Dyson Cube Project guide for All the Mods 10: To the Sky 1.9 to 1.9.1

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Dyson Cube Project guide for All the Mods 10: To the Sky

Written for All the Mods 10: To the Sky 1.9.1 · also fits 1.9 · updated Oct 11, 2026

Last verified for All the Mods 10: To the Sky v1.9.1 on Oct 16, 2026 · text last changed Oct 11, 2026

A newer release (2.1.0) is out Guide for the current version

Sections
5
Recipes shown
6
Items named
6
Quests covered
1

4 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10: To the Sky 1.9.1's own files.

What is Dyson Cube Project?

3 parts

Dyson Cube Project adds a huge late-game power source to the pack. You build a Dyson Cube around the Sun, launch Solar Sails and Beams into orbit, and collect the energy on the ground. The quest text says it can produce up to an insane 1GFE/t. This pack includes version 1.0.2 of the mod, and it has been in the pack since 1.8 or earlier.[1][2]

Who it's for

This is for players chasing the biggest power output the pack offers. The quest "Dyson Cube" quest sits in the Basic Power chapter and unlocks after the End Game Power Options quest. Treat it as an end-game project, not an early power upgrade.[2]

The two controllers

  • EM Rail Ejector Controller launches Solar Sails and Beams into orbit. You can feed items in automatically through the center of its bottom face, and you will need automation to reach maximum output.[2]
  • Ray Receiver Controller collects the energy. It outputs power from the center of its bottom face.[2]
Watch out: Weather and time of day matter. The ejector cannot fire at midday, at night, or during rain, and the receiver cannot receive power during night or rain.[2]

Scaling up

You can package beams and sails into bundles for faster launches, which is much easier than sending them one by one. For maximum output you need to send 8,333,333 beams and 49,999,998 sails into orbit. The quest advises setting up robust resource generation before you scale up to that level.[2]

How do you get started with Dyson Cube Project?

3 parts

The Dyson Cube is this pack's big late-game power source. The quest "Dyson Cube" quest sits in the Basic Power chapter and comes after End Game Power Options. It describes the cube as producing up to 1GFE/t and asks you to make two machines: the EM Rail Ejector Controller and the Ray Receiver Controller.[2]

Tip: Every Dyson Cube Project recipe on this page has been changed by the pack. Follow the recipe blocks here, not what you remember from the mod's defaults.[3]

Step by step

  1. Craft a Beam. Beams are one of the two things you launch into orbit.[2][3]
  2. Craft a Solar Sail. Solar Sails are the other thing you launch.[2][3]
  3. Craft the EM Rail Ejector Controller. This is the launcher that sends Solar Sails and Beams into orbit around the Sun.[2][3]
  4. Craft the Ray Receiver Controller. This is the machine that collects the energy.[2][3]
2× BeamChanged by the pack

Crafting Shaped

Crafting Shaped
any iron nuggetany iron storage blockany iron nugget
Iron Barsany iron storage blockIron Bars
any iron nuggetany iron storage blockany iron nugget

Recipe id: dysoncubeproject:beam

First up, the Beam, in the pack's version of the recipe.

Solar SailChanged by the pack

Crafting Shaped

Crafting Shaped
any colorless glass panesany copper ingotany colorless glass panes
any colorless glass panesany copper ingotany colorless glass panes
any lapi gemsany copper ingotany lapi gems

Recipe id: dysoncubeproject:solar_sail

Next, the Solar Sail, also changed by the pack.

EM Rail Ejector ControllerChanged by the pack

Crafting Shaped

Crafting Shaped
any diamond gemany redstone dustBeam
any redstone dustany copper storage blockBeam
Smooth Stone SlabSmooth Stone SlabSmooth Stone Slab

Recipe id: dysoncubeproject:em_railejector_controller

The launcher, as the pack defines it.

Ray Receiver ControllerChanged by the pack

Crafting Shaped

Crafting Shaped
Solar SailSolar SailSolar Sail
Smooth Stone SlabBeamSmooth Stone Slab
any iron storage blockany iron storage blockany iron storage block

Recipe id: dysoncubeproject:ray_receiver_controller

The receiver, as the pack defines it.

Packages for faster launches

You can bundle beams and sails into packages, which the quest says is much easier than sending them one by one. Here are the in-pack recipes for the Beam Package and the Solar Sail Package.[2][3]

Beam PackageChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotBeamEmpty slot
Beamany copper storage blockBeam
Empty slotBeamEmpty slot

Recipe id: dysoncubeproject:beam_package

Bundles Beams for faster launches.

