Just Enough Mekanism Multiblocks guide for FTB Skies 2: Aero 1.0.3 to 1.8.0
Just Enough Mekanism Multiblocks guide for FTB Skies 2: Aero
Last verified for FTB Skies 2: Aero v1.8.0 on Oct 15, 2026 · text last changed Oct 15, 2026
A newer release (1.13.0) is out Guide for the current version
Also applies to:All the Mods 10 6.0 to 8.1FTB StoneBlock 4 1.9.0 to 1.20.1
- Sections
- 3
None of these sections are written for this pack; 3 are shared from another pack's guide.
Every recipe and number here was checked against FTB Skies 2: Aero 1.8.0's own files.
What is Just Enough Mekanism Multiblocks?
Same as in the All the Mods 10 8.1 guide
This pack ships Just Enough Mekanism Multiblocks at version 7.18, built for Minecraft 1.21.1 (the file is JustEnoughMekanismMultiblocks-1.21.1-7.18.jar). It has been in the pack since version 2.25 or earlier, so it's a long-standing part of the mod list rather than a recent addition.[1]
Unverified The sources I have don't describe what this mod does in detail, so I can't tell you its features, who it is best suited to, or how to use it. The name suggests it is a companion for Mekanism multiblocks, but that is not confirmed here.
Unverified Where the mod fits in the pack's progression is unconfirmed. It is not on the ATM Star quest path, and no quests in this pack involve it. No recipes, configs or in-game guidebook entries for it were available either. This site does hold FTB Skies 2: Aero's own recipes, read from the pack itself: look the item up in the item browser.
How do you get started with Just Enough Mekanism Multiblocks?
1 part
Same as in the All the Mods 10 8.1 guide
Here's the honest starting point for this one: Just Enough Mekanism Multiblocks doesn't give you a crafting path to follow. Judging by its in-game text, it's a planning helper for Mekanism multiblocks, not a machine you build. So there's no first-items list to run through.[2]
What the mod's text tells us
The text includes two building entries, Better Fusion Reactor and Reinforced Induction Matrix. It also has import and export messages, including an option to import from the clipboard. That suggests you can share or reload a layout you've worked out.[2]
The results and tooltips are mostly about fusion reactor planning. Here's what the text mentions:[2]
- Result lines for Energy Per Antimatter and Required Heater Usage, with the heater usage tooltips split into the coldest and hottest biome.[2]
- Counts for Heating Elements and Supercharging Elements.[2]
- A note that a heater must be placed right next to another named part.[2]
- Reminders to set the reactor's Injection Rate to a specific value, and an entry for the reactor's Burn Rate.[2]
- Warnings that the reactor will be damaged or that water will be lost, plus a readout of the time from 0% to 100% damage in ticks.[2]
- A production-per-flow readout and a steam height note, described as the distance from the ceiling to a named part.[2]
Unverified How to open the mod's screen, which Mekanism items you need first, and any pack-specific changes are not confirmed by the available sources. No quests or recipes in this pack involve the mod, so there are no recipe blocks here.
How does Just Enough Mekanism Multiblocks work?
3 parts
Same as in the All the Mods 10 8.1 guide
This mod doesn't add machines or blocks of its own. Everything the sources show is text for a planning and information display built around Mekanism multiblocks, mainly the fusion reactor and the induction matrix. That means the mechanics below are things the tool reports to you, not systems it adds.[2]
What it can plan
The building options are named "Better Fusion Reactor" and "Reinforced Induction Matrix". These are the two multiblock layouts the sources mention.[2]
There are also import and export functions. You can import a layout from the clipboard, and the tool confirms with "Imported successfully" or "Exported successfully". Use this to share a design or bring one in.[2]
Fusion reactor readouts
The results screen reports a few values for a reactor design: Energy Per Antimatter, Required Heater Usage, and the number of Supercharging Elements. The specs list also shows how many Heating Elements the design has.[2]
Required Heater Usage is given for two cases, the coldest biome and the hottest biome. Biome temperature changes how much heating the design needs, so check both figures before you build.[2]
Some tooltips are tied to the Burn Rate setting, so the displayed values apply at a specific burn rate. Another tooltip says you need to set the reactor's Injection Rate to a particular value. Set it to the number shown, not just any value.[2]
- Placement rule: a heater must be placed right next to its sink. The tooltip names both parts, so follow the pairing it shows.[2]
- Production per flow: the tool shows a production figure for each flow.[2]
- Steam height: the tooltip gives the distance from the ceiling to a named component, which tells you how high to place it.[2]
- Damage timing: a tooltip shows the time from 0% to 100% damage in ticks.[2]
What the sources don't cover
Unverified The sources contain only interface text, so the formulas behind these values, the exact numbers, the layout rules, and any item, power, fluid or automation handling are unverified. This pack also has no config files for this mod, and no recipes produce its items.
Sources
- All the Mods 10 8.1 mod list · pack file
- jei_mekanism_multiblocks tooltips and descriptions (English lang file) · official mod data
Where this guide comes from
Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 15, 2026.
Guides for other versions: 1.9.0 to 1.10.0