgen/biome/has_structure/watchtower_plains.json (explorify's jar) · official mod data
- data/explorify/tags/worldgen/biome/has_structure/watchtower_savanna.json (explorify's jar) · official mod data
- data/explorify/tags/worldgen/biome/has_structure/watchtower_taiga.json (explorify's jar) · official mod data
- data/explorify/tags/worldgen/biome/has_structure/mausoleum.json (explorify's jar) · official mod data
- data/explorify/tags/worldgen/biome/has_structure/guide_post_cold.json (explorify's jar) · official mod data
- data/explorify/tags/worldgen/biome/has_structure/guide_post_warm.json (explorify's jar) · official mod data
- data/explorify/tags/worldgen/biome/has_structure/supply_cache/birch.json (explorify's jar) · official mod data
- data/explorify/tags/worldgen/biome/has_structure/supply_cache/dark.json (explorify's jar) · official mod data
- data/explorify/tags/worldgen/biome/has_structure/supply_cache/desert.json (explorify's jar) · official mod data
- data/explorify/tags/worldgen/biome/has_structure/supply_cache/forest.json (explorify's jar) · official mod data
- data/explorify/tags/worldgen/biome/has_structure/supply_cache/jungle.json (explorify's jar) · official mod data
- data/explorify/tags/worldgen/biome/has_structure/supply_cache/mangrove.json (explorify's jar) · official mod data
- data/explorify/tags/worldgen/biome/has_structure/supply_cache/taiga.json (explorify's jar) · official mod data
- data/explorify/worldgen/structure_set/badlands_pyramids.json (explorify's jar) · official mod data
- data/explorify/worldgen/processor_list/guide_post_randomization.json (explorify's jar) · official mod data
- data/explorify/worldgen/processor_list/mausoleum_processor.json (explorify's jar) · official mod data
- data/explorify/worldgen/processor_list/overgrown_dungeon_randomization.json (explorify's jar) · official mod data
- data/explorify/worldgen/processor_list/ruins_house_processor.json (explorify's jar) · official mod data
- data/explorify/worldgen/processor_list/spiral_bridge_randomization.json (explorify's jar) · official mod data
- data/explorify/worldgen/processor_list/mangrove_hut_processor.json (explorify's jar) · official mod data
- data/explorify/worldgen/processor_list/dark_forest_path.json (explorify's jar) · official mod data
- data/explorify/loot_table/chest/dark_forest_settlement.json (explorify's jar) · official mod data
- data/explorify/loot_table/chest/mausoleum_pot.json (explorify's jar) · official mod data
- data/explorify/loot_table/chest/supply_cache.json (explorify's jar) · official mod data
- data/explorify/loot_tables/chest/dark_forest_settlement.json (explorify's jar) · official mod data
- data/explorify/loot_tables/chest/supply_cache.json (explorify's jar) · official mod data
- data/explorify/loot_tables/chest/mausoleum_pot.json (explorify's jar) · official mod data
Where this guide comes from
Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 8, 2026.
Report wrong info
Version in each release
9 releases, first in 1.0.2
| FTB Evolution 2 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.4.0 Oct 17, 2026 | 1.6.5 | Explorify v1.6.5.mod.jar | From the published release |
| 1.3.2 Oct 16, 2026 | 1.6.5 | Explorify v1.6.5.mod.jar | From the published release |
| 1.3.1 Oct 15, 2026 | 1.6.5 | Explorify v1.6.5.mod.jar | From the published release |
| 1.3.0 Oct 14, 2026 | 1.6.5 | Explorify v1.6.5.mod.jar | From the published release |
| 1.2.2 Oct 13, 2026 | 1.6.5 | Explorify v1.6.5.mod.jar | From the published release |
| 1.2.1 Oct 12, 2026 | 1.6.5 | Explorify v1.6.5.mod.jar | From the published release |
| 1.2.0 Oct 12, 2026 | 1.6.5 | Explorify v1.6.5.mod.jar | From the published release |
| 1.1.0 Oct 10, 2026 | 1.6.5 | Explorify v1.6.5.mod.jar | From the published release |
| 1.0.2 Oct 8, 2026 | 1.6.5 | Explorify v1.6.5.mod.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
We can't match this mod to the pack's item list: it registers as explorify, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser
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