Modular Routers in All the Mons

All the Mons 1.3.0 ships version 13.2.7 · First seen in 0.3.0-beta

Checked Sep 17, 2026All the Mons 1.3.0Sources: All the Mons 1.3.0 modlist.json · Modrinth

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Also in 8 other packs →

Modular Routers is a mod in All the Mons 1.3.0, where it is version 13.2.7. A flexible mod for moving items, fluids, and energy around the world (Summary from the mod's Modrinth page.)

What is Modular Routers?

1 part

Modular Routers is a logistics mod for moving items around the world, and the Modular Router is the only block in the mod. Plug modules into a Modular Router and it can pull items from inventories, send them to other inventories near and far, place and break blocks, drop items into the world, sort items and more. Think of it as a super-configurable Hopper on steroids.[1][2][3]

This pack ships Modular Routers 13.2.7.[4]

On its own, a router does nothing except act as a one-slot inventory. It needs modules, up to nine at once. Every time it ticks (once per second by default) it runs each installed module in order. Upgrades go into the router itself, which has 5 upgrade slots. Augments go into individual modules, which have 4 augment slots each.[5][6][7][8]

Where it sits in the quest book

The pack's quest book has a chapter called "Modular Routers" in the Logistics group. It is chapter 35 of 70 and holds 54 quests. It opens with "Modular Routers" quest, which asks you to make a router. That quest also tells you the Buffer is the router's single item slot, and that most modules need a Redstone signal to work.[9]

Six quests unlock straight after that opener. Three are example builds: "Routers for Mining" quest, "Routers for Farming" quest and "Routers for Mob Farms" quest. The other three are the main branches: "Modules" quest, "Augments" quest and "Upgrades" quest.[9]

Some quests sit further down a branch. The a quest in "Modular Routers" quest comes after the Modules quest and a Sender Module Mk2 quest. The a quest in "Modular Routers" quest comes after the Modules quest plus a Breaker Module quest and the a quest in "Modular Routers" quest.[9]

The text of 20 of the 54 quests in this chapter is not covered here, so check the quest book itself for those.[9]

How do you get started with Modular Routers?

5 parts

Modular Routers is one block plus plug-in modules. The Modular Router does nothing by itself except act as a one-slot inventory. You install up to nine modules, and every time the router ticks (once per second by default) it runs each module in order.[2][5]

In the pack's quest book the mod has its own chapter, "Modular Routers", in the Logistics group (chapter 35 of 70, 54 quests). The first quest is "Modular Routers" quest, and the quests for modules, upgrades and augments, plus three example setups (mining, farming and mob farms), all come after it.[9]

Step 1: Blank Modules

Start with the Blank Module. The router and many other modules and filters are crafted from it, so it comes first. One craft gives you six. The quest "Modules" quest asks for it.[9][10]

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Empty slotany redstone dustEmpty slot
PaperPaperPaper
any gold nuggetany gold nuggetany gold nugget

Recipe id: modularrouters:blank_module

Step 2: The router

Next, make the Modular Router. One craft gives you four routers and uses a Blank Module. The router's single slot is called the Buffer, and items come and go through it. Hoppers and other pipes can feed it too.[5][9][10]

Crafting Shaped

Crafting Shaped
any iron ingotIron Barsany iron ingot
Iron BarsBlank ModuleIron Bars
any iron ingotIron Barsany iron ingot

Recipe id: modularrouters:modular_router

Tip: The quest book points out that most modules need a redstone signal to work. If your first router sits there doing nothing, check this first.[9]

Step 3: Your first module

Modules decide what the router actually does. A good first pair is the Puller Module Mk1, which pulls items from an adjacent inventory into the Buffer, and the Sender Module Mk1, which moves items from the Buffer into another inventory. The Mk1 sender only reaches inventories on the same axis as the router with a direct line of sight. The Mk2 and Mk3 senders relax that, and each has its own quest.[9]

