ImmediatelyFast in Project Infinity 0.1

Project Infinity 0.1 0.0.51.4-hotfix-2 ships version 1.5.5+1.20.4 · First seen in 0.0.49.2

Checked Sep 17, 2026Project Infinity 0.1 0.0.51.4-hotfix-2Sources: Project Infinity 0.1 0.0.51.4-hotfix-2 modlist.json · Modrinth

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Also in 6 other packs →

ImmediatelyFast is a mod in Project Infinity 0.1 0.0.51.4-hotfix-2, where it is version 1.5.5+1.20.4. Speed up immediate mode rendering in Minecraft (Summary from the mod's Modrinth page.)

ImmediatelyFast guide for Project Infinity 0.1

Written for Project Infinity 0.1 0.0.51.4-hotfix-2 · also fits 0.0.49.2 to 0.0.51.4-hotfix-1 · updated Oct 7, 2026

Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-2 on Oct 7, 2026 · text last changed Oct 7, 2026

Also applies to:All the Mods 10 1.7 to 8.3All the Mods 11 0.1.0 to 0.12.0-betaAll the Mons 0.3.0-beta to 1.3.0FTB Evolution 2 1.0.2 to 1.4.0FTB Skies 2: Aero 1.0.3 to 1.10.0FTB StoneBlock 4 1.1.1 to 1.23.0

Sections
5

2 sections are written for this pack; 3 are shared from another pack's guide.

Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-2, read from the running game on Sep 19, 2026.

What is ImmediatelyFast?

2 parts

Same as in the All the Mons 1.3.0 guide

ImmediatelyFast is a client-side performance mod. It speeds up what Minecraft calls immediate mode rendering, which is a big part of how the game draws things on your screen every frame. It's built to be lightweight and to play nicely with other mods.[1]

This pack ships ImmediatelyFast 1.6.13 for Minecraft 1.21.1 on NeoForge. It has been part of the pack since 0.3.0-beta or earlier.[2]

What it speeds up

The mod uses a custom buffer implementation that batches draw calls and uploads data to the GPU more efficiently. That general optimization covers these areas:[1]

  • Entities[1]
  • Block entities[1]
  • Particles[1]
  • Text rendering[1]
  • GUI and HUD[1]
  • Immediate mode rendering done by other mods[1]

It also replaces some vanilla rendering code with faster versions, specifically for map rendering, HUD rendering and text rendering.[1]

Tip: ImmediatelyFast can only raise your FPS when your CPU is the bottleneck. Slower CPUs benefit more than very fast ones. The author's own benchmarks were run on older versions of the mod, so treat them as a rough guide rather than what you'll see in this pack.[1]

Compatibility and config

The mod aims to interfere with other mods as little as possible and should work with most modpacks. Its known incompatibilities are OptiFabric/OptiFine and most closed source clients such as LunarClient and LabyMod.[1]

It has a config file in the config folder of your instance. Most options are best left at their defaults, but a few can be tweaked for performance or compatibility. For example, if you see problems with HUD elements, the author suggests turning off the hud_batching optimization.[1]

How do you get started with ImmediatelyFast?

2 parts

Same as in the All the Mods 10 8.1 guide

Good news: there's nothing to craft or set up first. ImmediatelyFast is a rendering optimization mod. It improves the immediate mode rendering performance of the client and is designed to be lightweight and compatible with other mods.[1]

Unverified I couldn't confirm any items, recipes or quests for this mod in this pack, so there is no crafting order to follow and no recipe blocks to show.

What it speeds up

The mod uses a custom buffer implementation that batches draw calls and uploads data to the GPU more efficiently. That applies to these areas:[1]

  • Entities and block entities[1]
  • Particles[1]
  • Text rendering[1]
  • The GUI and HUD[1]
  • Immediate mode rendering from other mods[1]

It also replaces some vanilla code with faster versions, specifically for map rendering, HUD rendering and text rendering.[1]

What to expect

The mod only helps when your CPU is the bottleneck. That is most likely the case unless your GPU is ancient or you run very heavy shaders. Slower CPUs benefit more than really fast ones.[1]

The mod's author reports the biggest gains in busy scenes: roughly 2x higher FPS with many entities or many signs around you, and roughly 5x higher with many maps on screen. Those figures were measured with older mod versions on Minecraft 1.19.3, not in this pack, so treat them as a rough guide to where the mod helps rather than what you'll see here.[1]

Tip: If you want to compare FPS with and without the mod, test in a busy scene such as a crowded farm, a wall of maps or lots of signs. Those are the areas where the mod does the most.[1]

How does ImmediatelyFast work?

