NeoSync in FTB Evolution 2

FTB Evolution 2 1.4.0 ships version 26.1.2-1.7.2 · First seen in 1.0.2

Checked Sep 22, 2026FTB Evolution 2 1.4.0Sources: FTB Evolution 2 1.4.0 modlist.json · Modrinth

Report a mistake on this page

Also in 1 other pack →

NeoSync is a mod in FTB Evolution 2 1.4.0, where it is version 26.1.2-1.7.2. Inspired by the original Sync mod, NeoSync lets you clone yourself into shells each with its own inventory, XP, and gamemode and swap minds between them across time and space. (Summary from the mod's Modrinth page.)

What is NeoSync?

1 part

NeoSync lets you grow spare bodies, called shells, and move your mind between them. Every shell keeps its own inventory, experience and game mode, so you can leave one body in storage on the other side of the world, sync into it whenever you like, and sync back when you are done.[1][2]

This pack includes NeoSync 26.1.2-1.7.1. Its settings live in config/neosync-common.toml.[3][4]

The basic loop

  1. Craft a Sync Core. It is the key ingredient in every NeoSync block.[5]
  2. Craft and place a Shell Constructor. It is two blocks tall, so leave room above it. Right-click it with an empty hand to give it a genetic sample and start growing a shell.[5][6]
  3. Power the constructor. Place a treadmill against it and lure a pig or wolf onto the front block, or use any Forge Energy source. A full shell needs 256,000 FE by default.[5][6]
  4. Craft and place a Shell Storage, then give it a redstone signal or feed it FE. When it has power the doors open.[5][7]
  5. Walk into the open storage, pick a shell from the selector and your mind moves into it. Your old body stays in the storage with everything it was carrying.[5]
Watch out: With the default config the genetic sample costs 20 health, or 40 in hardcore, which is your whole health bar. Eat a golden apple first, hold a totem of undying, or have the server enable warnPlayerInsteadOfKilling.[4][5][6]

If you want to skip the power step, you can upgrade a constructor with a nether star into a Zero Point Shell Constructor. It needs no power and finishes shells instantly, though the sample still costs health.[6]

JEI and Jade are optional extras. JEI adds information pages for the NeoSync blocks, and Jade shows owner, build progress and power state when you look at them.[8]

Unverified Where the pack's quest book places NeoSync (its chapter, group and neighbouring quests) and whether the ATM Star path uses it are not shown in the sources here. Check the pack's quest book directly.

How do you get started with NeoSync?

6 parts

NeoSync lets you grow spare bodies, called shells, and move your mind between them. Each shell keeps its own inventory, experience and game mode. Your first goal is one loop: build a shell, power it, store it, then sync. Do the steps in this order.[2]

Step 1: Make a Sync Core

Start with the Sync Core. It is the key component in the shell blocks, and you combine it with other materials to make both the constructor and the storage. Picking up your first one also unlocks the NeoSync advancement tree.[5][9][10]

Sync CoreMod recipe

Crafting Shaped

Crafting Shaped
Daylight DetectorLapis BlockDaylight Detector
QuartzEnder PearlQuartz
EmeraldRedstone BlockEmerald

Recipe id: neosync:sync_core

The in-pack Sync Core recipe.

Step 2: Place a Shell Constructor

The Shell Constructor grows your new body. It is two blocks tall, so leave a free block above it. Right-click it with an empty hand to give it a genetic sample and start the shell.[5][6]

Crafting Shaped

Crafting Shaped
Gray ConcreteSync CoreGray Concrete
Glass PaneGlass PaneGlass Pane
Gray ConcreteRedstoneGray Concrete

Recipe id: neosync:shell_constructor

The in-pack Shell Constructor recipe.

Watch out: The sample costs 20 health, or 40 in hardcore, which is your whole health bar. The pack keeps those values in damage.fingerstickDamage and damage.hardcoreFingerstickDamage. Eat a golden apple or enchanted golden apple first, or hold a totem of undying. A server can also turn on general.warnPlayerInsteadOfKilling, which is off in the pack. If you do die, the shell still starts building.[5][6][12]

Step 3: Power it with a Treadmill

A full shell needs 256,000 FE, set by energy.shellConstructorCapacity. The easiest early source is the Treadmill. It is two blocks long and places like a bed, extending away from you, with the far block as the front. Put either half against the constructor.[5][12][13]

TreadmillMod recipe

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotDaylight Detector
Gray CarpetGray CarpetIron Bars
Gray ConcreteGray ConcreteRedstone

Recipe id: neosync:treadmill

The in-pack Treadmill recipe.

