Shield Generators: FTB Skies 2: Aero config options

Config options (how FTB Skies 2: Aero sets them)

24 settings shipped in the pack's config files; 0 differ from the mod's documented default.

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SettingFTB Skies 2: Aero valueMod default
reflectOutgoingObjects
If true, shield surfaces reflect fast objects crossing outward. If false, objects leaving the shield pass through.
config/shield_generators-common.toml
truenot documented
blockProjectileSpeed
Projectiles moving at or above this speed in blocks/tick are blocked. Slow objects pass.
config/shield_generators-common.toml
0.350.35
energyCapacity
Virtual per-tick Forge Energy input capacity advertised to energy networks. Energy is not stored between ticks.
config/shield_generators-common.toml
5000050000
energyMaxReceive
Maximum Forge Energy input accepted per insertion, in FE.
config/shield_generators-common.toml
20002000
energyPerBurnTick
Forge Energy consumed per equivalent crystal burn tick before crystal fuel is used.
config/shield_generators-common.toml
2020
energyShieldHeat
Maximum shield heat produced from Forge Energy at full redstone signal. Set to 0 to make FE storage input-only.
config/shield_generators-common.toml
100100
maxGroundShieldBurnRate
Maximum crystal fuel burn rate multiplier for very large ground dome shields.
config/shield_generators-common.toml
81928192
maxGroundShieldRadius
Maximum radius selectable in-game for ground hemispherical shields, in blocks.
config/shield_generators-common.toml
5050
maxHeatExplosionShudderResistance
Explosion shudder divisor at full shield heat. Lower heat blends down toward normal 1x explosion shudder.
config/shield_generators-common.toml
2.52.5
maxShieldBurnRate
Maximum crystal fuel burn rate multiplier for very large shields.
config/shield_generators-common.toml
3232
maxShieldDistance
Maximum adjustable shield distance from the protected object's bounds, in blocks.
config/shield_generators-common.toml
55
maxShieldTriangles
Absolute safety ceiling for generated shield mesh triangles after surface-area scaling.
config/shield_generators-common.toml
60006000
maxStaticScanBlocks
Maximum connected blocks to scan when the generator is placed outside a Sable object.
config/shield_generators-common.toml
3276832768
maxStaticScanPositions
Maximum block positions to inspect while building a detailed shield shape. Larger objects fall back to a box shell.
config/shield_generators-common.toml
262144262144
minShieldBurnRate
Minimum crystal fuel burn rate multiplier for an active shield.
config/shield_generators-common.toml
0.10.1
shieldBreachCarryoverTicks
Ticks that local shield shudder carries over for repeated hits in the same region.
config/shield_generators-common.toml
1818
shieldBreachRegionRadius
Render-space radius, in blocks, for grouping repeated shield hits into the same breach region.
config/shield_generators-common.toml
2.752.75
shieldBreachThreshold
Local shield shudder strength where impacts begin to momentarily open a breach.
config/shield_generators-common.toml
5.55.5
shieldBurnReferenceSurfaceArea
Generated shield surface area, in square blocks, that consumes crystal fuel at the normal 1x rate.
config/shield_generators-common.toml
6464
shieldFullBreachThreshold
Local shield shudder strength where a breach lets all matching projectile and explosion effects through.
config/shield_generators-common.toml
1111
shieldPadding
Default distance outside the protected object's bounds for newly placed or legacy generators, in blocks.
config/shield_generators-common.toml
0.450.45
shieldThickness
Collision thickness of the shield shell, in blocks.
config/shield_generators-common.toml
0.750.75
shieldTrianglesPerSurfaceBlock
Target maximum shield mesh triangles per square block of generated shield surface area.
config/shield_generators-common.toml
66
staticScanRadius
Maximum scan radius when the generator is placed outside a Sable object.
config/shield_generators-common.toml
6464