Colorful Hearts in Project Infinity 0.1

Project Infinity 0.1 0.0.51.4-hotfix-2 ships version 4.3.16 · First seen in 0.0.45.4

Checked Sep 17, 2026Project Infinity 0.1 0.0.51.4-hotfix-2Sources: Project Infinity 0.1 0.0.51.4-hotfix-2 modlist.json · Modrinth

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Also in 6 other packs →

Colorful Hearts is a mod in Project Infinity 0.1 0.0.51.4-hotfix-2, where it is version 4.3.16. A client side mod that replaces multiple vanilla heart rows with a single row using colored hearts (Summary from the mod's Modrinth page.)

Colorful Hearts guide for Project Infinity 0.1

Written for Project Infinity 0.1 0.0.51.4-hotfix-2 · also fits 0.0.45.4 to 0.0.51.4-hotfix-1 · updated Oct 16, 2026

Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-2 on Oct 16, 2026 · text last changed Oct 16, 2026

Also applies to:All the Mods 10 0.32 to 8.3All the Mods 10: To the Sky 1.0 to 2.1.0All the Mons 0.3.0-beta to 1.3.0FTB Skies 2 1.0.1 to 1.24.0FTB Skies 2: Aero 1.0.3 to 1.10.0FTB StoneBlock 4 1.1.1 to 1.23.0

Sections
5

1 section is written for this pack; 4 are shared from another pack's guide.

Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-2, read from the running game on Sep 19, 2026.

What is Colorful Hearts?

2 parts

Same as in the All the Mods 10 8.1 guide

Colorful Hearts is a small client-side mod that changes how your health bar looks. Vanilla stacks extra rows of hearts once you pass 10 hearts of health or absorption. This mod replaces that with a single row, and each "layer" of health or absorption gets its own heart color.[1]

It also adds half-heart background textures. If you only have half a heart of absorption, the black bordered background covers just the left half of the icon, so it no longer looks like something is missing on the right.[1]

This pack ships Colorful Hearts 10.5.9, built for NeoForge 1.21.1. It has been in the pack since version 2.25 or earlier.[2]

Who it's for

It's for anyone who ends up with a lot of health or absorption and wants a tidy, readable bar instead of towers of hearts. Because it's client-side, it only changes what you see on your own screen. You can customize the colors with a list of hex #RRGGBB values in the mod's config file.[1]

Compatibility notes

The mod lists built-in support for several other mods. AppleSkin shows the potential health restored by the food you're holding. Raised moves the hearts correctly. Farmer's Delight gets a working comfort overlay, The Undergarden a working virulence overlay, and Eidolon:Repraised a working chilled overlay.[1]

Watch out: If you use Overflowing Bars for numerical heart-row displays, the Colorful Hearts project page says you must set allowLayers for hearts to false in that mod. Both mods touch the same vanilla code, which can cause crashes or weird behavior. Scaling Health is not supported at all for the same reason.[1]

Unverified No in-pack guidebook, quests or ATM Star path entry for Colorful Hearts could be confirmed, so this guide does not describe a progression stage for it. Treat it as a quality-of-life display mod that works from the moment you start playing.

How do you get started with Colorful Hearts?

3 parts

Same as in the All the Mods 10 8.1 guide

Good news: there's nothing to craft or unlock to get going with Colorful Hearts. It's a simple client-side mod, so it works on your own game's display and doesn't add gameplay content you need to build up to.[1]

What changes on your screen

In vanilla Minecraft, once you have more than 10 hearts of health or absorption, the game stacks extra rows of hearts on your HUD. Colorful Hearts replaces that renderer. Each row of health or absorption is shown as a differently colored heart instead, so your health stays in a single row.[1]

It also adds half-heart background textures. If you only have half a heart of absorption, the black bordered background covers just the left half of the icon instead of leaving a black gap on the right as if something were missing.[1]

