Create Aero Radars: FTB Skies 2: Aero config options

Config options (how FTB Skies 2: Aero sets them)

27 settings shipped in the pack's config files; 0 differ from the mod's documented default.

Show settings
SettingFTB Skies 2: Aero valueMod default
parallax.parallaxGuns
. When a yaw controller has two linked fixed cannon mounts, write per-gun yaw corrections to those mounts.
config/create_aero_radar-server.toml
truenot documented
targeting.ballisticDropCompensation
. Raise the aim point to compensate projectile drop before the pitch controller sees it. Yaw is unaffected because it ignores Y. Disable, or set gravity to 0, for hitscan/laser-like weapons.
config/create_aero_radar-server.toml
truenot documented
targeting.directTargetTracking
. Read the selected target's position & velocity LIVE from the world each tick, instead of from the radar's stale, sweep-delayed scan (the radar then only picks WHICH target). Near-zero latency and no stale-scan jitter. Falls back to the radar scan if the target isn't resolvable live. false = pure radar (laggy).
config/create_aero_radar-server.toml
truenot documented
targeting.projectileQuadraticDrag
. Use quadratic drag instead of linear drag. Leave true for Going Ballistic autocannon rounds.
config/create_aero_radar-server.toml
truenot documented
targeting.requireRadarVisibility
. With directTargetTracking on, keep tracking only while the RADAR still actually sees the target (it last imaged it within radarVisibilityTicks). Stops the turret following a target through the radar's blind spots (out of FOV cone / range) just because we read the entity live. false = track live regardless.
config/create_aero_radar-server.toml
truenot documented
motion.approachFraction
. Proportional gain: fraction of remaining error covered per tick. Higher = snappier, lower = smoother.
config/create_aero_radar-server.toml
0.60000002384185790.6000000238418579
motion.dampingGain
. Velocity damping that kills the left-right RINGING when a target suddenly changes course: it brakes the bearing in proportion to how much faster it is slewing than the setpoint moves, so it settles ONTO the target instead of sailing past and oscillating. 0 = off (original loop); higher = more damped but a touch slower to whip onto a fast crosser. Try 0.3-1.0.
config/create_aero_radar-server.toml
0.50.5
motion.degPerTickPerRpm
. Bearing degrees turned per tick per 1 RPM of input. CALIBRATE against the real bearing.
config/create_aero_radar-server.toml
0.300000011920928960.30000001192092896
motion.reversalSmoothing
. Speed low-pass used only when the controller must reverse direction. Higher lets it brake immediately instead of carrying old smoothed RPM through the target and wobbling. Try 0.5-0.8 for heavy yaw mounts.
config/create_aero_radar-server.toml
0.300000011920928960.30000001192092896
motion.setpointSmoothing
. Low-pass on the aim ANGLE before the loop uses it: fraction of the way to the new target per tick. 1.0 = no smoothing (snappy, can jitter at close range, esp. pitch); lower = smoother. Try 0.2-0.3 if jittery.
config/create_aero_radar-server.toml
0.50.5
motion.smoothingBlendDeg
. Angular error (deg) at which damping blends fully from 'fine' to 'fast'.
config/create_aero_radar-server.toml
3030
motion.speedSmoothingFast
. Speed low-pass for large swings: higher = snappier catch-up.
config/create_aero_radar-server.toml
0.40000000596046450.4000000059604645
motion.speedSmoothingFine
. Speed low-pass for tiny corrections (near target): lower = slower, silkier glide.
config/create_aero_radar-server.toml
0.50071525573730470.5007152557373047
parallax.parallaxHalfConeDeg
. Maximum fixed-mount yaw correction in degrees. CBC fixed cannon mounts clamp to +/-45.
config/create_aero_radar-server.toml
4444
parallax.parallaxYawSign
. Yaw correction sign for fixed mounts. Use 1 normally; set to -1 if both guns steer away from the target.
config/create_aero_radar-server.toml
-1-1
targeting.controllerDeadzoneBlocks
. Do not aim at targets closer than this many blocks from the controller's projectile origin/muzzle. Close/overhead passes demand huge angular velocity and make heavy Simulated contraptions wobble. Yaw controllers measure this HORIZONTALLY (an overhead pass is 'close' however high it flies); pitch controllers use true 3D range. A target must leave 115% of this radius to re-acquire.
config/create_aero_radar-server.toml
55
targeting.extraLeadTicks
. Extra lead in ticks on top of the ballistic solution (turret-settle margin). 0 = pure ballistic.
config/create_aero_radar-server.toml
22
targeting.interceptIterations
. Refinement passes for the intercept solve (lead depends on range, range on lead). 4 is plenty.
config/create_aero_radar-server.toml
44
targeting.maxFlightTicks
. Maximum simulated projectile flight ticks for pitch/drop compensation. CBC steel autocannon lifetime is 60.
config/create_aero_radar-server.toml
6060
targeting.maxStaleTicks
. Cap (ticks) on how far a stale radar scan is advanced to 'now' before leading. Guards bad velocities.
config/create_aero_radar-server.toml
2020
targeting.projectileDragPerTick
. Projectile drag applied once per tick while estimating flight. Default is Going Ballistic flak quadratic drag. 0 disables drag compensation; too high makes the pitch controller over-elevate.
config/create_aero_radar-server.toml
0.00016036200395319610.0001603620039531961
targeting.projectileGravityBlocksPerTickSq
. Projectile vertical acceleration in blocks/tick^2. Going Ballistic Earth gravity is about -0.024516625. More negative means the pitch controller aims higher at range.
config/create_aero_radar-server.toml
-0.024516625329852104-0.024516625329852104
targeting.projectileSpeedBlocksPerTick
. Defending cannon muzzle speed in blocks/tick. Lead distance = target_speed * range / this. Default 31.67 matches Going Ballistic flak autocannon with 5 m effective barrel length. Too low over-leads and over-elevates far shots; too high under-leads and under-elevates.
config/create_aero_radar-server.toml
31.67000007629394531.670000076293945
targeting.radarVisibilityTicks
. Ticks since the radar last imaged the target before it counts as LOST (out of FOV/range) and the turret holds. A STATIONARY radar re-images an in-cone target every ~5 ticks, so ~10 is plenty; a SPINNING radar only re-images once per revolution, so set this to about one revolution or the sweep gap drops the lock.
config/create_aero_radar-server.toml
3030
targeting.sableAutoTargetCooldownSeconds
. Auto-targeting only: seconds before the same Sable sub-level can be auto-picked again after rotation.
config/create_aero_radar-server.toml
6060
targeting.sableAutoTargetSeconds
. Auto-targeting only: seconds to keep firing at one Sable sub-level before rotating to another target.
config/create_aero_radar-server.toml
1515
targeting.targetVelocitySmoothing
. Low-pass (EMA) on the velocity derived from the target's position, fraction of the way to the new measurement per tick. Raw per-tick position deltas are noisy (steps, collisions, sub-level pose updates) and the noise is amplified by the lead solve, twitching the turret at close range. 1.0 = raw (no smoothing); lower = calmer lead but slower to react to real course changes.
config/create_aero_radar-server.toml
0.6999999880790710.699999988079071