
Underwater Village in FTB Evolution 2
FTB Evolution 2 1.4.0 ships version 1.0.0 · First seen in 1.0.2
Underwater Village is a mod in FTB Evolution 2 1.4.0, where it is version 1.0.0. Discover a lot of new oceanic structures! (Summary from the mod's Modrinth page.)
Underwater Village guide for FTB Evolution 2
Last verified for FTB Evolution 2 v1.4.0 on Oct 17, 2026 · text last changed Oct 17, 2026
Also applies to:All the Mods 11 0.1.0 to 0.12.0-beta
- Sections
- 5
- Items named
- 2
1 section is written for this pack; 4 are shared from another pack's guide.
Every recipe and number here was checked against FTB Evolution 2 1.4.0, read from the running game on Oct 17, 2026.
What is Underwater Village?
1 part
Same as in the All the Mods 11 0.10.0-beta guide
Underwater Village fills the ocean with new structures. The ocean can feel pretty empty in vanilla, and this mod adds village-type structures and even some dungeons out there.[1]
The mod's page says it adds over a dozen new structures for now, with more planned in future updates. They are described as vanilla friendly, so they fit into a normal world.[1]
Expect company when you dive in. The page says mobs inhabit the structures, and there are various treasures and objectives to find inside them.[1]
In this pack
This pack ships Underwater Village 1.0.0, built for NeoForge. It has been in the pack since version 0.0.6 or earlier, so it is a long-standing part of the mod list.[2]
How do you get started with Underwater Village?
1 part
Same as in the All the Mods 11 0.8.0-beta guide
Underwater Village fills the ocean with new structures, so head out and explore the seas to find them.[1]
The mod adds over a dozen new oceanic structures for now, including village-type structures and even some dungeons. More are planned for future updates.[1]
The structures are described as vanilla friendly, so they should fit into your world without trouble.[1]
What to expect when you find one
- Mobs live inside the structures, so go in prepared and don't treat them as safe spots.[1]
- You'll find various treasures and objectives inside, which makes them worth the trip.[1]
Unverified The available information doesn't confirm any in-pack recipes, quests or item descriptions for this mod, so there is no confirmed crafting order to follow. The structure types, their locations, their loot and the mobs inside are also unverified, so check them in your own world.
How does Underwater Village work?
3 parts
Same as in the All the Mods 11 0.10.0-beta guide
Underwater Village is a structure mod, not a tech mod. The sources for this pack show no machines, multiblocks, power, fluids or item automation. The only item-side text in its language file is an "Example Block" and an "Example Item". What the mod does is add oceanic structures, so the mechanics worth knowing are where and how they generate.[1][3]
The mod describes itself as adding over a dozen new ocean structures for now, with more updates promised in the future. They include village-type builds and even some dungeons. It says they are vanilla friendly, with mobs living inside and various treasures and objectives.[1]
How structures are placed
Every structure has its own structure set using the vanilla random_spread placement, with a spacing, a separation and a salt. Most structures share the same spacing value, so here is how they group up.[4][5][6][7][8][9][10][11][12][13][14][15]
- Spacing 40 and separation 20: cold_fountain, cold_gate, shrine, temple_broken, temple_ruins, temple, warm_broken_house and warm_gate.[6][7][10][12][13][14][16][17]
- Spacing 50 and separation 20: cold_big_gate, cold_broken_house, library, ruins, small_gate, tower, warm_big_gate and warm_fountain.[4][5][8][9][11][15][18][19]
- The dungeon is spaced furthest apart, with spacing 80 and separation 45.[20]
Which oceans each structure uses
Each structure lists the biomes it can appear in, which tells you which oceans to search. They fall into a few groups.[21][22][23][24]
- Cold group: cold_big_gate, cold_broken_house, cold_fountain, cold_gate, library and shrine. They generate in cold_ocean, deep_cold_ocean, deep_ocean and ocean. They are jigsaw structures with size 1, a maximum distance from center of 64 and beard_box terrain adaptation.[21][25][26][27][28][29]
- Warm group: warm_big_gate, warm_broken_house, warm_fountain and warm_gate. They generate in deep_lukewarm_ocean, lukewarm_ocean and warm_ocean, with the same jigsaw settings as the cold group.[24][30][31][32]
- Any-ocean group: ruins, small_gate, temple_broken, temple_ruins, temple and tower. They generate across the cold, frozen, lukewarm and warm oceans, the plain ocean and deep_ocean, including the deep variants of each.[23][33][34][35][36][37]
- Dungeon: it generates only in deep_lukewarm_ocean, so you need to find a deep warm ocean. It also uses beard_thin terrain adaptation instead of beard_box.[22]
All of these are in the surface_structures step, and their start is projected onto the OCEAN_FLOOR_WG heightmap. In practice that means they sit on the sea floor, not on the water surface.[21][22][23][24]
How a structure is built
Structures are jigsaw-based, and each one starts from a template pool of the same name. The cold_big_gate pool, for example, holds a single piece (big_gate_cold_mod1) with rigid projection, and it ignores structure blocks when the piece is placed.[21][38]
Unverified The contents of the other template pools (the piece layouts, the mobs inside and the loot) live in the mod's template_pool data files, which the sources here do not show. Treat what you find inside each structure as something to discover in the world.
