Peekaboo! in FTB Evolution 2

FTB Evolution 2 1.4.0 ships version 1.0.0 · First seen in 1.0.2

Checked Oct 11, 2026FTB Evolution 2 1.4.0Sources: FTB Evolution 2 1.4.0 modlist.json · Modrinth

Report a mistake on this page

Peekaboo! is a mod in FTB Evolution 2 1.4.0, where it is version 1.0.0. Disguise as a mob, another player - or maybe just wear a Creeper on your head! (Summary from the mod's Modrinth page.)

Peekaboo! guide for FTB Evolution 2

Written for FTB Evolution 2 1.1.0 · also fits 1.0.2 to 1.4.0 · updated Oct 16, 2026

Last verified for FTB Evolution 2 v1.4.0 on Oct 16, 2026 · text last changed Oct 16, 2026

Sections
4
Items named
3

Every recipe and number here was checked against FTB Evolution 2 1.4.0, read from the running game on Oct 17, 2026.

What is Peekaboo!?

3 parts

Peekaboo! is a cosmetic mod that lets you disguise yourself as a mob, as another player, or just wear a Creeper on your head. This pack includes Peekaboo! 1.0.0.[1][2]

Watch out: The mod's project page says it is creative-only right now, so don't expect to use it in a normal survival run.[1]

The items

  • Disguise: you wear it in the head slot, and it replaces your player model with the model of the Disguise item. A Pig Disguise makes you look like a normal Pig, but with a player name tag.[1]
  • Mob Hat: also worn in the head slot, but it renders an entity model on top of your head instead of replacing your whole model.[1]
  • Plushie: works like a Mob Hat, but it cannot be equipped.[1]

The /disguise command

The only command the mod adds is /disguise, and it changes the disguise of whoever runs it. With it you can disguise as an entity type (for example /disguise as minecraft:pig), copy another player's skin, set a custom name, change the scale, hide your shadow, or clear everything with /disguise clear.[1]

Scale is a float between 0.1 and 20.0, and /disguise scale 1 resets it to normal. A skin disguise only shows if you are not already disguised as another entity.[1]

Any living entity can be disguised, not just you. Use /execute as to target another one, for example /execute as @n[type=wolf] run disguise as sheep turns the nearest Wolf into a Sheep.[1]

For pack makers

The mod also has item components: peekaboo:disguise defines the disguise applied when an item is equipped, peekaboo:entity sets the entity shown on Mob Hats and Plushies, and peekaboo:size scales how those items render.[1]

How do you get started with Peekaboo!?

3 parts

Peekaboo! lets you disguise yourself as a mob or another player, or just wear a Creeper on your head. Before you plan anything, know that the project page describes the mod as creative-only right now.[1]

Unverified The sources here show no crafting recipe for Peekaboo! items, no quest in the pack's quest book that involves the mod, and no config file for it. How you get the items in this pack is not confirmed here, so there is no recipe block in this section.

The items to know

  • Disguise goes in the head slot and replaces the wearer's player model with the model of the Disguise. A Pig Disguise looks like a normal Pig, but with a player name tag. The project page says the mod is creative-only right now.[1][3]
  • Mob Hat also goes in the head slot, but it renders an entity model on the player's head instead. The same creative-only note applies right now.[1][3]
  • Plushie is described as just like a Mob Hat, but it cannot be equipped. The same creative-only note applies right now.[1][3]

Your first steps

  1. Start with a Disguise item, since it is the one that changes how you look. Equip it in your head slot. Remember the project page calls the mod creative-only right now.[1]
  2. Prefer a quick test without an item? Run /disguise as minecraft:pig to disguise yourself as a plain Pig. As the project page puts it, the mod is creative-only right now.[1]
  3. Try a variation with extra entity data: /disguise as minecraft:creeper {powered:true} disguises you as a Charged Creeper. This is also subject to the creative-only note right now.[1]
  4. Borrow a look from another player with /disguise skin as followed by a player name. It will only be visible if you are not already disguised as another entity, and the mod is creative-only right now.[1]
  5. When you are done, /disguise clear removes every disguise property currently applied to you.[1]

Fun tweaks once you are comfortable

Use /disguise name as followed by a name to replace your custom name, and /disguise name clear to undo it. You can also resize your disguise with /disguise scale, which takes a float between 0.1 and 20.0. For example, 0.5 gives you half of normal scale and 1 resets it.[1]

If you want to hide the shadow, /disguise hideShadow true does that, with the same creative-only note from the project page applying right now.[1]

Tip: Any Living Entity can be disguised, not just you. Use /execute as to target another one, for example /execute as @n[type=wolf] run disguise as sheep turns the nearest Wolf into a Sheep.[1]

How does Peekaboo! work?

