Building Gadgets 2 in All the Mods 10: To the Sky

All the Mods 10: To the Sky 2.1.0 ships version 1.3.9 · First seen in 1.0

Checked Oct 15, 2026All the Mods 10: To the Sky 2.1.0Sources: All the Mods 10: To the Sky 2.1.0 modlist.json

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Building Gadgets 2 is a mod in All the Mods 10: To the Sky 2.1.0, where it is version 1.3.9. We can build it better, stronger, faster. (Summary from the mod's Modrinth page.)

What is Building Gadgets 2?

3 parts

Building Gadgets 2 adds a set of tools that take the grind out of building. The pack ships version 1.3.9. If you're tired of placing blocks one at a time, or you want to clear out a huge area fast, this is the mod for you.[1][2]

The gadgets

  • Building Gadget: places a large number of blocks at once. Shift right-click a block to pick what to build with, then right-click to place what the preview shows.[3]
  • Exchanging Gadget: swaps one set of blocks for another. It can't replace air, so use the Building Gadget for that.[4]
  • Copy Paste Gadget: replicates a structure. You mark opposing corners, then paste it somewhere else.[5]
  • Cut Paste Gadget: moves a structure. Block-entity data goes with it, including chest contents.[6]
  • Destruction Gadget: clears a large area. Any blocks it clears are voided.[7]

Energy and settings

The gadgets need Forge Energy (FE) for most of their functions. Hold the settings key, which defaults to 'g', to open the settings menu. Each gadget has its own settings.[2][8]

Where it fits in the pack

The pack's quest book has a Building Gadgets quest in the Building Tips chapter. "Building Gadgets" quest comes after the Paxel quest. A second quest, "Building Gadgets" quest, sits in the Tips and Tricks chapter. It ties the gadgets to diamonds and suggests them for building bigger bases or for clearing space with the Destruction Gadget. Both quests accept any of the gadgets as the task item.[2][9]

The Tips and Tricks quest also says you can link the gadgets to an AE2 network the same way you link Wireless Terminals, through the Wireless Access Point. That lets them use blocks stored in your ME Network.[9]

Tip: Made a mistake? Undo remembers the last 10 actions a gadget made. The Cut Paste Gadget has no undo, so double-check your paste before you commit.[6][10]

Unverified Whether the ATM Star path uses this mod is not shown by the sources here. The Building Gadgets quests found for it are in the Building Tips and Tips and Tricks chapters, so check the ATM Star quest chapters in the quest book.

How do you get started with Building Gadgets 2?

4 parts

Building Gadgets 2 adds a set of tools that make big builds much faster. The pack's quest book has two quests about them, both named "Building Gadgets" quest and "Building Gadgets" quest. The first sits in the Building Tips chapter right after the Paxel quest, the second is in Tips and Tricks. Each one is completed by getting any of the gadgets.[2][9]

Before you craft anything, know that the gadgets need Forge Energy (FE) for most of their functions. Hold the settings key, which is G by default, to open a gadget's settings menu. Each gadget has its own settings.[2][8]

Step one: the Building Gadget

Start with the Building Gadget. It lets you place a large number of blocks all at once.[3]

Building GadgetMod recipe

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Recipe id: buildinggadgets2:gadget_building

Give it some energy, then shift right-click a block to choose what to build with. The default mode is Build to Me, and you get a ghostly preview before you place anything. Blocks shown with a red overlay mean you are missing the items or the energy. Right-click to place, and any block you don't have the item for is skipped.[3]

Step two: the Exchanging Gadget

Next comes the Exchanging Gadget. It swaps one set of blocks for another. It can't replace air, so the Building Gadget still handles that job.[4]

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Recipe id: buildinggadgets2:gadget_exchanging

Setup works like the builder: shift right-click the block you want to exchange to. The default mode is Surface. You can enchant it with silk touch, otherwise grass returns dirt.[4]

Step three: Copy Paste Gadget and Template Manager

Once you have a build worth repeating, craft the Copy Paste Gadget.[5]

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Recipe id: buildinggadgets2:gadget_copy_paste

