Dis-Enchanting Table guide for All the Mods 10 0.32 to 1.26
Dis-Enchanting Table guide for All the Mods 10
Last verified for All the Mods 10 v1.26 on Oct 8, 2026 · text last changed Oct 8, 2026
A newer release (8.3) is out Guide for the current version
- Sections
- 6
- Recipes shown
- 1
- Items named
- 1
5 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 1.26's own files.
What is Dis-Enchanting Table?
1 part
Dis-Enchanting Table adds one workbench with one job: pulling enchantments back off your gear and putting them into a book. Drop an enchanted item in, and the enchantments move onto a book while the item comes out clean.[1]
The classic use case is a tool or weapon that's about to break. Instead of losing a great enchantment set with it, you strip the enchantments off first and keep them as a book for your next tool. It works just as well for armor and tools you've simply outgrown.[1]
The cost is flat: five experience levels, every time, no matter what you're disenchanting. That makes it very different from vanilla anvil work, where prior-work penalties stack up and can price you out entirely. Here you always know what you're paying.[1]
Where it fits in this pack
This pack ships Dis-Enchanting Table 3.1.0, and it's been part of the pack since version 0.52 or earlier, so it's available to you from the start of a world rather than gated behind anything.[2]
Think of it as a quality-of-life tool for your early and mid-game enchanting setup rather than a progression step. It isn't part of the ATM Star path and no quests in this pack involve it, so nothing forces you to build one, but it pairs nicely with any enchantment-farming routine where you want to recycle good rolls instead of throwing them away.[1][2]
Unverified Whether this pack changes the table's recipe or the five-level cost from the mod's defaults could not be confirmed from the available sources.
How do you get started with Dis-Enchanting Table?
3 parts
This mod is about as small as they get: there's one block to make, and once it's down you're ready to go. The Dis-Enchanting Table lets you pull enchantments back off an enchanted item or book, moving them onto a book and leaving the original item unenchanted.[1]
That makes it worth building early. Any sword, pickaxe or piece of armour that's nearly broken, or that rolled an enchantment you'd rather have somewhere else, becomes a source of enchanted books instead of scrap.[1]
Step 1: craft the table
The pack changes this recipe from the mod's own version, so check the layout below rather than going from memory or from another pack.[3]
Crafting Shaped
| Empty slot | any lapi gems | Empty slot |
| any diamond gem | any diamond gem | |
Recipe id: disenchanting_table:disenchanting_table
The pack's version of the recipe for the Dis-Enchanting Table.
Step 2: bank some levels
Every dis-enchant costs five experience levels, and that cost doesn't change based on the item or the enchantments involved. Before you haul a pile of gear over to the table, get your level count up so you're not stopping after every couple of items.[1]
Because the cost is flat, the table is at its best on heavily enchanted gear. Pulling four enchantments off one pickaxe costs the same five levels as pulling one off a plain sword, so prioritise your best-rolled tools and armour first.[1]
Step 3: put it to work
- Place the Dis-Enchanting Table somewhere you can reach easily, next to your enchanting setup and a chest of old gear is ideal.[1]
- Take an enchanted weapon, tool, piece of armour or enchanted book that you want to strip, and put it into the table.[1]
- Pay the five levels to move the enchantments onto a book. You keep the original item, now unenchanted, and you keep the enchantments in book form.[1]
The obvious first candidates are the tools you're about to lose anyway. A sword on its last few points of durability still carries its full enchantments, so run it through the table before it breaks and you keep everything that mattered about it.[1]
Unverified The exact GUI layout, which slots hold the input and the book, and whether you need to supply your own book, aren't covered by the available sources. Open the table in-game to see how it's arranged.
How does Dis-Enchanting Table work?
4 parts
Same as in the All the Mods 10 8.1 guide
The Dis-Enchanting Table is a workbench with one job: it pulls enchantments off an enchanted item and puts them into a book.[1]
What it does
Say you have an enchanted sword that is about to break. Put it on the table and the enchantments are separated from the sword and moved into a book, so you keep the sword without its enchantments.[1]
The mod's page gives another example: a pickaxe with efficiency can be placed on the table, the enchantments pass to a book, and you keep the plain pickaxe. It is handy for rescuing valuable enchantments from armor or tools you no longer want to use.[1]
Cost
The experience cost is flat. The mod's page says it always costs five levels of experience, so you can plan for it ahead of time.[1]
Crafting the table
The pack changes the table's crafting recipe, so use the recipe below rather than anything you remember from other packs.[4]
Crafting Shaped
| Empty slot | any lapi gems | Empty slot |
| any diamond gem | any diamond gem | |
Recipe id: disenchanting_table:disenchanting_table
This is the pack's changed shaped crafting recipe for the table.
