Euphoria Patches: FTB StoneBlock 4 config options
Config options (how FTB StoneBlock 4 sets them)
13 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.
Show settings
| Setting | FTB StoneBlock 4 value |
|---|---|
EPVersion config/euphoria_patcher/.data.json | 1.10.0 |
shaderHash config/euphoria_patcher/.data.json | bc3f6f5ec529cb7bc12a67086e0acd4606c615a3efc9400d8835e8d9380fded5 |
styleReimagined config/euphoria_patcher/.data.json | false |
styleUnbound config/euphoria_patcher/.data.json | false |
advanced.alternativeShaderNames Here one can set alternative Shader Names which will also be generated alongside the normal one. This is useful if you want multiple different settings you can quickly switch between Default = Empty String, which means no alternative names will be generated. In case of multiple names, separate them with a comma You can also use {baseVersion} or {patchVersion} in names to insert the base shader or Euphoria Patches version. Example: Euphoria Saturated, Comp_{baseVersion} + EP_{patchVersion} Dark Settings, EP High Performance, etc... config/euphoria_patcher/settings.toml | |
advanced.autoMergeBlockProperties Option that enables or disables automatic merging of the fragmented block.properties files into the main block.properties file. The properties files inside "Euphoria Patches/shaders/properties/" will be merged into a single block.properties file at the specified interval if any of them have changed. This helps organizing the files, reduces the number of entries in a single file and improves speed while editing them. Since they are merged automatically into the final block.properties file, the individual files can be edited without worrying about merge conflicts or losing changes. Default = false config/euphoria_patcher/settings.toml | false |
advanced.doEmbedShaderSettingsInScreenshots Option that controls embedding the current shaderpack's settings into screenshots you take with that shader, invisibly. (yes, it is guaranteed 100% invisible to the human eye in 'enabled' mode, done via LSB steganography in the pixel data). This lets a screenshot double as a shareable settings file - dropping it onto the Iris/Oculus shader options screen imports the embedded settings, same as dropping a regular settings .txt file. Modes: 'enabled' (embeds invisibly), 'disabled' (no embedding), 'debug' (embeds normally and saves a visual -debug screenshot to verify bit placement. Purely a visual check, no extra data stored). Default = enabled config/euphoria_patcher/settings.toml | enabled |
debug.doDebugLogging Option that enables or disables debug logging. Alternatively, one can also set the JVM argument -DebugEP=true/false which takes priority over this setting. Default = false config/euphoria_patcher/settings.toml | false |
display.doDisplayShaderInGameMessage Option that enables or disables the in-game shader messages, for example an update message made by the shader itself. Only works on Iris or Oculus Default = true config/euphoria_patcher/settings.toml | true |
display.doPopUpLogging Option for the sodium message popup logging. Default = true config/euphoria_patcher/settings.toml | true |
maintenance.doDeleteOldShaderFiles Option that automatically deletes outdated Euphoria Patches folders and config files. Default = false config/euphoria_patcher/settings.toml | false |
maintenance.doRenameOldShaderFiles Option that automatically renames outdated Euphoria Patches folders and config files to a new name. This makes it easier for users to identify which ones are outdated. Default = true config/euphoria_patcher/settings.toml | true |
updates.doUpdateChecking Option which determines what updates the update checker considers. Update checker mode: 'important' (critical or big updates only), 'all' (all updates), 'none' (disabled). Uses the Modrinth API to fetch update information. Default = important config/euphoria_patcher/settings.toml | important |