
Gauges, Switches & Modules in FTB Skies 2: Aero
FTB Skies 2: Aero 1.13.0 ships version 1.1.1 · First seen in 1.0.3
Gauges, Switches & Modules is a mod in FTB Skies 2: Aero 1.13.0, where it is version 1.1.1. An unofficial NeoForge/Fabric port of the classic RsGauges mod. Adds stylish analog/digital gauges, switches, and sensors for redstone monitoring. And new Blocks/Items. (Summary from the mod's Modrinth page.)
Gauges, Switches & Modules guide for FTB Skies 2: Aero
Last verified for FTB Skies 2: Aero v1.10.0 on Oct 17, 2026 · text last changed Oct 17, 2026
This is the newest guide. It hasn't been checked against 1.13.0 yet.
- Sections
- 6
- Recipes shown
- 18
- Items named
- 25
Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.
What is Gauges, Switches & Modules?
3 parts
Gauges, Switches & Modules is all about reading and controlling redstone in style. It adds devices that output or measure redstone power, from buttons and levers to analog and digital gauges. This pack includes version 1.1.1, which is an unofficial NeoForge port of the classic RsGauges mod.[1][2]
The port is based on a 1.20.1 version by Waffle, which in turn builds on the original mod by Wile. The 1.21.x NeoForge update comes from MCFabikDE.[1]
Switches
- Buttons and levers in many designs, plus standard pressure plates and shock-sensitive ones that react to falls.[1]
- Detectors for entities (players, animals, mobs) and for block categories such as ores, wood and liquids.[1]
- Daily timers (from 6:00 AM to 12:00 AM) and tick-based interval timers.[1]
- Light, rain and lightning sensors.[1]
- Switch-Link relays and receivers for wireless transmission, plus knock sensors and trapdoor switches.[1]
Gauges and indicators
- Analog and digital gauges that display redstone strength from 0 to 15.[1]
- LEDs, semaphores and alarm lights that show on or off.[1]
- Alarm sirens and bells for sound.[1]
- Sensitive glass that emits light or changes color.[1]
Handy tricks
- Use a redstone torch on a switch to set it to low/high or inverted.[1]
- Most switches can be linked wirelessly using Ender Pearls.[1]
- Set how long a button pulses by using redstone stacks.[1]
- Many switches and indicators can be colored with dyes.[1]
The devices come in several series, such as Industrial, Retro Industrial, Rustic, Old Fancy and Glass, so you can match them to the look of your base.[1]
How do you get started with Gauges, Switches & Modules?
5 parts
This mod adds devices that output or measure redstone power: buttons, switches, sensors, timers and gauges. They come in several visual series, and the recipes in this pack cover the Glass and Industrial ones. You can start with just a few crafts, in this order.[1][3]
Step one: a button to power things
Start with the Glass Button. It is a pulse button, and its in-game description lists output, pulse time and dye coloring options, so it is a good way to learn how this mod's configuration works.[1][4]
Crafting Shaped
| any button |
Recipe id: rsgauges:glass_button_recipe
If you prefer a metal look, the Machine Button is the Machine Button from the Industrial series.[1][3]
Crafting Shaped
| any button |
Recipe id: rsgauges:industrial_button_recipe
Step two: wireless links
Next, make a Switch Link Pearl. Most switches can be connected wirelessly using Ender Pearls. The linking range is set by General.max_switch_linking_distance. The pack keeps the mod default of 48, and a value of 0 would mean infinite distance.[1][3][5]
Next, a gauge to read signals
Gauges display redstone strength from 0 to 15, which makes them handy for checking your builds. One to try is the Glass Bar Redstone Gauge. Gauges update every 4 ticks, set by General.gauge_update_interval, and the pack leaves that at the mod default.[1][3][5]
Crafting Shaped
Recipe id: rsgauges:glass_vertical_bar_gauge_recipe
Step four: sensors that react to the world
The Glass Contact Plate is a glass floor plate. It changes color and emits a redstone signal while something presses on it, and for a short time after the pressure is gone.[4]
Crafting Shaped
| any pressure plate |
Recipe id: rsgauges:glass_contact_mat_recipe
For something that watches an area, craft the Glass Infrared Entity Detector. It observes a volume two blocks above and below, plus a configurable range in front, left and right. You set the range, output strength, number of entities and entity type with small buttons on its front face.[4]
Crafting Shaped
Recipe id: rsgauges:glass_entity_detector_recipe
Swapping between variants
Many devices can be switched to a related variant by crafting the single item on its own. For example, a Glass Touch Button can be turned into a Glass Button.[3]
How does Gauges, Switches & Modules work?