Right-click a module in your hand to open its GUI. Every module has 9 filter slots and 4 augment slots. You can also configure an installed module without removing it, by middle-clicking it in the router GUI.[6]

Step 4: Upgrades

Upgrades go into the router itself, and it has 5 upgrade slots. Craft the Blank Upgrade first (one craft gives four), then turn it into the upgrade you want.[7][9][10]

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Crafting Shaped
PaperPaperany gold nugget
Paperany lapi gemsany gold nugget
Empty slotPaperany gold nugget

Recipe id: modularrouters:blank_upgrade

The Speed Upgrade is the obvious first pick, because it lowers the 20 ticks (1 second) a router normally waits between actions.[9]

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any redstone dustany gold ingotany redstone dust
any gold nuggetBlank Upgradeany gold nugget
any gunpowderany blaze rodany gunpowder

Recipe id: modularrouters:speed_upgrade

Later: augments

Augments are like upgrades, but they go into individual modules instead of the router. They are all made from the Augment Core, which is crafted from a Blank Module and a Blank Upgrade. One craft gives four cores.[8][10]

Crafting Shapeless

Recipe id: modularrouters:augment_core

How does Modular Routers work?

9 parts

Everything in Modular Routers revolves around one block: the Modular Router. On its own it only acts as a one-slot inventory that hoppers and other piping systems can push items into and pull items out of. The modules you plug into it decide what it actually does.[2][3][5]

The router: buffer, slots and ticking

The router has a one-slot buffer that holds up to a stack of items. A comparator placed against the router reads how full that slot is. It also has nine module slots and five upgrade slots.[5][7][11]

Each time the router runs, it executes every installed module in turn, from left to right. By default that happens every 20 server ticks, so once per second. Each Speed Upgrade cuts the interval by 2 server ticks, down to a minimum of every 2 server ticks (10 times per second).[11][12]

You can also tell the router how to react to redstone with the button at the top right of its GUI. The options are: always run (the default), run only with no signal, run only with a signal, never run, or run once when a redstone pulse arrives.[11]

Eco Mode is an optional setting that slows an idle router down. If it has done no work for 5 seconds, it only ticks once every 5 seconds, whatever its Speed Upgrades. As soon as it does any work, it goes back to normal speed. The guide says both timings can be changed in the mod config, but this pack's config values are unverified.[11]

How modules decide what to process

Every module has nine filter slots and four augment slots. Most modules also have a direction relative to the router's facing. A few, such as the Sender Module Mk2, target a distant block directly and have no direction. You can open a module's GUI by right-clicking it in hand, or configure it while it is installed by middle-clicking it or pressing the configure key over it.[6]

A module only operates if the item in the router's buffer matches its filter when whitelisting, or does not match when blacklisting. An empty whitelist never lets the module run, and an empty blacklist always does. The filter buttons also control whether to match item damage, item data such as enchantments, and item tags.[6][13]

Termination

Each module has a 'T' button under its filter slots. With termination on, if that module does any work this router tick, the router stops there and none of the modules to its right run that time. The guide's example is a quarry feeding the router: a Void Module with a Cobblestone whitelist, followed by a Sender Module. Without termination, the Void Module removes one Cobblestone and the Sender then ships the remaining 63 onward. With termination on the Void Module, the Sender waits until the Void Module has nothing left to do.[14]

Moving more items per operation

By default, a module handles a single item at a time. The Stack Upgrade goes in the router and lets it handle more items in each operation.[11][15]

Stack UpgradeMod recipe

Crafting Shapeless

Recipe id: modularrouters:stack_upgrade

Stack Augments go in a single module instead. Each one doubles the items that module processes per tick, up to the item's natural stack size (64 for most items). A module's Stack Augments override the router's Stack Upgrades. In the guide's example, a router with 6 Stack Upgrades and a module with 2 Stack Augments processes 4 items per tick, not 64.[16]

