AI Improvements: Performance Tuning: Project Infinity 0.1 config options

Config options (how Project Infinity 0.1 sets them)

43 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

Show settings
SettingProject Infinity 0.1 value
entity.chicken.remove_breed
Remove the chicken's breed AI task. This causes chickens to be unable to breed to create offspring.
config/aiimprovements-common.toml
false
entity.chicken.remove_float
Remove the chicken's float AI task. This causes chickens to no longer swim in water.
config/aiimprovements-common.toml
false
entity.chicken.remove_follow_parent
Remove the chicken's follow parent AI task. This causes baby chickens to no longer follow their parents.
config/aiimprovements-common.toml
false
entity.chicken.remove_panic
Remove the chicken's panic AI task. This causes chickens to no longer run around after being hit, or search water to extinguish themselves.
config/aiimprovements-common.toml
false
entity.chicken.remove_stroll
Remove the chicken's random stroll AI task. This causes chickens to no longer walk around randomly.
config/aiimprovements-common.toml
false
entity.chicken.remove_tempt
Remove the chicken's tempt AI task. This causes chickens to no longer follow the player if they're holding an item they like.
config/aiimprovements-common.toml
false
entity.cow.remove_breed
Remove the cow's breed AI task. This causes cows to be unable to breed to create offspring.
config/aiimprovements-common.toml
false
entity.cow.remove_float
Remove the cow's float AI task. This causes cows to no longer swim in water.
config/aiimprovements-common.toml
false
entity.cow.remove_follow_parent
Remove the cow's follow parent AI task. This causes baby cows to no longer follow their parents.
config/aiimprovements-common.toml
false
entity.cow.remove_panic
Remove the cow's panic AI task. This causes cows to no longer run around after being hit, or search water to extinguish themselves.
config/aiimprovements-common.toml
false
entity.cow.remove_stroll
Remove the cow's random stroll AI task. This causes cows to no longer walk around randomly.
config/aiimprovements-common.toml
false
entity.cow.remove_tempt
Remove the cow's tempt AI task. This causes cows to no longer follow the player if they're holding an item they like.
config/aiimprovements-common.toml
false
entity.fish.remove_avoid_player
Remove the fish's AI task to avoid players.
config/aiimprovements-common.toml
false
entity.fish.remove_follow_leader
Remove the fish's AI task to follow a leader fish to act as a group of fish.
config/aiimprovements-common.toml
false
entity.fish.remove_panic
Remove the fish's panic pathfinder. This will cause fish to not run away.
config/aiimprovements-common.toml
false
entity.fish.remove_puff
Remove the fish's AI task to puff up when entities are nearby
config/aiimprovements-common.toml
false
entity.fish.remove_swim
Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often.
config/aiimprovements-common.toml
false
entity.general.allow_remove_calls
Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
config/aiimprovements-common.toml
true
entity.general.enable_call_bubbling
Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
config/aiimprovements-common.toml
true
entity.mob.remove_look_goal.filter_list
The list of mobs that is affected by this setting according to is_allowlist
config/aiimprovements-common.toml
[]
entity.mob.remove_look_goal.is_allowlist
Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
config/aiimprovements-common.toml
false
entity.mob.remove_look_goal.remove_look_goal
Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
config/aiimprovements-common.toml
false
entity.mob.remove_look_random.filter_list
The list of mobs that is affected by this setting according to is_allowlist
config/aiimprovements-common.toml
[]
entity.mob.remove_look_random.is_allowlist
Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
config/aiimprovements-common.toml
false
entity.mob.remove_look_random.remove_look_random
Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
config/aiimprovements-common.toml
false
entity.mob.replace_look_controller.filter_list
The list of mobs that is affected by this setting according to is_allowlist
config/aiimprovements-common.toml
[]
entity.mob.replace_look_controller.is_allowlist
Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
config/aiimprovements-common.toml
false
entity.mob.replace_look_controller.replace_look_controller
Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
config/aiimprovements-common.toml
true
entity.pig.remove_breed
Remove the pig's breed AI task. This causes pigs to be unable to breed to create offspring.
config/aiimprovements-common.toml
false
entity.pig.remove_float
Remove the pig's float AI task. This causes pigs to no longer swim in water.
config/aiimprovements-common.toml
false
entity.pig.remove_follow_parent
Remove the pig's follow parent AI task. This causes baby pigs to no longer follow their parents.
config/aiimprovements-common.toml
false
entity.pig.remove_panic
Remove the pig's panic AI task. This causes pigs to no longer run around after being hit, or search water to extinguish themselves.
config/aiimprovements-common.toml
false
entity.pig.remove_stroll
Remove the pig's random stroll AI task. This causes pigs to no longer walk around randomly.
config/aiimprovements-common.toml
false
entity.pig.remove_tempt
Remove the pig's tempt AI task. This causes pigs to no longer follow the player if they're holding an item they like.
config/aiimprovements-common.toml
false
entity.sheep.remove_breed
Remove the sheep's breed AI task. This causes sheep to be unable to breed to create offspring.
config/aiimprovements-common.toml
false
entity.sheep.remove_eat_block
Remove the sheep's eat block AI task. This causes sheep to no longer eat grass, and thus be unable to regenerate their wool.
config/aiimprovements-common.toml
false
entity.sheep.remove_float
Remove the sheep's float AI task. This causes sheep to no longer swim in water.
config/aiimprovements-common.toml
false
entity.sheep.remove_follow_parent
Remove the sheep's follow parent AI task. This causes baby sheep to no longer follow their parents.
config/aiimprovements-common.toml
false
entity.sheep.remove_panic
Remove the sheep's panic AI task. This causes sheep to no longer run around after being hit, or search water to extinguish themselves.
config/aiimprovements-common.toml
false
entity.sheep.remove_stroll
Remove the sheep's random stroll AI task. This causes sheep to no longer walk around randomly.
config/aiimprovements-common.toml
false
entity.sheep.remove_tempt
Remove the sheep's tempt AI task. This causes sheep to no longer follow the player if they're holding an item they like.
config/aiimprovements-common.toml
false
entity.squid.remove_flee
Remove the squid's flee pathfinder. This will cause squid to not run away.
config/aiimprovements-common.toml
false
entity.squid.remove_random_move
Remove the squid's random movement pathfinder. This will cause squid to swim around randomly.
config/aiimprovements-common.toml
false