In copy mode, right-click one corner of the structure and shift-right-click the opposite corner. A green outline means it worked. Switch to paste mode to see a preview, then right-click to place. The material list option in the settings menu shows which items you have and which you are missing.[5]

The Template Manager saves those structures. Put the copy paste gadget in the top slot and paper in the bottom slot, then click Save to turn the paper into a template.[11]

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Recipe id: buildinggadgets2:template_manager

Step four: Cut Paste and Destruction Gadgets

The Cut Paste Gadget moves a structure instead of duplicating it. Block-entity data moves with it, including chest contents. It stores only one structure at a time and has no undo.[6][10]

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Recipe id: buildinggadgets2:gadget_cut_paste

The Destruction Gadget clears a large area. Set the area in the settings menu, then right-click a block to remove everything highlighted. Those blocks are voided, but you can undo the action.[7]

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Recipe id: buildinggadgets2:gadget_destruction

Tip: Made a mistake? Undo remembers the last 10 actions your gadget made. When you undo an exchange, you need the required items in your inventory.[4][10]
Tip: Gadgets can bind to an inventory: enable 'bind inventory' in the settings menu, then shift-right-click it. You can also bind to an Applied Energistics 2 system through its wireless access point, so the gadget can use blocks stored in your ME network, with unlimited range.[9][12]

How does Building Gadgets 2 work?

10 parts

Building Gadgets 2 is all about handheld tools that place, swap, copy and clear lots of blocks at once. Most of what they do runs on Forge Energy (FE), so keep them charged. Many mods can charge items with FE, and the mod's own guide also points to a separate mod called Charging Gadgets if you have nothing else.[8]

Hold the settings menu key (default 'g') to open a gadget's settings. Every gadget has different settings, so it is worth opening the menu on each one.[8]

Building and exchanging

The Building Gadget places blocks in bulk. Charge it, then shift right-click a block in the world to choose what to build with. Point at a block and you get a ghostly preview of what will be placed. If you are missing items or energy for some of those blocks, they show a red overlay. Right click to build. Items come out of your inventory, and any block you lack the item for is skipped.[3]

The Exchanging Gadget works the same way, but it swaps existing blocks for the one you selected. It cannot replace air, so use the Building Gadget for that. Items for the removed blocks are returned to you, and you can enchant the gadget with silk touch (without it, grass returns dirt, for example).[4]

Hold the settings key to pick a mode. The Building Gadget defaults to Build to Me and the Exchanging Gadget defaults to Surface.[3][4]

Range

Both of these gadgets have a range setting that sets how many blocks are affected, and each mode treats it a little differently. In Horizontal Row mode, a range of 3 is 3 blocks in total, 1 on each side of the block you look at. For walls, a range of 3 builds a 3x3 wall. Even numbers are rounded, and they change the height of a wall slightly, so check the preview.[13]

Building modes

  • Build to Me: builds a row from the block face you look at to you, horizontal or vertical depending on the face. Range is ignored, and 'place on top' builds to your head instead of your feet.[14]
  • Grid: places blocks in a grid, handy for torches or glowstone. As range increases the blocks spread apart until the area itself grows. It is also an exchanger mode.[15]
  • Horizontal Row: builds away from you in the direction you look, which is good for bridges. On the exchanger it swaps blocks to the left and right of your view direction.[16]
  • Horizontal Wall: with 'place on top' on, it builds an area above the block you look at, or extending toward you if you look at a side. With it off, it builds around the block.[17]
  • Stairs: builds up and away from you, or up and towards you, depending on whether you are above or below the block you look at.[18]
  • Surface: extends the set of blocks you are looking at. Fuzzy mode lets it target any blocks instead of only matching ones. On the exchanger, connected mode only swaps blocks connected to the ones you look at.[19]
  • Vertical Column: available on both gadgets. It goes up or down from a top or bottom face, or both up and down if you look at a side.[20]
  • Vertical Wall: builds a wall up or down from a top or bottom face, or around the block if you look at a side.[21]

'Place on top' behaves a little differently in each mode, and in some modes it does nothing.[22]

