Colorwheel in All the Mons

All the Mons 1.3.0 ships version 1.2.9+mc1.21.1 · First seen in 0.7.0-beta

Checked Sep 17, 2026All the Mons 1.3.0Sources: All the Mons 1.3.0 modlist.json · Modrinth

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Colorwheel is a mod in All the Mons 1.3.0, where it is version 1.2.9+mc1.21.1. Allows you to use Iris Shaders with Flywheel (Summary from the mod's Modrinth page.)

Colorwheel guide for All the Mons

Written for All the Mons 1.3.0 · also fits 0.7.0-beta to 1.2.0 · updated Oct 11, 2026

Last verified for All the Mons v1.3.0 on Oct 11, 2026 · text last changed Oct 11, 2026

Also applies to:All the Mods 10 4.13 to 8.3

Sections
4

1 section is written for this pack; 3 are shared from another pack's guide.

Every recipe and number here was checked against All the Mons 1.3.0, read from the running game on Sep 18, 2026.

What is Colorwheel?

4 parts

Same as in the All the Mods 10 8.1 guide

Colorwheel is a compatibility mod that makes Flywheel and Iris work together. In practice, you can play Create 6 with shaders on and still get good performance. The pack ships Colorwheel 1.2.9+mc1.21.1, and it has been in the pack since version 4.13 or earlier.[1][2]

Who it's for

This one is for you if you like running shaders and also build big Create contraptions. The project page shows a Steam Deck test on BSL Low with 1,089 waterwheels. With Flywheel off you get 2 fps, with Create Better FPS you get 5 fps, and with Colorwheel you get 50 fps.[1]

Shaderpack support

Support comes in three tiers. Some shaderpacks support the mod officially and work out of the box, including Complementary Unbound/Reimagined since r5.7, Euphoria Patches since 1.7.0, and Solas Shader since v3.2. Others have non-official support through the separate Colorwheel-Patcher mod. Shaderpacks with no support can use a fallback mode.[1]

The fallback mode is a best-effort attempt, and the project page warns there will be rendering issues. It is better than nothing, but it doesn't replace a properly compatible shaderpack.[1]

Tip: Many shaderpacks disable Entity Shadows or Block Entity Shadows by default. Turn those options on if you want Create contraptions to cast lights and shadows, and also enable the light-casting options in the shaderpack's own settings.[1]

Compatibility notes

  • Iris Flywheel Compat has been incompatible with Colorwheel since version 1.0 because of conflicting mixins, and this won't be fixed.[1]
  • Create Better FPS is compatible and may improve performance in some situations.[1]
  • Iris/Oculus is the only hard dependency. If no Flywheel mod is present, Colorwheel disables itself.[1]

Where it fits in progression

Unverified Colorwheel is not on the ATM Star path, and no quests in this pack involve it. No recipes, configs or progression gating for it were found in the sources, so treat it as a rendering add-on rather than a progression mod.

How do you get started with Colorwheel?

2 parts

Same as in the All the Mods 10 8.1 guide

Good news: there's nothing to craft here. Colorwheel makes Flywheel and Iris compatible, so you can play with Create 6 while using shaders and still keep good performance. Getting started is about picking the right shaderpack and flipping a few settings.[1]

Unverified I couldn't confirm any items, recipes or quests for Colorwheel in this pack, so there is no crafting order to follow and no recipe to show.

Your first steps

  1. Make sure Iris (or Oculus) is installed. It is Colorwheel's only hard dependency. Colorwheel also needs Flywheel, and without it the mod simply disables itself.[1]
  2. Pick a shaderpack that supports Colorwheel officially. These work straight out of the box with no extra steps: Complementary Unbound/Reimagined (since r5.7), Euphoria Patches (since 1.7.0), Eclipse, Glimmer (since v1.5), I Like Vanilla (since v1.0.3), Just Colored Lighting (since 0.9.5), RenderPearl (since v2.8.0-beta.3), Shrimple (WIP), Solas Shader (since v3.2), Spooklementary (since v2.0.3) and Steadfast.[1]
  3. Open the shaderpack settings and turn on Entity Shadows or Block Entity Shadows if they're off. Many shaderpacks disable them by default, and you need them if you want Create contraptions to cast light and shadows. Also enable the light-casting options in the shaderpack's own settings.[1]

