All The Leaks guide for All the Mods 10 1.23 to 2.6
All The Leaks guide for All the Mods 10
Last verified for All the Mods 10 v2.6 on Oct 4, 2026 · text last changed Oct 4, 2026
A newer release (8.3) is out Guide for the current version
- Sections
- 4
Every recipe and number here was checked against All the Mods 10 2.6's own files.
What is All The Leaks?
All The Leaks is part of the pack as version 0.1.8-beta for Minecraft 1.21.1 on NeoForge. It ships as the file alltheleaks-0.1.8-beta+1.21.1-neoforge.jar.[1]
It has been in the pack for a while. It was first included in version 0.64 or earlier, so it isn't a recent addition.[1]
Unverified I couldn't confirm what All The Leaks actually does, who it is aimed at, or where it fits in the pack's progression. I found no description, in-mod guidebook, or recipe, config, or quest data for it. I also can't confirm any connection to the ATM Star path, so treat all of that as unknown until it's checked in game.
How do you get started with All The Leaks?
1 part
There is nothing to craft first for this mod, and the sources I have only show its config file. What I can tell you is how the pack ships it: every option is switched off.[2]
What the pack sets in the config
The mod's settings live in config/alltheleaks.json. In this pack every option in that file is set to false, so none of the extra behaviours they control are turned on.[2]
- debugItemStackModifications is false.[2]
- entitySectionCME is false.[2]
- experimentalStructureGeneration is false.[2]
- ingredientDedupe is false.[2]
- scoreboardDebug is false.[2]
Unverified What each option does in detail is not shown by the sources here: the mod's lang file has no tooltips or descriptions for them, and no in-jar guidebook was found. The pack also has no quests or recipes for this mod that the sources show.
How does All The Leaks work?
1 part
The sources I have for this mod don't describe any machines, multiblocks, power, fluid or item handling, or automation. I'm not going to guess at how those work. The only thing I can confirm is the mod's config file, which this pack ships with five options.[2]
What the pack's config sets
Every option in the mod's config file is set to false in this pack. That means none of these options are switched on.[2]
- debugItemStackModifications is false.[2]
- entitySectionCME is false.[2]
- experimentalStructureGeneration is false.[2]
- ingredientDedupe is false.[2]
- scoreboardDebug is false.[2]
Unverified What each of these options does in detail, and whether the mod adds any blocks, items, machines or automation hooks of its own, isn't covered by the available sources. There is no guidebook, documentation or lang-file description to check, and no recipes produce this mod's items.
Which All The Leaks config options matter?
All The Leaks has a single config file, and this pack ships it with five options. All five are set to false, so none of the extra behavior they control is switched on.[2]
- debugItemStackModifications is false.[2]
- entitySectionCME is false.[2]
- experimentalStructureGeneration is false.[2]
- ingredientDedupe is false.[2]
- scoreboardDebug is false.[2]
If you edit this file, check these values first. Change one option at a time so you can tell which change caused any difference you see.[2]
Unverified The sources only list the values this pack uses. They don't say what each option does or what the mod's own defaults are, so I can't tell you which of these values the pack changed from the default.
Sources
- All the Mods 10 2.6 mod list · pack file
- All the Mods 10 2.6 config: config/alltheleaks.json · pack file
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 4, 2026.
Guides for other versions: 6.0 to 8.3 · 5.3.1 to 5.5 · 5.2 · 5.0 to 5.1 · 4.1 to 4.15 · 2.8 to 4.0 · 2.7 · 1.22 · 0.64 to 1.20