Copy Paste and Cut Paste

The Copy Paste Gadget duplicates structures. Set the gadget to 'copy' mode in the settings menu, right click one corner, then shift right-click the opposing corner. A green outline surrounds the structure. Switch to 'paste' mode to see a ghostly preview, with the block you first right clicked as the starting point, and right click to place it. Needed items are taken from your inventory, and blocks you lack items for are skipped.[5]

The 'material list' option in the settings menu shows a scrollable, sortable list of the items you have and are missing. The Adjust Placement window lets you nudge the start and end blocks with plus and minus buttons, or switch to 'absolute' mode and type in world coordinates. Paste mode has a similar window for the starting block.[5]

The Cut Paste Gadget moves a structure instead. Pick two corners in 'cut' mode (the outline is red this time). Nothing is removed until you press the 'cut' button in the settings menu. Pasting then needs no items, because it reuses the blocks you removed. All block-entity data moves with it, including chest contents and block configurations.[6]

Watch out: The Cut Paste Gadget stores only one structure at a time, and placing it erases the stored data. If you cut a new area while data exists, you are asked to confirm, and the first set of data is lost forever. The guide recommends exchange mode when pasting, since you only get one chance.[6]

Paste Replace and Rotate

Paste Replace only exists on the Copy Paste and Cut Paste gadgets. When it is off, pastes only overwrite blocks you could normally overwrite, like water and tall grass. That is risky with the Cut Paste Gadget, because blocks could be lost. When it is on, the paste replaces any block in the world, air included, which is great for building a house into a mountain. Replaced blocks are voided and return no items.[23]

Rotate turns a Copy Paste or Cut Paste structure around its starting point. Watch the preview to see the result before you place.[24]

Destruction

The Destruction Gadget clears big areas, and everything it clears is voided. Set the area in the settings menu. It is relative to the block and face you look at, so if you look at a top face, 'up' is relative to your screen. Right click a block to void all the highlighted blocks.[7]

Undo

Undo reverses the gadget's last task, either removing the last blocks built or swapping the last blocks back. It remembers the last 10 actions the gadget made, and you can use it from a hotkey or the settings menu.[10]

  • Undoing an exchange needs the items in your inventory. If you turned grass into stone bricks, you need grass to undo it.[4][10]
  • Undoing a Destruction Gadget action takes nothing from your inventory, because it just returns the voided blocks to the world.[7]
  • The Cut Paste Gadget has no undo.[10]

Inventories and fluids

Bind Inventory lets a gadget pull items from, and insert items into, a chest or other inventory. Turn on 'bind inventory' mode in the settings menu, then shift right-click the inventory. A blue box confirms the bind. Shift right-click a non-inventory block, like grass, to disconnect.[12]

You can also bind to an Applied Energistics 2 system by connecting to its wireless access point. The gadget then has unlimited range, so range upgrades do not matter.[12]

Gadgets can handle fluids too. Make sure Raytrace Fluids is on so you can select a fluid with shift right-click. With it on, exchangers can swap out fluids and builders can build on top of fluids. With it off, they ignore fluids and build on the blocks behind them. To place fluids you need a bucket with that fluid, or you can use a tank from a mod like Mekanism, where fluids are removed or inserted for you.[25][26]

The Copy Paste Gadget handles fluids as well. When you undo or exchange fluids, the gadget tries to put the fluid somewhere, like an empty bucket or tank, and voids it if it cannot find a place.[25]

Template Manager

The Template Manager saves structures from the Copy Paste Gadget to items in your world, and even lets you share them outside it. Put a copy paste gadget in the top slot and paper in the bottom slot. Click 'Save' to turn the paper into a template, and a render of the structure appears. You can pan and spin it with the mouse buttons and zoom with the scroll wheel. Click 'load' to copy a template's structure back onto the gadget.[11]

The 'Render' button toggles to Materials Mode, which lists the needed materials much like the Material List. Templates can be named, and the name shows on the template item. 'Copy' puts a json string on your clipboard that you can share with friends. They copy it, click 'paste' in the same GUI and the structure is replicated for them, as long as there is paper in the bottom slot.[11]

Anchor and animations

Anchor locks in the block you are looking at so you can move and look around freely, and you can still right click to build while it is anchored. Use the hotkey or the settings menu. Changing range may not take effect until you remove and replace the anchor.[27]

Each gadget can have its own build animation, which defaults to 'grow'. This is purely visual and does not change how the gadgets work.[28]

How do you progress through Building Gadgets 2?

