AI Improvements: Performance Tuning: Project Infinity 0.1 config options
Config options (how Project Infinity 0.1 sets them)
43 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.
Show settings
| Setting | Project Infinity 0.1 value |
|---|---|
entity.chicken.remove_breed Remove the chicken's breed AI task. This causes chickens to be unable to breed to create offspring. config/aiimprovements-common.toml | false |
entity.chicken.remove_float Remove the chicken's float AI task. This causes chickens to no longer swim in water. config/aiimprovements-common.toml | false |
entity.chicken.remove_follow_parent Remove the chicken's follow parent AI task. This causes baby chickens to no longer follow their parents. config/aiimprovements-common.toml | false |
entity.chicken.remove_panic Remove the chicken's panic AI task. This causes chickens to no longer run around after being hit, or search water to extinguish themselves. config/aiimprovements-common.toml | false |
entity.chicken.remove_stroll Remove the chicken's random stroll AI task. This causes chickens to no longer walk around randomly. config/aiimprovements-common.toml | false |
entity.chicken.remove_tempt Remove the chicken's tempt AI task. This causes chickens to no longer follow the player if they're holding an item they like. config/aiimprovements-common.toml | false |
entity.cow.remove_breed Remove the cow's breed AI task. This causes cows to be unable to breed to create offspring. config/aiimprovements-common.toml | false |
entity.cow.remove_float Remove the cow's float AI task. This causes cows to no longer swim in water. config/aiimprovements-common.toml | false |
entity.cow.remove_follow_parent Remove the cow's follow parent AI task. This causes baby cows to no longer follow their parents. config/aiimprovements-common.toml | false |
entity.cow.remove_panic Remove the cow's panic AI task. This causes cows to no longer run around after being hit, or search water to extinguish themselves. config/aiimprovements-common.toml | false |
entity.cow.remove_stroll Remove the cow's random stroll AI task. This causes cows to no longer walk around randomly. config/aiimprovements-common.toml | false |
entity.cow.remove_tempt Remove the cow's tempt AI task. This causes cows to no longer follow the player if they're holding an item they like. config/aiimprovements-common.toml | false |
entity.fish.remove_avoid_player Remove the fish's AI task to avoid players. config/aiimprovements-common.toml | false |
entity.fish.remove_follow_leader Remove the fish's AI task to follow a leader fish to act as a group of fish. config/aiimprovements-common.toml | false |
entity.fish.remove_panic Remove the fish's panic pathfinder. This will cause fish to not run away. config/aiimprovements-common.toml | false |
entity.fish.remove_puff Remove the fish's AI task to puff up when entities are nearby config/aiimprovements-common.toml | false |
entity.fish.remove_swim Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often. config/aiimprovements-common.toml | false |
entity.general.allow_remove_calls Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run. config/aiimprovements-common.toml | true |
entity.general.enable_call_bubbling Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning. config/aiimprovements-common.toml | true |
entity.mob.remove_look_goal.filter_list The list of mobs that is affected by this setting according to is_allowlist config/aiimprovements-common.toml | [] |
entity.mob.remove_look_goal.is_allowlist Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list. config/aiimprovements-common.toml | false |
entity.mob.remove_look_goal.remove_look_goal Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions. config/aiimprovements-common.toml | false |
entity.mob.remove_look_random.filter_list The list of mobs that is affected by this setting according to is_allowlist config/aiimprovements-common.toml | [] |
entity.mob.remove_look_random.is_allowlist Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list. config/aiimprovements-common.toml | false |
entity.mob.remove_look_random.remove_look_random Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle. config/aiimprovements-common.toml | false |
entity.mob.replace_look_controller.filter_list The list of mobs that is affected by this setting according to is_allowlist config/aiimprovements-common.toml | [] |
entity.mob.replace_look_controller.is_allowlist Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list. config/aiimprovements-common.toml | false |
entity.mob.replace_look_controller.replace_look_controller Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip. config/aiimprovements-common.toml | true |
entity.pig.remove_breed Remove the pig's breed AI task. This causes pigs to be unable to breed to create offspring. config/aiimprovements-common.toml | false |
entity.pig.remove_float Remove the pig's float AI task. This causes pigs to no longer swim in water. config/aiimprovements-common.toml | false |
entity.pig.remove_follow_parent Remove the pig's follow parent AI task. This causes baby pigs to no longer follow their parents. config/aiimprovements-common.toml | false |
entity.pig.remove_panic Remove the pig's panic AI task. This causes pigs to no longer run around after being hit, or search water to extinguish themselves. config/aiimprovements-common.toml | false |
entity.pig.remove_stroll Remove the pig's random stroll AI task. This causes pigs to no longer walk around randomly. config/aiimprovements-common.toml | false |
entity.pig.remove_tempt Remove the pig's tempt AI task. This causes pigs to no longer follow the player if they're holding an item they like. config/aiimprovements-common.toml | false |
entity.sheep.remove_breed Remove the sheep's breed AI task. This causes sheep to be unable to breed to create offspring. config/aiimprovements-common.toml | false |
entity.sheep.remove_eat_block Remove the sheep's eat block AI task. This causes sheep to no longer eat grass, and thus be unable to regenerate their wool. config/aiimprovements-common.toml | false |
entity.sheep.remove_float Remove the sheep's float AI task. This causes sheep to no longer swim in water. config/aiimprovements-common.toml | false |
entity.sheep.remove_follow_parent Remove the sheep's follow parent AI task. This causes baby sheep to no longer follow their parents. config/aiimprovements-common.toml | false |
entity.sheep.remove_panic Remove the sheep's panic AI task. This causes sheep to no longer run around after being hit, or search water to extinguish themselves. config/aiimprovements-common.toml | false |
entity.sheep.remove_stroll Remove the sheep's random stroll AI task. This causes sheep to no longer walk around randomly. config/aiimprovements-common.toml | false |
entity.sheep.remove_tempt Remove the sheep's tempt AI task. This causes sheep to no longer follow the player if they're holding an item they like. config/aiimprovements-common.toml | false |
entity.squid.remove_flee Remove the squid's flee pathfinder. This will cause squid to not run away. config/aiimprovements-common.toml | false |
entity.squid.remove_random_move Remove the squid's random movement pathfinder. This will cause squid to swim around randomly. config/aiimprovements-common.toml | false |