TorchMaster guide for Project Infinity 0.1 0.0.50.0 to 0.0.51.4-hotfix-1
TorchMaster guide for Project Infinity 0.1
Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-1 on Oct 17, 2026 · text last changed Oct 7, 2026
A newer release (0.0.51.4-hotfix-2) is out Guide for the current version
Also applies to:All the Mods 10 0.51
- Sections
- 2
- Recipes shown
- 4
- Items named
- 4
None of these sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-1's own files.
How does TorchMaster work?
5 parts
Same as in the Project Infinity 0.1 0.0.51.4-hotfix-2 guide
TorchMaster is all about controlling mob spawning with a few simple blocks. The sources only describe spawn blocking and light placing, so this section covers those systems and nothing else. They say nothing about power, fluids, item handling or multiblocks.[1][2]
Mega Torch: stopping hostile spawns
The Mega Torch prevents natural spawning of hostile monsters in a big radius around it. In this pack that radius is 64 in each direction, a cube with the torch at its center. You can change it with General.megaTorchRadius.[1][3]
The torch is meant to block only natural spawning from low light levels, so mob spawners should still work. The mod has special handling for vanilla spawners and is meant to work with spawners from other mods too. If you want spawners blocked as well, set General.blockOnlyNaturalSpawns to false. The pack ships it as true.[2][3]
The pack also enables General.blockVillageSieges, so the Mega Torch blocks village sieges from zombies. General.lycanitesMobsBlockAll is on too, so the torch blocks all natural spawn attempts from Lycanites Mobs in its radius.[3]
The pack changes the Mega Torch recipe from the mod's own, so check this one rather than relying on memory from other packs.[4]
Crafting Shaped
| any diamond gem | any log | any diamond gem |
| any gold storage block | any log | any gold storage block |
Recipe id: torchmaster:megatorch
This recipe is changed by the pack.
Dread Lamp: stopping passive spawns
The Dread Lamp does the same job for passive animals. It prevents natural spawning of things like squids, bats or ocelots in a big radius around the lamp. Its radius is also 64 in this pack, as a cube centered on the lamp, and you set it with General.dreadLampRadius.[1][3]
Crafting Shaped
| any obsidian | any obsidian | any obsidian |
| any glass panes | any glass panes | |
| any obsidian | any black dye | any obsidian |
Recipe id: torchmaster:dreadlamp
Changing what gets blocked
Both blocks use an entity list that you can adjust. General.megaTorchEntityBlockListOverrides and General.dreadLampEntityBlockListOverrides are both empty in this pack, so the built-in lists apply. A + prefix adds an entity to the list, which denies its spawns. A - prefix removes it, which allows its spawns. The Mega Torch examples are "+minecraft:zombie" to block zombies and "-minecraft:creeper" to allow creepers. Each entry needs quotes, and multiple entries are separated by commas.[3]
- General.aggressiveSpawnChecks is false in this pack. Turning it on makes the spawn check more aggressive, effectively overriding the results of other mods' spawn checks.[3]
- General.logSpawnChecks is false. Turn it on to print entity spawn checks to the debug log.[3]
- The mod can also dump entities and torches to the log file through its commands.[1]
Feral Flare Lantern: invisible lights
The Feral Flare Lantern places invisible lights. In this pack it tries to place them within a radius of 16 (General.feralFlareRadius), aiming for a minimum light level of 10 (General.feralFlareMinLightLevel). It tries every 5 ticks (General.feralFlareTickRate), where 1 would mean every tick.[1][3]
A single lantern can place at most 255 lights, set by General.feralFlareLanternLightCountHardcap. Setting it to 0 disables light placement.[3]
Crafting Shaped
| Empty slot | any gold ingot | Empty slot |
| any glass | any glowstone dust | any glass |
| Empty slot | any gold ingot | Empty slot |
Recipe id: torchmaster:feral_flare_lantern
Frozen Pearl: cleaning up leftover lights
The Frozen Pearl clears residual lights from a Feral Flare Lantern. In this pack it has a durability of 1024 (General.frozenPearlDurability), and each light it removes costs one charge. Setting the durability to 0 disables it.[1][3]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: torchmaster:frozen_pearl
General.beginnerTooltips is on in this pack, so certain items and blocks show extra information in their tooltips.[3]
Which TorchMaster config options matter?
3 parts
Same as in the All the Mods 10 0.51 guide
Everything TorchMaster-related lives in one file, config/torchmaster.toml, and every option sits under the General section. Here are the ones you're most likely to touch, with the exact values this pack ships.[5]
Mega torch and dread lamp
- General.megaTorchRadius is 64. That's the radius in each direction, so the protected area is a cube with the torch at its center.[5]
- General.dreadLampRadius is also 64, using the same cube-around-the-block rule.[5]
- General.blockOnlyNaturalSpawns is true. Mega torches only block natural spawns from low light levels, so mob spawners keep working. Set it to false and spawner spawns get blocked too.[2][5]
- General.blockVillageSieges is true, so the mega torch stops zombie village sieges.[5]
- General.lycanitesMobsBlockAll is true, so the mega torch blocks all natural spawn attempts from Lycanites Mobs inside its radius.[5]
- General.megaTorchEntityBlockListOverrides and General.dreadLampEntityBlockListOverrides are both empty, so no custom overrides are set. To change that, put each entry in quotes. A + prefix blocks a mob's spawns, for example "+minecraft:zombie", and a - prefix allows them, for example "-minecraft:creeper".[5]
Feral flare and frozen pearl
- General.feralFlareRadius is 16. This is the radius in which the feral flare tries to place lights.[5]
- General.feralFlareMinLightLevel is 10, the target minimum light level to place lights for.[5]
- General.feralFlareTickRate is 5, so the flare tries to place lights every 5th tick. A value of 1 would mean every tick.[5]
- General.feralFlareLanternLightCountHardcap is 255. That's the maximum number of invisible lights a feral flare lantern can place, and 0 disables light placement.[5]
- General.frozenPearlDurability is 1024. Each removed light costs the pearl one charge, and 0 disables durability.[5]
Debug and quality-of-life
- General.aggressiveSpawnChecks is false. Turning it on makes the spawn check more aggressive, effectively overriding the spawn-check results of other mods.[5]
- General.logSpawnChecks is false. Enable it to print entity spawn checks to the debug log.[5]
- General.beginnerTooltips is true, which adds extra information to the tooltips of certain items and blocks.[5]
Unverified The sources only show the values this pack uses, not the mod's defaults, so I can't confirm which of these options the pack actually changed.
Sources
- torchmaster names, screen text and descriptions (English lang file) · official mod data
- TorchMaster project page (modrinth) · official mod data
- Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/torchmaster.toml · pack file
- Project Infinity 0.1 0.0.51.4-hotfix-2 recipe dump: recipes making TorchMaster items · pack recipe dump
- All the Mods 10 0.51 config: config/torchmaster.toml · pack file
Where this guide comes from
Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 0.0.51.4-hotfix-2 · 0.0.45.4 to 0.0.49.3