All The Leaks guide for All the Mods 10 1.22

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All The Leaks guide for All the Mods 10

Written for All the Mods 10 1.22 · updated Oct 2, 2026

Last verified for All the Mods 10 v1.22 on Oct 2, 2026 · text last changed Oct 2, 2026

A newer release (8.3) is out Guide for the current version

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4

Every recipe and number here was checked against All the Mods 10 1.22's own files.

What is All The Leaks?

All The Leaks is included in the pack as version 0.1.6-beta for Minecraft 1.21.1 on NeoForge. The version tag says it is still a beta build, so expect it to be less settled than the big, established mods.[1]

It has been in the pack for a while. It was first included in version 0.64 or earlier, so it isn't a recent addition.[1]

Unverified I couldn't confirm what All The Leaks actually adds or changes. There is no guidebook or platform description to draw on, so I'm not going to guess at its features, who it suits, or where it fits in your progression. I also couldn't confirm any quest or ATM Star path involvement.

How do you get started with All The Leaks?

1 part

There is no crafting order to follow for this mod. The pack's sources don't give any items, recipes or quests for it, so I won't invent a first-steps list. What the pack does define is the mod's config file, and that is what this section covers.[2]

What the pack sets in the config

The pack ships config/alltheleaks.json with five options. Four are switched off: debugItemStackModifications, entitySectionCME, ingredientDedupe and scoreboardDebug are all set to false.[2]

One is switched on: experimentalStructureGeneration is set to true in this pack.[2]

Tip: If you edit this file, check the values above against your own copy first, so you know which settings you changed and which came from the pack.[2]

Unverified What each of these options does in practice is not confirmed by the sources available for this guide.

How does All The Leaks work?

1 part

The sources I have for this mod only cover its config file, so this section stays short. I can't confirm any machines, multiblocks, power, fluid or item-handling systems for it, and I won't guess at them.[2]

What the pack sets in the config

The pack ships a config file for the mod with five options. Four are switched off and one is switched on:[2]

Unverified The sources don't describe what these options do in practice, so I can't tell you how they change gameplay or performance. The mod also has no guidebook, lang descriptions or crafting recipes in the sources, so how it handles machines, power, fluids or automation is unconfirmed.

Which All The Leaks config options matter?

All The Leaks has a single config file in this pack, and it only has five options. Here is exactly how the pack sets them.[2]

Four of the five options are off and only the structure generation one is on. If you edit this file, that is the value to look at first.[2]

Unverified The sources don't show the mod's default values or describe what each option does. I can't say which of these values the pack changed from the default, so check the mod's own documentation before you change any of them.

Sources

  1. All the Mods 10 1.22 mod list · pack file
  2. All the Mods 10 1.22 config: config/alltheleaks.json · pack file
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 2, 2026.

Guides for other versions: 6.0 to 8.3 · 5.3.1 to 5.5 · 5.2 · 5.0 to 5.1 · 4.1 to 4.15 · 2.8 to 4.0 · 2.7 · 1.23 to 2.6 · 0.64 to 1.20

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