3 parts

Building Gadgets 2 doesn't have a tier ladder in this pack. There are no upgrade chains where one gadget is crafted from the last. Each gadget has its own crafting recipe, so you can make whichever one fits what you're building. The pack's quests point you at the mod, and the recipes are listed below.[2][9][29]

Where the quests fit

The first quest is "Building Gadgets" quest in the Building Tips chapter, and it comes after the Paxel quest. You complete it by obtaining any one of the Building, Exchanging, Copy Paste, Cut Paste or Destruction gadgets. The quest also reminds you that every gadget needs energy and that its menu opens with G by default.[2]

The second quest is "Building Gadgets" quest in the Tips and Tricks chapter, with the same any-one-gadget task. It brings up the gadgets in the context of diamonds and suggests using them for bigger bases or for clearing space with the Destruction Gadget. It also says you can link a gadget to an AE2 network the same way you link Wireless Terminals, using the Wireless Access Point, so it can use blocks stored in your ME Network.[9]

Tip: Every gadget runs on Forge Energy (FE), so charge it before you try to build. Hold the settings key (default G) to open the menu.[2][8]

The gadgets and their recipes

The Building Gadget places lots of blocks at once. Shift right-click a block to pick what to build with, and the default mode is Build to Me. Blocks you don't have items for are skipped.[3]

Building GadgetMod recipe

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Recipe id: buildinggadgets2:gadget_building

The Exchanging Gadget swaps one set of blocks for another, but it can't replace air, so use the Building Gadget for that. Its default mode is Surface, and you can enchant it with silk touch.[4]

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Recipe id: buildinggadgets2:gadget_exchanging

The Copy Paste Gadget replicates structures. Mark two opposing corners, switch to paste mode and place the copy. A material list in the settings menu shows which items you have and which you're missing.[5]

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Recipe id: buildinggadgets2:gadget_copy_paste

The Cut Paste Gadget moves a structure, including block-entity data such as chest contents. It holds only one stored structure at a time, and it has no undo.[6][10]

Crafting Shaped

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Recipe id: buildinggadgets2:gadget_cut_paste

The Destruction Gadget clears a large area, and every block it clears is voided. You can undo a mistake, and the blocks are returned to the world without costing you items.[7]

Crafting Shaped

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any iron ingotany redstone dustany iron ingot
any ender pearlany redstone dustany ender pearl
any iron ingotany lapi gemsany iron ingot

Recipe id: buildinggadgets2:gadget_destruction

The Template Manager is also crafted in this pack. The sources I have don't describe what it does, so I'm only showing its recipe.[29]

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Paperany redstone dustPaper
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Recipe id: buildinggadgets2:template_manager

Good to know as you progress

  • Undo remembers the last 10 actions a gadget made. Undoing an exchange needs the original items back in your inventory.[4][10]
  • You can bind a gadget to a chest or other inventory. For an AE2 system, you bind through its wireless access point, and the gadget then has unlimited range.[12]
  • Paste Replace is only available on the Copy Paste and Cut Paste gadgets. When it's enabled, any block it replaces is voided.[23]

Which All the Mods 10: To the Sky quests use Building Gadgets 2?

3 parts

This mod shows up in the pack's quest book in the Building Tips chapter and in the Tips and Tricks chapter. Both quests are named Building Gadgets, and both are completed by getting any one of the mod's gadgets: Building Gadget, Exchanging Gadget, Copy Paste Gadget, Cut Paste Gadget or Destruction Gadget.[2][9]

Building Tips chapter

"Building Gadgets" quest sits in the Building Tips chapter and comes after the Paxel quest. Its text introduces the mod as a set of very helpful building items. It also tells you that each gadget needs Energy to work, and that you open its menu with G by default.[2]

Tips and Tricks chapter

"Building Gadgets" quest is in the Tips and Tricks chapter. Its text says diamonds let you create these gadgets, and pitches them as tools for building bigger bases, or for clearing out space with the Destruction Gadget.[9]

