Occultism KubeJS in All the Mods 10: To the Sky

All the Mods 10: To the Sky 2.1.0 ships version 1.11.0 · First seen in 1.0

Checked Sep 17, 2026All the Mods 10: To the Sky 2.1.0Sources: All the Mods 10: To the Sky 2.1.0 modlist.json · Modrinth

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Occultism KubeJS is a mod in All the Mods 10: To the Sky 2.1.0, where it is version 1.11.0. Occultism KubeJS provides KubeJS integrations for Occultism. (Summary from the mod's Modrinth page.)

Occultism KubeJS guide for All the Mods 10: To the Sky

Written for All the Mods 10: To the Sky 2.0.4 · also fits 1.0 to 2.1.0 · updated Oct 13, 2026

Last verified for All the Mods 10: To the Sky v2.1.0 on Oct 13, 2026 · text last changed Oct 13, 2026

Also applies to:All the Mods 10 1.8 to 8.3FTB StoneBlock 4 1.1.1 to 1.23.0

Sections
4

1 section is written for this pack; 3 are shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10: To the Sky 2.1.0, read from the running game on Oct 15, 2026.

What is Occultism KubeJS?

2 parts

Same as in the All the Mods 10 8.1 guide

Occultism KubeJS is a small integration mod. It provides KubeJS integrations for Occultism, so it's aimed at people who write scripts rather than at players looking for new gear to craft.[1]

This pack includes version 1.11.0, built for NeoForge 1.21.1.[2]

What it does

  • Recipe support: it adds native support for Occultism recipe types to KubeJS, so scripts can create custom Occultism recipes.[1]
  • Ritual dummy items: it enables the KubeJS item type occultism:ritual_dummy, which lets you create ritual dummy items for custom rituals. Ritual dummies can be used to debug a ritual, and they also act as a JEI integration that makes rituals searchable.[1]
Tip: If you plan to customise a ritual's input conditions, the mod author highly recommends ProbeJS. It shows you everything you can do with them.[1]

Where it fits in progression

Unverified Nothing in the sources places this mod in the pack's progression. No quests or guidebook information for it were found, and it is not on the ATM Star path. Treat it as a scripting tool rather than a progression step.

How do you get started with Occultism KubeJS?

Same as in the All the Mods 10 8.1 guide

Occultism KubeJS provides KubeJS integrations for Occultism. Its project description only covers scripting features, so this section is short and has no crafting steps to follow.[1]

It matters if you write or read scripts that change Occultism content. Here is what it adds.[1]

  • Ritual dummy items: it enables the KubeJS item type "occultism:ritual_dummy", which lets you create ritual dummy items for custom rituals. A dummy can be used to debug a ritual, and it acts as a JEI integration that makes rituals searchable.[1]
  • Recipe support: it adds native support for Occultism recipe types to KubeJS, so you can create custom Occultism recipes from your scripts.[1]
Tip: If you build custom rituals, try ProbeJS. The project page highly recommends it for seeing everything you can customize about a ritual's input conditions.[1]

Unverified The sources here do not show any quests or in-pack recipes for this mod, so there is no confirmed first item to craft. Check the quest book and JEI in-game for the Occultism content itself. This site does hold All the Mods 10: To the Sky's own recipes, read from the pack itself: look the item up in the item browser.

How does Occultism KubeJS work?

3 parts

Same as in the All the Mods 10 8.1 guide

This mod is a scripting bridge, not a content mod. It adds no machines, multiblocks, power systems or fluid handling of its own. What it does is let KubeJS scripts work with Occultism, so the mechanics you'll actually run into are the ones Occultism provides.[1]

What the mod adds

  • Ritual dummy items: the mod enables the KubeJS item type "occultism:ritual_dummy", which lets scripts create ritual dummy items for custom rituals.[1]
  • Recipe support: Occultism's recipe types become native to KubeJS, so scripts can create custom Occultism recipes directly.[1]

Ritual dummies

A ritual dummy stands in for a custom ritual. You can use it to debug the ritual, and it works as a JEI integration that makes the ritual searchable. If a pack or script adds a custom ritual, a dummy is how you'd find it in JEI.[1]

Customising rituals

The mod's author recommends ProbeJS when you write these scripts. It shows everything you can customise, including a ritual's input conditions.[1]

Tip: If you're writing your own Occultism recipes, install ProbeJS first. It lists the available options so you don't have to guess at them.[1]

Unverified The pack's specific custom rituals, their recipes and any changes it makes to Occultism are not covered by the available sources for this mod. The same goes for automation: nothing here says how to automate any Occultism process, and nothing describes power, fluid or item handling.

What changed in Occultism KubeJS between versions?