If your favorite shaderpack isn't on the list

Some shaderpacks have non-official support through patches from the Colorwheel-Patcher mod. These include BSL 10.1, Bliss 2.1.1 - 2.1.2, Complementary 5.6 - 5.6.1, Euphoria Patches 1.6.3 - 1.6.8, Photon 1.3a and Rethinking Voxels 0.1-beta9. Complementary 5.5.1 also works, but only with Colorwheel-Patcher 1.0.0.[1]

Shaderpacks with no support at all can use a fallback mode, which makes a best effort with the existing shaders. Expect rendering issues, but it beats nothing. Kappa, MakeUp Ultra Fast, Noble, Nostalgia, Pastel Shaders, Sildur's Vibrant, Solas Shader and Super Duper Vanilla were tested with Create without major issues.[1]

Watch out: Iris Flywheel Compat is incompatible with Colorwheel as of version 1.0 because of conflicting mixins, and this won't be fixed. Don't run both.[1]
Tip: Create Better FPS is compatible with Colorwheel and may improve performance in some situations. In the mod author's Steam Deck test with BSL Low and 1089 waterwheels, Flywheel off gave 2 fps, Create Better FPS gave 5 fps and Colorwheel gave 50 fps.[1]

How does Colorwheel work?

3 parts

Same as in the All the Mods 10 8.1 guide

Colorwheel doesn't add machines, multiblocks, or any power, fluid or item handling, so there is nothing to wire up or automate. It's a rendering compatibility mod. It makes Flywheel and Iris work together, so you can run Create 6 with shaders and still get good performance.[1]

How shaderpack support works

What you get depends on which shaderpack you load. The mod sorts shaderpacks into three tiers.[1]

  • Official support: the shaderpack was adapted for Colorwheel and works out of the box with no extra steps. Examples include Complementary Unbound/Reimagined (since r5.7), Euphoria Patches (since 1.7.0), Glimmer (since v1.5), Solas Shader (since v3.2) and Steadfast.[1]
  • Non-official support: older or unadapted shaderpacks can work through custom patches from the separate Colorwheel-Patcher mod. Examples include BSL 10.1, Complementary 5.6 - 5.6.1, Euphoria Patches 1.6.3 - 1.6.8 and Photon 1.3a.[1]
  • No support: a fallback mode uses the existing shaders as a best-effort attempt, the same approach Iris Flywheel Compat takes. It doesn't replace a properly compatible shaderpack, and rendering issues will appear.[1]

Some shaderpacks without support were tested with Create and ran without major issues. These include Kappa, MakeUp Ultra Fast, Noble, Nostalgia, Pastel Shaders, Sildur's Vibrant, Solas Shader and Super Duper Vanilla.[1]

Tip: Many shaderpacks turn off Entity Shadows or Block Entity Shadows by default. Switch those on if you want Create contraptions to cast light and shadows. You may also need to enable the light-casting options in the shaderpack's own settings.[1]

Performance

The project page gives one benchmark, run on a Steam Deck with BSL on Low and 1089 waterwheels. With Flywheel off you get 2 fps, with Create Better FPS you get 5 fps, and with Colorwheel you get 50 fps. It's a single test on one setup, so treat it as an illustration, not a promise for every machine.[1]

Compatibility notes

  • Iris Flywheel Compat has been incompatible with Colorwheel since version 1.0 because of conflicting mixins, and this won't be fixed. Don't run both.[1]
  • Create Better FPS is compatible and may improve performance in some situations. That can happen because the flywheel:off backend is used, or because some blocks, like the factory gauges, aren't rendered using Flywheel.[1]
  • Iris/Oculus is the only hard dependency. If no Flywheel mod is present, Colorwheel disables itself.[1]

Unverified The sources don't say which shaderpacks, if any, this pack ships with, or whether the pack changes anything about Colorwheel. There are no config files, recipes or in-game descriptions for it here, so check your own shaderpack against the support tiers above. This site does hold All the Mons's own recipes, read from the pack itself: look the item up in the item browser.

