TorchMaster guide for Project Infinity 0.1 0.0.50.0 to 0.0.51.4-hotfix-1

Report a mistake on this page

TorchMaster guide for Project Infinity 0.1

Written for Project Infinity 0.1 0.0.51.4-hotfix-1 · also fits 0.0.50.0 to 0.0.51.4 · updated Oct 7, 2026

Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-1 on Oct 17, 2026 · text last changed Oct 7, 2026

A newer release (0.0.51.4-hotfix-2) is out Guide for the current version

Also applies to:All the Mods 10 0.51

Sections
2
Recipes shown
4
Items named
4

None of these sections are written for this pack; 2 are shared from another pack's guide.

Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-1's own files.

How does TorchMaster work?

5 parts

Same as in the Project Infinity 0.1 0.0.51.4-hotfix-2 guide

TorchMaster is all about controlling mob spawning with a few simple blocks. The sources only describe spawn blocking and light placing, so this section covers those systems and nothing else. They say nothing about power, fluids, item handling or multiblocks.[1][2]

Mega Torch: stopping hostile spawns

The Mega Torch prevents natural spawning of hostile monsters in a big radius around it. In this pack that radius is 64 in each direction, a cube with the torch at its center. You can change it with General.megaTorchRadius.[1][3]

The torch is meant to block only natural spawning from low light levels, so mob spawners should still work. The mod has special handling for vanilla spawners and is meant to work with spawners from other mods too. If you want spawners blocked as well, set General.blockOnlyNaturalSpawns to false. The pack ships it as true.[2][3]

The pack also enables General.blockVillageSieges, so the Mega Torch blocks village sieges from zombies. General.lycanitesMobsBlockAll is on too, so the torch blocks all natural spawn attempts from Lycanites Mobs in its radius.[3]

The pack changes the Mega Torch recipe from the mod's own, so check this one rather than relying on memory from other packs.[4]

Mega TorchChanged by the pack

Crafting Shaped

Crafting Shaped
TorchTorchTorch
any diamond gemany logany diamond gem
any gold storage blockany logany gold storage block

Recipe id: torchmaster:megatorch

This recipe is changed by the pack.

Dread Lamp: stopping passive spawns

The Dread Lamp does the same job for passive animals. It prevents natural spawning of things like squids, bats or ocelots in a big radius around the lamp. Its radius is also 64 in this pack, as a cube centered on the lamp, and you set it with General.dreadLampRadius.[1][3]

Dread LampMod recipe

Crafting Shaped

Crafting Shaped
any obsidianany obsidianany obsidian
any glass panesGlowstoneany glass panes
any obsidianany black dyeany obsidian

Recipe id: torchmaster:dreadlamp

Changing what gets blocked

Both blocks use an entity list that you can adjust. General.megaTorchEntityBlockListOverrides and General.dreadLampEntityBlockListOverrides are both empty in this pack, so the built-in lists apply. A + prefix adds an entity to the list, which denies its spawns. A - prefix removes it, which allows its spawns. The Mega Torch examples are "+minecraft:zombie" to block zombies and "-minecraft:creeper" to allow creepers. Each entry needs quotes, and multiple entries are separated by commas.[3]

  • General.aggressiveSpawnChecks is false in this pack. Turning it on makes the spawn check more aggressive, effectively overriding the results of other mods' spawn checks.[3]
  • General.logSpawnChecks is false. Turn it on to print entity spawn checks to the debug log.[3]
  • The mod can also dump entities and torches to the log file through its commands.[1]

Feral Flare Lantern: invisible lights

The Feral Flare Lantern places invisible lights. In this pack it tries to place them within a radius of 16 (General.feralFlareRadius), aiming for a minimum light level of 10 (General.feralFlareMinLightLevel). It tries every 5 ticks (General.feralFlareTickRate), where 1 would mean every tick.[1][3]

A single lantern can place at most 255 lights, set by General.feralFlareLanternLightCountHardcap. Setting it to 0 disables light placement.[3]

Watch out: If you raise the light cap too high together with the minimum light level and the radius, it can lead to world corruption (a "Badly compressed packet" error). Be careful when editing these values.[3]

Crafting Shaped

Crafting Shaped
Empty slotany gold ingotEmpty slot
any glassany glowstone dustany glass
Empty slotany gold ingotEmpty slot

Recipe id: torchmaster:feral_flare_lantern

Frozen Pearl: cleaning up leftover lights

The Frozen Pearl clears residual lights from a Feral Flare Lantern. In this pack it has a durability of 1024 (General.frozenPearlDurability), and each light it removes costs one charge. Setting the durability to 0 disables it.[1][3]

Frozen PearlMod recipe

Crafting Shaped

Crafting Shaped
Empty slotIce or Packed IceEmpty slot
Ice or Packed IceEnder PearlIce or Packed Ice
Empty slotIce or Packed IceEmpty slot

Recipe id: torchmaster:frozen_pearl

General.beginnerTooltips is on in this pack, so certain items and blocks show extra information in their tooltips.[3]

Which TorchMaster config options matter?

3 parts

Same as in the All the Mods 10 0.51 guide

Everything TorchMaster-related lives in one file, config/torchmaster.toml, and every option sits under the General section. Here are the ones you're most likely to touch, with the exact values this pack ships.[5]

Mega torch and dread lamp

Feral flare and frozen pearl

Watch out: Be careful raising the lantern light cap. Setting it too high together with the minimum light level and radius can lead to world corruption (a "Badly compressed packet" error).[5]

Debug and quality-of-life

Unverified The sources only show the values this pack uses, not the mod's defaults, so I can't confirm which of these options the pack actually changed.

Sources

  1. torchmaster names, screen text and descriptions (English lang file) · official mod data
  2. TorchMaster project page (modrinth) · official mod data
  3. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/torchmaster.toml · pack file
  4. Project Infinity 0.1 0.0.51.4-hotfix-2 recipe dump: recipes making TorchMaster items · pack recipe dump
  5. All the Mods 10 0.51 config: config/torchmaster.toml · pack file
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 0.0.51.4-hotfix-2 · 0.0.45.4 to 0.0.49.3

Was this helpful?

Report wrong info

A few words are enough, up to 500 characters. Please do not include personal details.