Magic Coins guide for FTB StoneBlock 4 1.1.1 to 1.8.1
Magic Coins guide for FTB StoneBlock 4
Last verified for FTB StoneBlock 4 v1.8.1 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (1.23.0) is out Guide for the current version
- Sections
- 5
3 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against FTB StoneBlock 4 1.8.1's own files.
What is Magic Coins?
2 parts
Same as in the FTB StoneBlock 4 1.21.0 guide
Magic Coins is an economy mod that adds a simple coin system to Minecraft. It aims at players who want a more immersive, RPG-style experience, and at pack makers who want to customize villager trades. This pack ships version 1.1.3.[1][2]
What it adds
- Three types of physical coins, which allow player-to-player transactions and support trading, progression and adventure-style play.[1]
- Coin generation in the loot tables of vanilla structures. The mod can disable this through its configuration, and each coin type has its own configurable value.[1]
- An inventory interface with buttons to deposit and withdraw coins. Button positions are adjustable, and optional coin conversion buttons are disabled by default.[1]
- The Prosperity Amulet, a magical artifact that stops you losing the coins stored in your pouch when you die.[1]
How the economy works
Since version 1.1.0, Magic Coins relies on the SG Economy API, which is a required dependency. SG Economy keeps a persistent virtual wallet for each player and handles the economy commands and rules. Magic Coins supplies the item-based gameplay on top of that wallet. The mod page says this setup works for virtual-only economies, such as StoneBlock-style modpacks, and that it can also combine a virtual balance with physical coins.[1]
Unverified The sources do not show whether this pack changes any Magic Coins values, such as coin values, loot generation or the death penalty. They also do not show where the mod fits in the pack's progression. Treat the defaults above as the mod's own, not confirmed pack settings.
How do you get started with Magic Coins?
4 parts
Same as in the FTB StoneBlock 4 1.21.0 guide
Magic Coins adds a simple RPG-style economy with three physical coins. The sources here show no crafting steps for this mod, so getting started is about finding coins, understanding the inventory buttons and protecting your balance.[1]
Find your first coins
Coins can be obtained from the loot tables of vanilla structures, so exploring and opening chests is a good way to start. This can be disabled via configuration, so if coins do not turn up, that setting is worth checking.[1]
The three coins are silver, gold and crystal. Hover over one to see its tooltip, which shows what that coin is worth. Each coin type has its own configurable value, so check the tooltip rather than assuming a number.[1][3]
Use the inventory buttons
Your inventory screen includes buttons to deposit and withdraw coins. The mod also has optional coin conversion buttons, which are disabled by default. The button positions are adjustable.[1]
Protect your balance
Death costs you money. By default you lose 50% of your balance, which is handled by SG Economy and is configurable. The Prosperity Amulet is the item meant to prevent that loss. Its tooltip says it protects the coins in your pouch if you die, and it also grants regeneration I for 3 seconds when your health is below 50%.[1][3]
What the sources do not show
Unverified The sources here show no recipes that produce this mod's items and no quests that involve it, so how to obtain the Prosperity Amulet in this pack is not confirmed. They also do not show whether the pack changes any coin values, loot settings or death loss settings from the mod's defaults.
How does Magic Coins work?
5 parts
Magic Coins is a small economy mod, so there are no machines, multiblocks, power or fluids to set up here. It adds three physical coins, a Prosperity Amulet and an inventory interface for moving money in and out. Here is how those pieces work in this pack.[1]
The three coins
The mod adds the Silver Coin, the Gold Coin and the Crystal Coin. Each coin has its own configurable value, and its tooltip tells you what it is worth.[1][4]
This pack changes two of the three values from the mod defaults:[1][4][5]
- Silver coin: worth 1 (COINS.silverMagicValue). This is the mod default, so the pack leaves it alone.[5]
- Gold coin: worth 5 (COINS.goldMagicValue). The mod default is 50, so the pack lowered it.[5]
- Crystal coin: worth 25 (COINS.crystalMagicValue). The mod default is 2,500, so the pack lowered it a lot.[5]
Balance and the inventory interface
Since version 1.1.0 the mod relies on the SG Economy API, which keeps a persistent virtual wallet for each player. The mod separates that virtual economy from the item-based coins, so coins are the physical layer on top of your balance. The project page describes StoneBlock-style packs as a fit for virtual-only economies.[1]
Your inventory screen gets buttons to deposit and withdraw coins. Their positions are adjustable, and there are optional coin conversion buttons that are disabled by default. The project page does not say whether this pack changes any of these interface options.[1]
Dying with coins
Loss on death is handled by SG Economy. The mod's default is to lose 50% of your balance, but this pack sets DEATH.percentageCoinsSaveOnDeath to 100, so the whole amount is saved. The option's range is 0 to 100.[1][5]
The Prosperity Amulet is the mod's answer to losing coins on death. According to the project page, it negates the death penalty on the coins in your pouch. Its in-game text also says it grants regeneration I for 3 seconds when your health is below 50%.[1][4]
Finding coins
The mod can generate coins in vanilla structure loot, but this pack turns that off: LOOTS.coinsLootChests is set to false.[1][5]
Unverified How you get coins or the Prosperity Amulet in this pack is not shown by the sources here. No crafting recipes for the mod's items were found, so check the pack's quest book or ask in the community.
