When Dungeons Arise in All the Mons

All the Mons 1.3.0 ships version 2.1.68 · First seen in 0.3.0-beta

Checked Sep 17, 2026All the Mons 1.3.0Sources: All the Mons 1.3.0 modlist.json · Modrinth

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Also in 2 other packs →

When Dungeons Arise is a mod in All the Mons 1.3.0, where it is version 2.1.68. Adds various elegant -and likely hostile- roguelike dungeons and structures that generate on your worlds! (Summary from the mod's Modrinth page.)

When Dungeons Arise guide for All the Mons

Written for All the Mons 1.3.0 · also fits 0.3.0-beta to 1.2.0 · updated Oct 8, 2026

Last verified for All the Mons v1.3.0 on Oct 16, 2026 · text last changed Oct 8, 2026

Also applies to:All the Mods 10 8.2 to 8.3All the Mods 11 0.12.0-beta

Sections
5

4 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against All the Mons 1.3.0, read from the running game on Sep 18, 2026.

What is When Dungeons Arise?

1 part

When Dungeons Arise is a dungeon generator. It adds roguelike dungeons and structures that generate randomly in your worlds, and the project describes them as elegant and likely hostile. They are big, imposing places meant to be explored, a step away from standard vanilla structures.[1]

The mod currently generates 30+ unique structures. The project page mentions a palace with precious loot and a hostile airship, and warns you to land safely after raiding it. Dungeons spawn foes to keep you away, so go in prepared.[1]

In this pack

All the Mons 1.3.0 includes When Dungeons Arise 2.1.68, built for Minecraft 1.21.1. It has been in the pack since All the Mons 0.3.0-beta or earlier, so it is a long-standing part of the world generation.[2]

Unverified Where this pack's quest book places the mod, which chapter and group it sits in, and whether the ATM Star path uses it, is not shown by the sources here. The quest book itself is where to check.

How do you get started with When Dungeons Arise?

2 parts

When Dungeons Arise adds dungeons and structures that generate on their own in your world. That means your first steps here are about exploring, not crafting.[1]

The mod generates 30+ unique structures at random. They are described as elegant and likely hostile, so expect foes guarding the loot. Go in prepared, especially if you're heading for a palace, and remember to land safely after raiding a hostile airship.[1]

Go looking for structures

The mod has its own advancement tree, whose root reads "Dungeons arise on a brave new world". The advancements under it are mostly "find this place" goals, so they work as a checklist of what you can go hunting for.[3]

  • Some of the places on the list: an Abandoned Temple, a Bandit Village, an Illager Campsite, a Mushroom House and a Lighthouse.[3]
  • More places to find: an Illager Fort, the Shiraz Palace, the Kisegi Sanctuary, the Mining Complex and an Undead Pirate Ship.[3]
  • There is also an advancement for discovering an Infested Temple explorer map.[3]

Know the mod's enchantments

The mod adds enchantments of its own. Knowing what they do helps you decide what to use when you come across them.[3]

  • Discharge: attacking builds up speed, but high levels of speed are discharged in a violent explosion that damages both victim and attacker.[3]
  • Ensnaring: a chance to inflict greater slowness when damaging enemies, and it summons fangs that attack all monsters around them.[3]
  • Curse of Lolth: a chance to regenerate health when attacking, but spiders may sprout from the wielder's body, and damaging an arthropod reflects damage to the wielder.[3]
  • Purification: a chance to negate all incoming poisonous and withering effects, releasing a burst of energy that damages nearby enemies.[3]
  • Voltaic Shot: charges arrows with electrical energy so they fly in a straight line and deliver an explosion.[3]
Watch out: Dungeons generate foes to keep you away, so don't walk into a palace or fort underequipped. Come back once you're ready for the long, dangerous passages.[1]

Unverified The sources here show no crafting recipes that produce this mod's items, no quests that involve it and no config file for it, so there is no craft-this-first order to give.

How does When Dungeons Arise work?