All the Mods 10: To the Sky 2.0.4 ships Occultism KubeJS 1.11.0, and the mod has been in the pack since 1.0 or earlier. Here are the notable changes from the mod's own changelogs.[3]

  • 1.8.0: updated to handle the breaking changes in Occultism 1.64.0.[4]
  • 1.10.0: migrated to JSON schemas and fixed the ritual schema.[5]
  • 1.11.0 (the version in this pack): updated to the new spirit trader recipe format.[6]

If you write KubeJS scripts for rituals or spirit trader recipes, the 1.10.0 and 1.11.0 changes are the ones to keep in mind, since they touch the ritual schema and the spirit trader recipe format.[5][6]

The pack changelogs have no entries for this mod, so everything above comes from the mod's changelogs only.[3]

Sources

  1. Occultism KubeJS project page (modrinth) · official mod data
  2. All the Mods 10 8.1 mod list · pack file
  3. All the Mods 10: To the Sky 2.0.4 mod list · pack file
  4. Occultism KubeJS 1.8.0 changelog · changelog
  5. Occultism KubeJS 1.10.0 changelog · changelog
  6. Occultism KubeJS 1.11.0 changelog · changelog
Where this guide comes from

Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 13, 2026.

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Version in each release

25 releases, first in 1.0
All the Mods 10: To the SkyVersionJarWhere it came from
2.1.0
Oct 15, 2026
1.11.0occultism_kubejs-1.21.1-neoforge-1.11.0.jarFrom the published release
2.0.7
Oct 5, 2026
1.11.0occultism_kubejs-1.21.1-neoforge-1.11.0.jarFrom the published release
2.0.6
Sep 21, 2026
1.11.0occultism_kubejs-1.21.1-neoforge-1.11.0.jarFrom the published release
2.0.5
Sep 21, 2026
1.11.0occultism_kubejs-1.21.1-neoforge-1.11.0.jarFrom the published release
2.0.4
Sep 11, 2026
1.11.0occultism_kubejs-1.21.1-neoforge-1.11.0.jarFrom the published release
2.0.3
Sep 9, 2026
1.11.0occultism_kubejs-1.21.1-neoforge-1.11.0.jarFrom the published release
2.0.2
Apr 1, 2026
1.11.0occultism_kubejs-1.21.1-neoforge-1.11.0.jarFrom the published release
2.0.1
Mar 27, 2026
1.11.0occultism_kubejs-1.21.1-neoforge-1.11.0.jarFrom the published release
2.0.0
Feb 24, 2026
1.11.0occultism_kubejs-1.21.1-neoforge-1.11.0.jarFrom the published release
1.9.1
Feb 5, 2026
1.11.0occultism_kubejs-1.21.1-neoforge-1.11.0.jarFrom the published release
1.9
Feb 4, 2026
1.11.0occultism_kubejs-1.21.1-neoforge-1.11.0.jarFrom the published release
1.8
Dec 20, 2025
1.10.0occultism_kubejs-1.21.1-neoforge-1.10.0.jarFrom the published release
1.7
Nov 28, 2025
1.10.0occultism_kubejs-1.21.1-neoforge-1.10.0.jarFrom the published release
1.6.1
Oct 23, 2025
1.8.0occultism_kubejs-1.21.1-neoforge-1.8.0.jarFrom the published release
1.6
Oct 17, 2025
1.8.0occultism_kubejs-1.21.1-neoforge-1.8.0.jarFrom the published release
1.5.1b
Oct 2, 2025
1.8.0occultism_kubejs-1.21.1-neoforge-1.8.0.jarFrom the published release
1.5
Sep 26, 2025
1.8.0occultism_kubejs-1.21.1-neoforge-1.8.0.jarFrom the published release
1.4
Sep 11, 2025
1.8.0occultism_kubejs-1.21.1-neoforge-1.8.0.jarFrom the published release
1.3.1
Sep 3, 2025
1.8.0occultism_kubejs-1.21.1-neoforge-1.8.0.jarFrom the published release
1.2.1
Aug 28, 2025
1.8.0occultism_kubejs-1.21.1-neoforge-1.8.0.jarFrom the published release
1.2
Aug 28, 2025
1.8.0occultism_kubejs-1.21.1-neoforge-1.8.0.jarFrom the published release
1.1.2
Aug 22, 2025
1.8.0occultism_kubejs-1.21.1-neoforge-1.8.0.jarFrom the published release
1.1.1
Aug 21, 2025
1.8.0occultism_kubejs-1.21.1-neoforge-1.8.0.jarFrom the published release
1.0.2
Aug 15, 2025
1.8.0occultism_kubejs-1.21.1-neoforge-1.8.0.jarFrom the published release
1.0
Aug 14, 2025
1.8.0occultism_kubejs-1.21.1-neoforge-1.8.0.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as occultism_kubejs, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

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