Solar Sail PackageChanged by the pack

Crafting Shaped

Crafting Shaped
Solar SailSolar SailSolar Sail
Solar Sailany iron storage blockSolar Sail
Solar SailSolar SailSolar Sail

Recipe id: dysoncubeproject:solar_sail_package

Bundles Solar Sails for faster launches.

Before you scale up

The ejector takes items automatically through the center of its bottom face. The quest says you will definitely need automation to reach maximum output. The receiver outputs power from the center of its bottom face.[2]

Watch out: The ejector cannot fire at midday, at night, or during rain. The receiver cannot receive power during night or rain. Don't expect constant output.[2]

Maximum output needs 8,333,333 beams and 49,999,998 sails in orbit, which is a lot. Get robust resource generation running before you start scaling up.[2]

One of the mod's tooltips says power is optional, and that supplying power lets you ramp up how many beams or sails are ejected. The tooltip text does not say which machine it is attached to.[4]

How does Dyson Cube Project work?

4 parts

Same as in the All the Mods 10: To the Sky 1.8 guide

The sources for Dyson Cube Project in this pack are thin, so this section only covers what they confirm. The mod's items form a small crafting chain: beams, solar sails, packaged versions of both, and a pair of controller items.[4][5]

Power is optional

The mod's tooltip says power is optional. Supplying power allows you to ramp up how many beams or sails are ejected, so it acts as a throughput boost rather than a requirement.[4]

Tip: If you want more beams or sails ejected, connect power. The tooltip says power is what allows the ramp-up.[4]

Beams and beam packages

The pack has changed the recipe for Beam, and Beam Package is crafted from it, also with a pack-changed recipe.[5]

2× BeamChanged by the pack

Crafting Shaped

Crafting Shaped
any iron nuggetany iron storage blockany iron nugget
Iron Barsany iron storage blockIron Bars
any iron nuggetany iron storage blockany iron nugget

Recipe id: dysoncubeproject:beam

Beam PackageChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotBeamEmpty slot
Beamany copper storage blockBeam
Empty slotBeamEmpty slot

Recipe id: dysoncubeproject:beam_package

Solar sails and sail packages

Solar Sail and Solar Sail Package also use pack-changed recipes. A tooltip in the mod's language file reads "Contains %s solar sail(s)", where the game fills in the count.[4][5]

Solar SailChanged by the pack

Crafting Shaped

Crafting Shaped
any colorless glass panesany copper ingotany colorless glass panes
any colorless glass panesany copper ingotany colorless glass panes
any lapi gemsany copper ingotany lapi gems

Recipe id: dysoncubeproject:solar_sail

Solar Sail PackageChanged by the pack

Crafting Shaped

Crafting Shaped
Solar SailSolar SailSolar Sail
Solar Sailany iron storage blockSolar Sail
Solar SailSolar SailSolar Sail

Recipe id: dysoncubeproject:solar_sail_package

Controllers

The pack provides the EM Rail Ejector Controller and the Ray Receiver Controller. Both recipes were changed by the pack, so don't rely on the mod's default recipes.[5]

EM Rail Ejector ControllerChanged by the pack

Crafting Shaped

Crafting Shaped
any diamond gemany redstone dustBeam
any redstone dustany copper storage blockBeam
Smooth Stone SlabSmooth Stone SlabSmooth Stone Slab

Recipe id: dysoncubeproject:em_railejector_controller

Ray Receiver ControllerChanged by the pack

Crafting Shaped

Crafting Shaped
Solar SailSolar SailSolar Sail
Smooth Stone SlabBeamSmooth Stone Slab
any iron storage blockany iron storage blockany iron storage block

Recipe id: dysoncubeproject:ray_receiver_controller

How do you progress through Dyson Cube Project?

5 parts

The Dyson Cube is a late-game power source in this pack. It sits in the Basic Power quest chapter, and the quest says it can produce up to 1GFE/t. The catch is that you have to launch a huge number of beams and sails to get there.[2]

Where it fits in the quest line

The "Dyson Cube" quest quest unlocks after End Game Power Options. Its two tasks are to get an EM Rail Ejector Controller and a Ray Receiver Controller. So you'll want your other big power options sorted before you start on this one.[2]

The sources show no separate tier ladder for this mod. The progression is a chain: craft the materials, build the launcher, build the receiver, then scale up.[2][3]