5 parts

Same as in the All the Mods 10 2.11 guide

ImmediatelyFast doesn't have machines, multiblocks, power or pipes. It's an open source performance mod that works entirely on the rendering side of your client. Its job is to make immediate mode rendering faster. That's the part of the game that draws things like mobs, chests, particles, text and your HUD every frame. It's designed to be lightweight and to play nicely with other mods.[1]

How the batching works

The core trick is a custom buffer implementation. Normally the game sends many small draw calls. ImmediatelyFast batches those draw calls together and uploads data to your GPU more efficiently. This applies to immediate mode rendering in general, so it helps a whole range of things at once.[1]

  • Entities, such as mobs and animals.[1]
  • Block entities, such as chests.[1]
  • Particles.[1]
  • Text rendering.[1]
  • The GUI and HUD.[1]
  • Immediate mode rendering done by other mods, so modded blocks and entities can benefit too.[1]

Targeted optimizations

On top of the general batching, ImmediatelyFast changes some vanilla rendering code to use a more efficient implementation. According to the mod page, these targeted changes cover three areas: map rendering, HUD rendering and text rendering. If you have a wall full of maps or a busy HUD, these are the parts doing the heavy lifting.[1]

When you'll actually notice it

ImmediatelyFast can only raise your FPS when your CPU is the bottleneck. The mod page says this is most likely the case unless your GPU is very old or you run very heavy shaders. Slower CPUs benefit more than really fast ones. If you already have plenty of CPU headroom, you may not see much change.[1]

The mod page's own benchmarks show the biggest gains in scenes packed with entities, maps, signs or HUD elements. For example, it expects around 2x higher FPS on busy servers with lots of entities and around 5x higher when many maps are on screen. Keep in mind that these tests were run on ImmediatelyFast 1.1.1 and 1.1.7 on Minecraft 1.19.3, not on the version in this pack. Treat them as a rough idea of where the mod helps, not as numbers you'll get here.[1]

Compatibility

ImmediatelyFast is built to interfere with other mods as little as possible and should work with most mods and modpacks. The mod page lists OptiFabric and OptiFine as known incompatibilities, along with most closed source clients like LunarClient and LabyMod.[1]

Watch out: Don't try to add OptiFine or OptiFabric alongside ImmediatelyFast. The mod page lists both as known incompatibilities.[1]

Config options

The mod has a config file in your instance's config folder. The mod page says most options should be left at their defaults, but some can be tweaked for performance or compatibility.[1]

  • font_atlas_resizing makes the font atlas textures larger, which helps with high resolution or custom server fonts.[1]
  • map_atlas_generation puts map textures into a single texture instead of many, which helps when lots of maps are on screen.[1]
  • hud_batching submits fewer draw calls for the HUD. If HUD elements look wrong, try turning this one off.[1]
  • fast_text_lookup caches some data between text characters, which slightly speeds up rendering large amounts of text.[1]

Unverified This pack doesn't ship a config file for ImmediatelyFast, so it's unconfirmed which of these options are enabled by default in this version or whether the pack changes any of them.

Which ImmediatelyFast config options matter?

4 parts

ImmediatelyFast is configured through a single file, config/immediatelyfast.json. This pack ships it with the values below, so you can see what is switched on and what is off.[3]

Optimizations the pack turns on

Experimental options the pack leaves off

The file's own header for the experimental values warns that rendering glitches may occur. This pack keeps both experimental_screen_batching and experimental_sign_text_buffering set to false. experimental_disable_error_checking and experimental_disable_resource_pack_conflict_handling are also false.[3]

Debug options

The file's debug header says "Do not touch", and the pack leaves every debug value at false. That covers debug_only_and_not_recommended_disable_hardware_conflict_handling, debug_only_and_not_recommended_disable_mod_conflict_handling, debug_only_and_not_recommended_disable_universal_batching, debug_only_print_additional_error_information and debug_only_use_last_usage_for_batch_ordering.[3]

Watch out: Leave the debug options alone. The file itself says not to touch them, and the option names mark the disable switches as not recommended.[3]

Debug HUD info

dont_add_info_into_debug_hud is false in this pack.[3]

The file also holds the header entries COSMETIC_INFO, DEBUG_INFO, EXPERIMENTAL_INFO and REGULAR_INFO. They are text labels, not settings.[3]

What changed in ImmediatelyFast between versions?

