IntegratedTunnels in FTB Skies 2: Aero

FTB Skies 2: Aero 1.13.0 ships version 1.12.0 · First seen in 1.0.3

Checked Sep 30, 2026FTB Skies 2: Aero 1.13.0Sources: FTB Skies 2: Aero 1.13.0 modlist.json

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IntegratedTunnels is a mod in FTB Skies 2: Aero 1.13.0, where it is version 1.12.0. Transfer other stuff over Integrated Dynamics networks. (Summary from the mod's Modrinth page.)

What is IntegratedTunnels?

2 parts

This pack ships IntegratedTunnels 1.11.1. It supplies the Integrated Dynamics parts that connect a Logic Cable network to the outside world: Interfaces, Importers, Exporters, world versions of those, and a Player Simulator.[1][2]

The mod has no chapter of its own in the quest book. Its quests sit inside the "Integrated Dynamics" chapter, in the "Tech Mods" group (chapter 25 of 31 in the book, 40 quests in total). The quest sources don't show this mod on the ATM Star path.[2]

What each part does

Interfaces such as Part Interface Item, Part Interface Fluid and Part Interface Energy add blocks like chests, tanks and energy cubes to your network. Importers pull from the block they are attached to, and Exporters push into it. They work with Variable Cards.[2]

The world versions act on the world itself. They place or collect fluids, import or export energy from entities, break or place blocks, and place or release items as entities. Part Player Simulator mimics a player's actions, such as clicking buttons or swinging swords.[2]

Where it sits in the quest book

The chapter has 21 more quests that aren't covered here, so read it in the quest book as you go.[2]

How do you get started with IntegratedTunnels?

3 parts

IntegratedTunnels adds the parts that let your Integrated Dynamics network interact with chests, tanks, energy storage and the world around it. In this pack's quest book these parts are introduced inside the "Integrated Dynamics" chapter (Tech Mods group, chapter 25 of 31), so you can follow that chapter's order.[2]

The order to do things in

  1. Get Menril going. "Welcome to Integrated Dynamics!" quest has you obtain a Menril Sapling, grow it, and break it down for Logs and Berries. The chapter then points you to the Squeezer and the Drying Basin, and "Crystallized Menril" quest says that once you have a few blocks of Crystallized Menril you can get started on the basics of I.D.[2]
  2. Lay down Logic Cables (Logic Cable). They are the pipes of the mod, and anything connected to a cable is part of a network. This is "Networks" quest.[2]
  3. Make an interface. Interfaces attach to a cable and add a block to your network. An Item Interface on a chest lets the network see everything inside, which is the basis of a simple storage network. This is "Interacting With Your Network" quest.[2]
  4. Make a Variable Card (Variable Card), then an importer or exporter. Importers pull from the block they are connected to, exporters push into it, and both need a Variable Card to know what to do. See "Importers and Exporters" quest and "Variable Card" quest.[2]
  5. Later, after the Logic Director quest, move on to the world interaction parts for breaking and placing blocks, items, fluids and energy, and finally the Player Simulator.[2]

Your first parts

Start with the Item Interface, Part Interface Item. One craft gives you four of them.[3]

Crafting Shaped

Crafting Shaped
Crystallized Menril Chunkany wooden chestCrystallized Menril Chunk
Crystallized Menril ChunkCrystallized Menril ChunkCrystallized Menril Chunk

Recipe id: integratedtunnels:crafting/part_interface_item

One craft makes 4 Item Interfaces.

The Fluid and Energy Interfaces (Part Interface Fluid and Part Interface Energy) work the same way for tanks and energy storage, and each craft also gives four.[2][3]

Importers and Exporters are made from the matching interface, so craft the interface first. Here are the item versions, which cover the usual chest and machine automation.[3]

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_item

An importer pulls items from the block it is connected to.

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_item

An exporter pushes items into the block it is connected to.

Tip: An importer or exporter needs a Variable Card to do anything. The quest book's example is an Item Importer on a chest with a Variable Card in the Import All Items slot, which starts importing with default settings.[2]

Going further

The world parts, such as Part Importer World Block and Part Exporter World Item, are crafted from a Logic Director plus another part, so they come after the Logic Director quest. In the quest book they sit under "World Interaction Components" quest.[2][3]

The recipe for the Player Simulator, Part Player Simulator, is changed by this pack, so do not trust recipes from other guides for it. In the quest book it comes after the World Block and World Item components ("Player Simulator" quest).[2][3]

Part Player SimulatorChanged by the pack

Crafting Shaped

Crafting Shaped
Part Exporter World ItemEmpty slotPart Importer World Block
Part Importer World ItemEmeraldPart Exporter World Block

Recipe id: integratedtunnels:crafting/part_player_simulator

This recipe is changed by the pack.

