Get It Together, Drops! in Project Infinity 0.1

Project Infinity 0.1 0.0.51.4-hotfix-2 ships version 1.3 · First seen in 0.0.45.4

Checked Sep 17, 2026Project Infinity 0.1 0.0.51.4-hotfix-2Sources: Project Infinity 0.1 0.0.51.4-hotfix-2 modlist.json · Modrinth

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Also in 4 other packs →

Get It Together, Drops! is a mod in Project Infinity 0.1 0.0.51.4-hotfix-2, where it is version 1.3. Adds tags and configuration options for defining how dropped items should combine. (Summary from the mod's Modrinth page.)

Get It Together, Drops! guide for Project Infinity 0.1

Written for Project Infinity 0.1 0.0.51.4-hotfix-2 · also fits 0.0.45.4 to 0.0.51.4-hotfix-1 · updated Oct 7, 2026

Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-2 on Oct 7, 2026 · text last changed Oct 7, 2026

Also applies to:All the Mods 10 0.32 to 0.51All the Mods 11 0.1.0 to 0.12.0-betaAll the Mons 0.3.0-beta to 1.3.0

Sections
5

2 sections are written for this pack; 3 are shared from another pack's guide.

Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-2, read from the running game on Sep 19, 2026.

What is Get It Together, Drops!?

3 parts

Same as in the All the Mods 10 0.51 guide

Get It Together, Drops! is a small quality-of-life and performance mod that adds tags and configuration options defining how dropped items combine on the ground. Instead of leaving dozens of separate item entities lying around, nearby drops merge into single stacks, which can significantly improve performance in areas with lots of dropped items like explosion craters or farms.[1]

This pack ships version 1.3.2 of the mod, and it has been part of the pack since 0.32 or earlier, so it has been quietly cleaning up your item drops the whole time you have been playing.[2]

Who it is for

You do not craft anything with this mod and you never interact with it directly. It is for anyone who mines, farms or blows things up at scale, which in a pack like this is basically everyone. It is especially handy on servers: the mod can be installed server-side without requiring players to install it, and it works just as well in singleplayer.[1]

Where it fits in progression

There is no progression here. The mod has no items, no recipes and no quests in this pack, and it is not on the ATM Star path. Think of it as background infrastructure that makes your big mining trips and mob farms smoother rather than something you work toward.[1]

What you can tune

  • radius controls how large an area a dropped item searches for other drops to combine with, from 0.5 to 500. Setting it to 5.0 searches 5 blocks in all directions around the item, and 0.5 is vanilla behaviour. Note that this search does not take walls into account.[1]
  • checkY decides whether dropped items also check above and below themselves. False is vanilla behaviour.[1]
  • The item tag getittogetherdrops:do_not_combine stops the listed items from combining at all.[1]
  • The item tag getittogetherdrops:ignored makes the mod skip those items entirely so they fall back to vanilla behaviour, and it takes precedence over do_not_combine.[1]

Unverified The exact radius and checkY values this pack uses are not confirmed by the available sources, so check the config in your world's serverconfig folder if you want to know the current settings.

Tip: Because the mod's settings live in your world's serverconfig folder, tweaking them affects that world only, so you can raise the radius on a mob-farm world without touching anything else.[1]

How do you get started with Get It Together, Drops!?

2 parts

Good news: there is nothing to craft here. Get It Together, Drops! adds no items for you to make, and no recipes or quests in the pack involve it. It works in the background, so you don't need to build or unlock anything first.[1]

What it does is control how dropped items combine on the ground. That can noticeably help performance in places with lots of loose items, like explosion craters or farms. It can be installed on a server without players needing it, and it also works in singleplayer.[1]

The two options to know

  • radius: a value from 0.5 to 500 that sets how far a dropped item searches for other drops to combine with. Setting it to 5.0 searches 5 blocks in all directions. A value of 0.5 is vanilla behavior, and walls are not taken into account.[1]
  • checkY: set it to true if you want dropped items to also check above and below themselves. The value false is vanilla behavior.[1]

Two tags for individual items

  • getittogetherdrops:do_not_combine: items in this tag don't combine at all.[1]
  • getittogetherdrops:ignored: items in this tag are ignored by the mod and fall back to vanilla behavior. This tag takes precedence over do_not_combine.[1]
Tip: The mod's own description says that on Forge in 1.15 and later, these settings are found in the serverconfig folder of your world's folder. That is the mod's general behavior, not something confirmed for this pack.[1]

Unverified The pack ships no config file for this mod that we could check, so the values the pack actually uses for radius and checkY, and whether it fills either tag, are unconfirmed. The numbers above come from the mod's own description.

