Tectonic: FTB Evolution 2 config options
Config options (how FTB Evolution 2 sets them)
45 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.
Show settings
| Setting | FTB Evolution 2 value |
|---|---|
biomes.temperature_multiplier config/tectonic.json | 1 |
biomes.temperature_offset config/tectonic.json | 0 |
biomes.temperature_scale config/tectonic.json | 0.25 |
biomes.vegetation_multiplier config/tectonic.json | 1 |
biomes.vegetation_offset config/tectonic.json | 0 |
biomes.vegetation_scale config/tectonic.json | 0.25 |
caves.carvers_enabled Whether old caves/ravines should generate. Game restart required! config/tectonic.json | true |
caves.cheese_additive Density added to cheese caves. Lower values = bigger cheese caves. config/tectonic.json | 0.27 |
caves.cheese_enabled The standard expansive, large cheese-shaped caves. config/tectonic.json | true |
caves.depth_cutoff_size The distance in depth between the start and end of the depth cutoff. 0.1 means caves close over ~12 blocks, 0.0 means caves cut off at the `depth_cutoff_start` value immediately. config/tectonic.json | 0.1 |
caves.depth_cutoff_start The depth noise value that caves stop generating. 0.1 cuts off caves ~12 blocks below the surface, 0.5 cuts off caves ~64 blocks below the surface. config/tectonic.json | 0.1 |
caves.noodle_additive Density added to noodle caves. Lower values = bigger noodle caves. config/tectonic.json | -0.075 |
caves.noodle_enabled The narrow, claustrophobic noodle-shaped caves. config/tectonic.json | true |
caves.ore_fix Alters ore generation to generate at more acceptable levels when min_y is lowered. config/tectonic.json | false |
caves.spaghetti_enabled The tunneling, medium sized spaghetti-shaped caves. config/tectonic.json | true |
continents.continents_scale Horizontally scales continents. Lower values = larger continents and oceans between them. config/tectonic.json | 0.13 |
continents.erosion_scale Horizontally scales erosion, primarily impacting mountains. Lower values = thicker mountain ranges and terrain between them. config/tectonic.json | 0.25 |
continents.flat_terrain_skew The threshold where plateau terrain becomes flatter terrain. Positive numbers favor flat terrain and negative numbers favor plateau terrain. config/tectonic.json | 0.2 |
continents.jungle_pillars Some jungles generate massive pillars that can extend upwards of a hundred blocks tall. config/tectonic.json | true |
continents.ocean_offset Skews terrain towards or away from oceans. Lower values = more oceans. Above -0.45, deep oceans will not spawn! Above -0.2, oceans will not spawn! config/tectonic.json | -0.8 |
continents.ridge_scale Horizontally scales the ridge noise, primarily impacting rivers and terrain around them like plateaus. Lower values = wider rivers and terrain between them. config/tectonic.json | 0.2 |
continents.river_ice Underground rivers under snowy biomes will generate with ice. config/tectonic.json | false |
continents.river_lanterns Underground rivers will rarely generate with hanging lanterns. config/tectonic.json | true |
continents.rolling_hills Some Plains biomes generate very smooth, hilly terrain. config/tectonic.json | true |
continents.underground_rivers Rivers that reach mountain ranges continue underground, allowing smoother boat exploration. config/tectonic.json | true |
experimental.alternate_continents_scaling config/tectonic.json | false |
experimental.alternate_erosion_scaling config/tectonic.json | false |
experimental.improved_jungle_pillars config/tectonic.json | false |
general.mod_enabled When disabled, the mod lays dormant and does nothing. Game restart required! config/tectonic.json | true |
general.snow_start_offset Offsets the y-level snow in cold biomes like Taigas starts at. config/tectonic.json | 128 |
global_terrain.elevation_boost Increases the effects of Vertical Scale on mountainous terrain. This will increase the scale of mountains and plateaus faster than lowlands. config/tectonic.json | 0 |
global_terrain.lava_tunnels Rare, deep underground tunnels of lava sometimes generate at the bottom of the world. config/tectonic.json | true |
global_terrain.max_y config/tectonic.json | 320 |
global_terrain.min_y config/tectonic.json | -64 |
global_terrain.ultrasmooth Greatly smoothens out the terrain like Tectonic v2, removing staircasing artifacts at the cost of strange/broken generation in deep oceans and windswept biomes. config/tectonic.json | false |
global_terrain.vertical_scale Vertically stretches terrain above sea level. Doubling this value will double the surface's height at a given point from sea level. config/tectonic.json | 1.06 |
islands.enabled config/tectonic.json | true |
islands.noise_multiplier config/tectonic.json | 1 |
islands.noise_offset config/tectonic.json | 0 |
islands.noise_scale config/tectonic.json | 0.11 |
minor_version config/tectonic.json | 1 |
oceans.deep_ocean_depth 0 is at sea level, -0.5 is 64 blocks below sea level. config/tectonic.json | -0.62 |
oceans.monument_offset Offsets (vanilla) ocean monuments to adjust for deeper oceans. config/tectonic.json | -52 |
oceans.ocean_depth 0 is at sea level, -0.5 is 64 blocks below sea level. config/tectonic.json | -0.38 |
oceans.remove_frozen_ocean_ice Removes the surface ice from Frozen Oceans, making them as navigable as Deep Frozen Oceans. config/tectonic.json | false |