Watch out: Keep an eye on power. In this pack's config the Item Interface has a base energy usage of 0 (general.general.interfaceItemBaseConsumption) and the Item Importer has 1 (general.general.importerItemBaseConsumption). A World Block Importer with a variable uses 32 (general.general.importerWorldBlockBaseConsumptionEnabled), a World Item Exporter with a variable also uses 32 (general.general.exporterWorldItemBaseConsumptionEnabled), and a Player Simulator with a variable uses 64 (general.general.playerSimulatorBaseConsumptionEnabled).[4]

How does IntegratedTunnels work?

6 parts

IntegratedTunnels adds the parts that move items, fluids and energy in and out of your Integrated Dynamics networks, and parts that touch the world. Everything is built from a few families: interfaces, importers, exporters, their world versions, and the player simulator. Here is how they fit together, going by the pack's own recipes and config.[3][4]

The part families

Crafting Shaped

Crafting Shaped
Crystallized Menril Chunkany wooden chestCrystallized Menril Chunk
Crystallized Menril ChunkCrystallized Menril ChunkCrystallized Menril Chunk

Recipe id: integratedtunnels:crafting/part_interface_item

Makes 4 item interfaces. Fluid and energy interfaces follow the same pattern.

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_world_block

Player simulator

The Part Player Simulator clicks like a player. The mod's advancements mention clicking with a Diamond Sword using it. The pack changes its recipe, so follow this one rather than any mod default you may have seen.[3][5]

Part Player SimulatorChanged by the pack

Crafting Shaped

Crafting Shaped
Part Exporter World ItemEmpty slotPart Importer World Block
Part Importer World ItemEmeraldPart Exporter World Block

Recipe id: integratedtunnels:crafting/part_player_simulator

This recipe is changed by the pack.

Controlling behaviour with variables

Importers, exporters and the simulator are driven by Integrated Dynamics variables. The mod's aspects are mostly yes/no switches and values. An import or export aspect moves items, fluids or energy when its boolean is true. Other aspects set the details of how it moves them.[5]

  • Matching: a blacklist switch handles everything except the listed items, and another switch decides whether an empty value matches everything or nothing.[5]
  • Amounts: exact-amount and stack-size checks only move things when the slot or tick amount matches exactly. The same idea exists for fluid and energy amounts per tick.[5]
  • NBT: item and fluid aspects can require NBT, check nested tags recursively, or demand that the given tag is a subset or superset of the target's tag.[5]
  • Interfaces: a round-robin switch iterates interfaces in circular order and ignores priorities. A passive IO switch controls whether the target may insert into or extract from the network.[5]
  • Filters: a filtering interface can apply its filter to insertions into the network, to extractions from it, or both.[5]
  • World parts: offsets run between 0 and 1, yaw and pitch between -180 and 180 degrees, and entity velocity between 0 and 25. An entity index picks the n-th entity, and -1 always picks a random one.[5]
  • Player simulator: you can simulate a continuous click (otherwise each click takes one tick) and simulate sneaking.[5]

You can also read the network back. The mod has aspects for the total and maximum item and fluid counts, the number of valid interfaces, the full list of stacks, and the count of one specific item or fluid.[5]

Energy use

Every part has a base energy cost in the pack's config. Parts that touch the world have two costs: a low one when no variable is attached, and a higher one when a variable is attached.[4]

Speed, sleeping and safety settings

Tip: If you chain world parts, remember the cost jump. A world importer or exporter with a variable attached costs 32, while one without costs 1. The player simulator jumps from 1 to 64.[4]

Pack tag changes

The pack's server script adds the item interface, filtering item interface, item importer, item exporter, world item importer and world item exporter to the ars_nouveau:no_break_drop block tag. It also adds them to craftingstation:blacklisted.[6]

How do you progress through IntegratedTunnels?

