Lootintegrations mod guide for FTB Skies 2 1.0.1 to 1.22.0
Lootintegrations mod guide for FTB Skies 2
Last verified for FTB Skies 2 v1.22.0 on Oct 15, 2026 · text last changed Oct 15, 2026
A newer release (1.24.0) is out Guide for the current version
Also applies to:FTB Skies 2: Aero 1.0.3 to 1.10.0Project Infinity 0.1 0.0.45.4 to 0.0.51.4-hotfix-2
- Sections
- 4
Every recipe and number here was checked against FTB Skies 2 1.22.0's own files.
What is Lootintegrations mod?
Lootintegrations is part of the pack's mod list. The pack ships version 4.7, built for Minecraft 1.21.1 (the file is lootintegrations-1.21.1-4.7.jar).[1]
That is all I can confirm about it right now. The sources I have for this pack only cover the mod's version and file name, so I won't guess at its features or at who it suits best.[1]
Unverified What Lootintegrations adds, where it fits in the pack's progression, and whether it is tied to any quest line or the ATM Star path are not confirmed by the available sources. Treat any claim about those as unverified until the mod's own documentation or in-pack behaviour has been checked.
How do you get started with Lootintegrations mod?
2 parts
The only thing the pack's files show for this mod is its config file, so this section covers what those settings do and what the pack sets them to.[2]
What to know before you start opening chests
The pack sets moddedItemWeight.moddedItemWeight to 3. That option adds extra weight to modded items, making them more likely to be chosen when the mod adds loot.[2]
Maps are left out on purpose. skipMapItems.skipMapItems is true, which skips map items during the extra item generation to avoid structure search lag. Maps in the original chest still exist.[2]
skipExistingItems.skipExistingItems is false in the pack. If you turn it on, the mod skips adding items that are already in the loot, which avoids stacking extra copies. The config notes that this also increases the chance of modded loot.[2]
Debugging tools
- showcontainerloottable.showcontainerloottable is false in the pack. Set it to true and a container's loot table is printed to chat the first time you open it.[2]
- debugOutput.debugOutput is false in the pack. Set it to true and the added loot is shown in the log.[2]
How does Lootintegrations mod work?
2 parts
Here's the honest picture first: nothing I have for this mod describes machines, multiblocks, power, fluids or item automation. The only thing I can confirm is its config file, and that points to a mod that works on loot. It adds extra items to loot that is generated, and the config controls how it does that.[2]
How the loot addition is tuned
The main dial is moddedItemWeight.moddedItemWeight. It adds extra weight to modded items, so they are more likely to be picked: the higher the value, the more likely modded items become. The pack sets it to 3.[2]
skipExistingItems.skipExistingItems decides whether items already present in the loot are skipped, so extra items don't stack on top of them. The config warns that turning it on also increases the chance of modded loot. The pack leaves it off (false).[2]
skipMapItems.skipMapItems makes the extra-item generation skip map items, to avoid lag from structure searches. Maps in the original chest still exist. The pack has it on (true).[2]
Debugging options
- debugOutput.debugOutput shows the added loot in the log when enabled. It is off (false) in the pack.[2]
- showcontainerloottable.showcontainerloottable prints a container's loot table to chat the first time you open it, when set to true. It is off (false) in the pack.[2]
Unverified Whether this mod has any machines, multiblocks, power or fluid handling, or automation support is unverified. No guidebook, documentation or item descriptions were available, and no recipes produce its items.
Which Lootintegrations mod config options matter?
3 parts
Lootintegrations has only a handful of options, and in this pack every one of them is set to the default value listed in its own description. The pack didn't change anything here, so what you see is the mod's stock behavior. These are the ones worth knowing about.[2]
Loot weighting
moddedItemWeight.moddedItemWeight is set to 3 in this pack, which is also the default. It adds extra weight to modded items, so they are more likely to be chosen for the added loot. A higher number makes modded items proportionally more likely. If you want modded items to show up more or less often in chests, this is the option to turn.[2]
skipExistingItems.skipExistingItems is false. When enabled, it skips adding items that are already present in the loot, which avoids stacking extra items. The description warns that turning it on also increases the chance of modded loot, so it interacts with the weight setting above.[2]
Maps and performance
skipMapItems.skipMapItems is true. It skips map items during additional item generation to avoid structure search lag. Maps that were already in the original chest still exist, so you won't lose them.[2]
Debugging helpers
- debugOutput.debugOutput is false. Enable it to show the added loot in the log.[2]
- showcontainerloottable.showcontainerloottable is false. Enable it to print a container's loot table to chat the first time you open it.[2]
Sources
- FTB Skies 2 1.22.0 mod list · pack file
- FTB Skies 2 1.22.0 config: config/lootintegrations.json · pack file
Where this guide comes from
Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 15, 2026.
Guides for other versions: 1.23.0 to 1.24.0