CosmeticArmorReworked guide for All the Mods 10 2.12
CosmeticArmorReworked guide for All the Mods 10
Last verified for All the Mods 10 v2.12 on Oct 15, 2026 · text last changed Oct 15, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:FTB Skies 2 1.0.1 to 1.24.0FTB Skies 2: Aero 1.0.3 to 1.10.0FTB StoneBlock 4 1.1.1 to 1.23.0
- Sections
- 4
3 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 2.12's own files.
What is CosmeticArmorReworked?
CosmeticArmorReworked is part of the pack. This version ships with CosmeticArmorReworked 1.21.1-v1-neoforge, the NeoForge build for Minecraft 1.21.1.[1]
It isn't new here. The pack has included it since version 0.32 or earlier, so it has been part of the lineup for a long time.[1]
Unverified I couldn't confirm from the available sources what the mod does in detail, who it is best suited for, or whether the pack changed any of its settings. I'm not going to guess. Check in-game before relying on any specific behavior.
Unverified No sources show the mod on the ATM Star path, and none show any pack quests that involve it. Treat it as optional and outside the guided progression until that is confirmed.
How do you get started with CosmeticArmorReworked?
1 part
There isn't a crafting chain to follow for this mod. What the pack does show is how its config is set, so that's the best place to start. It tells you what to expect from the cosmetic armor inventory, the coshat command and what happens to your cosmetic slots when you die.[2]
Unverified The sources here show no quests and no recipes for this mod, so I can't name a first item to craft or a quest to begin with. If the pack adds any, they would be told in the quest book or shown in the recipe viewer, and the sources here do not confirm either. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
What the pack's config tells you
The pack's common config file for the mod sets each option to false. Here is what each one means for you.[2]
- Common.CosArmorDisableCosHatCommand is false, so the coshat command is not disabled in this pack.[2]
- Common.CosArmorDisableRecipeBook is false, so the recipe book in the cosmetic armor inventory is not disabled.[2]
- Common.CosArmorKeepThroughDeath is false. This option controls whether items in cosmetic armor slots are kept when you die, and the pack has it switched off.[2]
How does CosmeticArmorReworked work?
3 parts
CosmeticArmorReworked doesn't add machines, multiblocks, power, fluids or item automation that the sources describe. What the pack files do show is how the cosmetic armor inventory is opened and a few rules you can toggle, so that is all this section covers.[2][3]
Opening the cosmetic armor inventory
The mod puts a button on the player inventory screen that opens the cosmetic armor inventory. It has its own button in the creative inventory too. You can hide either one with Client.CosArmorGuiButton_Hidden and Client.CosArmorCreativeGuiButton_Hidden. The pack sets both to false, so both buttons are visible.[3]
A third button temporarily toggles the mod on the client side. It is controlled by Client.CosArmorToggleButton_Hidden, which the pack also leaves at false.[3]
Button positions
Each button's position is set by a Left and a Top value, measured in pixels from the origin of the relevant inventory screen. If a button overlaps another mod's GUI element, you can move it with these values.[3]
- Inventory button: Client.CosArmorGuiButton_Left is 65 and Client.CosArmorGuiButton_Top is 67, both the same as the mod default.[3]
- Creative inventory button: Client.CosArmorCreativeGuiButton_Left is 95 and Client.CosArmorCreativeGuiButton_Top is 38, both the same as the mod default.[3]
- Toggle button: Client.CosArmorToggleButton_Left is 59 and Client.CosArmorToggleButton_Top is 72, both the same as the mod default.[3]
Gameplay rules in the common config
- Common.CosArmorKeepThroughDeath decides whether items in cosmetic armor slots are kept when you die. The pack sets it to false, so cosmetic slots are not set to be kept through death.[2]
- Common.CosArmorDisableCosHatCommand controls whether the coshat command is disabled. The pack sets it to false, so the command is not disabled.[2]
- Common.CosArmorDisableRecipeBook controls whether the recipe book is disabled inside the cosmetic armor inventory. The pack sets it to false, so the recipe book is not disabled there.[2]
Unverified What the coshat command does exactly, how cosmetic slots interact with real armor, and what happens to items in cosmetic slots on death are not explained by the available sources, so they are unconfirmed.
Which CosmeticArmorReworked config options matter?
3 parts
Same as in the FTB Skies 2 1.22.0 guide
CosmeticArmorReworked has a small set of options, split between a common file and a client file. The pack keeps every button position at the mod default, so the layout you see is the stock one.[4][5]
Gameplay options (common file)
These live in the common config and are the ones most likely to change how the mod plays. The pack leaves every one of them at false.[5]
- Common.CosArmorKeepThroughDeath is false. The option controls whether items in cosmetic armor slots are kept when you die, so with it off in this pack, that protection is not enabled.[5]
- Common.CosArmorDisableCosHatCommand is false. That means the coshat command is not disabled.[5]
- Common.CosArmorDisableRecipeBook is false. The recipe book in the cosmetic armor inventory is not disabled.[5]
Button visibility (client file)
The client file has a Hidden option for the inventory button, the creative inventory button and the toggle button. The pack sets each of these to false, so those buttons are shown. These are the options to flip if a button gets in your way.[4]
- Client.CosArmorGuiButton_Hidden controls the button that opens the cosmetic armor inventory.[4]
- Client.CosArmorCreativeGuiButton_Hidden controls the button for opening the cosmetic armor inventory from the creative inventory.[4]
- Client.CosArmorToggleButton_Hidden controls the button that temporarily toggles the mod on the client side.[4]
Button positions (client file)
Button positions are set as pixel offsets from the origin of the relevant GUI. The pack uses the mod default for every one of them, so if you move a button, you are changing the stock layout.[4]
- Player inventory button: Client.CosArmorGuiButton_Left is 65 and Client.CosArmorGuiButton_Top is 67.[4]
- Toggle button: Client.CosArmorToggleButton_Left is 59 and Client.CosArmorToggleButton_Top is 72.[4]
- Creative inventory button: Client.CosArmorCreativeGuiButton_Left is 95 and Client.CosArmorCreativeGuiButton_Top is 38.[4]
Sources
- All the Mods 10 2.12 mod list · pack file
- All the Mods 10 2.12 config: config/cosmeticarmorreworked-common.toml · pack file
- All the Mods 10 2.12 config: config/cosmeticarmorreworked-client.toml · pack file
- FTB Skies 2 1.22.0 config: config/cosmeticarmorreworked-client.toml · pack file
- FTB Skies 2 1.22.0 config: config/cosmeticarmorreworked-common.toml · pack file
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 15, 2026.
Guides for other versions: 6.3 to 8.3 · 6.0 to 6.2.1 · 2.13 to 5.5 · 0.52 to 2.11 · 0.51 · 0.32 to 0.50