9 parts
Heads up: this mod has no machines, multiblocks or fluid handling to speak of. It is a redstone toolkit. Its devices output or measure redstone power, and almost everything below is about how they read their surroundings and how you configure them.[1]
Sensors and what they read
The Glass Contact Plate emits a redstone signal while something presses on its top, and for a short time after the pressure is gone. Its outputs are to the front and the bottom. The Configurable Glass Contact Plate works the same way but adds a touch option you can configure.[4]
The Glass Infrared Entity Detector watches a volume of two blocks above and below, plus a configurable range in front, left and right, which covers 180 degrees. Small buttons on the front set the range, output strength, number of entities seen, and entity type (mobs, players, animals and so on). The output goes to the block it is placed on.[4]
Crafting Shaped
Recipe id: rsgauges:glass_entity_detector_recipe
The Glass Linear Laser Entity Detector looks in one direction only. It observes the set range in blocks in front of it and half a block to each side, and it has the same buttons for range, strength, entity count and entity type.[4]
The Door sensor is a player detector that mounts on walls above doors.[4]
The Industrial Block Category Detector emits a signal when blocks in front of it match a category. You configure it with buttons on the back: range, threshold (how many matches), debouncing (an anti-jitter delay), output power, and a filter for solid, fluid or wood log.[4]
The Industrial Comparator Switch reads the comparator output, inventory statistics or redstone signal of the block it is attached to. Front buttons set the output strength, the switch-on and switch-off comparator values, and the operating mode (comparator, free slots, used slots and more). In redstone-signal mode it does not output power itself, but it can still act as a switch link source.[4]
Timers
The Glass Day Timer Clock emits a signal from a start time to an end time. You set the span with buttons on the front, using a 24 hour format where 06:00 is sunrise. The same buttons set the output power and a randomizing value, which delays switching on or off by a random span (higher values mean longer delays).[4]
Crafting Shaped
Recipe id: rsgauges:glass_day_timer_recipe
The Glass Interval Signal Timer repeats a signal with a defined on-time and off-time. It starts in standby mode for setup, and you click the front face to put it into run mode. When it is used as a switch link target, each trigger toggles it between run and standby.[4]
- Blue button: on-time.[4]
- Yellow button: off-time.[4]
- Green button: signal ramp up and down.[4]
- Red button: output power.[4]
Gauges
The Analog Voltmeter Redstone Gauge attaches to a solid block and shows that block's redstone power. If the block can provide power itself, the gauge uses that output. Otherwise it measures indirectly the power the block receives from adjacent blocks. Strong and weak power are both supported, though indirect weak measurements may have a short latency.[4]
Buttons and targets
The Arrow Target sends a redstone pulse to the block it is attached to when an arrow hits it or when you activate it by hand. The Elevator Button points up, down, or both ways, depending on where you click the wall when placing it.[4]
Crafting Shaped
| any button | ||
Recipe id: rsgauges:arrow_target_recipe
Wireless switch linking
Most switches can be connected wirelessly using Ender Pearls. In this pack the linking item is the Switch Link Pearl. The maximum linking distance is set by General.max_switch_linking_distance at 48 blocks (a value of 0 means infinite), which is the mod default.[1][3][5]
Configuring devices
In general, switches can be set to low/high or inverted using a Redstone torch, and the duration of buttons can be configured using Redstone stacks. Many switches and indicators can also be tinted with dyes.[1]
Several of these configuration features can be switched off in General.without_pulsetime_config, General.without_rightclick_item_switchconfig, General.without_switch_linking, General.without_switch_nooutput and General.without_sculk_triggering. The pack sets each of these options to false, so the features stay enabled. General.optOuts is an empty list, so no blocks are disabled either.[5]
Double-left-click configuration has a timeout of 500 ms, set by General.config_left_click_timeout. That matches the mod default.[5]
Update intervals
Sensors and gauges poll on fixed intervals, and the pack leaves every one at the mod default. Each accepts a value from 1 to 100.[5]
- General.autoswitch_linear_update_interval is 4, for linear entity detectors.[5]
- General.autoswitch_volumetric_update_interval is 10, for volumetric entity detectors.[5]
- General.comparator_switch_update_interval is 2 ticks, for comparator switches.[5]
- General.gauge_update_interval is 4 ticks, for gauges.[5]
Swapping between glass variants
Many glass devices have a shapeless recipe that turns a sibling device back into the base one. For example, the linear detector converts back into the infrared detector.[3]
Crafting Shapeless
Recipe id: rsgauges:glass_entity_detector_recipe_backcycle
Transport Terminal
The only energy-related settings in the pack's config are for the Transport Terminal. Its energy capacity ([[config:config/rsgauges-common.toml#Transport Terminal.transport_terminal_capacity]]) is 100,000 and a single teleport ([[config:config/rsgauges-common.toml#Transport Terminal.transport_terminal_teleport_cost]]) costs 1,000, both the same as the mod defaults.[5]
How do you progress through Gauges, Switches & Modules?
