Sable: FTB Skies 2: Aero config options
Config options (how FTB Skies 2: Aero sets them)
16 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2: Aero value | Mod default |
|---|---|---|
attempt_udp_networking If Sable should attempt to authenticate with clients and send them sub-level movement data over UDP config/sable-common.toml | true | not documented |
disable_udp_pipeline If the entire Sable UDP Networking pipeline should be disabled. This can improve compatibility with certain mods like Replay mod and certain networking setups, but will have worse performance and latency for networking sub-levels. config/sable-common.toml | false | not documented |
sub_level_saving_log_message If Sable should log when saving sub-levels for a dimension. config/sable-common.toml | true | not documented |
sub_level_splitting Whether sub-levels can split when parts are separated config/sable-common.toml | true | not documented |
sub_levels_with_players_cannot_unload Keeps sub-levels with intersecting players from unloading at all config/sable-common.toml | true | not documented |
verbose_serialization_logging If Sable should use verbose logging for its serialization system and the holding chunk-map. Not recommended- for debugging purposes only. config/sable-common.toml | false | not documented |
sub_level_storage_pruning Prunes and deletes empty sub-level storage files. Experimental. config/sable-server.toml | false | not documented |
sub_level_punch_cooldown_ticks The cooldown in ticks between sub-level punches config/sable-common.toml | 3 | 3 |
sub_level_punch_downward_strength_multiplier The strength multiplier applied to the vertical component of downward sub-level punching impulses (to prevent jumping by punching the ground while standing on something light) config/sable-common.toml | 0.175 | 0.175 |
sub_level_punch_strength_multiplier The strength multiplier applied to sub-level punching impulses config/sable-common.toml | 2.1 | 2.1 |
sub_level_remove_max The maximum y coordinate sub-levels can exist at config/sable-common.toml | 100000 | 100000 |
sub_level_remove_min The minimum y coordinate sub-levels can exist at config/sable-common.toml | -10000 | -10000 |
sub_level_splitting_heatmap_steps Sub-level splitting heatmap steps that take place per tick config/sable-common.toml | 200 | 200 |
sub_level_tracking_range The distance to network sub-levels to players at config/sable-common.toml | 320 | 320 |
sub_level_velocity_retained_on_load The fraction of velocity that is retained when a sub-level is loaded in. A value of 0.0 will indicate that no velocity should be carried over, while a value of 1.0 would carry over 100% of velocity on load. config/sable-common.toml | 0.9 | 0.9 |
sub_level_substeps_per_tick How many times the physics simulation is stepped in every second. Higher values will be significantly more performance intensive, but will have higher accuracy. config/sable-server.toml | 2 | 2 |