3 parts

Same as in the All the Mods 10 8.2 guide

Quick heads up: When Dungeons Arise is a structure mod, and the sources show no machines, multiblocks, power, fluids or automation for it. It adds roguelike dungeons and structures that generate in your world, currently 30+ unique structures. So the "mechanics" here are about where structures generate, what the mod adds on top, and how you track what you've found.[1]

Where structures generate in this pack

This is the big pack-specific change. The pack ships its own biome tag files for the mod's structures, and each one replaces the mod's biome list. The abandoned temple list, for example, contains allthemodium:the_other, allthemodium:desert, allthemodium:basalt_deltas, allthemodium:warped_forest, allthemodium:desert_hills and allthemodium:crimson_forest, and nothing else.[4]

The pack provides tag files for the structures below, and each one lists that same group of Allthemodium biomes. Here is which structures that covers:[4][5]

  • Abandoned temple, aviary, bandit towers, bandit village, bathhouse, Ceryneian hind, coliseum, fishing hut, foundry, giant mushroom, greenwood pub and heavenly challenger.[4][5][6][7][8][9][10][11][12][13][14][15]
  • Heavenly conqueror, heavenly rider, illager campsite, illager corsair, illager fort, illager galley, illager windmill, infested temple, jungle tree house, Keep Kayra, Kisegi sanctuary and lighthouse.[16][17][18][19][20][21][22][23][24][25][26][27]
  • Mechanical nest, merchant campsite, mining complex, mining system, monastery, mushroom house, mushroom mines, mushroom village, plague asylum, scorched mines, Shiraz palace and small blimp.[28][29][30][31][32][33][34][35][36][37][38][39]
  • Small prairie house, Thornborn towers, Typhon, undead pirate ship and wishing well.[40][41][42][43][44]
Tip: When you go hunting for these dungeons, check the Allthemodium biomes first: the other, desert, basalt deltas, warped forest, desert hills and crimson forest. They are the only biomes the pack's tag files list for these structures.[4][31]

The mod's own jar also ships grouped biome collection tags, for example for badlands, cherry groves, deserts and forests. Those come from the mod itself, not from the pack's structure lists above.[45][46][47][48]

Tracking your finds

The mod has an advancement for finding its structures, and the descriptions read like a checklist. Examples are Find an Abandoned Temple, Find the Bandit Towers, Find a Mining System, Find the Kisegi Sanctuary, Find an Undead Pirate Ship and Find the Shiraz Palace. There's also one for discovering an Infested Temple explorer map, so that structure has a map you can find.[49]

Enchantments the mod adds

The mod's language file describes these enchantments. This is what the mod says they do:[49]

  • Discharge: attacking enemies builds up speed, but high levels of speed are discharged in a violent explosion that damages both victim and attacker.[49]
  • Ensnaring: a chance to inflict greater slowness when damaging enemies, and it summons fangs that attack all monsters around them.[49]
  • Curse of Lolth: a chance to regenerate health when attacking, but spiders may sprout from your body, and damaging an arthropod reflects damage to the wielder.[49]
  • Purification: a chance to negate all incoming poisonous and withering effects, releasing a burst of energy that damages nearby enemies.[49]
  • Voltaic Shot: charges arrows with electrical energy, so they fly in a straight line and deliver an explosion.[49]

Unverified What each structure's chests actually contain is set in the mod's loot table data files, and the sources here do not show those contents.

How do you progress through When Dungeons Arise?

2 parts

This section is short. The sources here don't show any tiers or crafting steps for the mod. What they do show is where its structures can spawn in this pack, and that decides where you have to go to find them.[50]

Where the structures spawn

The pack ships its own biome tag for each of these structures: abandoned temple, aviary, bandit towers, bandit village, bathhouse, ceryneian hind, coliseum, fishing hut, foundry, giant mushroom and greenwood pub. Each tag is set to replace the mod's list instead of adding to it. Every one of them lists the same biomes: allthemodium:the_other, allthemodium:desert, allthemodium:basalt_deltas, allthemodium:warped_forest, allthemodium:desert_hills and allthemodium:crimson_forest.[50][51][52][53][54][55][56][57][58][59][60]

The tags for heavenly challenger, heavenly conqueror, heavenly rider, illager campsite, illager corsair, illager fort, illager galley, illager windmill, infested temple and jungle tree house do the same thing. They replace the mod's list and name those same Allthemodium biomes.[61][62][63][64][65][66][67][68][69][70]

So these are not the mod's default spawn rules. For the structures below, you need to reach those Allthemodium biomes before you can find them.[50][51][52]

Structures confirmed for those biomes

Unverified The pack has further biome tags for this mod (keep kayra, kisegi sanctuary, lighthouse, mechanical nest, merchant campsite, mining complex, mining system, monastery and others) that the sources here do not show. Their biome lists live in those tag files under the pack's dungeons_arise data, so check there before hunting for those structures.