5 parts
Gauges, Switches & Modules is a set of redstone parts, not a tech ladder. In the recipe dump the items are grouped by style: glass, industrial, rustic and old fancy. Inside each style you start with simple parts and work up to more specialised ones. This section follows those recipes.[3]
The dump gives a good picture of how the recipes fit together. 65 shaped recipes take only vanilla ingredients. 33 more shaped recipes also use the mod's own button or pressure plate groups. 21 shapeless recipes turn one of the mod's items into a related one.[3]
Step 1: buttons and plates
Start with the basic input parts. The Glass Button and the Machine Button are good first crafts. Many recipes in the mod accept anything from its button group or its pressure plate group, so you will keep coming back to these parts.[3]
Crafting Shaped
| any button |
Recipe id: rsgauges:glass_button_recipe
The glass style of the basic button.
Crafting Shaped
| any button |
Recipe id: rsgauges:industrial_button_recipe
The industrial style of the same part.
Pressure plates follow the same pattern. The Glass Contact Plate and the Industrial Contact Mat each have their own shaped recipe that uses the mod's pressure plate group.[3]
Step 2: gauges, timers and logic
Next come the parts that read or process a redstone signal. The Glass Bar Redstone Gauge and the Analog Voltmeter Redstone Gauge are display gauges. For timing you have the Glass Day Timer Clock and the Glass Interval Signal Timer. The Industrial Day Timer Clock is the industrial day timer.[3]
Crafting Shaped
Recipe id: rsgauges:glass_vertical_bar_gauge_recipe
Crafting Shaped
Recipe id: rsgauges:glass_day_timer_recipe
The glass day timer.
Crafting Shaped
Recipe id: rsgauges:industrial_comparator_switch_recipe
One of the industrial logic parts.
Crafting Shaped
Recipe id: rsgauges:glass_interval_timer_recipe
The glass interval timer.
Detectors and sensors
Detectors are the most specialised crafts here. Both the glass and industrial styles have an infrared entity detector and a linear laser version. The Glass Linear Laser Entity Detector has its own shaped recipe, separate from the Glass Infrared Entity Detector.[3]
Crafting Shaped
Recipe id: rsgauges:glass_entity_detector_recipe
Crafting Shaped
Recipe id: rsgauges:glass_linear_entity_detector_recipe
Other sensor parts include the Industrial Block Category Detector, the Door sensor and the Industrial Fall-Through Detection Frame.[3]
Crafting Shaped
Recipe id: rsgauges:industrial_block_detector_recipe
Crafting Shaped
| any pressure plate | |
| any door |
Recipe id: rsgauges:door_sensor_switch_recipe
The door sensor.
Wireless and extras
The wireless parts are the Switch Link Pearl, the Industrial Pulse Switch Link Receiver and the Industrial Cased Pulse Switch Link Receiver. The dump also covers the Empty Syringe and the Awesome Syringe, and the Awesome Syringe is made from the empty one.[3]
Crafting Shaped
Recipe id: rsgauges:empty_syringe_recipe
The Empty Syringe, which the Awesome Syringe needs.
Swapping between variants
Many parts come in pairs, and the mod gives you a shapeless swap recipe between them. Two examples are the Glass Touch Button to Glass Button swap and the Rustic Nail Button to Rustic Button swap.[3]
The rustic swap.
Which Gauges, Switches & Modules config options matter?
