Create Aero Radars: FTB Skies 2: Aero config options
Config options (how FTB Skies 2: Aero sets them)
27 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2: Aero value | Mod default |
|---|---|---|
parallax.parallaxGuns . When a yaw controller has two linked fixed cannon mounts, write per-gun yaw corrections to those mounts. config/create_aero_radar-server.toml | true | not documented |
targeting.ballisticDropCompensation . Raise the aim point to compensate projectile drop before the pitch controller sees it. Yaw is unaffected because it ignores Y. Disable, or set gravity to 0, for hitscan/laser-like weapons. config/create_aero_radar-server.toml | true | not documented |
targeting.directTargetTracking . Read the selected target's position & velocity LIVE from the world each tick, instead of from the radar's stale, sweep-delayed scan (the radar then only picks WHICH target). Near-zero latency and no stale-scan jitter. Falls back to the radar scan if the target isn't resolvable live. false = pure radar (laggy). config/create_aero_radar-server.toml | true | not documented |
targeting.projectileQuadraticDrag . Use quadratic drag instead of linear drag. Leave true for Going Ballistic autocannon rounds. config/create_aero_radar-server.toml | true | not documented |
targeting.requireRadarVisibility . With directTargetTracking on, keep tracking only while the RADAR still actually sees the target (it last imaged it within radarVisibilityTicks). Stops the turret following a target through the radar's blind spots (out of FOV cone / range) just because we read the entity live. false = track live regardless. config/create_aero_radar-server.toml | true | not documented |
motion.approachFraction . Proportional gain: fraction of remaining error covered per tick. Higher = snappier, lower = smoother. config/create_aero_radar-server.toml | 0.6000000238418579 | 0.6000000238418579 |
motion.dampingGain . Velocity damping that kills the left-right RINGING when a target suddenly changes course: it brakes the bearing in proportion to how much faster it is slewing than the setpoint moves, so it settles ONTO the target instead of sailing past and oscillating. 0 = off (original loop); higher = more damped but a touch slower to whip onto a fast crosser. Try 0.3-1.0. config/create_aero_radar-server.toml | 0.5 | 0.5 |
motion.degPerTickPerRpm . Bearing degrees turned per tick per 1 RPM of input. CALIBRATE against the real bearing. config/create_aero_radar-server.toml | 0.30000001192092896 | 0.30000001192092896 |
motion.reversalSmoothing . Speed low-pass used only when the controller must reverse direction. Higher lets it brake immediately instead of carrying old smoothed RPM through the target and wobbling. Try 0.5-0.8 for heavy yaw mounts. config/create_aero_radar-server.toml | 0.30000001192092896 | 0.30000001192092896 |
motion.setpointSmoothing . Low-pass on the aim ANGLE before the loop uses it: fraction of the way to the new target per tick. 1.0 = no smoothing (snappy, can jitter at close range, esp. pitch); lower = smoother. Try 0.2-0.3 if jittery. config/create_aero_radar-server.toml | 0.5 | 0.5 |
motion.smoothingBlendDeg . Angular error (deg) at which damping blends fully from 'fine' to 'fast'. config/create_aero_radar-server.toml | 30 | 30 |
motion.speedSmoothingFast . Speed low-pass for large swings: higher = snappier catch-up. config/create_aero_radar-server.toml | 0.4000000059604645 | 0.4000000059604645 |
motion.speedSmoothingFine . Speed low-pass for tiny corrections (near target): lower = slower, silkier glide. config/create_aero_radar-server.toml | 0.5007152557373047 | 0.5007152557373047 |
parallax.parallaxHalfConeDeg . Maximum fixed-mount yaw correction in degrees. CBC fixed cannon mounts clamp to +/-45. config/create_aero_radar-server.toml | 44 | 44 |
parallax.parallaxYawSign . Yaw correction sign for fixed mounts. Use 1 normally; set to -1 if both guns steer away from the target. config/create_aero_radar-server.toml | -1 | -1 |
targeting.controllerDeadzoneBlocks . Do not aim at targets closer than this many blocks from the controller's projectile origin/muzzle. Close/overhead passes demand huge angular velocity and make heavy Simulated contraptions wobble. Yaw controllers measure this HORIZONTALLY (an overhead pass is 'close' however high it flies); pitch controllers use true 3D range. A target must leave 115% of this radius to re-acquire. config/create_aero_radar-server.toml | 5 | 5 |
targeting.extraLeadTicks . Extra lead in ticks on top of the ballistic solution (turret-settle margin). 0 = pure ballistic. config/create_aero_radar-server.toml | 2 | 2 |
targeting.interceptIterations . Refinement passes for the intercept solve (lead depends on range, range on lead). 4 is plenty. config/create_aero_radar-server.toml | 4 | 4 |
targeting.maxFlightTicks . Maximum simulated projectile flight ticks for pitch/drop compensation. CBC steel autocannon lifetime is 60. config/create_aero_radar-server.toml | 60 | 60 |
targeting.maxStaleTicks . Cap (ticks) on how far a stale radar scan is advanced to 'now' before leading. Guards bad velocities. config/create_aero_radar-server.toml | 20 | 20 |
targeting.projectileDragPerTick . Projectile drag applied once per tick while estimating flight. Default is Going Ballistic flak quadratic drag. 0 disables drag compensation; too high makes the pitch controller over-elevate. config/create_aero_radar-server.toml | 0.0001603620039531961 | 0.0001603620039531961 |
targeting.projectileGravityBlocksPerTickSq . Projectile vertical acceleration in blocks/tick^2. Going Ballistic Earth gravity is about -0.024516625. More negative means the pitch controller aims higher at range. config/create_aero_radar-server.toml | -0.024516625329852104 | -0.024516625329852104 |
targeting.projectileSpeedBlocksPerTick . Defending cannon muzzle speed in blocks/tick. Lead distance = target_speed * range / this. Default 31.67 matches Going Ballistic flak autocannon with 5 m effective barrel length. Too low over-leads and over-elevates far shots; too high under-leads and under-elevates. config/create_aero_radar-server.toml | 31.670000076293945 | 31.670000076293945 |
targeting.radarVisibilityTicks . Ticks since the radar last imaged the target before it counts as LOST (out of FOV/range) and the turret holds. A STATIONARY radar re-images an in-cone target every ~5 ticks, so ~10 is plenty; a SPINNING radar only re-images once per revolution, so set this to about one revolution or the sweep gap drops the lock. config/create_aero_radar-server.toml | 30 | 30 |
targeting.sableAutoTargetCooldownSeconds . Auto-targeting only: seconds before the same Sable sub-level can be auto-picked again after rotation. config/create_aero_radar-server.toml | 60 | 60 |
targeting.sableAutoTargetSeconds . Auto-targeting only: seconds to keep firing at one Sable sub-level before rotating to another target. config/create_aero_radar-server.toml | 15 | 15 |
targeting.targetVelocitySmoothing . Low-pass (EMA) on the velocity derived from the target's position, fraction of the way to the new measurement per tick. Raw per-tick position deltas are noisy (steps, collisions, sub-level pose updates) and the noise is amplified by the lead solve, twitching the turret at close range. 1.0 = raw (no smoothing); lower = calmer lead but slower to react to real course changes. config/create_aero_radar-server.toml | 0.699999988079071 | 0.699999988079071 |