How do you progress through Underwater Village?
2 parts
Same as in the All the Mods 11 0.10.0-beta guide
Underwater Village doesn't have tiers or a crafting ladder to climb. What the sources show is a set of structures that generate in the world, plus a chest loot table. Think of it as an exploration stop rather than a progression step.[4][39]
Structures and how often they spread
Each structure uses random_spread placement, which has a spacing value and a separation value. The dungeon is the rarest, with a spacing of 80 and a separation of 45.[20]
- Cold fountain, cold gate and shrine: spacing 40, separation 20.[6][7][10]
- Cold big gate, cold broken house, library, ruins and small gate: spacing 50, separation 20.[4][5][8][9][11]
- Dungeon: spacing 80, separation 45.[20]
What the common chest loot gives you
The common loot chest rolls 5 times on one pool. The most likely finds are coal, bone and wheat, each with a weight of 20. Emerald has a weight of 7 and drops 1 to 3 at a time. Gold nuggets have a weight of 8 and drop 1 to 6.[39]
The rarer rolls include Golden Apple at a weight of 2, always a single one. There is also an enchanted fishing rod at a weight of 2 (enchanted at levels 1 to 10), and a plain fishing rod at a weight of 5. A leather chestplate (weight 4, enchant levels 1 to 5) and a golden helmet (weight 2, enchant levels 0 to 5) can also turn up. Skull and prize pottery sherds each have a weight of 3, in stacks of 1 to 2.[39]
What changed in Underwater Village between versions?
There is not much history to cover for Underwater Village yet. FTB Evolution 2 1.1.0 ships with Underwater Village 1.0.0, and that is the version you are playing with.[40]
The mod was first included in FTB Evolution 2 1.0.2 or earlier, so it is not a new arrival in 1.1.0.[40]
The mod's own 1.0.0 changelog page has no list of changes, so there are no notable changes from the mod's side to report.[41]
Unverified Whether the pack changelogs mention Underwater Village in any release is not shown by the sources here. That detail would live in the FTB Evolution 2 pack changelogs.
Sources
- Underwater Village project page (modrinth) · official mod data
- All the Mods 11 0.10.0-beta mod list · pack file
- underwater_village names, screen text and descriptions (English lang file) · official mod data
- data/underwater_village/worldgen/structure_set/cold_big_gate.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure_set/cold_broken_house.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure_set/cold_fountain.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure_set/cold_gate.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure_set/library.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure_set/ruins.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure_set/shrine.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure_set/small_gate.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure_set/temple_broken.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure_set/temple_ruins.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure_set/temple.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure_set/tower.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure_set/warm_broken_house.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure_set/warm_gate.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure_set/warm_big_gate.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure_set/warm_fountain.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure_set/dungeon.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure/cold_big_gate.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure/dungeon.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure/ruins.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure/warm_big_gate.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure/cold_broken_house.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure/cold_fountain.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure/cold_gate.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure/library.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure/shrine.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure/warm_broken_house.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure/warm_fountain.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure/warm_gate.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure/small_gate.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure/temple_broken.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure/temple_ruins.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure/temple.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/structure/tower.json (underwater_village's jar) · official mod data
- data/underwater_village/worldgen/template_pool/cold_big_gate.json (underwater_village's jar) · official mod data
- data/underwater_village/loot_table/chests/underwatervillage_loot_common.json (underwater_village's jar) · official mod data
- FTB Evolution 2 1.1.0 mod list · pack file
- Underwater Village 1.0.0 changelog · changelog
Where this guide comes from
Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Report wrong info
Version in each release
9 releases, first in 1.0.2
| FTB Evolution 2 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.4.0 Oct 17, 2026 | 1.0.0 | underwater_village-1.0.0 Neoforge 26.1.2.jar | From the published release |
| 1.3.2 Oct 16, 2026 | 1.0.0 | underwater_village-1.0.0 Neoforge 26.1.2.jar | From the published release |
| 1.3.1 Oct 15, 2026 | 1.0.0 | underwater_village-1.0.0 Neoforge 26.1.2.jar | From the published release |
| 1.3.0 Oct 14, 2026 | 1.0.0 | underwater_village-1.0.0 Neoforge 26.1.2.jar | From the published release |
| 1.2.2 Oct 13, 2026 | 1.0.0 | underwater_village-1.0.0 Neoforge 26.1.2.jar | From the published release |
| 1.2.1 Oct 12, 2026 | 1.0.0 | underwater_village-1.0.0 Neoforge 26.1.2.jar | From the published release |
| 1.2.0 Oct 12, 2026 | 1.0.0 | underwater_village-1.0.0 Neoforge 26.1.2.jar | From the published release |
| 1.1.0 Oct 10, 2026 | 1.0.0 | underwater_village-1.0.0 Neoforge 26.1.2.jar | From the published release |
| 1.0.2 Oct 8, 2026 | 1.0.0 | underwater_village-1.0.0 Neoforge 26.1.2.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
We can't match this mod to the pack's item list: it registers as underwater_village, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser
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