4 parts
Good news: everything in the config file General.optOuts lives in, rsgauges-common.toml, is set to the mod default in this pack. The pack hasn't changed any of the values below, so what you read here is also what you'd get from the mod on its own.[5]
Update intervals
These control how often devices check what's going on. Lower numbers react faster, higher numbers are gentler on the game. Each one accepts values from 1 to 100.[5]
- General.gauge_update_interval is 4 ticks for gauges.[5]
- General.comparator_switch_update_interval is 2 ticks for comparator switches.[5]
- General.autoswitch_linear_update_interval is 4 for linear entity detectors.[5]
- General.autoswitch_volumetric_update_interval is 10 for volumetric entity detectors.[5]
Switch linking and configuring
- General.max_switch_linking_distance is 48 in this pack. You can set it anywhere from 0 to 2,048, and 0 means infinite distance.[5]
- General.config_left_click_timeout is 500 ms, the timeout for the double-left-click config. It accepts 100 to 2,000.[5]
Feature switches
These are all off in this pack (false), so every feature is enabled. Turning one on disables the feature it names.[5]
- General.without_switch_linking disables wireless switch linking.[5]
- General.without_pulsetime_config disables pulse time configuration.[5]
- General.without_rightclick_item_switchconfig disables right-click item switch configuration.[5]
- General.without_switch_nooutput disables the 'no output' option for switches.[5]
- General.without_sculk_triggering disables sculk sensor triggering.[5]
There is also General.optOuts, a list of block registry names to disable. It's empty here, so no blocks are removed.[5]
Transport Terminal
What changed in Gauges, Switches & Modules between versions?
1 part
FTB Skies 2: Aero 1.10.0 ships Gauges, Switches & Modules 1.1.1, using the file named "rsgauges ported v1.2.3". The mod has been in the pack since FTB Skies 2: Aero 1.0.3 or earlier. The mod's changelog entries are labelled 1.1.1, but the two below are listed under v1.2.2 and v1.2.3, which matches the jar name.[2]
Notable mod changes
- v1.2.2: Fixed all missing recipes, so every item can now be crafted standalone with vanilla materials.[6]
- v1.2.3: Fixed all recipe conflicts, so every item has its own unique recipe.[7]
- v1.2.3: Fixed the redstone "Power" parameter not controlling pulse duration and shutoff delay on sensors like the Infrared Entity Detector.[7]
Since 1.10.0 includes v1.2.3, both recipe fixes and the sensor fix should apply to the version you are playing.[2][6][7]
Sources
- Gauges, Switches & Modules project page (modrinth) · official mod data
- FTB Skies 2: Aero 1.10.0 mod list · pack file
- FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Gauges, Switches & Modules items · pack recipe dump
- rsgauges names, screen text and descriptions (English lang file) · official mod data
- FTB Skies 2: Aero 1.10.0 config: config/rsgauges-common.toml · pack file
- Gauges, Switches & Modules 1.1.1 changelog · changelog
- Gauges, Switches & Modules 1.1.1 changelog · changelog
Where this guide comes from
Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 1.5.1 to 1.8.0 · 1.0.3 to 1.4.1
Report wrong info
Version in each release
21 releases, first in 1.0.3
| FTB Skies 2: Aero | Version | Jar | Where it came from |
|---|---|---|---|
| 1.13.0 Sep 28, 2026 | 1.1.1 | [1.21-1.21.1] rsgauges ported v1.2.3.jar | From the published release |
| 1.12.1 Sep 22, 2026 | 1.1.1 | [1.21-1.21.1] rsgauges ported v1.2.3.jar | From the published release |
| 1.12.0 Sep 21, 2026 | 1.1.1 | [1.21-1.21.1] rsgauges ported v1.2.3.jar | From the published release |
| 1.10.0 Sep 8, 2026 | 1.1.1 | [1.21-1.21.1] rsgauges ported v1.2.3.jar | From the published release |
| 1.9.1 Sep 2, 2026 | 1.1.1 | [1.21-1.21.1] rsgauges ported v1.2.3.jar | From the published release |
| 1.9.0 Sep 1, 2026 | 1.1.1 | [1.21-1.21.1] rsgauges ported v1.2.3.jar | From the published release |
| 1.8.0 Aug 25, 2026 | 1.1.1 | [1.21-1.21.1] rsgauges ported v.1.2.2.jar | From the published release |