How does Get It Together, Drops! work?

2 parts

Same as in the All the Mods 10 0.50 guide

Get It Together, Drops! has no machines, no multiblocks and no items of its own. It is a pure server-side tweak that changes one thing: how loose item entities on the ground merge into single stacks. That matters for performance, because places like explosion craters and big farms can otherwise leave hundreds of separate item entities ticking away.[1]

Because the mod only touches server-side behaviour, it can run on a server without players installing it, and it works the same way in singleplayer.[1]

How merging works

In vanilla, a dropped item only looks for neighbours in a very small area around itself. This mod replaces that search with a configurable one, so a drop can reach out further and pull in compatible stacks nearby. The search is a simple distance check in all directions, and it does not take walls into account, so drops on opposite sides of a thin wall can still combine if they are within range.[1]

  • The radius option sets how far a dropped item searches for other drops to combine with. It accepts values from 0.5 to 500, where 0.5 is vanilla behaviour, and a value of 5.0 means it searches 5 blocks in all directions.[1]
  • The checkY option decides whether drops also look above and below themselves. Setting it to false is vanilla behaviour; setting it to true lets stacks merge vertically as well.[1]

On Forge in 1.15 and newer, these settings live in the serverconfig folder inside your world folder, which means each world carries its own values rather than sharing one global file.[1]

Unverified This pack does not ship a config file for the mod, so the exact radius and checkY values in use here could not be confirmed. Check the serverconfig folder of your world if you want to see or change them.

Per-item control with tags

Beyond the two global options, the mod exposes two item tags so specific items can opt out of the wider merging. This is how a pack can keep the performance win for common junk drops while leaving special items alone.[1]

  • getittogetherdrops:do_not_combine: items in this tag do not combine at all.[1]
  • getittogetherdrops:ignored: items in this tag are skipped by the mod entirely and fall back to vanilla merging. This tag takes precedence over do_not_combine, so an item in both is simply treated as vanilla.[1]
Tip: If you build a mob farm or a mining setup and notice drops snapping together from surprisingly far away, that is the radius option doing its job rather than a bug. Raising it further reduces the number of item entities the server has to tick, at the cost of drops being pulled in from a wider area.[1]
Watch out: Because the search ignores walls and can optionally check up and down, sorting setups that rely on drops staying separate in tight spaces can behave differently than in vanilla. If a particular item must never merge, the do_not_combine tag is the tool for it.[1]

Which Get It Together, Drops! config options matter?

2 parts

Same as in the All the Mods 10 0.50 guide

Get It Together, Drops! only has two config options, and both control how dropped items on the ground combine into stacks. That can help performance in spots with lots of loose items, like explosion craters or farms.[1]

The two options

  • radius: a value from 0.5 to 500 that sets how far a dropped item searches for other dropped items to combine with. Setting it to 5.0 searches 5 blocks in all directions around the item. A value of 0.5 is vanilla behavior, and walls are not taken into account.[1]
  • checkY: set it to true and dropped items also check above and below themselves. Set it to false and they don't. False is vanilla behavior.[1]

Item tags

Two item tags give you per-item control. Items in getittogetherdrops:do_not_combine never combine at all. Items in getittogetherdrops:ignored are skipped by the mod and fall back to vanilla behavior. The ignored tag takes precedence over do_not_combine, so an item in both will behave like vanilla.[1]

Tip: The mod can be installed on a server without players needing it on their side, and it also works in singleplayer.[1]

Unverified No config file for this mod was available for the pack, so I can't confirm what values the pack sets for radius and checkY, or whether it changed them from the mod's defaults. Check the mod's config in your own world or server before relying on any particular value.