Reaching other inventories

  • Sender Module Mk1: sends along a straight X, Y or Z line, up to 8 blocks away (16 with Range Up Augments). It needs clear line of sight, so glass, fences and iron bars are fine but opaque blocks are not.[17]
  • Sender Module Mk2: reaches up to 24 blocks (48 with range augments) with no line of sight needed. Sneak-right-click the target inventory with the module in hand to set it.[18]
  • Sender Module Mk3: sends to any inventory in any dimension, but the target must be chunk-loaded.[19]
  • Puller Module Mk1 pulls the first eligible item from the adjacent inventory in its direction. Puller Module Mk2 does the same from up to 12 blocks away (24 with range augments), with no line of sight needed.[20][21]
  • Distributor Module: an extended Sender Mk2 that handles up to 8 targets. Sneak-right-click an inventory to add it, and again to remove it. Its strategy can be Round Robin, Random, Nearest or Furthest.[22]

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Empty slotSender Module Mk2Empty slot
Sender Module Mk2Blank ModuleSender Module Mk2

Recipe id: modularrouters:distributor_module

The Vacuum Module scans a 13x13x13 area centered on the router by default, which is up to 6 blocks in each direction. Range Up Augments grow it to 25x25x25, and Range Down Augments shrink it to 3x3x3.[23]

Filters and augments that shape automation

Smart filters can be dropped into a module's filter slots in place of regular items. The Bulk Item Filter matches up to 54 items and can copy the contents of an inventory. That makes it handy with a Sender Module for sorting, because the filter remembers what belongs in an inventory even after it is emptied.[24][25]

Crafting Shaped

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any iron ingotany glass blocksany iron ingot
Blank Moduleany diamond gemBlank Module
any iron ingotany glass blocksany iron ingot

Recipe id: modularrouters:bulk_item_filter

The Inspection Filter matches by numbers such as fluid level, energy level, durability, enchantment level or food value, as percentages or levels. An item without the inspected property returns -1. The Tag Filter is the option for precise item tag matching.[13][26]

The Regulator Augment adds a numeric limit to a module. On Senders it only sends if the inventory holds fewer than that number of the item. On Pullers it only pulls if the inventory holds more than that number. The Redstone Augment gives a module its own redstone behaviour, so it no longer just follows the router.[27][28]

Fluids

Routers have no internal tank. They can only handle fluids when a single fluid container item, such as a bucket, sits in the buffer. Fluid Module Mk1 pulls fluid into that container from an adjacent block or pours it out, depending on the transfer direction you set. Fluid Module Mk2 can also target blocks up to 12 blocks away (24 with Range Up Augments), set by sneak-right-clicking.[29][30]

Speed Upgrades make fluid transfers happen more often, not faster. The overall rate is raised by Fluid Transfer Upgrades, which add 10 mB per tick each to a base of 50 mB per tick, up to 400 mB per tick (35 upgrades). Be careful with lava in the buffer, because the router will pour it out if the settings say so.[29][31]

Energy

Each Energy Upgrade gives the router an internal energy buffer, adding 50,000 FE of capacity and 1,000 FE per router tick of transfer rate. A router tick is 20 server ticks with no Speed Upgrades, so the effective rate per second may be lower than you expect. The Energy Output Module pushes FE to an adjacent block. The Energy Distributor Module does the same for up to 8 nearby blocks. Both prefer the internal buffer over an energy item in the router's item buffer.[32][33][34]

Modules cost no energy to run by default, except the Activator Module in attack mode. The guide says costs are configurable and are listed in module tooltips where they apply.[32][35]

Unverified No config files for this mod were available, so any changes this pack makes to energy costs, buffer sizes or Eco Mode timings are unverified.

Fake players and security

The Placer, Breaker and Activator modules work as a fake player named [Modular Routers]. With a Security Upgrade installed, they act as the upgrade's owner instead, which suits servers with claim protection. A Security Upgrade also limits who can open the router. It holds up to 6 additional players on top of the creator.[36]

How do you progress through Modular Routers?