| 1.7.3 Aug 19, 2026 | 1.1.1 | [1.21-1.21.1] rsgauges ported v.1.2.2.jar | From the published release |
| 1.7.2 Aug 18, 2026 | 1.1.1 | [1.21-1.21.1] rsgauges ported v.1.2.2.jar | From the published release |
| 1.7.1 Aug 18, 2026 | 1.1.1 | [1.21-1.21.1] rsgauges ported v.1.2.2.jar | From the published release |
| 1.6.1 Aug 13, 2026 | 1.1.1 | [1.21-1.21.1] rsgauges ported v.1.2.2.jar | From the published release |
| 1.6.0 Aug 11, 2026 | 1.1.1 | [1.21-1.21.1] rsgauges ported v.1.2.2.jar | From the published release |
| 1.5.1 Aug 8, 2026 | 1.1.1 | [1.21-1.21.1] rsgauges ported v.1.2.2.jar | From the published release |
| 1.4.1 Aug 4, 2026 | 1.1.1 | [1.21-1.21.1] rsgauges ported v.1.2.1.jar | From the published release |
| 1.4.0 Aug 3, 2026 | 1.1.1 | [1.21-1.21.1] rsgauges ported v.1.2.1.jar | From the published release |
| 1.3.0 Jul 30, 2026 | 1.1.1 | [1.21-1.21.1] rsgauges ported v.1.2.1.jar | From the published release |
| 1.2.1 Jul 28, 2026 | 1.1.1 | [1.21-1.21.1] rsgauges ported v.1.2.1.jar | From the published release |
| 1.2.0 Jul 28, 2026 | 1.1.1 | [1.21-1.21.1] rsgauges ported v.1.2.1.jar | From the published release |
| 1.1.1 Jul 25, 2026 | 1.1.1 | [1.21-1.21.1] rsgauges ported v.1.2.1.jar | From the published release |
| 1.1.0 Jul 24, 2026 | 1.1.1 | [1.21-1.21.1] rsgauges ported v.1.2.1.jar | From the published release |
| 1.0.3 Jul 17, 2026 | 1.1.1 | [1.21-1.21.1] rsgauges ported v.1.2.1.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
101 items from the 1.10.0 recipe dump.
Arrow Target
Awesome Syringe
Door sensor
Elevator Button
Empty Syringe
Glass Button
Glass Contact Plate
Glass Day Timer Clock
Configurable Glass Contact Plate
Glass Infrared Entity Detector
Glass Interval Signal Timer
Glass Linear Laser Entity Detector
Bistable Glass Switch
Small Glass Button
Glass Touch Button
Bistable Glass Touch Switch
Glass Bar Redstone Gauge
Alarm Lamp
Alarm Siren
Analog Voltmeter Redstone Gauge
Small Analog Voltmeter Redstone Gauge
Industrial Block Category Detector
Machine Button
Industrial Comparator Switch
Industrial Contact Mat
Industrial Day Timer Clock
Industrial Dimmer
Industrial Door Contact Mat
Industrial Button
Industrial Infrared Entity Detector
ESTOP Button
Industrial Fall-Through Detection Frame
Fenced Machine Button
Industrial Foot Button
Green Blinking LED Redstone Indicator
Green LED Redstone Indicator
Industrial Sensitive Shock Activated Trapdoor
Hopper Blocker
Industrial Interval Signal Timer
Knock Detector Pulse Switch (industrial)
Knock Detector Bistable Switch (industrial)
Industrial Lever
Industrial Thunderstorm Detector
Industrial Local Light Sensor
Industrial Linear Laser Entity Detector
Two-Button Machine Switch
Industrial Pull Handle Button
Industrial Rain Sensor
Red LED Redstone Indicator
Red LED Redstone Indicator
Industrial Rotary Lever
Rotary Machine Switch
Industrial Shock Sensitive Contact Mat
Industrial Shock Activated Trapdoor
Small Digital Display Redstone Gauge
Industrial Contact Lever
Industrial Switch
Industrial Cased Pulse Switch Link Receiver
Industrial Cased Switch Link Receiver
Industrial Pulse Switch Link Receiver
...and 41 more.
Config options (how FTB Skies 2: Aero sets them)
14 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2: Aero value | Mod default |
|---|---|---|
General.optOuts List of block registry names to disable. config/rsgauges-common.toml | [] | not documented |
General.without_pulsetime_config Disable pulse time configuration. config/rsgauges-common.toml | false | not documented |
General.without_rightclick_item_switchconfig Disable right-click item switch configuration. config/rsgauges-common.toml | false | not documented |
General.without_sculk_triggering Disable sculk sensor triggering. config/rsgauges-common.toml | false | not documented |
General.without_switch_linking Disable wireless switch linking. config/rsgauges-common.toml | false | not documented |
General.without_switch_nooutput Disable 'no output' option for switches. config/rsgauges-common.toml | false | not documented |
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