Just Enough Mekanism Multiblocks guide for FTB Skies 2 1.9.0 to 1.21.1
Just Enough Mekanism Multiblocks guide for FTB Skies 2
Last verified for FTB Skies 2 v1.21.1 on Oct 15, 2026 · text last changed Oct 14, 2026
A newer release (1.24.0) is out Guide for the current version
Also applies to:All the Mods 10 0.32 to 5.5All the Mons 0.3.0-beta to 1.3.0FTB Skies 2: Aero 1.9.0 to 1.10.0FTB StoneBlock 4 1.1.1 to 1.23.0
- Sections
- 4
1 section is written for this pack; 3 are shared from another pack's guide.
Every recipe and number here was checked against FTB Skies 2 1.21.1's own files.
What is Just Enough Mekanism Multiblocks?
Same as in the All the Mods 10 4.14 guide
Just Enough Mekanism Multiblocks is part of this pack at version 7.11, shipped as the 1.21.1 build of the mod. It has been in the pack since version 2.16 or earlier, so it's a long-standing part of the mod list.[1]
Unverified The sources I have don't describe what the mod does or who it's aimed at, so I can't confirm its features from them. Going by the name alone, it looks like a Mekanism multiblock helper for JEI, but that is unconfirmed here. Check in-game before relying on it. This site does hold FTB Skies 2's own recipes, read from the pack itself: look the item up in the item browser.
Unverified I found no confirmed recipes, config options, quests or ATM Star path steps for this mod in the sources. Don't assume it gates any progression until you've verified that in-game.
How do you get started with Just Enough Mekanism Multiblocks?
3 parts
Same as in the All the Mons 1.2.0 guide
There is no crafting chain to walk you through for this mod. The material available here is the mod's English text file, and it describes no items to craft, so I can't give you a build order.[2]
What the mod deals with
The text file has building entries for a Better Fusion Reactor and a Reinforced Induction Matrix. Those are the multiblocks I can confirm the mod covers.[2]
It also has result and spec labels: Energy Per Antimatter, Supercharging Elements and Heating Elements.[2]
Reading the tooltips
- A tooltip can tell you that the reactor's Injection Rate needs to be set to a given value. Check that setting on your reactor.[2]
- Other tooltips show "Production per flow" and what applies "When 'Burn Rate' is" a given value, so you can compare settings.[2]
- Warnings you may see include "Reactor will be damaged" and "Water will be losing". Treat them as a sign your setup needs changing.[2]
- A steam tooltip gives the distance from the ceiling to a named point in the multiblock.[2]
Importing layouts
The mod has an "Import from clipboard" option with an "Imported successfully" message, and an "Exported successfully" message for exports.[2]
Unverified No recipes, quests or guidebook entries for this mod were available to the sources here, so I can't say which items to make first or in what order. Check the pack's quest book and recipe viewer for anything related. This site does hold FTB Skies 2's own recipes, read from the pack itself: look the item up in the item browser.
How does Just Enough Mekanism Multiblocks work?
3 parts
Same as in the All the Mons 1.2.0 guide
The only material available for this mod is its English text file, so this section covers what those labels show and nothing more. They name a Better Fusion Reactor and a Reinforced Induction Matrix as building entries, and they include import and export messages and result and tooltip lines.[2]
What the mod covers
- The building entries named are Better Fusion Reactor and Reinforced Induction Matrix.[2]
- You can import from the clipboard. The mod confirms with "Imported successfully" or "Exported successfully" messages.[2]
What the results show
- A result line called Energy Per Antimatter.[2]
- A Supercharging Elements count in the results.[2]
- A Heating Elements count in the specs.[2]
- A "Production per flow" tooltip.[2]
- A steam height tooltip, which describes the distance from the ceiling to a named point.[2]
Reactor tooltips
Some tooltips refer to reactor settings. One says you need to set the reactor's Injection Rate to a given value. Another ties a figure to a particular Burn Rate with the wording "When 'Burn Rate' is...".[2]
There are also warning tooltips. One says the reactor will be damaged, and another says water will be lost. Keep an eye out for them when you look at a fusion setup.[2]
Unverified The values behind these labels, such as injection rate, burn rate and build sizes, are not shown in the sources here. This mod has no config files in the pack and no in-jar guidebook, so how power, fluid and item handling and automation work for these multiblocks is not confirmed in this section.
Which Just Enough Mekanism Multiblocks config options matter?
3 parts
This mod only has a client-side config, and every option in it is a simple on/off switch that decides whether a multiblock gets a page in JEI. Nothing here changes how the multiblocks work in your world, only what you see in the recipe viewer.[3]
In this pack, every one of these options is set to true, so all the multiblock pages are visible. If a page you expect is missing, the config isn't the cause unless you or a server admin have edited it.[3]
Base Mekanism multiblocks
- multiblocks.mekanism.boiler.visible is true in the pack, so the boiler page shows up.[3]
- multiblocks.mekanism.dynamic_tank.visible is true, so you get the dynamic tank page.[3]
- multiblocks.mekanism.evaporation_plant.visible is true, so the evaporation plant is listed.[3]
- multiblocks.mekanism.matrix.visible is true, so the induction matrix page is shown.[3]
- multiblocks.mekanism.sps.visible is true, so the SPS page is shown.[3]
Mekanism Generators multiblocks
- multiblocks.mekanismgenerators.fission_reactor.visible is true, so the fission reactor page is shown.[3]
- multiblocks.mekanismgenerators.fusion_reactor.visible is true, so the fusion reactor page is shown.[3]
- multiblocks.mekanismgenerators.turbine.visible is true, so the turbine page is shown.[3]
Addon multiblocks
- multiblocks.better_fusion_reactor.better_fusion_reactor.visible is true, so the Better Fusion Reactor page is shown.[3]
- multiblocks.mekanism_extras.extra_matrix.visible is true, so the extra matrix page is shown.[3]
- multiblocks.mekanism_extras.naquadah_reactor.visible is true, so the Naquadah reactor page is shown.[3]
- multiblocks.mekanism_extras.evolvedmekanism.apt.visible is true, so the Evolved Mekanism APT page is shown.[3]
- multiblocks.mekanism_extras.evolvedmekanism.matrix.visible is true. The file describes this one as a catalyst visibility setting rather than a page visibility one, but doesn't say more than that.[3]
Unverified The available information doesn't list the mod's default values, so it's unconfirmed whether the pack changed any of these options from the default.
Sources
- All the Mods 10 4.14 mod list · pack file
- jei_mekanism_multiblocks tooltips and descriptions (English lang file) · official mod data
- FTB Skies 2 1.21.1 config: config/jei_mekanism_multiblocks-client.toml · pack file
Where this guide comes from
Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 15, 2026.
Guides for other versions: 1.24.0 · 1.23.0 · 1.22.0