4 parts

Peekaboo! is a mod about disguising yourself. You work with its items, one command and a few item components. It is creative-only right now.[1]

The items

  • As the mod currently works, Disguise goes in the head slot and replaces your player model with the model of the Disguise item. A Pig Disguise looks like a normal pig, but with a player name tag.[1][3]
  • The Mob Hat currently also goes in the head slot, but it renders an entity model on your head instead of replacing your player model. That is how you wear a Creeper on your head.[1][3]
  • The Plushie currently works like a Mob Hat, but it cannot be equipped.[1][3]

In the mod's current language file, the Disguise, Mob Hat and Plushie each have a variant name that puts the entity's name in front, for example a Pig Disguise.[1][3]

The /disguise command

The only command the mod currently adds is /disguise. It modifies the disguise of the source entity (@s). Here is what each form does:[1]

  • /disguise as <entity> [<nbt>] disguises the source entity as the entity type you give, with optional extra entity data. /disguise as minecraft:pig makes a plain Pig, and /disguise as minecraft:creeper {powered:true} makes a Charged Creeper.[1]
  • /disguise skin as <player> disguises the source player with the skin of the named player. The project page notes this is only visible if the source player is not already disguised as another entity.[1]
  • /disguise skin clear clears the current skin disguise of the source player, if any is set.[1]
  • /disguise name as <name> replaces the source entity's custom name with the text component you give, for example "Dwight Schrute".[1]
  • /disguise name clear clears the current custom name disguise of the source entity, if any is set.[1]
  • /disguise scale <scale> sets the scale modifier for the current disguise of the source entity. The value is a float between 0.1 and 20.0. A value of 0.5 means 50% of normal scale, and 1 resets it to normal.[1]
  • /disguise hideShadow <value> makes the source entity cast no shadow when the value is true.[1]
  • /disguise clear clears all currently applied disguise properties on the source entity, if any are set.[1]

Disguising other entities

Any living entity can be disguised. The project page describes that as generally entities with AI, players and armor stands. The command modifies its source entity, and /execute as can be used to disguise another entity. For example, /execute as @n[type=wolf] run disguise as sheep disguises the nearest Wolf as a Sheep.[1]

Item components

The mod currently stores what an item shows in data components on the item. If you hand out items with commands, these are the components you care about.[1]

  • peekaboo:disguise is currently the specification of the disguise applied when equipping an item. Its fields are all optional: entity (entity data in the same format as the minecraft:entity_data component; if not present, no entity disguise is applied), scale (0.1 to 20.0, default 1.0), changes_size (default true, meaning the disguise entity's bounding box is inherited), custom_name (the display name override in the world and in the Tab List), skin_profile (a player skin in the same format as the minecraft:profile component) and hide_shadow (default false).[1]
  • peekaboo:entity is currently the specification of the entity rendered for the Mob Hat and Plushie items, in the same format as minecraft:entity_data. An example is peekaboo:entity={id:'minecraft:creeper',powered:true}.[1]
  • peekaboo:size is currently a scale modifier for the rendering of Disguise, Mob Hat or Plushie items. It takes a positive float, such as peekaboo:size=1.5.[1]

Here are the project page's examples of the disguise component: peekaboo:disguise={entity:{id:'minecraft:creeper',powered:true}} gives a charged Creeper disguise, and peekaboo:disguise={skin_profile:{name:'Cojomax99'},scale:1.5} gives a player skin disguise at a scale of 1.5.[1]

What changed in Peekaboo! between versions?

FTB Evolution 2 1.1.0 ships Peekaboo! 1.0.0, using the file peekaboo-1.0.0+26.1.1.jar. The mod was already in the pack in 1.0.2 or earlier, so it is not a new addition in this release.[2]

The one change the mod's own changelog lists for 1.0.0 is an update to Minecraft 26.1. That is the build the pack uses.[2][4]

The sources here include no pack changelog entries for this mod, so there is nothing more to report on how it changed between pack releases.[2]

Sources

  1. Peekaboo! project page (modrinth) · official mod data
  2. FTB Evolution 2 1.1.0 mod list · pack file
  3. peekaboo names, screen text and descriptions (English lang file) · official mod data
  4. Peekaboo! 1.0.0 changelog · changelog
Where this guide comes from

Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Was this helpful?

Report wrong info

A few words are enough, up to 500 characters. Please do not include personal details.

Version in each release

9 releases, first in 1.0.2
FTB Evolution 2VersionJarWhere it came from
1.4.0
Oct 17, 2026
1.0.0peekaboo-1.0.0+26.1.1.jarFrom the published release
1.3.2
Oct 16, 2026
1.0.0peekaboo-1.0.0+26.1.1.jarFrom the published release
1.3.1
Oct 15, 2026
1.0.0peekaboo-1.0.0+26.1.1.jarFrom the published release
1.3.0
Oct 14, 2026
1.0.0peekaboo-1.0.0+26.1.1.jarFrom the published release
1.2.2
Oct 13, 2026
1.0.0peekaboo-1.0.0+26.1.1.jarFrom the published release
1.2.1
Oct 12, 2026
1.0.0peekaboo-1.0.0+26.1.1.jarFrom the published release
1.2.0
Oct 12, 2026
1.0.0peekaboo-1.0.0+26.1.1.jarFrom the published release
1.1.0
Oct 10, 2026
1.0.0peekaboo-1.0.0+26.1.1.jarFrom the published release
1.0.2
Oct 8, 2026
1.0.0peekaboo-1.0.0+26.1.1.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

3 items from the 1.4.0 recipe dump.

Comments and tips

Loading comments...