4 parts

Modular Routers sits in the Logistics group of the quest book, as chapter 35 of 70, with 54 quests. Everything hangs off one opening quest, "Modular Routers" quest, which asks you to make a Modular Router. From there the chapter splits into three example setups ("Routers for Mining" quest, "Routers for Farming" quest and "Routers for Mob Farms" quest) and three big branches: "Modules" quest, "Augments" quest and "Upgrades" quest.[9]

Step 1: Blank parts and the router

Everything starts from the Blank Module. One craft of its recipe gives you 6 of them, and one craft of the router recipe gives you 4 routers.[10]

Crafting Shaped

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Empty slotany redstone dustEmpty slot
PaperPaperPaper
any gold nuggetany gold nuggetany gold nugget

Recipe id: modularrouters:blank_module

Crafting Shaped

Crafting Shaped
any iron ingotIron Barsany iron ingot
Iron BarsBlank ModuleIron Bars
any iron ingotIron Barsany iron ingot

Recipe id: modularrouters:modular_router

The router has a single item slot called the Buffer, and items come and go through it. Most modules also need a redstone signal to work. By default a router ticks every 20 server ticks (once per second) and runs its installed modules in order, left to right.[9][12]

Modules: the tier chains

Modules go into the router and define what it does. In the quest book, nearly all of them hang off the Modules quest, and the higher tiers hang off the lower ones.[9][37]

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Recipe id: modularrouters:sender_module_1

There is also an alternative Mk1 recipe, modularrouters:sender_module_1_alt.

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Recipe id: modularrouters:sender_module_2

Crafting Shapeless

Recipe id: modularrouters:sender_module_3

Tip: If you are upgrading a pile of modules, the pack also has x4 recipes that turn four Mk1 modules into four Mk2 modules in one craft, for the Sender, Puller and Fluid modules.[10]

Upgrades: the router itself

Upgrades go straight into the router, which has 5 upgrade slots. You can put several upgrades in one slot, but each type has its own limit.[7][9]

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PaperPaperany gold nugget
Paperany lapi gemsany gold nugget
Empty slotPaperany gold nugget

Recipe id: modularrouters:blank_upgrade

  • Speed Upgrade: each one cuts the tick interval by 2 server ticks, down to a minimum of every 2 server ticks. The base rate and limits are set in config/modularrouters-common.toml.[12]
  • Stack Upgrade: each one doubles how many items a module handles per router tick, up to 64 or the item's native stack size. 6 is the most useful number to install. The guide says to prefer these over Speed Upgrades for performance.[15]
  • Energy Upgrade: the in-game guide lists 50,000 FE of buffer and 1,000 FE per router tick of transfer for each upgrade, and says these figures are adjustable in the mod config.[32]
  • Fluid Transfer Upgrade: only affects the two Fluid modules. It raises the base 50mB/tick rate by 10mB/tick each, up to 400mB/tick, so 35 is the maximum.[31]
  • Muffler Upgrade: one or more silences the router, two or more also removes particle effects, and three also turns off the active animation.[38]
  • Security Upgrade: only whitelisted players can open the router. Each upgrade holds up to 6 extra players besides you.[36]
  • Blast Upgrade: makes the router immune to explosion damage and to being destroyed by boss mobs.[39]
  • Camouflage Upgrade: Sneak+Right-click a block with it to record that block, and the router will look like it.[40]
  • Sync Upgrade: makes routers with the same tuning value run on the same tick, handy for groups of Extruders. The tuning value goes from 0 to 19.[41]
Stack UpgradeMod recipe

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Recipe id: modularrouters:stack_upgrade

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any redstone dustany gold ingotany redstone dust
any gold nuggetBlank Upgradeany gold nugget
any gunpowderany blaze rodany gunpowder

Recipe id: modularrouters:speed_upgrade

Augments: per-module tweaks

Augments are like upgrades, but they go into individual modules. Every augment is crafted from an Augment Core, and one craft of the core recipe gives you 4 of them.[9][10][42]

Crafting Shapeless

Recipe id: modularrouters:augment_core

Watch out: The quest book says the Pickup Delay Augment makes the Vacuum Module wait 10 ticks per augment. The in-game guide says it can only be added to the Dropper and Flinger modules, with each augment adding 10 ticks. Check the item tooltip before you build around it.[9][48]

How does Modular Routers work with other mods?