Commands
The economy commands are meant for server administrators and are handled by SG Economy. They cover balance checks, adding, setting and removing balance, and player-to-player transfers. The mod's language file also has messages for adding to a balance, setting a balance and a ranking titled "Magnates Ranking".[1][4]
Which Magic Coins config options matter?
2 parts
Magic Coins has a server config and a client config. The pack changed several values in the server file, and those changes matter most for how coins work in your world. Here is what the pack sets.[5][6]
Server config: coin values and death
- COINS.crystalMagicValue is set to 25 in this pack. The mod default is 2,500, so the pack changed it. The allowed range is 1 to 25,000.[5]
- COINS.goldMagicValue is set to 5 in this pack. The mod default is 50, so the pack changed this one too. The allowed range is 1 to 500.[5]
- COINS.silverMagicValue is set to 1, which is the same as the mod default. The allowed range is 1 to 100.[5]
- DEATH.percentageCoinsSaveOnDeath is set to 100 in this pack. The mod default is 50, so the pack changed it. The allowed range is 0 to 100.[5]
- LOOTS.coinsLootChests is set to false, so coins are not lootable from chests.[5]
The death setting controls what percentage of your coins you keep when you die. The mod's own description says players lose 50% of their stored balance on death by default, and that the Prosperity Amulet cancels that penalty. This pack sets the saved percentage to 100 instead of the mod default of 50.[1][5]
Client config: buttons and display
The coin conversion buttons are all switched off in this pack: BUTTONS.enableSilverForGoldButton, BUTTONS.enableGoldForSilverButton, BUTTONS.enableGoldForCrystalButton and BUTTONS.enableCrystalForGoldButton are all set to false. They control the buttons that convert between coin types.[6]
Every button position and the coin display position are left at 0, the same as the mod default. If you want to move the coin display, use DISPLAYS.xDisplayCoins and DISPLAYS.yDisplayCoins. The individual button positions, such as BUTTONS.xGoldButton and BUTTONS.yGoldButton, accept values from -750 to 750.[6]
What changed in Magic Coins between versions?
2 parts
FTB StoneBlock 4 1.8.1 ships Magic Coins 1.0.9. The mod has been in the pack since 1.0.0 or earlier, so this is the release you are playing with. Here is what the 1.0.9 changelog says it brought.[7]
New features and improvements in 1.0.9
- Magnates Ranking: a leaderboard system that shows the wealthiest players.[8]
- Command feedback: the add, set and get commands now all return messages. The get command is available to all players, while add and set are restricted to admins.[8]
- Coin tooltip values: each coin now shows its value directly in its tooltip.[8]
- Prosperity Amulet: when death-coin-loss is enabled, it prevents coin loss. When death-coin-loss is disabled, it grants Regeneration I for 3s if you are below 50% HP when hit. The tooltip now shows the current effect.[8]
- Improved mod integration: fixes and adjustments to make the mod easier to use in modpacks and alongside other mods.[8]
Bug fixes in 1.0.9
- Fixed the ghost coins issue when joining servers.[8]
- Fixed an issue where shutting down the server caused the config file to fail loading, which led to ghost coins again.[8]
- Corrected a texture sprite error with FTB Quests.[8]
Unverified No pack changelog entries for Magic Coins were available, so changes the pack itself made to this mod across its releases are unverified.
Sources
- Magic Coins project page (modrinth) · official mod data
- FTB StoneBlock 4 1.21.0 mod list · pack file
- magic_coins tooltips and descriptions (English lang file) · official mod data
- magic_coins names, screen text and descriptions (English lang file) · official mod data
- FTB StoneBlock 4 1.8.1 config: config/magic_coins-server.toml · pack file
- FTB StoneBlock 4 1.8.1 config: config/magic_coins-client.toml · pack file
- FTB StoneBlock 4 1.8.1 mod list · pack file
- Magic Coins 1.0.9 changelog · changelog
Where this guide comes from
Written from what FTB StoneBlock 4 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 1.9.0 to 1.23.0