It also has a handy AE2 tip. You can link a gadget to an AE2 network the same way you link Wireless Terminals, using the Wireless Access Point. Once linked, the gadget can use blocks stored in your ME Network.[9]

Tip: Both quests accept any one of the mod's gadgets, so you don't need to get every gadget to finish either quest.[2][9]

Order

The quest data shows one clear step in the order: in the Building Tips chapter, the Building Gadgets quest comes after Paxel.[2]

Sources

  1. All the Mods 10: To the Sky 2.0.4 mod list · pack file
  2. All the Mods 10: To the Sky 2.0.4 quests: "Building Tips" · pack file
  3. In-game guide: Building Gadget (buildinggadgets2) · official docs
  4. In-game guide: Exchanging Gadget (buildinggadgets2) · official docs
  5. In-game guide: Copy Paste Gadget (buildinggadgets2) · official docs
  6. In-game guide: Cut Paste Gadget (buildinggadgets2) · official docs
  7. In-game guide: Destruction Gadget (buildinggadgets2) · official docs
  8. In-game guide: Basics (buildinggadgets2) · official docs
  9. All the Mods 10: To the Sky 2.0.4 quests: "Tips and Tricks" · pack file
  10. In-game guide: Undo (buildinggadgets2) · official docs
  11. In-game guide: Template Manager (buildinggadgets2) · official docs
  12. In-game guide: Bind Inventory (buildinggadgets2) · official docs
  13. In-game guide: Basics (buildinggadgets2) · official docs
  14. In-game guide: Build To Me (buildinggadgets2) · official docs
  15. In-game guide: Grid (buildinggadgets2) · official docs
  16. In-game guide: Horizontal Row (buildinggadgets2) · official docs
  17. In-game guide: Horizontal Wall (buildinggadgets2) · official docs
  18. In-game guide: Stairs (buildinggadgets2) · official docs
  19. In-game guide: Surface (buildinggadgets2) · official docs
  20. In-game guide: Vertical Column (buildinggadgets2) · official docs
  21. In-game guide: Vertical Wall (buildinggadgets2) · official docs
  22. In-game guide: Place on Top (buildinggadgets2) · official docs
  23. In-game guide: Paste Replace (buildinggadgets2) · official docs
  24. In-game guide: Rotate (buildinggadgets2) · official docs
  25. In-game guide: Fluid Handling (buildinggadgets2) · official docs
  26. In-game guide: Raytrace Fluids (buildinggadgets2) · official docs
  27. In-game guide: Anchor (buildinggadgets2) · official docs
  28. In-game guide: Building Animations (buildinggadgets2) · official docs
  29. All the Mods 10: To the Sky 2.0.4 recipe dump: recipes making Building Gadgets 2 items · pack recipe dump
Where this guide comes from

Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 15, 2026.

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Version in each release

25 releases, first in 1.0
All the Mods 10: To the SkyVersionJarWhere it came from
2.1.0
Oct 15, 2026
1.3.9buildinggadgets2-1.3.9.jarFrom the published release
2.0.7
Oct 5, 2026
1.3.9buildinggadgets2-1.3.9.jarFrom the published release
2.0.6
Sep 21, 2026
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2.0.5
Sep 21, 2026
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2.0.4
Sep 11, 2026
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2.0.3
Sep 9, 2026
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2.0.2
Apr 1, 2026
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2.0.1
Mar 27, 2026
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2.0.0
Feb 24, 2026
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1.9.1
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1.9
Feb 4, 2026
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1.8
Dec 20, 2025
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1.7
Nov 28, 2025
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1.6.1
Oct 23, 2025
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1.6
Oct 17, 2025
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1.5.1b
Oct 2, 2025
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1.5
Sep 26, 2025
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1.4
Sep 11, 2025
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1.3.1
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1.2.1
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1.2
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1.1.2
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1.1.1
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1.0.2
Aug 15, 2025
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1.0
Aug 14, 2025
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"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

8 items from the 2.1.0 recipe dump.

All the Mods 10: To the Sky quests (2)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 2 quests →

Building Tips (1)
Tips and Tricks (1)

Where does Building Gadgets 2 appear in the All the Mods 10: To the Sky quest book?

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