Multiplayer
The mod's page says it works on servers, so you can use it with friends.[1]
Unverified The sources here show no config files for this mod in the pack, so whether the experience cost can be changed is not shown. The sources also do not cover the table's interface layout or any automation support.
How do you progress through Dis-Enchanting Table?
1 part
There isn't much of a tier ladder here: the mod adds a single block, the Dis-Enchanting Table, and once you've crafted it you have everything the mod offers in this pack.[3]
The pack has changed the crafting recipe for the table, so don't go by what you remember from other packs or older setups. The in-pack recipe is below, and it's what the game will actually accept.[3]
Crafting Shaped
| Empty slot | any lapi gems | Empty slot |
| any diamond gem | any diamond gem | |
Recipe id: disenchanting_table:disenchanting_table
The pack's own version of this recipe, not the mod default.
It's a shaped crafting recipe, so a plain crafting table is all the machinery you need: no multiblock, no power, and no upgraded versions of the block to chase afterwards. Two of the three inputs are tag-based gem slots, which means anything the pack sorts into those tags will drop straight in.[3]
Where it fits in your progression
- Work up to the gem tier the recipe asks for, the recipe block above shows exactly what the pack wants.[3]
- Craft the Dis-Enchanting Table at any crafting table.[3]
- Place it down and use it. There are no further tiers, upgrades or alternate versions of the block in this pack.[3]
In practice that lands the table in early-to-mid game territory for most playthroughs: the moment you can comfortably spare the gems the recipe calls for, the mod is fully unlocked for you.[3]
Unverified Anything about how the table behaves in use: what it costs to pull an enchantment off an item, whether the item survives the process, or how it interacts with the pack's other enchanting mods, isn't covered by the sources available for this section. Check in-game before committing a favourite tool to it.
How does Dis-Enchanting Table work with other mods?
Short version: the Dis-Enchanting Table keeps to itself in this pack. It adds no crafting recipes that use items from other mods, and no quests in the pack's quest book involve it, so you can slot it into your base whenever you feel like it without unlocking anything first.[1]
Where it earns its keep is as a generic utility rather than a bridge between mods. The table pulls the enchantments off an enchanted item and puts them onto a book, leaving the item behind unenchanted, and it always charges the same five levels of experience no matter what you feed it.[1]
That flat cost is what makes it worth building next to whatever enchanting setup you already run. If you have a pickaxe with efficiency and unbreaking that you no longer use, the table hands those enchantments back as a book so you can move them onto a better tool, and the same goes for armor and weapons that are about to break.[1]
Unverified Whether the table can extract enchantments added by other mods in this pack, or how it behaves with enchantments above vanilla level caps, is not covered by the available sources. Test it on a spare item before committing a rare enchantment to it.
What changed in Dis-Enchanting Table between versions?
2 parts
All the Mods 10 1.26 ships Dis-Enchanting Table 3.1.0, and the mod has been in the pack since 0.32 or earlier. Here are the two mod releases for Minecraft 1.21.1 that the changelogs cover.[2]
3.1.0
- You can now turn off the experience cost for removing enchantments. This is a configurable option, and you'll find it in the config folder.[5]
- The default cost is unchanged: 5 experience levels per enchanted book.[5]
- This version works on both NeoForge and Fabric, and it requires MonoLib.[5]
3.0.2
- The mod was updated to Minecraft 1.21.1.[6]
- This version also works on both NeoForge and Fabric, and it requires MonoLib.[6]
The pack ships 3.1.0, so the option to disable the experience cost is available in this version of the pack.[2][5]
Unverified No pack changelog entries for this mod are available, so it is unverified whether the pack changes the experience cost from the mod's default of 5 levels per enchanted book.
Sources
- Dis-Enchanting Table project page (modrinth) · official mod data
- All the Mods 10 1.26 mod list · pack file
- All the Mods 10 1.26 recipe dump: recipes making Dis-Enchanting Table items · pack recipe dump
- All the Mods 10 8.1 recipe dump: recipes making Dis-Enchanting Table items · pack recipe dump
- Dis-Enchanting Table 3.1.0 changelog · changelog
- Dis-Enchanting Table 3.0.2 changelog · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 8, 2026.
Guides for other versions: 6.0 to 8.3 · 4.6 to 5.5 · 1.27 to 4.5