ToroHealth Damage Indicators Continued in FTB Evolution 2

FTB Evolution 2 1.4.0 ships version 1.5.1-beta · First seen in 1.0.2

Checked Oct 11, 2026FTB Evolution 2 1.4.0Sources: FTB Evolution 2 1.4.0 modlist.json · Modrinth

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ToroHealth Damage Indicators Continued is a mod in FTB Evolution 2 1.4.0, where it is version 1.5.1-beta. A client-side health indicator mod providing clear, configurable visual feedback for entity health changes. Actively maintained fork of ToroHealth Damage Indicators (Summary from the mod's Modrinth page.)

ToroHealth Damage Indicators Continued guide for FTB Evolution 2

Written for FTB Evolution 2 1.1.0 · also fits 1.0.2 to 1.4.0 · updated Oct 13, 2026

Last verified for FTB Evolution 2 v1.4.0 on Oct 13, 2026 · text last changed Oct 13, 2026

Sections
4

Every recipe and number here was checked against FTB Evolution 2 1.4.0, read from the running game on Oct 17, 2026.

What is ToroHealth Damage Indicators Continued?

1 part

ToroHealth Damage Indicators Continued is a client-side mod that shows you clear, configurable visual feedback whenever an entity's health changes. It is a maintained fork of the original ToroHealth Damage Indicators, with refined visuals, better rendering performance and fewer bugs.[1]

This pack ships version 1.5.1-beta. It was already in the pack by version 1.0.2, or earlier.[2]

The three indicators

  • HUD Indicator: a configurable display in the top-left of your screen. It shows an entity's health bar plus several health-related details, so you get precise information at a glance.[1]
  • Health Change Particles: lightweight particle effects that show damage and healing as they happen.[1]
  • In-World Health Bars: bars drawn above entities in the world, so you can keep an eye on enemy and ally health without looking away from the action.[1]
Tip: In-world bars are turned off by default. To use them, set inWorldBarVisibilityMode to WHEN_HOLDING_WEAPON or ALWAYS.[1]

The mod is fully client-side, so it needs no server installation. That makes it easy to use on a multiplayer server.[1]

How do you get started with ToroHealth Damage Indicators Continued?

2 parts

Good news: there's nothing to craft for ToroHealth Damage Indicators Continued. It's a client-side mod that shows you entity health, so there are no items to make first and no recipes to follow. The quest book doesn't cover it either.[1]

Because the mod is fully client-side, it needs no server installation. It runs on your own game and nobody else has to set anything up for you to use it.[1]

What you get

The mod gives you three health indicators that work together:[1]

  • HUD Indicator: a configurable display in the top-left corner that shows an entity's health bar plus several health-related details.[1]
  • Health Change Particles: lightweight particle effects that show damage and healing as they happen.[1]
  • In-World Health Bars: health bars drawn above entities in the world, so you can watch enemy and ally health without looking away from the action.[1]

Turning on in-world bars

According to the mod's project page, the in-world bars are off by default. To get them, set inWorldBarVisibilityMode to WHEN_HOLDING_WEAPON (bars show while you hold a weapon) or ALWAYS.[1]

Unverified The sources here do not show a config file for this mod in the pack, so whether this pack changes the default for inWorldBarVisibilityMode, or where you edit it, is unverified. The default above comes from the mod's own project page.

How does ToroHealth Damage Indicators Continued work?

3 parts

ToroHealth Damage Indicators Continued is a client-side health indicator mod, so there are no machines to build here. What it does is show you how entity health changes, and it does that through three indicators that work together.[1]

The three indicators

  • HUD Indicator: a configurable display in the top-left of your screen. It shows an entity's health bar plus several health-related details, so you get precise information at a glance.[1]
  • Health Change Particles: lightweight particle effects that show damage and healing events as they happen.[1]
  • In-World Health Bars: health bars drawn above entities in the world, so you can keep an eye on enemy and ally health without looking away from the action.[1]

Turning on in-world bars

In-world bars are turned off by default. To use them, set inWorldBarVisibilityMode to WHEN_HOLDING_WEAPON or ALWAYS. The first shows the bars only while you hold a weapon, and the second shows them all the time.[1]

Unverified Whether this pack changes the default for inWorldBarVisibilityMode or any other setting of the mod is not shown in the sources here. The pack has no config files for this mod that the sources cover, so check the mod's settings in game.

Client-side only

The mod is fully client-side and needs no server installation. The indicators are a display on your own game, so they do not change how anything works on the server.[1]

What changed in ToroHealth Damage Indicators Continued between versions?

The only release note the sources show for ToroHealth Damage Indicators Continued is for version 1.5.1-beta, and it reads "Port to 26.1". That means this release moved the mod over to Minecraft 26.1.[3]

FTB Evolution 2 1.1.0 ships that same version, 1.5.1-beta, using the NeoForge 26.1 build of the mod. The mod was already in the pack in FTB Evolution 2 1.0.2 or earlier, but the sources don't say which earlier release first added it.[2]

Sources

  1. ToroHealth Damage Indicators Continued project page (modrinth) · official mod data
  2. FTB Evolution 2 1.1.0 mod list · pack file
  3. ToroHealth Damage Indicators Continued 1.5.1-beta changelog · changelog
Where this guide comes from

Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 13, 2026.

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Version in each release

9 releases, first in 1.0.2
FTB Evolution 2VersionJarWhere it came from
1.4.0
Oct 17, 2026
1.5.1-betatorohealth-continued-neoforge-26.1-1.5.1-beta.jarFrom the published release
1.3.2
Oct 16, 2026
1.5.1-betatorohealth-continued-neoforge-26.1-1.5.1-beta.jarFrom the published release
1.3.1
Oct 15, 2026
1.5.1-betatorohealth-continued-neoforge-26.1-1.5.1-beta.jarFrom the published release
1.3.0
Oct 14, 2026
1.5.1-betatorohealth-continued-neoforge-26.1-1.5.1-beta.jarFrom the published release
1.2.2
Oct 13, 2026
1.5.1-betatorohealth-continued-neoforge-26.1-1.5.1-beta.jarFrom the published release
1.2.1
Oct 12, 2026
1.5.1-betatorohealth-continued-neoforge-26.1-1.5.1-beta.jarFrom the published release
1.2.0
Oct 12, 2026
1.5.1-betatorohealth-continued-neoforge-26.1-1.5.1-beta.jarFrom the published release
1.1.0
Oct 10, 2026
1.5.1-betatorohealth-continued-neoforge-26.1-1.5.1-beta.jarFrom the published release
1.0.2
Oct 8, 2026
1.5.1-betatorohealth-continued-neoforge-26.1-1.5.1-beta.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as torohealth, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

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