Lure a pig or a wolf onto the front block. The animal runs in place and the constructor fills up. With the pack's energy map, a pig gives 16 FE per tick and a wolf gives 22. Any other Forge Energy cable or generator works too.[5][12][13]

To check progress, put a comparator against the constructor. Jade shows the build as a percentage.[5][6]

Step 4: Place a Shell Storage

The Shell Storage holds a body while your mind is elsewhere. Like the constructor, it is two blocks tall. Place it wherever you want to be able to travel to.[5][7]

Shell StorageMod recipe

Crafting Shaped

Crafting Shaped
Gray ConcreteSync CoreGray Concrete
Glass PaneIron BlockGlass Pane
Gray ConcreteHeavy Weighted Pressure PlateGray Concrete

Recipe id: neosync:shell_storage

The in-pack Shell Storage recipe.

Give it a redstone signal or feed it FE, and the doors open. The pack leaves shellStorage.acceptsRedstone on. The storage has a 320 FE buffer and drains 16 FE per tick. If it loses power, the shell inside survives only 20 ticks by default.[7][12]

Step 5: Sync

Walk into the open storage and the shell selector appears with every finished shell you own, grouped by world. Click one and your mind moves into it. Your old body stays in the storage with everything it was carrying. You can right-click a shell in the selector to rename it.[5][14]

If you die in a shell while another finished shell is available, you sync straight into the next body. The pack has sync.autoSyncOnDeath enabled. Dying in your original body is a normal death.[12][14]

Where to go next

  • Manual Shell Storage is a storage whose shell is never picked for you when you die. It suits single-purpose bodies, like a mining body with tools.[7]
  • Zero Point Shell Constructor needs no power and finishes shells instantly, but the sample still costs health.[6]
  • Zero Point Shell Storage needs no redstone or FE, opens its doors as you approach, and its shell never decays.[7]
  • Sneak and right-click a constructor or storage with a dye to recolor its trim, which helps you tell shells apart in the selector.[6][7]

How does NeoSync work?

7 parts

NeoSync boils down to three machines that feed each other: a Shell Constructor grows the body, a Treadmill (or any other FE source) powers it, and a Shell Storage keeps the finished body alive until you walk in and sync. Every shell keeps its own inventory, experience and game mode. Here is how each part behaves in this pack.[2][6][7]

The Sync Core

The Sync Core is the key ingredient in every shell block. Combine it with gray concrete to make a constructor or a storage. Picking up your first one unlocks the NeoSync advancement tree.[9][10]

Sync CoreMod recipe

Crafting Shaped

Crafting Shaped
Daylight DetectorLapis BlockDaylight Detector
QuartzEnder PearlQuartz
EmeraldRedstone BlockEmerald

Recipe id: neosync:sync_core

The core that every shell block is built around.

Shell Constructor

The constructor is two blocks tall, so leave a free block above it when you place it. Right-click it with an empty hand to give it a genetic sample, and it starts growing a shell that belongs to you. Only one shell can grow in a constructor at a time, and it stays there until you sync into it.[6]

Crafting Shaped

Crafting Shaped
Gray ConcreteSync CoreGray Concrete
Glass PaneGlass PaneGlass Pane
Gray ConcreteRedstoneGray Concrete

Recipe id: neosync:shell_constructor

Shell Constructor recipe.

The sample hurts. damage.fingerstickDamage is 20 in this pack and damage.hardcoreFingerstickDamage is 40, both the mod defaults, and 20 is a full health bar. If you die, the shell still starts building.[6][12]

  • Eat a golden apple or an enchanted golden apple first, for absorption.[6]
  • Hold a totem of undying in either hand.[6]
  • Ask the server owner to turn on general.warnPlayerInsteadOfKilling. It is off in this pack. When on, the sample is refused instead of killing you if you lack the health.[6][12]

A full shell needs energy.shellConstructorCapacity FE, which is 256,000 in this pack. energy.shellConstructionSpeed is 2.5 here. The constructor needs the capacity divided by the speed in FE to finish, so a higher speed builds faster. Any Forge Energy source works: a treadmill touching the constructor, an FE cable, or a generator from another mod.[6][12]

A comparator against the constructor outputs build progress, and Jade shows the owner and a percentage. With general.enableInstantShellConstruction turned on (it is off in this pack), shells finish instantly for creative players.[4][6][12]

Sneak and right-click the constructor with a dye to recolor its trim. Shells built inside take that color in the shell selector.[6]

Treadmill

TreadmillMod recipe

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotDaylight Detector
Gray CarpetGray CarpetIron Bars
Gray ConcreteGray ConcreteRedstone

Recipe id: neosync:treadmill

Treadmill recipe.