Your first steps

  1. Play normally and watch your health bar as you gain extra hearts or absorption. The color of the heart tells you which row you're on.[1]
  2. If you want different colors, change them in the mod's config file. It takes a list of hex #RRGGBB values.[1]
  3. If you run other HUD mods, check the compatibility list below before you start tweaking things.[1]

Compatibility to know about

The mod lists built-in support for AppleSkin, Raised, Farmer's Delight, The Undergarden, Overflowing Bars and Eidolon: Repraised. For example, with AppleSkin you get a preview of how much health your held food would restore, and with Farmer's Delight the comfort status effect overlay works.[1]

Watch out: If you use Overflowing Bars alongside Colorful Hearts, the Colorful Hearts project page says you must disable that mod's own heart rendering by setting allowLayers for hearts to false. Both mods touch the same part of vanilla code, which can cause crashes or odd behavior.[1]
Tip: If something looks wrong with the hearts, the author asks you to report it to Colorful Hearts rather than to the other mod, since it's most likely caused by Colorful Hearts.[1]

Unverified Whether this pack changes the default heart colors, and whether the pack includes every mod from the compatibility list, could not be confirmed from the available sources. This guide also found no in-pack recipes or quests for this mod, so there are no recipe steps to show here.

How does Colorful Hearts work?

3 parts

Same as in the All the Mods 10 8.1 guide

Colorful Hearts has no machines, multiblocks, power, fluids or item handling to automate. It's a client-side mod that only changes how your health bar is drawn, so everything in this section is about the heart display.[1]

What it replaces

Vanilla adds more rows whenever you have more than 10 hearts of health or absorption. Colorful Hearts replaces that renderer. Instead of stacking rows, it keeps a single row and uses a different color for each row of health and absorption.[1]

The mod also adds half-heart background textures. If you only have half a heart of absorption, the black-bordered background covers just the left half of the icon. It no longer looks like something is missing on the right.[1]

Colors and configuration

The row colors are set in a config file that takes a list of hex #RRGGBB values. The sources don't list the pack's actual color values, so check in-game to see what you get.[1]

Unverified Whether this pack ships a Colorful Hearts config file, and which colors it uses, couldn't be confirmed from the available sources.

Compatibility with other mods

The mod's project page lists extra support for several mods: AppleSkin shows the potential health restored by the food you're holding, and Raised moves the hearts correctly. Farmer's Delight gets a working overlay for the comfort effect, and The Undergarden gets one for virulence. Eidolon:Repraised gets a working overlay for the chilled effect, and its ethereal health renders normally after the health and absorption hearts.[1]

Watch out: Overflowing Bars can show numbers for heart rows, but it needs the Colorful Hearts heart rendering turned off by setting allowLayers for hearts to false. Both mods touch the same part of vanilla code, which can cause crashes or weird behavior.[1]
Watch out: Scaling Health is not supported. Both mods touch the same vanilla code, which results in crashes or weird behavior, and the author says support won't be provided for those problems.[1]

Which Colorful Hearts config options matter?

3 parts

Same as in the All the Mods 10 2.12 guide

Good news first: this pack ships Colorful Hearts with every config value left at the mod default, so nothing here has been retuned behind your back. That means the config is purely a cosmetic playground: tweak it to taste, or leave it alone and get the stock look.[3]

All of the settings live in one file, and every color option takes a list of hexadecimal RGB values written in the '#RRGGBB' format.[1][3]

Health row colors

health.colors sets the color used for every 10 hearts of health, not counting the default red first row. The pack uses the default list of ten colors: #F06E14, #F5DC23, #2DB928, #1EAFBE, #7346E1, #FA7DEB, #EB375A, #FF8278, #AAFFFA and #EBEBFF. If you want your second health row to be something other than orange, this is the line to edit.[3]

The status-effect variants are separate. health.poisonedColors is #739B00, health.witheredColors is #0F0F0F, and health.frozenColors is #3E70E6, all pack values matching the mod defaults. These normally take two alternating colors, but a single color is allowed if you want the vanilla-style effect heart.[3]