What changed in When Dungeons Arise between versions?

1 part

All the Mons 1.3.0 ships When Dungeons Arise 2.1.68. The mod has been in the pack since All the Mons 0.3.0-beta or earlier, so it's an old companion.[2]

2.1.68: the Mining Complex

This is the release the pack uses, and the big news is that the old Mining System is gone. In its place is the Mining Complex, a complete rework with many improvements. An outpost of the Mechanical Nest can be found on the surface, and it leads down into the mines.[2][71]

  • All loot in the Mining Complex has been reworked, including new barrels, vaults and keys.[71]
  • Two of the mod's enchantments, Discharge and Voltaic Shot, can now be found in the Mining Complex vaults.[71]
  • A hotfix added advancements for the new dungeon and for the exploration maps that lead to it.[71]
  • There were also technical changes around Keep Kayra to allow for easier ports in the future.[71]

Unverified No pack changelog entries for this mod are available, so changes to it between individual All the Mons releases are unverified.

Sources

  1. When Dungeons Arise project page (modrinth) · official mod data
  2. All the Mons 1.3.0 mod list · pack file
  3. dungeons_arise names, screen text and descriptions (English lang file) · official mod data
  4. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/abandoned_temple_biomes.json (All the Mods 10's own data file) · pack file
  5. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/aviary_biomes.json (All the Mods 10's own data file) · pack file
  6. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/bandit_towers_biomes.json (All the Mods 10's own data file) · pack file
  7. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/bandit_village_biomes.json (All the Mods 10's own data file) · pack file
  8. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/bathhouse_biomes.json (All the Mods 10's own data file) · pack file
  9. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/ceryneian_hind_biomes.json (All the Mods 10's own data file) · pack file
  10. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/coliseum_biomes.json (All the Mods 10's own data file) · pack file
  11. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/fishing_hut_biomes.json (All the Mods 10's own data file) · pack file
  12. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/foundry_biomes.json (All the Mods 10's own data file) · pack file
  13. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/giant_mushroom_biomes.json (All the Mods 10's own data file) · pack file
  14. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/greenwood_pub_biomes.json (All the Mods 10's own data file) · pack file
  15. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/heavenly_challenger_biomes.json (All the Mods 10's own data file) · pack file
  16. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/heavenly_conqueror_biomes.json (All the Mods 10's own data file) · pack file
  17. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/heavenly_rider_biomes.json (All the Mods 10's own data file) · pack file
  18. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/illager_campsite_biomes.json (All the Mods 10's own data file) · pack file
  19. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/illager_corsair_biomes.json (All the Mods 10's own data file) · pack file
  20. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/illager_fort_biomes.json (All the Mods 10's own data file) · pack file
  21. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/illager_galley_biomes.json (All the Mods 10's own data file) · pack file
  22. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/illager_windmill_biomes.json (All the Mods 10's own data file) · pack file
  23. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/infested_temple_biomes.json (All the Mods 10's own data file) · pack file
  24. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/jungle_tree_house_biomes.json (All the Mods 10's own data file) · pack file
  25. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/keep_kayra_biomes.json (All the Mods 10's own data file) · pack file
  26. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/kisegi_sanctuary_biomes.json (All the Mods 10's own data file) · pack file
  27. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/lighthouse_biomes.json (All the Mods 10's own data file) · pack file
  28. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/mechanical_nest_biomes.json (All the Mods 10's own data file) · pack file
  29. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/merchant_campsite_biomes.json (All the Mods 10's own data file) · pack file
  30. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/mining_complex_biomes.json (All the Mods 10's own data file) · pack file
  31. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/mining_system_biomes.json (All the Mods 10's own data file) · pack file
  32. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/monastery_biomes.json (All the Mods 10's own data file) · pack file
  33. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/mushroom_house_biomes.json (All the Mods 10's own data file) · pack file
  34. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/mushroom_mines_biomes.json (All the Mods 10's own data file) · pack file
  35. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/mushroom_village_biomes.json (All the Mods 10's own data file) · pack file
  36. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/plague_asylum_biomes.json (All the Mods 10's own data file) · pack file
  37. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/scorched_mines_biomes.json (All the Mods 10's own data file) · pack file
  38. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/shiraz_palace_biomes.json (All the Mods 10's own data file) · pack file
  39. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/small_blimp_biomes.json (All the Mods 10's own data file) · pack file
  40. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/small_prairie_house_biomes.json (All the Mods 10's own data file) · pack file
  41. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/thornborn_towers_biomes.json (All the Mods 10's own data file) · pack file
  42. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/typhon_biomes.json (All the Mods 10's own data file) · pack file
  43. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/undead_pirate_ship_biomes.json (All the Mods 10's own data file) · pack file
  44. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/wishing_well_biomes.json (All the Mods 10's own data file) · pack file
  45. data/dungeons_arise/tags/worldgen/biome/collections/other_badlands.json (dungeons_arise's jar) · official mod data
  46. data/dungeons_arise/tags/worldgen/biome/collections/other_cherry.json (dungeons_arise's jar) · official mod data
  47. data/dungeons_arise/tags/worldgen/biome/collections/other_deserts.json (dungeons_arise's jar) · official mod data
  48. data/dungeons_arise/tags/worldgen/biome/collections/other_forests.json (dungeons_arise's jar) · official mod data
  49. dungeons_arise names, screen text and descriptions (English lang file) · official mod data
  50. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/abandoned_temple_biomes.json (All the Mons's own data file) · pack file
  51. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/aviary_biomes.json (All the Mons's own data file) · pack file
  52. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/bandit_towers_biomes.json (All the Mons's own data file) · pack file
  53. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/bandit_village_biomes.json (All the Mons's own data file) · pack file
  54. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/bathhouse_biomes.json (All the Mons's own data file) · pack file
  55. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/ceryneian_hind_biomes.json (All the Mons's own data file) · pack file
  56. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/coliseum_biomes.json (All the Mons's own data file) · pack file
  57. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/fishing_hut_biomes.json (All the Mons's own data file) · pack file
  58. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/foundry_biomes.json (All the Mons's own data file) · pack file
  59. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/giant_mushroom_biomes.json (All the Mons's own data file) · pack file
  60. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/greenwood_pub_biomes.json (All the Mons's own data file) · pack file
  61. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/heavenly_challenger_biomes.json (All the Mons's own data file) · pack file
  62. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/heavenly_conqueror_biomes.json (All the Mons's own data file) · pack file
  63. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/heavenly_rider_biomes.json (All the Mons's own data file) · pack file
  64. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/illager_campsite_biomes.json (All the Mons's own data file) · pack file
  65. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/illager_corsair_biomes.json (All the Mons's own data file) · pack file
  66. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/illager_fort_biomes.json (All the Mons's own data file) · pack file
  67. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/illager_galley_biomes.json (All the Mons's own data file) · pack file
  68. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/illager_windmill_biomes.json (All the Mons's own data file) · pack file
  69. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/infested_temple_biomes.json (All the Mons's own data file) · pack file
  70. kubejs/data/dungeons_arise/tags/worldgen/biome/has_structure/jungle_tree_house_biomes.json (All the Mons's own data file) · pack file
  71. When Dungeons Arise 2.1.68 changelog · changelog
Where this guide comes from

Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

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Version in each release

28 releases, first in 0.3.0-beta
All the MonsVersionJarWhere it came from
1.3.0
Sep 6, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
1.2.0
Aug 3, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
1.1.1
Jul 14, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
1.1.0
Jul 14, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
1.0.1
Jul 2, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
1.0.0
Jul 2, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
1.0.0-rc.7
Jun 14, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
1.0.0-rc.6
May 20, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
1.0.0-rc.5
May 14, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
1.0.0-rc.4
Apr 21, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
1.0.0-rc.2
Apr 19, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
1.0.0-rc.1
Apr 18, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
0.18.0-beta
Apr 8, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
0.17.0-beta
Apr 7, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
0.16.0-beta
Apr 5, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
0.15.0-beta
Apr 2, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
0.14.1-beta
Mar 31, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
0.14.0-beta
Mar 18, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
0.13.0-beta
Mar 18, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
0.12.0-beta
Mar 6, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
0.11.0-beta
Feb 24, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
0.10.0-beta
Feb 6, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
0.9.0-beta
Jan 30, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
0.8.0-beta
Jan 30, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
0.7.0-beta
Jan 29, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
0.6.0-beta
Jan 26, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
0.4.0-beta
Jan 25, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release
0.3.0-beta
Jan 22, 2026
2.1.68DungeonsArise-1.21.1-2.1.68-release.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as dungeons_arise, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

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