The treadmill is two blocks long and places like a bed: it extends away from you, and the far block is the front. Put either half against a constructor or storage, or against any block that accepts Forge Energy. Lure an animal onto the front block and it locks on, runs in place and generates energy every tick. That energy goes into every FE receiver touching either half.[13]

An animal stops counting as a runner while it is a baby, leashed, told to sit, taking damage, or standing in water. Players can run too, but a crouching player does not.[13]

The FE per tick for each runner comes from energyProduction.energyMap. This pack uses these values:[12][13]

Entries use the form entity_id:energy_per_tick, so minecraft:horse:30 would add horses at 30 FE per tick. With JEI installed, the Treadmill Energy Sources category lists the live values for the server.[4][13]

Shell Storage

Shell StorageMod recipe

Crafting Shaped

Crafting Shaped
Gray ConcreteSync CoreGray Concrete
Glass PaneIron BlockGlass Pane
Gray ConcreteHeavy Weighted Pressure PlateGray Concrete

Recipe id: neosync:shell_storage

Shell Storage recipe.

Like the constructor, the storage is two blocks tall. It needs power to keep its shell alive and takes either a redstone signal or Forge Energy. shellStorage.acceptsRedstone is true in this pack. The buffer (energy.shellStorageCapacity) holds 320 FE and energy.shellStorageConsumption drains 16 FE per tick to keep the shell alive.[7][12]

When the storage has power, its doors open. Walk into an open storage to bring up the shell selector, or step into an empty one to leave your current body there. If power is lost, the storage keeps its shell for shellStorage.maxUnpoweredLifespan ticks (20 in this pack), then the shell inside dies.[7][12]

Automation and Redstone

  • Hoppers pointed into a storage can equip or unequip armor and tools on the stored shell.[7]
  • A comparator on a storage reads either build progress or inventory fullness. Right-click with the wrench item to switch. tools.wrench is minecraft:stick in this pack.[7][12]
  • Sneak and right-click a storage with a dye to color its trim and the shell inside. Colors show in the selector and can drive sync.syncPriority.[7]
  • Mining a storage or constructor with any pickaxe drops the block, no silk touch needed. The constructor and storage drop only from their lower half, and the treadmill drops only from its back part.[7][15][16][17][18]

Manual and Zero Point Variants

The Manual Shell Storage is a storage whose shell is never picked for you when you die. It suits single-job bodies, such as a mining body loaded with tools. You walk in and sync into it by hand like any other storage, and it shows as Manual in the selector.[7][14]

Crafting Shapeless

Recipe id: neosync:manual_shell_storage

Manual Shell Storage recipe.

Upgrade a constructor with a nether star to get the Zero Point Shell Constructor. It needs no power and finishes shells instantly, though the sample still costs health. Upgrade a storage the same way to get the Zero Point Shell Storage. It needs no redstone or FE, its doors open as you approach, and the shell inside never decays.[6][7]

Crafting Shapeless

Recipe id: neosync:zero_point_shell_constructor

Zero Point Shell Constructor recipe.

Crafting Shapeless

Recipe id: neosync:zero_point_shell_storage

Zero Point Shell Storage recipe.

Syncing and Death

Walking into an open storage opens a radial selector with one entry per shell you own, grouped by world. Each entry shows the shell's coordinates and, for an unfinished shell, its progress. Right-click an entry to rename it. Syncing works across dimensions, including custom ones, and your old body stays where it is with everything it carries.[14]

If you die in a shell while another finished shell is available, you sync straight into the next body when sync.autoSyncOnDeath is on, as it is in this pack. The dead shell drops its inventory where it died, and the death does not count towards your death counter. Dying in your original body is a normal death, and shells in a manual storage are never chosen automatically.[12][14]

sync.syncPriority decides the order when more than one shell qualifies. This pack uses NATURAL, which prefers your original body. NEAREST prefers the closest shell, and a dye color name prefers shells in a storage of that color. Several values can be listed, and the first one that matches a shell wins.[12][14]

Tip: Dye your storages and put a color in the sync priority list. That way you decide which body takes over when a shell dies, instead of leaving it to chance.[7][14]

How do you progress through NeoSync?