Absorption row colors

Absorption gets its own matching set. absorption.colors covers every 10 hearts of absorption with the pastel default list: #E1FA9B, #A0FFAF, #AAFFFA, #AACDFF, #D7B4FF, #FAA5FF, #FFB4B4, #FFAA7D, #D7F0FF and #EBFFFA.[3]

Turning the hearts off

health.vanillaHearts and absorption.vanillaHearts control whether vanilla hearts are rendered. Both are set to true in this pack, which is also the mod default.[3]

Tip: Colorful Hearts is a client side mod, so these settings are yours alone: changing them on a server won't affect anyone else's HUD, and each player can pick their own palette.[1]
Watch out: Because this mod replaces the vanilla heart renderer, any weirdness with your health or absorption bar is most likely coming from Colorful Hearts rather than the other mod you suspect. Report it to Colorful Hearts first.[1]

What changed in Colorful Hearts between versions?

3 parts

Project Infinity 0.1 0.0.51.4-hotfix-2 ships Colorful Hearts 4.3.16 (the Forge 1.20.1 build). It has been in the pack since 0.0.45.4 or earlier, so you won't see it change between the recent pack releases. The pack changelogs have no entries for this mod, so everything below comes from the mod's own 4.3.16 changelog.[4]

Fixes

  • Fixed the config being overwritten when the game starts.[5]
  • Fixed a crash when adding a color using the in-game GUI.[5]

Compatibility and API

  • Added support for the ethereal hearts from Eidolon:Repraised.[5]
  • Enabled support for Eidolon's chilled hearts.[5]
  • Added support for the opaque flag from the mod's API.[5]
  • OverlayHeart is now allowed to have no absorption or health hearts.[5]

Under the hood and translations

  • Mixins now fail hard if they cannot be applied, and mixin refmaps are no longer generated.[5]
  • ExpectPlatform was replaced with regular proxy-style classes, because it randomly failed to get applied on build. The proxy is also initialized earlier, and architectury injectables are disabled.[5]
  • The Turkish localization (tr_tr.json) was added and then updated.[5]

Sources

  1. Colorful Hearts project page (modrinth) · official mod data
  2. All the Mods 10 8.1 mod list · pack file
  3. All the Mods 10 2.12 config: config/colorfulhearts.toml · pack file
  4. Project Infinity 0.1 0.0.51.4-hotfix-2 mod list · pack file
  5. Colorful Hearts 4.3.16 changelog · changelog
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