1 part

Project Infinity 0.1 0.0.51.4-hotfix-2 ships ImmediatelyFast version 1.5.5+1.20.4, using the Forge jar. The mod was first included in the pack in 0.0.49.2 or earlier, so it has been there for a while.[4]

There are no pack changelog entries for this mod, so the notes below come from the mod's own changelogs for the two most recent releases.[4]

Mod changelog highlights

  • 1.5.5+1.20.4 (the version in this pack): fixed the render order of the villager profession level layer.[4][5]
  • 1.5.4+1.20.4: fixed the render order of the villager type and profession layers.[6]
  • 1.5.4+1.20.4: fixed a bug in the logic that detects core shader incompatibility.[6]

In short, the last two releases are small fixes for how villagers are drawn, plus one fix to the shader incompatibility check. I have no changelog details for earlier versions of the mod.[5][6]

Sources

  1. ImmediatelyFast project page (modrinth) · official mod data
  2. All the Mons 1.3.0 mod list · pack file
  3. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/immediatelyfast.json · pack file
  4. Project Infinity 0.1 0.0.51.4-hotfix-2 mod list · pack file
  5. ImmediatelyFast 1.5.5+1.20.4 changelog · changelog
  6. ImmediatelyFast 1.5.4+1.20.4 changelog · changelog
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 7, 2026.

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Version in each release

12 releases, first in 0.0.49.2
Project Infinity 0.1VersionJarWhere it came from
0.0.51.4-hotfix-2
Sep 16, 2026
1.5.5+1.20.4ImmediatelyFast-Forge-1.5.5+1.20.4.jarFrom the published release
0.0.51.4-hotfix-1
Sep 15, 2026
1.5.5+1.20.4ImmediatelyFast-Forge-1.5.5+1.20.4.jarFrom the published release
0.0.51.4
Sep 14, 2026
1.5.5+1.20.4ImmediatelyFast-Forge-1.5.5+1.20.4.jarFrom the published release
0.0.51.3-HOTFIX
Aug 16, 2026
1.5.5+1.20.4ImmediatelyFast-Forge-1.5.5+1.20.4.jarFrom the published release
0.0.51.3
Aug 15, 2026
1.5.5+1.20.4ImmediatelyFast-Forge-1.5.5+1.20.4.jarFrom the published release
0.0.51.2
Aug 11, 2026
1.5.5+1.20.4ImmediatelyFast-Forge-1.5.5+1.20.4.jarFrom the published release
0.0.51.1
Jul 31, 2026
1.5.5+1.20.4ImmediatelyFast-Forge-1.5.5+1.20.4.jarFrom the published release
0.0.50.2-hotfix
Jun 22, 2026
1.5.4+1.20.4ImmediatelyFast-Forge-1.5.4+1.20.4.jarFrom the published release
0.0.50.1
Jun 18, 2026
1.5.4+1.20.4ImmediatelyFast-Forge-1.5.4+1.20.4.jarFrom the published release
0.0.50.0
Jun 16, 2026
1.5.4+1.20.4ImmediatelyFast-Forge-1.5.4+1.20.4.jarFrom the published release
0.0.49.3
May 17, 2026
1.5.4+1.20.4ImmediatelyFast-Forge-1.5.4+1.20.4.jarFrom the published release
0.0.49.2
May 13, 2026
1.5.4+1.20.4ImmediatelyFast-Forge-1.5.4+1.20.4.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as immediatelyfast, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

Config options (how Project Infinity 0.1 sets them)

19 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 19 settings →

Show settings
SettingProject Infinity 0.1 value
COSMETIC_INFO
config/immediatelyfast.json
----- Cosmetic only config values below (Does not optimize anything) -----
DEBUG_INFO
config/immediatelyfast.json
----- Debug only config values below (Do not touch) -----
debug_only_print_additional_error_information
config/immediatelyfast.json
false

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