What changed in Get It Together, Drops! between versions?

There isn't much history to cover for this one. Project Infinity 0.1 0.0.51.4-hotfix-2 ships Get It Together, Drops! version 1.3, using the file getittogetherdrops-forge-1.20-1.3.jar.[3]

  • Version 1.3 of the mod: its own changelog lists a single change, an update to 1.20.[4]
  • In the pack: the mod was first included in Project Infinity 0.1 0.0.45.4 or earlier.[3]

Unverified Any pack-specific changes to this mod would be listed in the Project Infinity changelogs, but the sources here show no pack changelog entries for it.

Sources

  1. Get It Together, Drops! project page (modrinth) · official mod data
  2. All the Mods 10 0.51 mod list · pack file
  3. Project Infinity 0.1 0.0.51.4-hotfix-2 mod list · pack file
  4. Get It Together, Drops! 1.3 changelog · changelog
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 7, 2026.

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Version in each release

23 releases, first in 0.0.45.4
Project Infinity 0.1VersionJarWhere it came from
0.0.51.4-hotfix-2
Sep 16, 2026
1.3getittogetherdrops-forge-1.20-1.3.jarFrom the published release
0.0.51.4-hotfix-1
Sep 15, 2026
1.3getittogetherdrops-forge-1.20-1.3.jarFrom the published release
0.0.51.4
Sep 14, 2026
1.3getittogetherdrops-forge-1.20-1.3.jarFrom the published release
0.0.51.3-HOTFIX
Aug 16, 2026
1.3getittogetherdrops-forge-1.20-1.3.jarFrom the published release
0.0.51.3
Aug 15, 2026
1.3getittogetherdrops-forge-1.20-1.3.jarFrom the published release
0.0.51.2
Aug 11, 2026
1.3getittogetherdrops-forge-1.20-1.3.jarFrom the published release
0.0.51.1
Jul 31, 2026
1.3getittogetherdrops-forge-1.20-1.3.jarFrom the published release
0.0.50.2-hotfix
Jun 22, 2026
1.3getittogetherdrops-forge-1.20-1.3.jarFrom the published release
0.0.50.1
Jun 18, 2026
1.3getittogetherdrops-forge-1.20-1.3.jarFrom the published release
0.0.50.0
Jun 16, 2026
1.3getittogetherdrops-forge-1.20-1.3.jarFrom the published release
0.0.49.3
May 17, 2026
1.3getittogetherdrops-forge-1.20-1.3.jarFrom the published release
0.0.49.2
May 13, 2026
1.3getittogetherdrops-forge-1.20-1.3.jarFrom the published release
0.0.49.1
May 11, 2026
1.3getittogetherdrops-forge-1.20-1.3.jarFrom the published release
0.0.49.0
May 10, 2026
1.3getittogetherdrops-forge-1.20-1.3.jarFrom the published release
0.0.48.2
Apr 23, 2026
1.3getittogetherdrops-forge-1.20-1.3.jarFrom the published release
0.0.48.1
Apr 12, 2026
1.3getittogetherdrops-forge-1.20-1.3.jarFrom the published release
0.0.48.0
Apr 11, 2026
1.3getittogetherdrops-forge-1.20-1.3.jarFrom the published release
0.0.47.3
Mar 6, 2026
1.3getittogetherdrops-forge-1.20-1.3.jarFrom the published release
0.0.47.1
Feb 2, 2026
1.3getittogetherdrops-forge-1.20-1.3.jarFrom the published release
0.0.47.0
Feb 1, 2026
1.3getittogetherdrops-forge-1.20-1.3.jarFrom the published release
0.0.46.1
Jan 6, 2026
1.3getittogetherdrops-forge-1.20-1.3.jarFrom the published release
0.0.46.0
Jan 4, 2026
1.3getittogetherdrops-forge-1.20-1.3.jarFrom the published release
0.0.45.4
Dec 23, 2025
1.3getittogetherdrops-forge-1.20-1.3.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as getittogetherdrops, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

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