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Version in each release

23 releases, first in 0.0.45.4
Project Infinity 0.1VersionJarWhere it came from
0.0.51.4-hotfix-2
Sep 16, 2026
4.3.16colorfulhearts-forge-1.20.1-4.3.16.jarFrom the published release
0.0.51.4-hotfix-1
Sep 15, 2026
4.3.16colorfulhearts-forge-1.20.1-4.3.16.jarFrom the published release
0.0.51.4
Sep 14, 2026
4.3.16colorfulhearts-forge-1.20.1-4.3.16.jarFrom the published release
0.0.51.3-HOTFIX
Aug 16, 2026
4.3.16colorfulhearts-forge-1.20.1-4.3.16.jarFrom the published release
0.0.51.3
Aug 15, 2026
4.3.16colorfulhearts-forge-1.20.1-4.3.16.jarFrom the published release
0.0.51.2
Aug 11, 2026
4.3.16colorfulhearts-forge-1.20.1-4.3.16.jarFrom the published release
0.0.51.1
Jul 31, 2026
4.3.16colorfulhearts-forge-1.20.1-4.3.16.jarFrom the published release
0.0.50.2-hotfix
Jun 22, 2026
4.3.16colorfulhearts-forge-1.20.1-4.3.16.jarFrom the published release
0.0.50.1
Jun 18, 2026
4.3.16colorfulhearts-forge-1.20.1-4.3.16.jarFrom the published release
0.0.50.0
Jun 16, 2026
4.3.16colorfulhearts-forge-1.20.1-4.3.16.jarFrom the published release
0.0.49.3
May 17, 2026
4.3.16colorfulhearts-forge-1.20.1-4.3.16.jarFrom the published release
0.0.49.2
May 13, 2026
4.3.16colorfulhearts-forge-1.20.1-4.3.16.jarFrom the published release
0.0.49.1
May 11, 2026
4.3.16colorfulhearts-forge-1.20.1-4.3.16.jarFrom the published release
0.0.49.0
May 10, 2026
4.3.16colorfulhearts-forge-1.20.1-4.3.16.jarFrom the published release
0.0.48.2
Apr 23, 2026
4.3.16colorfulhearts-forge-1.20.1-4.3.16.jarFrom the published release
0.0.48.1
Apr 12, 2026
4.3.16colorfulhearts-forge-1.20.1-4.3.16.jarFrom the published release
0.0.48.0
Apr 11, 2026
4.3.16colorfulhearts-forge-1.20.1-4.3.16.jarFrom the published release
0.0.47.3
Mar 6, 2026
4.3.16colorfulhearts-forge-1.20.1-4.3.16.jarFrom the published release
0.0.47.1
Feb 2, 2026
4.3.16colorfulhearts-forge-1.20.1-4.3.16.jarFrom the published release
0.0.47.0
Feb 1, 2026
4.3.16colorfulhearts-forge-1.20.1-4.3.16.jarFrom the published release
0.0.46.1
Jan 6, 2026
4.3.16colorfulhearts-forge-1.20.1-4.3.16.jarFrom the published release
0.0.46.0
Jan 4, 2026
4.3.16colorfulhearts-forge-1.20.1-4.3.16.jarFrom the published release
0.0.45.4
Dec 23, 2025
4.3.16colorfulhearts-forge-1.20.1-4.3.16.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as colorfulhearts, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

Config options (how Project Infinity 0.1 sets them)

10 settings shipped in the pack's config files; 0 differ from the mod's documented default.

See all 10 settings →

Show settings
SettingProject Infinity 0.1 valueMod default
absorption.colors
Colors for every 10 hearts (not counting the default red) All values are written as hexadecimal RGB color in '#RRGGBB' format
config/colorfulhearts.toml
["#E1FA9B","#A0FFAF","#AAFFFA","#AACDFF","#D7B4FF","#FAA5FF","#FFB4B4","#FFAA7D","#D7F0FF","#EBFFFA"]["#E1FA9B","#A0FFAF","#AAFFFA","#AACDFF","#D7B4FF","#FAA5FF","#FFB4B4","#FFAA7D","#D7F0FF","#EBFFFA"]
absorption.frozenColors
Two alternating colors while freezing
config/colorfulhearts.toml
["#90D136","#36D183"]["#90D136","#36D183"]
absorption.poisonedColors
Two alternating colors while poisoned
config/colorfulhearts.toml
["#BFF230","#7AA15A"]["#BFF230","#7AA15A"]
absorption.vanillaHearts
Render vanilla hearts
config/colorfulhearts.toml
truetrue
absorption.witheredColors
Two alternating colors while withered
config/colorfulhearts.toml
["#787061","#73625C"]["#787061","#73625C"]
health.colors
Colors for every 10 hearts (not counting the default red) All values are written as hexadecimal RGB color in '#RRGGBB' format
config/colorfulhearts.toml
["#F06E14","#F5DC23","#2DB928","#1EAFBE","#7346E1","#FA7DEB","#EB375A","#FF8278","#AAFFFA","#EBEBFF"]["#F06E14","#F5DC23","#2DB928","#1EAFBE","#7346E1","#FA7DEB","#EB375A","#FF8278","#AAFFFA","#EBEBFF"]

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