Hang Glider: FTB Skies 2: Aero config options
Config options (how FTB Skies 2: Aero sets them)
29 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2: Aero value | Mod default |
|---|---|---|
auto_third_person_gliding Automatically switch to third-person mode while gliding. Default Value: false config/hangglider-client.toml | false | not documented |
gliding_camera_tilt Tilt camera depending on gliding turn angle. Default Value: true config/hangglider-client.toml | true | not documented |
hang_glider.consume_durability Enables durability usage of the hang glider when gliding. Default Value: true config/hangglider-server.toml | true | not documented |
reinforced_hang_glider.consume_durability Enables durability usage of the hang glider when gliding. Default Value: true config/hangglider-server.toml | true | not documented |
wind.allow_air_resistance Enables air resistance, making the player slow down over time when flying. Values conditional on tier of glider. Default Value: true config/hangglider-server.toml | true | not documented |
wind.allow_wind Enables wind, making the player move unpredictably around when gliding. Default Value: true config/hangglider-server.toml | true | not documented |
gliding_tilt_amount Multiplier for camera tilt amount when gliding. Default Value: 0.5 config/hangglider-client.toml | 0.5 | 0.5 |
gliding_tilt_speed Multiplier for camera tilt speed when gliding. Default Value: 0.4 config/hangglider-client.toml | 0.4 | 0.4 |
hang_glider.air_resistance The rate at which air resistance hinders your movement. 1 is no resistance, 0.5 is 1/2 as fast each tick. Default Value: 0.985 config/hangglider-server.toml | 0.985 | 0.985 |
hang_glider.durability_use_interval The timeframe for durability usage, in ticks. Recall that there are 20 ticks in a second, so a value of 20 would damage the item about once a second. Default is 1 damage about every 10 seconds of flight, so with a durability of 618 means about 15 minutes of flight time with an undamaged glider. Default Value: 200 config/hangglider-server.toml | 200 | 200 |
hang_glider.fast_fall_movement The amount of blocks to fall (per-tick) while gliding fast (pressing 'Shift'). Default Value: 0.675 config/hangglider-server.toml | 0.675 | 0.675 |
hang_glider.fast_forward_movement The amount of blocks to move forwards (per-tick) while gliding fast (pressing 'Shift'). Default Value: 0.05 config/hangglider-server.toml | 0.05 | 0.05 |
hang_glider.normal_fall_movement The amount of blocks a player falls (per-tick) while gliding normally. Default Value: 0.55 config/hangglider-server.toml | 0.55 | 0.55 |
hang_glider.normal_forward_movement The amount of blocks to move forwards (per-tick) while gliding normally. Default Value: 0.025 config/hangglider-server.toml | 0.025 | 0.025 |
hang_glider.overall_wind_power A quality-of-life option to quickly change the overall power of the wind effect for this glider. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly. Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available in the 'wind' section of this config. Default Value: 1.4 config/hangglider-server.toml | 1.4 | 1.4 |
reinforced_hang_glider.air_resistance The rate at which air resistance hinders your movement. 1 is no resistance, 0.5 is 1/2 as fast each tick. Default Value: 0.99 config/hangglider-server.toml | 0.99 | 0.99 |
reinforced_hang_glider.durability_use_interval The timeframe for durability usage, in ticks. Recall that there are 20 ticks in a second, so a value of 20 would damage the item about once a second. Default is 1 damage about every 10 seconds of flight, so with a durability of 618 means about 15 minutes of flight time with an undamaged glider. Default Value: 200 config/hangglider-server.toml | 200 | 200 |
reinforced_hang_glider.fast_fall_movement The amount of blocks to fall (per-tick) while gliding fast (pressing 'Shift'). Default Value: 0.675 config/hangglider-server.toml | 0.675 | 0.675 |
reinforced_hang_glider.fast_forward_movement The amount of blocks to move forwards (per-tick) while gliding fast (pressing 'Shift'). Default Value: 0.08 config/hangglider-server.toml | 0.08 | 0.08 |
reinforced_hang_glider.normal_fall_movement The amount of blocks a player falls (per-tick) while gliding normally. Default Value: 0.55 config/hangglider-server.toml | 0.55 | 0.55 |
reinforced_hang_glider.normal_forward_movement The amount of blocks to move forwards (per-tick) while gliding normally. Default Value: 0.04 config/hangglider-server.toml | 0.04 | 0.04 |
reinforced_hang_glider.overall_wind_power A quality-of-life option to quickly change the overall power of the wind effect for this glider. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly. Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available in the 'wind' section of this config. Default Value: 0.75 config/hangglider-server.toml | 0.75 | 0.75 |
wind.durability_multiplier The glider's durability remaining changes the overall wind effect by this additional amount. 0 means the glider's durability won't effect the wind power, whereas 1 will mean a nearly broken glider is affected by wind about twice as much as a new one. Default Value: 0.7 config/hangglider-server.toml | 0.7 | 0.7 |
wind.frequency The frequency of the wind gusts, larger values mean the wind effects occur more often. 0 removes wind. Default is semi-common. Observable gameplay effects are highly tied with gust size. Default Value: 0.15 config/hangglider-server.toml | 0.15 | 0.15 |
wind.gust_size The size of the wind gusts, larger values mean the gusts push the player around in greater angles from their intended direction. Default is moderately sized. Observable gameplay effects are highly tied with wind frequency. Default Value: 19.0 config/hangglider-server.toml | 19 | 19 |
wind.height_multiplier The player's y-level/height changes the overall wind effect by this multiplier. Default is that the higher you are up in the world the stronger the wind is, but only by a moderate amount. 0 means the player's height has no effect on the wind. Default Value: 1.5 config/hangglider-server.toml | 1.5 | 1.5 |
wind.overall_power A quality-of-life option to quickly change the overall power of the wind effect for all gliders. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly. Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available below. Default Value: 1.0 config/hangglider-server.toml | 1 | 1 |
wind.raining_multiplier How much stronger the wind should be while it is raining. 1 means the wind is the same if raining or not, 10 means the wind is 10x stronger while it is raining. Default Value: 3.0 config/hangglider-server.toml | 3 | 3 |
wind.speed_multiplier When going fast, the overall wind effect is changed by this multiplier. Default is that going fast reduces the wind effect by a moderate amount. 0 means the player's speed has no effect on the wind. Default Value: 0.4 config/hangglider-server.toml | 0.4 | 0.4 |