2 parts

Same as in the All the Mods 10 8.1 guide

The in-pack recipes show where Modular Routers items are crafted together with items from another mod. Both recipes live in the mekanisticrouters namespace instead of modularrouters, so they come from a separate add-on rather than the base mod.[49]

Chemical add-on items

The Chemical Module Mk1 starts from a Blank Module. The Chemical Transfer Upgrade starts from a Blank Upgrade. The recipes below show exactly what else goes in.[49]

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any cheap glass blocksBlank Moduleany cheap glass blocks
Empty slotany osmium ingotEmpty slot

Recipe id: mekanisticrouters:chemical_module_mk1

Crafting Shaped

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Empty slotany osmium ingotEmpty slot
any cheap glass blocksBlank Upgradeany cheap glass blocks
Empty slotany osmium ingotEmpty slot

Recipe id: mekanisticrouters:chemical_upgrade

Filters and XP from other mods

The in-game guide says that if FTB Filter System is installed, its Smart Filter items can be placed in a module's filter slots and will filter items as normal. The guide page itself says it is installed. One limitation: you can't configure those filters while they sit in a module. You need the filter in your inventory to change it.[50]

The XP Vacuum Augment makes a Vacuum Module absorb experience orbs instead of items. By default the orbs become Bottles o' Enchanting. Depending on which other mods are installed, they can also become XP fluids. That needs a fluid-holding tank either in the router's buffer or next to the router. If the tank is next to the router, make sure the Eject button is enabled in the Vacuum Module's GUI.[51]

The Mod Filter is handy in a big pack like this one, since it matches items by the mod they belong to. You can add up to 6 mods per filter.[52]

Which All the Mons quests use Modular Routers?

4 parts

Everything for this mod sits in one quest chapter, "Modular Routers", in the Logistics group (chapter 35 of 70 in the book). It has 54 quests, and almost all of them just ask you to obtain one module, upgrade, augment or filter.[9]

Where it starts

The entry quest is "Modular Routers" quest, which asks for a Modular Router. Its text explains that the Buffer is the single item slot items pass through, and that most modules need a Redstone signal to work.[9]

Right after it the chapter splits into these quests:[9]

The Modules branch

These quests unlock straight after "Modules" quest: a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers" and a quest in "Modular Routers". The chapter also has an untitled checkmark quest here, a quest in "Modular Routers". Its text jokes that you won't need the Creative item to finish the chapter.[9]

Several of those lead on to follow-up quests, which is the order to take them in:[9]

The Upgrades branch

Nine quests follow "Upgrades" quest: a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers" and a quest in "Modular Routers". Each asks for just that one upgrade.[9]

The Augments branch

These quests follow "Augments" quest: a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers" and a quest in "Modular Routers". a quest in "Modular Routers" also needs the a quest in "Modular Routers" quest from the Upgrades branch first.[9]

What changed in Modular Routers between versions?

4 parts

All the Mons 1.3.0 ships Modular Routers 13.2.7. The mod was first included in All the Mons 0.3.0-beta or earlier.[4]

Everything below comes from the mod's own changelogs for 13.2.3, 13.2.4, 13.2.5 and 13.2.7. These are the releases the sources here cover.[53][54][55][56]

13.2.7 (the version in this pack)

  • Fixed an item duping issue when routers containing items are assembled or disassembled to or from a Sable sublevel.[53]

13.2.5

  • Fixed the router GUI going blank if the router blockstate changed (for example active to inactive) while the GUI was open.[54]
  • Fixed the Distributor Module in pull mode not pulling from inventories with oversized itemstacks, such as Functional Storage drawers where stored stacks can be way over 64 items.[54]
  • Fixed the Fluid Module not transferring correctly from fluid handlers with multiple tanks when a filter is in use.[54]
  • Added the item tag modularrouters:player_module_blacklist, which stops certain items being handled by the Player Module. It contains no items by default.[54]

