Tectonic: FTB Evolution 2 config options

Config options (how FTB Evolution 2 sets them)

45 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

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SettingFTB Evolution 2 value
biomes.temperature_multiplier
config/tectonic.json
1
biomes.temperature_offset
config/tectonic.json
0
biomes.temperature_scale
config/tectonic.json
0.25
biomes.vegetation_multiplier
config/tectonic.json
1
biomes.vegetation_offset
config/tectonic.json
0
biomes.vegetation_scale
config/tectonic.json
0.25
caves.carvers_enabled
Whether old caves/ravines should generate. Game restart required!
config/tectonic.json
true
caves.cheese_additive
Density added to cheese caves. Lower values = bigger cheese caves.
config/tectonic.json
0.27
caves.cheese_enabled
The standard expansive, large cheese-shaped caves.
config/tectonic.json
true
caves.depth_cutoff_size
The distance in depth between the start and end of the depth cutoff. 0.1 means caves close over ~12 blocks, 0.0 means caves cut off at the `depth_cutoff_start` value immediately.
config/tectonic.json
0.1
caves.depth_cutoff_start
The depth noise value that caves stop generating. 0.1 cuts off caves ~12 blocks below the surface, 0.5 cuts off caves ~64 blocks below the surface.
config/tectonic.json
0.1
caves.noodle_additive
Density added to noodle caves. Lower values = bigger noodle caves.
config/tectonic.json
-0.075
caves.noodle_enabled
The narrow, claustrophobic noodle-shaped caves.
config/tectonic.json
true
caves.ore_fix
Alters ore generation to generate at more acceptable levels when min_y is lowered.
config/tectonic.json
false
caves.spaghetti_enabled
The tunneling, medium sized spaghetti-shaped caves.
config/tectonic.json
true
continents.continents_scale
Horizontally scales continents. Lower values = larger continents and oceans between them.
config/tectonic.json
0.13
continents.erosion_scale
Horizontally scales erosion, primarily impacting mountains. Lower values = thicker mountain ranges and terrain between them.
config/tectonic.json
0.25
continents.flat_terrain_skew
The threshold where plateau terrain becomes flatter terrain. Positive numbers favor flat terrain and negative numbers favor plateau terrain.
config/tectonic.json
0.2
continents.jungle_pillars
Some jungles generate massive pillars that can extend upwards of a hundred blocks tall.
config/tectonic.json
true
continents.ocean_offset
Skews terrain towards or away from oceans. Lower values = more oceans. Above -0.45, deep oceans will not spawn! Above -0.2, oceans will not spawn!
config/tectonic.json
-0.8
continents.ridge_scale
Horizontally scales the ridge noise, primarily impacting rivers and terrain around them like plateaus. Lower values = wider rivers and terrain between them.
config/tectonic.json
0.2
continents.river_ice
Underground rivers under snowy biomes will generate with ice.
config/tectonic.json
false
continents.river_lanterns
Underground rivers will rarely generate with hanging lanterns.
config/tectonic.json
true
continents.rolling_hills
Some Plains biomes generate very smooth, hilly terrain.
config/tectonic.json
true
continents.underground_rivers
Rivers that reach mountain ranges continue underground, allowing smoother boat exploration.
config/tectonic.json
true
experimental.alternate_continents_scaling
config/tectonic.json
false
experimental.alternate_erosion_scaling
config/tectonic.json
false
experimental.improved_jungle_pillars
config/tectonic.json
false
general.mod_enabled
When disabled, the mod lays dormant and does nothing. Game restart required!
config/tectonic.json
true
general.snow_start_offset
Offsets the y-level snow in cold biomes like Taigas starts at.
config/tectonic.json
128
global_terrain.elevation_boost
Increases the effects of Vertical Scale on mountainous terrain. This will increase the scale of mountains and plateaus faster than lowlands.
config/tectonic.json
0
global_terrain.lava_tunnels
Rare, deep underground tunnels of lava sometimes generate at the bottom of the world.
config/tectonic.json
true
global_terrain.max_y
config/tectonic.json
320
global_terrain.min_y
config/tectonic.json
-64
global_terrain.ultrasmooth
Greatly smoothens out the terrain like Tectonic v2, removing staircasing artifacts at the cost of strange/broken generation in deep oceans and windswept biomes.
config/tectonic.json
false
global_terrain.vertical_scale
Vertically stretches terrain above sea level. Doubling this value will double the surface's height at a given point from sea level.
config/tectonic.json
1.06
islands.enabled
config/tectonic.json
true
islands.noise_multiplier
config/tectonic.json
1
islands.noise_offset
config/tectonic.json
0
islands.noise_scale
config/tectonic.json
0.11
minor_version
config/tectonic.json
1
oceans.deep_ocean_depth
0 is at sea level, -0.5 is 64 blocks below sea level.
config/tectonic.json
-0.62
oceans.monument_offset
Offsets (vanilla) ocean monuments to adjust for deeper oceans.
config/tectonic.json
-52
oceans.ocean_depth
0 is at sea level, -0.5 is 64 blocks below sea level.
config/tectonic.json
-0.38
oceans.remove_frozen_ocean_ice
Removes the surface ice from Frozen Oceans, making them as navigable as Deep Frozen Oceans.
config/tectonic.json
false