What changed in Colorwheel between versions?

3 parts

All the Mons 1.3.0 ships Colorwheel 1.2.9 for Minecraft 1.21.1 (the NeoForge build). It has been in the pack since 0.7.0-beta or earlier. I don't have pack changelog entries for this mod, so everything below comes from Colorwheel's own changelogs.[3]

What 1.2.9 changed (the version you have)

  • Fixed a shader compilation error on AMD Windows.[4]
  • Fixed an incorrect atlasSize height, and the mod now uses the correct value for undefined blockEntityId and entityId.[4]
  • Underlined text in alert messages is now clearly indicated as clickable.[4]

The 1.2 series

  • 1.2.8: fixed old lighting.[4]
  • 1.2.7: improved performance, and fixed rendering with Vivecraft and the latest versions of Vista.[4]
  • 1.2.6: fixed Create ghost blocks being invisible with Complementary, and some rendering issues with the Create schematics preview. The changelog warns that deferred shaderpacks like Photon or Bliss still have some issues.[4]
  • 1.2.5: gtexture is now available in the damagedblocks vertex and geometry stages, which RenderPearl requires.[4]
  • 1.2.4: added compatibility with Sable, which resolves issues related to Create Aeronautics. Also fixed ambient occlusion handling when it is disabled in fallback mode.[4]
  • 1.2.3: fixed a crash on world reload. A rendering issue with Create glue and schematics on some shaderpacks turned out not to be a Colorwheel bug, but a Create/Ponder incompatibility with Iris.[4]
  • 1.2.2 fixed a crash with Vista, and 1.2.1 fixed shader compilation in fallback mode plus some performance issues.[4]
  • 1.2.0: added compatibility with Flywheel 1.0.6 (used by Create 6.0.9). Also fixed very large bright flashes on Euphoria Patches and fixed mc_midTexCoord on Create large waterwheels.[4]

Earlier milestones

  • 1.1.0 added a fallback mode for unsupported shaderpacks. It forces Colorwheel to work by relying on existing shaders, but it doesn't replace compatible packs and there will be rendering issues. It also fixed the config not being saved.[4]
  • 1.1.1 made Flywheel an optional dependency, so Colorwheel can be installed without a Flywheel mod.[4]
  • 1.0.0 made the shaderpack extension public and documented, so shaderpack devs can make their packs compatible. It added geometry shader support, and its mc_Entity values for terrain-like geometries make Iris Flywheel Compat incompatible with Colorwheel.[5]
  • 0.2.2 added a config option to disable alerts for incompatible or broken shaderpacks. You can edit it with /colorwheel or the Create mod config menu.[6]
  • 0.2.0 fixed a crash when using zipped shaders and added support for light smoothness.[7]

Sources

  1. Colorwheel project page (modrinth) · official mod data
  2. All the Mods 10 8.1 mod list · pack file
  3. All the Mons 1.3.0 mod list · pack file
  4. Colorwheel 1.2.9+mc1.21.1 changelog · changelog
  5. Colorwheel 1.2.3+mc1.21.1 changelog · changelog
  6. Colorwheel 1.2.2+mc1.21.1 changelog · changelog
  7. Colorwheel 1.2.1+mc1.21.1 changelog · changelog
Where this guide comes from

Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 11, 2026.

