Sawmill: All the Mons config options

Config options (how All the Mons sets them)

15 settings shipped in the pack's config files; 0 differ from the mod's documented default.

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SettingAll the Mons valueMod default
general.allow_non_blocks
Allow crafting non-block items
config/sawmill-common.toml
truenot documented
general.allow_non_variant
Allows crafting non wood variant items (crafting table for example)
config/sawmill-common.toml
truenot documented
general.create_saw_compat
Copies sawmill recipes to Create's Mechanical Saw. Off by default: the saw picks a random matching recipe, so a log could come out as any sawmill output
config/sawmill-common.toml
falsenot documented
general.limit_planks_input_to_one
Makes so planks recipes can only craft items with 1 input plank. Disable to allow more recipes
config/sawmill-common.toml
truenot documented
general.mods_blacklist
List of Mod ids you want to completely exclude from sawmill recipes. All recipes from these mods will be ignored. Use to remove mods with many recipes as sawmill can display at most 255 at onceFor more fine control use the sawmill:blacklist item tag
config/sawmill-common.toml
["framedblocks"]not documented
general.recipe_generation_mode
How dynamic assets are generated. If cached the cache will regenerate once any mod or pack changes - NEVER: This mod will never attempt to generate the cache folder. The assets will be put in memory - CACHED: create a CACHE folder via .minecraft/dynamic-resource-pack-cache - CACHED_ZIPPED: create a ZIP folder via .minecraft/dynamic-resource-pack-cache - ALWAYS: Will always generate the assets & will be stored in memory. There will be no cache folder
config/sawmill-common.toml
CACHEDnot documented
general.repurposed_structures_compat
Enables and disables compat structures for Repurposed Structures mod
config/sawmill-common.toml
truenot documented
general.search_bar_mode
Determines if GUI will have search bar or not. Automatic only enables the bar statically when you have enough mods that add wood recipes. Dynamic changes the gui dynamically depending on how many recipe its displaying
config/sawmill-common.toml
AUTOMATICnot documented
general.sort_recipes
Sort recipes following cretive tab order. Could cause issue in the case when, for whatever reason, creative other would differ from server to client.Additionally Neoforge has a bug where this stuff won't work on servers. Use Forge instead!
config/sawmill-common.toml
falsenot documented
general.special_recipe_costs.boat
config/sawmill-common.toml
4not documented
general.special_recipe_costs.stairs
config/sawmill-common.toml
1not documented
general.wider_gui
Makes Sawmill GUI slightly wider
config/sawmill-common.toml
falsenot documented
general.carpenter_house_spawn_rate
Multiplier applied to the spawn weight of carpenter houses inside villages. Higher values make them more common compared to the other houses of a village. Set to 0 to stop them from generating altogether. Does not affect Repurposed Structures villages, use a datapack for those
config/sawmill-common.toml
11
general.max_discount
Maximum discount that sawmill will given when converting recipes. Unit is percentage of input item
config/sawmill-common.toml
0.350.35
general.search_bar_threshold
At how many recipes the search bar should appear
config/sawmill-common.toml
3232