5 parts

Integrated Tunnels is the part of Integrated Dynamics that lets your network reach into chests, tanks, machines and the world itself. In the quest book it appears in two places. The Integrated Dynamics chapter (Tech Mods group, chapter 25 of 31) lays out the full progression. The Logistics chapter (Resources & Logistics group, chapter 9 of 31) has a short entry, "Integrated Dynamics" quest, which the three interface quests "Item Interfaces" quest, "Fluid Interfaces" quest and "Energy Interfaces" quest follow.[2][7]

Before the first tunnel part

The Integrated Dynamics chapter starts with "Welcome to Integrated Dynamics!" quest, where you grow a Menril tree. Then come "Extracting Menril" quest and "Drying Basin" quest, which both lead to "Crystallized Menril" quest. After that, "Energy Battery" quest and "Networks" quest open up. Networks is where you learn about Logic Cables, and everything connected to a cable counts as part of the network.[2]

Tier 1: Interfaces

"Interacting With Your Network" quest comes after Networks. It asks for any one of Part Interface Item, Part Interface Fluid or Part Interface Energy. An interface adds a storage block to your network. For example, an Item Interface on a chest lets the network see everything inside it. "Understanding Interfaces" quest then explains the part settings screen.[2]

Each interface recipe makes 4 parts per craft.[3]

Crafting Shaped

Crafting Shaped
Crystallized Menril Chunkany wooden chestCrystallized Menril Chunk
Crystallized Menril ChunkCrystallized Menril ChunkCrystallized Menril Chunk

Recipe id: integratedtunnels:crafting/part_interface_item

Tier 2: Importers and exporters

"Importers and Exporters" quest also follows the interface quest. Importers pull items, energy or fluids out of the block they are attached to, and exporters push into it. Both need a Variable Card to know what to do, which is why "Variable Card" quest comes right after. Each importer or exporter is crafted starting from the matching interface.[2][3]

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_fluid

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_fluid

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_energy

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_energy

Tip: To move everything out of a chest, put an Item Importer on it and a Variable Card in the Import All Items slot. The Item Transfer Rate can be raised up to the Max Integer of 2,147,483,647.[2]

The pack also has filter interfaces for items, fluids and energy: Part Interface Filter Item, Part Interface Filter Fluid and Part Interface Filter Energy. The quests don't cover them, so the recipes below are the place to look.[2][3]

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_interface_filter_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_interface_filter_fluid

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_interface_filter_energy

Tier 3: World interaction

The world parts are gated behind the Logic Director. "Logic Director" quest comes after "Crystallized Chorus Chunks" quest, which in turn comes after "Upgrading Menril Extraction" quest. Then "World Interaction Components" quest opens four quests, one for each kind of world part.[2]

Watch out: The world energy parts only give limited wireless charging: you have to stand directly within range of the component.[2]

Each world part is crafted from a Logic Director plus the matching item, fluid or energy importer or exporter. The two block parts also need a diamond pickaxe.[3]

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_world_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_world_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_world_block

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_world_block

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_world_fluid

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_world_fluid

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_world_energy

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_world_energy

Tier 4: Player Simulator

"Player Simulator" quest is the last quest in the chain. It comes after both World Block components and World Item Components. The Part Player Simulator mimics a player's actions, such as clicking buttons, swinging swords or feeding farm animals.[2]

Watch out: The Player Simulator recipe has been changed by the pack, so don't rely on what you remember from the mod's default recipe. The block below shows the in-pack version.[3]
Part Player SimulatorChanged by the pack

Crafting Shaped

Crafting Shaped
Part Exporter World ItemEmpty slotPart Importer World Block
Part Importer World ItemEmeraldPart Exporter World Block

Recipe id: integratedtunnels:crafting/part_player_simulator

How does IntegratedTunnels work with other mods?

3 parts

IntegratedTunnels doesn't stand alone in this pack. Its recipes are built on Integrated Dynamics items, and its quests live inside the Integrated Dynamics chapter of the quest book (group Tech Mods, chapter 25 of 31). So if you're following the quests, you'll meet the two mods together.[2][3]

Interfaces: where the chain starts

Every part in this mod traces back to one of three interfaces: Part Interface Item, Part Interface Fluid and Part Interface Energy. Each craft gives you 4 of them, and each recipe uses an Integrated Dynamics item such as Crystallized Menril Chunk.[3]

Crafting Shaped

Crafting Shaped
Crystallized Menril Chunkany wooden chestCrystallized Menril Chunk
Crystallized Menril ChunkCrystallized Menril ChunkCrystallized Menril Chunk

Recipe id: integratedtunnels:crafting/part_interface_item

The energy version also needs the Integrated Dynamics Energy Battery.