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Version in each release

25 releases, first in 0.7.0-beta
All the MonsVersionJarWhere it came from
1.3.0
Sep 6, 2026
1.2.9+mc1.21.1colorwheel-neoforge-1.2.9+mc1.21.1.jarFrom the published release
1.2.0
Aug 3, 2026
1.2.9+mc1.21.1colorwheel-neoforge-1.2.9+mc1.21.1.jarFrom the published release
1.1.1
Jul 14, 2026
1.2.9+mc1.21.1colorwheel-neoforge-1.2.9+mc1.21.1.jarFrom the published release
1.1.0
Jul 14, 2026
1.2.9+mc1.21.1colorwheel-neoforge-1.2.9+mc1.21.1.jarFrom the published release
1.0.1
Jul 2, 2026
1.2.9+mc1.21.1colorwheel-neoforge-1.2.9+mc1.21.1.jarFrom the published release
1.0.0
Jul 2, 2026
1.2.9+mc1.21.1colorwheel-neoforge-1.2.9+mc1.21.1.jarFrom the published release
1.0.0-rc.7
Jun 14, 2026
1.2.9+mc1.21.1colorwheel-neoforge-1.2.9+mc1.21.1.jarFrom the published release
1.0.0-rc.6
May 20, 2026
1.2.7+mc1.21.1colorwheel-neoforge-1.2.7+mc1.21.1.jarFrom the published release
1.0.0-rc.5
May 14, 2026
1.2.6+mc1.21.1colorwheel-neoforge-1.2.6+mc1.21.1.jarFrom the published release
1.0.0-rc.4
Apr 21, 2026
1.2.3+mc1.21.1colorwheel-neoforge-1.2.3+mc1.21.1.jarFrom the published release
1.0.0-rc.2
Apr 19, 2026
1.2.3+mc1.21.1colorwheel-neoforge-1.2.3+mc1.21.1.jarFrom the published release
1.0.0-rc.1
Apr 18, 2026
1.2.3+mc1.21.1colorwheel-neoforge-1.2.3+mc1.21.1.jarFrom the published release
0.18.0-beta
Apr 8, 2026
1.2.3+mc1.21.1colorwheel-neoforge-1.2.3+mc1.21.1.jarFrom the published release
0.17.0-beta
Apr 7, 2026
1.2.3+mc1.21.1colorwheel-neoforge-1.2.3+mc1.21.1.jarFrom the published release
0.16.0-beta
Apr 5, 2026
1.2.3+mc1.21.1colorwheel-neoforge-1.2.3+mc1.21.1.jarFrom the published release
0.15.0-beta
Apr 2, 2026
1.2.3+mc1.21.1colorwheel-neoforge-1.2.3+mc1.21.1.jarFrom the published release
0.14.1-beta
Mar 31, 2026
1.2.2+mc1.21.1colorwheel-neoforge-1.2.2+mc1.21.1.jarFrom the published release
0.14.0-beta
Mar 18, 2026
1.2.2+mc1.21.1colorwheel-neoforge-1.2.2+mc1.21.1.jarFrom the published release
0.13.0-beta
Mar 18, 2026
1.2.2+mc1.21.1colorwheel-neoforge-1.2.2+mc1.21.1.jarFrom the published release
0.12.0-beta
Mar 6, 2026
1.2.1+mc1.21.1colorwheel-neoforge-1.2.1+mc1.21.1.jarFrom the published release
0.11.0-beta
Feb 24, 2026
1.2.1+mc1.21.1colorwheel-neoforge-1.2.1+mc1.21.1.jarFrom the published release
0.10.0-beta
Feb 6, 2026
1.2.1+mc1.21.1colorwheel-neoforge-1.2.1+mc1.21.1.jarFrom the published release
0.9.0-beta
Jan 30, 2026
1.2.1+mc1.21.1colorwheel-neoforge-1.2.1+mc1.21.1.jarFrom the published release
0.8.0-beta
Jan 30, 2026
1.2.1+mc1.21.1colorwheel-neoforge-1.2.1+mc1.21.1.jarFrom the published release
0.7.0-beta
Jan 29, 2026
1.2.1+mc1.21.1colorwheel-neoforge-1.2.1+mc1.21.1.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as colorwheel, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

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