13.2.4

  • Added the item tag modularrouters:activator_blacklist, which stops certain items being used by the Activator Module. By default it contains the Acceleration Wand from Not Enough Wands, which the changelog says can be a server-killer.[55]
  • Updated to work with the current release of FTB Filter System (21.1.4).[55]
  • Fixed items sometimes getting lost when clicking in filter screens.[55]

13.2.3

  • The Activator Module is now a range module that accepts Range Augments. Its default base range is 5 blocks for both block and entity modes, and it can be extended to 10 blocks.[56]
  • Fixed the module GUI allowing too many augments into its augment slots, and the router GUI allowing too many upgrades into its upgrade slots.[56]
  • Fixed filter item data sometimes getting lost during GUI edits when other settings were changed.[56]
  • Fixed a dupe issue with Regulator Augments.[56]
  • Fixed a player kick bug caused by giving the Sync Upgrade a tuning value of 0. Accepted values are now correctly 0..19, not 1..20.[56]
  • Fixed scroll wheel behaviour on float-value textfields, such as flinger module settings.[56]
  • Fixed module settings sometimes getting lost for the Sender Mk3 when the target was not chunkloaded.[56]
Tip: If you use the Activator Module, the blacklist tag added in 13.2.4 is where you would add any other items you never want it to use. The Player Module has its own tag for the same job, and that one starts empty.[54][55]

Sources

  1. Modular Routers project page (modrinth) · official mod data
  2. In-game guide: Overview (modularrouters) · official docs
  3. In-game guide: Modular Router (modularrouters) · official docs
  4. All the Mons 1.3.0 mod list · pack file
  5. In-game guide: Modular Router Overview (modularrouters) · official docs
  6. In-game guide: Modules (modularrouters) · official docs
  7. In-game guide: Upgrades (modularrouters) · official docs
  8. In-game guide: Augments (modularrouters) · official docs
  9. All the Mons 1.3.0 quests: "Modular Routers" · pack file
  10. All the Mons 1.3.0 recipe dump: recipes making Modular Routers items · pack recipe dump
  11. In-game guide: Modular Router (modularrouters) · official docs
  12. In-game guide: Speed Upgrade (modularrouters) · official docs
  13. modularrouters names, screen text and descriptions (English lang file) · official mod data
  14. In-game guide: Termination (modularrouters) · official docs
  15. In-game guide: Stack Upgrade (modularrouters) · official docs
  16. In-game guide: Stack Augment (modularrouters) · official docs
  17. In-game guide: Sender Module Mk1 (modularrouters) · official docs
  18. In-game guide: Sender Module Mk2 (modularrouters) · official docs
  19. In-game guide: Sender Module Mk3 (modularrouters) · official docs
  20. In-game guide: Puller Module Mk1 (modularrouters) · official docs
  21. In-game guide: Puller Module Mk2 (modularrouters) · official docs
  22. In-game guide: Distributor Module (modularrouters) · official docs
  23. In-game guide: Vacuum Module (modularrouters) · official docs
  24. In-game guide: Smart Filters (modularrouters) · official docs
  25. In-game guide: Bulk Item Filter (modularrouters) · official docs
  26. In-game guide: Inspection Filter (modularrouters) · official docs
  27. In-game guide: Regulator Augment (modularrouters) · official docs
  28. In-game guide: Redstone Augment (modularrouters) · official docs
  29. In-game guide: Fluid Module Mk1 (modularrouters) · official docs
  30. In-game guide: Fluid Module Mk2 (modularrouters) · official docs
  31. In-game guide: Fluid Transfer Upgrade (modularrouters) · official docs
  32. In-game guide: Energy Upgrade (modularrouters) · official docs
  33. In-game guide: Energy Output Module (modularrouters) · official docs
  34. In-game guide: Energy Distributor Module (modularrouters) · official docs
  35. In-game guide: Activator Module (modularrouters) · official docs
  36. In-game guide: Security Upgrade (modularrouters) · official docs
  37. In-game guide: Modules (modularrouters) · official docs
  38. In-game guide: Muffler Upgrade (modularrouters) · official docs
  39. In-game guide: Blast Upgrade (modularrouters) · official docs
  40. In-game guide: Camouflage Upgrade (modularrouters) · official docs
  41. In-game guide: Sync Upgrade (modularrouters) · official docs
  42. In-game guide: Augments (modularrouters) · official docs
  43. In-game guide: Fast Pickup Augment (modularrouters) · official docs
  44. In-game guide: Range Down Augment (modularrouters) · official docs
  45. In-game guide: Range Up Augment (modularrouters) · official docs
  46. In-game guide: Mimic Augment (modularrouters) · official docs
  47. In-game guide: Pushing Augment (modularrouters) · official docs
  48. In-game guide: Pickup Delay Augment (modularrouters) · official docs
  49. All the Mods 10 8.1 recipe dump: recipes connecting Modular Routers with other mods · pack recipe dump
  50. In-game guide: FTB Filter System (modularrouters) · official docs
  51. In-game guide: XP Vacuum Augment (modularrouters) · official docs
  52. In-game guide: Mod Filter (modularrouters) · official docs
  53. Modular Routers 13.2.7 changelog · changelog
  54. Modular Routers 13.2.5 changelog · changelog
  55. Modular Routers 13.2.4 changelog · changelog
  56. Modular Routers 13.2.3 changelog · changelog
Where this guide comes from

Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

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Version in each release

28 releases, first in 0.3.0-beta
All the MonsVersionJarWhere it came from
1.3.0
Sep 6, 2026
13.2.7modular-routers-13.2.7+mc1.21.1.jarFrom the published release
1.2.0
Aug 3, 2026
13.2.7modular-routers-13.2.7+mc1.21.1.jarFrom the published release
1.1.1
Jul 14, 2026
13.2.5modular-routers-13.2.5+mc1.21.1.jarFrom the published release
1.1.0
Jul 14, 2026
13.2.5modular-routers-13.2.5+mc1.21.1.jarFrom the published release
1.0.1
Jul 2, 2026
13.2.5modular-routers-13.2.5+mc1.21.1.jarFrom the published release
1.0.0
Jul 2, 2026
13.2.5modular-routers-13.2.5+mc1.21.1.jarFrom the published release
1.0.0-rc.7
Jun 14, 2026
13.2.5modular-routers-13.2.5+mc1.21.1.jarFrom the published release
1.0.0-rc.6
May 20, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.0.0-rc.5
May 14, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.0.0-rc.4
Apr 21, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.0.0-rc.2
Apr 19, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.0.0-rc.1
Apr 18, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
0.18.0-beta
Apr 8, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
0.17.0-beta
Apr 7, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
0.16.0-beta
Apr 5, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
0.15.0-beta
Apr 2, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
0.14.1-beta
Mar 31, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
0.14.0-beta
Mar 18, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
0.13.0-beta
Mar 18, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
0.12.0-beta
Mar 6, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
0.11.0-beta
Feb 24, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
0.10.0-beta
Feb 6, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
0.9.0-beta
Jan 30, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
0.8.0-beta
Jan 30, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
0.7.0-beta
Jan 29, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
0.6.0-beta
Jan 26, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
0.4.0-beta
Jan 25, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
0.3.0-beta
Jan 22, 2026
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

52 items from the 1.3.0 recipe dump.

All the Mons quests (53)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 53 quests →

Modular Routers (8)

Which All the Mons mods work with Modular Routers?

The All the Mons mods that share the most recipes with Modular Routers. Highlighted ones have a guide.

Where does Modular Routers appear in the All the Mons quest book?

Comments and tips

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