The quest book covers this step in "Interacting With Your Network" quest, which comes after the Networks quest. It explains that an interface lets you attach Logic Cables to a chest, tank or energy block so the network can see what's inside. The Energy Battery has its own quest, "Energy Battery" quest, which says it stores a base of one million RF and is used to craft other energy components in Integrated Dynamics.[2]

Importers and exporters

Importers and exporters are made from the matching interface plus a Variable Transformer from Integrated Dynamics. Importers use Input Variable Transformer and exporters use Output Variable Transformer.[3]

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_item

"Importers and Exporters" quest follows the interface quest. It says importers pull items, energy or fluids from the block they're connected to, while exporters push into it, and that both work with the help of Variable Cards.[2]

World parts and the Logic Director

The world-interaction parts (item, fluid, energy and block versions) all need the Integrated Dynamics Logic Director. Each one upgrades an importer or exporter you already have: the item, fluid and energy versions use the matching one, and the block versions use the item importer or exporter. The Logic Director is the link to Integrated Dynamics for this whole group.[3]

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_world_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_world_block

The block versions also need a vanilla Diamond Pickaxe on top of the Logic Director and the item exporter.

The quest book has one quest for each type, all placed after the World Interaction Components quest:[2]

The Part Player Simulator comes next in the book, in "Player Simulator" quest, which unlocks after the World Block and World Item quests. The quest describes it as a tool that mimics a player's actions, such as clicking buttons, swinging swords or feeding farm animals.[2]

The Integrated Dynamics chapter has 40 quests, and 26 of them are not covered here. Check the quest book for anything beyond what's above.[2]

Which FTB Skies 2: Aero quests use IntegratedTunnels?

3 parts

Two quest chapters in the pack ask you for this mod's parts. The Logistics chapter (chapter 9 of 31, in the Resources & Logistics group) only introduces them. The Integrated Dynamics chapter (chapter 25 of 31, in the Tech Mods group, 40 quests) is where the mod is really taught.[2][7]

Logistics chapter

Here the quest "Integrated Dynamics" quest presents Integrated Dynamics as an advanced mod for people who want to skip the friendly interfaces and take control of logistics. Three quests hang off it, one per resource type. Each asks for an interface, an exporter and an importer of that type, and none of them has a description.[7]

Integrated Dynamics chapter

This chapter opens with "Welcome to Integrated Dynamics!" quest, where you grow a Menril tree, and it builds up through Menril processing and Logic Cables before the mod's parts appear. The order that matters for you is this:[2]

  1. "Interacting With Your Network" quest comes after the Networks quest. You hand in any one of Part Interface Item, Part Interface Fluid or Part Interface Energy. Interfaces add storage blocks such as chests, tanks or energy cubes to your network.[2]
  2. "Importers and Exporters" quest comes next. You need one importer (item, energy or fluid, for example Part Importer Item) and one exporter (item, energy or fluid, for example Part Exporter Item). Importers pull from the connected block and exporters push into it, and both are driven by Variable Cards.[2]
  3. "Understanding IO Interfaces" quest and "Variable Card" quest both come after the importers and exporters quest. The first is a checkmark quest that explains the IO interface screen. The second covers Variable Cards, which tell an importer or exporter what to do.[2]
  4. "World Interaction Components" quest is a checkmark quest that comes after the Logic Director quest ("Logic Director" quest). It unlocks four quests that each ask for an importer and an exporter, as described in the next list.[2]
  5. "Player Simulator" quest asks for Part Player Simulator. It comes after both the World Block components and World Item Components quests, and it mimics a player's actions such as clicking buttons, swinging swords or feeding farm animals.[2]

World interaction quests

Which IntegratedTunnels config options matter?

4 parts

Everything here lives in config/integratedtunnels-common.toml, and the values below are exactly what the pack sets. The file only shows the pack's current values, so I can't tell you which of them differ from the mod's own defaults.[4]

Energy use

Each importer, exporter, interface and the player simulator has a base energy cost option. Here is how the pack sets them.[4]

Tip: Adding a variable to a world importer, world exporter or the player simulator raises its base energy cost to 32 (64 for the player simulator), so plan your power supply before you build big setups with variables.[4]

Transfer speed and sleeping

Item safety and world interaction

Housekeeping

core.general.versionChecker is false, so the version checker is off. core.general.analytics is true, which allows an anonymous mod startup analytics request.[4]

Sources

  1. FTB Skies 2: Aero 1.10.0 mod list · pack file
  2. FTB Skies 2: Aero 1.10.0 quests: "Integrated Dynamics" · pack file
  3. FTB Skies 2: Aero 1.10.0 recipe dump: recipes making IntegratedTunnels items · pack recipe dump
  4. FTB Skies 2: Aero 1.10.0 config: config/integratedtunnels-common.toml · pack file
  5. integratedtunnels names, screen text and descriptions (English lang file) · official mod data
  6. kubejs/server_scripts/tags/block.js (FTB Skies 2: Aero's own script) · pack file
  7. FTB Skies 2: Aero 1.10.0 quests: "Logistics" · pack file
Where this guide comes from

Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

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Version in each release

21 releases, first in 1.0.3
FTB Skies 2: AeroVersionJarWhere it came from
1.13.0
Sep 28, 2026
1.12.0integratedtunnels-1.21.1-neoforge-1.12.0-792.jarFrom the published release
1.12.1
Sep 22, 2026
1.12.0integratedtunnels-1.21.1-neoforge-1.12.0.jarFrom the published release
1.12.0
Sep 21, 2026
1.12.0integratedtunnels-1.21.1-neoforge-1.12.0.jarFrom the published release
1.10.0
Sep 8, 2026
1.11.1integratedtunnels-1.21.1-neoforge-1.11.1.jarFrom the published release
1.9.1
Sep 2, 2026
1.10.0integratedtunnels-1.21.1-neoforge-1.10.0-737.jarFrom the published release
1.9.0
Sep 1, 2026
1.10.0integratedtunnels-1.21.1-neoforge-1.10.0-737.jarFrom the published release
1.8.0
Aug 25, 2026
1.10.0integratedtunnels-1.21.1-neoforge-1.10.0-709.jarFrom the published release
1.7.3
Aug 19, 2026
1.9.4integratedtunnels-1.21.1-neoforge-1.9.4-671.jarFrom the published release
1.7.2
Aug 18, 2026
1.9.4integratedtunnels-1.21.1-neoforge-1.9.4-671.jarFrom the published release
1.7.1
Aug 18, 2026
1.9.4integratedtunnels-1.21.1-neoforge-1.9.4-671.jarFrom the published release
1.6.1
Aug 13, 2026
1.9.4integratedtunnels-1.21.1-neoforge-1.9.4-670.jarFrom the published release
1.6.0
Aug 11, 2026
1.9.4integratedtunnels-1.21.1-neoforge-1.9.4-670.jarFrom the published release
1.5.1
Aug 8, 2026
1.9.4integratedtunnels-1.21.1-neoforge-1.9.4-670.jarFrom the published release
1.4.1
Aug 4, 2026
1.9.4integratedtunnels-1.21.1-neoforge-1.9.4-652.jarFrom the published release
1.4.0
Aug 3, 2026
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1.3.0
Jul 30, 2026
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1.2.1
Jul 28, 2026
1.9.4integratedtunnels-1.21.1-neoforge-1.9.4-652.jarFrom the published release
1.2.0
Jul 28, 2026
1.9.4integratedtunnels-1.21.1-neoforge-1.9.4-652.jarFrom the published release
1.1.1
Jul 25, 2026
1.9.4integratedtunnels-1.21.1-neoforge-1.9.4-647.jarFrom the published release
1.1.0
Jul 24, 2026
1.9.4integratedtunnels-1.21.1-neoforge-1.9.4-647.jarFrom the published release
1.0.3
Jul 17, 2026
1.9.4integratedtunnels-1.21.1-neoforge-1.9.4-632.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

22 items from the 1.10.0 recipe dump.

FTB Skies 2: Aero quests (10)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 10 quests →

Integrated Dynamics (7)
Logistics (1)

Config options (how FTB Skies 2: Aero sets them)

36 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 36 settings →

Show settings
SettingFTB Skies 2: Aero value
core.general.analytics
If an anonymous mod startup analytics request may be sent to our analytics service.
config/integratedtunnels-common.toml
true
core.general.blockImporterBlacklist
A list of regex patterns for block id's that should not be importable by world block importers. Example patterns: 'minecraft:bedrock', 'minecraft:.*_portal.*', '.*:end_.*'
config/integratedtunnels-common.toml
[]
core.general.ejectItemsOnBlockDropOverflow
If items should be ejected into the world when a block is broken and not all items fit into the target. Will be voided otherwise.
config/integratedtunnels-common.toml
true
core.general.ejectItemsOnInconsistentSimulationMovement
If items should be ejected into the world when item movement failed due to item handlers declaring inconsistent movement in simulation mode. If disabled, items can be voided.
config/integratedtunnels-common.toml
true
core.general.fluidRateLimit
The maximum network fluid transfer rate.
config/integratedtunnels-common.toml
2147483647
core.general.inventoryUnchangedTickCount
For how many ticks importers/exporters should fail to process before they can start sleeping.
config/integratedtunnels-common.toml
3

Which FTB Skies 2: Aero mods work with IntegratedTunnels?

The FTB Skies 2: Aero mods that share the most recipes with IntegratedTunnels. Highlighted ones have a guide.

Where does IntegratedTunnels appear in the FTB Skies 2: Aero quest book?

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