Step by step

  1. Finish End Game Power Options to unlock the Dyson Cube quest.[2]
  2. Craft Beam and Solar Sail. These are what you launch into orbit around the Sun.[2][3]
  3. Build the EM Rail Ejector Controller. It launches Solar Sails and Beams, and you can feed it items through the center of its bottom face.[2]
  4. Build the Ray Receiver Controller to collect the energy. It outputs power from the center of its bottom face.[2]
  5. Bundle your materials into Beam Package and Solar Sail Package items so launches go faster.[2][3]
  6. Scale up your launches toward the maximum output, which needs 8,333,333 beams and 49,999,998 sails in orbit.[2]
Watch out: Timing matters. The EM Rail Ejector Controller can't fire at midday, at night, or during rain. The Ray Receiver Controller can't receive power during night or rain.[2]
Tip: You'll definitely need automation to reach maximum power output, and packages are much easier than sending beams and sails one by one. Get robust resource generation running before you scale up to the full numbers.[2]

In-pack recipes

The pack changes every recipe in this chain, so don't rely on what you remember from the mod's defaults. Here are the exact versions you'll craft, starting with the launch materials.[3]

2× BeamChanged by the pack

Crafting Shaped

Crafting Shaped
any iron nuggetany iron storage blockany iron nugget
Iron Barsany iron storage blockIron Bars
any iron nuggetany iron storage blockany iron nugget

Recipe id: dysoncubeproject:beam

Solar SailChanged by the pack

Crafting Shaped

Crafting Shaped
any colorless glass panesany copper ingotany colorless glass panes
any colorless glass panesany copper ingotany colorless glass panes
any lapi gemsany copper ingotany lapi gems

Recipe id: dysoncubeproject:solar_sail

Packages

Beam PackageChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotBeamEmpty slot
Beamany copper storage blockBeam
Empty slotBeamEmpty slot

Recipe id: dysoncubeproject:beam_package

Solar Sail PackageChanged by the pack

Crafting Shaped

Crafting Shaped
Solar SailSolar SailSolar Sail
Solar Sailany iron storage blockSolar Sail
Solar SailSolar SailSolar Sail

Recipe id: dysoncubeproject:solar_sail_package

Controllers

EM Rail Ejector ControllerChanged by the pack

Crafting Shaped

Crafting Shaped
any diamond gemany redstone dustBeam
any redstone dustany copper storage blockBeam
Smooth Stone SlabSmooth Stone SlabSmooth Stone Slab

Recipe id: dysoncubeproject:em_railejector_controller

Ray Receiver ControllerChanged by the pack

Crafting Shaped

Crafting Shaped
Solar SailSolar SailSolar Sail
Smooth Stone SlabBeamSmooth Stone Slab
any iron storage blockany iron storage blockany iron storage block

Recipe id: dysoncubeproject:ray_receiver_controller

Unverified The sources don't confirm how much power you get at partial launch counts, or whether there are intermediate upgrades beyond these items. Treat anything beyond the 1GFE/t maximum and the beam and sail counts above as unconfirmed.

Which All the Mods 10: To the Sky quests use Dyson Cube Project?

2 parts

The Dyson Cube is covered by a single quest in the pack. "Dyson Cube" quest sits in the Basic Power chapter, and it unlocks after the End Game Power Options quest in the same chapter. It is a late-game power goal, so treat it as something to work toward once your resource generation is solid.[2]

What the quest asks for

The quest has two item tasks. You need to obtain the EM Rail Ejector Controller and the Ray Receiver Controller. These are the two ends of the setup: one launches, the other collects.[2]

  • The EM Rail Ejector Controller launches Solar Sails and Beams into orbit around the Sun. You can feed items in automatically through the center of the bottom face. The quest says you'll definitely need automation to reach maximum power output.[2]
  • The ejector cannot fire at midday, at night, or during rain.[2]
  • The Ray Receiver Controller collects the energy. It outputs power from the center of its bottom face, but it cannot receive power during night or rain.[2]

Scaling up

The quest describes the Dyson Cube as producing up to 1GFE/t. You can package beams and sails into bundles for faster launches, which the quest says is much easier than sending them one by one.[2]

For maximum output, the quest says you need to send 8,333,333 beams and 49,999,998 sails into orbit. That is a lot, so the quest advises having robust resource generation in place before you start scaling up.[2]

Tip: Plan around the weather and the time of day. The ejector can't fire at midday, at night, or in rain, and the receiver can't receive at night or in rain.[2]

Sources

  1. All the Mods 10: To the Sky 1.9.1 mod list · pack file
  2. All the Mods 10: To the Sky 1.9.1 quests: "Basic Power" · pack file
  3. All the Mods 10: To the Sky 1.9.1 recipe dump: recipes making Dyson Cube Project items · pack recipe dump
  4. dysoncubeproject tooltips and descriptions (English lang file) · official mod data
  5. All the Mods 10: To the Sky 1.8 recipe dump: recipes making Dyson Cube Project items · pack recipe dump
Where this guide comes from

Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 2.0.0 to 2.1.0 · 1.8

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