7 parts

Progression in NeoSync is one short loop: build a shell, power it, store it, then sync into it. You craft a handful of blocks in order, and the Zero Point constructor is an optional upgrade at the end.[2][6]

Unverified No quests in this pack involve NeoSync, so this page follows the order of the mod's own in-game guide instead of a quest chapter.

Step 1: The Sync Core

Everything starts with the Sync Core. It is the key ingredient in every NeoSync block, so you craft it first.[5]

Sync CoreMod recipe

Crafting Shaped

Crafting Shaped
Daylight DetectorLapis BlockDaylight Detector
QuartzEnder PearlQuartz
EmeraldRedstone BlockEmerald

Recipe id: neosync:sync_core

The in-pack Sync Core recipe.

Step 2: The Shell Constructor

Craft a Shell Constructor and place it. It is two blocks tall, so leave a free block above it. Right-click it with an empty hand to give it a genetic sample, which starts growing a shell that belongs to you.[5][6]

Crafting Shaped

Crafting Shaped
Gray ConcreteSync CoreGray Concrete
Glass PaneGlass PaneGlass Pane
Gray ConcreteRedstoneGray Concrete

Recipe id: neosync:shell_constructor

The in-pack Shell Constructor recipe.

Watch out: The sample costs health, and with no preparation it can kill you. Eat a golden apple or enchanted golden apple first, or hold a totem of undying in either hand. If you do die, the shell still starts building.[5][6]

Step 3: Power the Constructor

The Treadmill is NeoSync's own way to power the constructor. Place it so either half touches the constructor. It places like a bed: two blocks long, extending away from you, with the far block as the front. Then lure a pig or a wolf onto the front block. The animal runs in place and the constructor fills up.[5]

TreadmillMod recipe

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotDaylight Detector
Gray CarpetGray CarpetIron Bars
Gray ConcreteGray ConcreteRedstone

Recipe id: neosync:treadmill

The in-pack Treadmill recipe.

Any Forge Energy cable or generator pointed at the constructor works too. A comparator on the constructor reports build progress, and Jade shows it as a percentage.[5][6]

Step 4: The Shell Storage

Craft a Shell Storage and place it somewhere you want to be able to travel to. Give it a redstone signal or feed it FE, and the doors open once it has power.[5]

Shell StorageMod recipe

Crafting Shaped

Crafting Shaped
Gray ConcreteSync CoreGray Concrete
Glass PaneIron BlockGlass Pane
Gray ConcreteHeavy Weighted Pressure PlateGray Concrete

Recipe id: neosync:shell_storage

The in-pack Shell Storage recipe.

Step 5: Sync

Walk into the open storage and the shell selector appears with every finished shell you own. Click one and your mind moves into it, while your old body stays in the storage with everything it was carrying.[5]

The Zero Point upgrade

The Zero Point Shell Constructor is what you get by upgrading a constructor with a nether star. It needs no power and finishes shells instantly, but the sample still costs health.[6]

Crafting Shapeless

Recipe id: neosync:zero_point_shell_constructor

The in-pack Zero Point Shell Constructor recipe.

Other storage variants

The Zero Point Shell Storage and Manual Shell Storage sit alongside the normal storage on the Shell Storage page of the mod's in-game guide. Their in-pack recipes are below.[7]

Crafting Shapeless

Recipe id: neosync:zero_point_shell_storage

The in-pack Zero Point Shell Storage recipe.

Crafting Shapeless

Recipe id: neosync:manual_shell_storage

The in-pack Manual Shell Storage recipe.

Which NeoSync config options matter?

4 parts

Everything for NeoSync lives in one file, config/neosync-common.toml. For every option where the config shows a mod default, this pack uses that same default. So you get the standard NeoSync numbers, and the options below are the ones you'll most likely want to tweak.[12]

Cost of making a shell

Power and build speed

The treadmill's output comes from energyProduction.energyMap, which uses the format entity_id:energy_per_tick. This pack lists chicken at 2, pig at 16, player at 20, villager at 25, wolf at 22, creeper at 80 and enderman at 160.[12]

Syncing

Odds and ends

What changed in NeoSync between versions?

1 part

FTB Evolution 2 1.1.0 ships NeoSync version 26.1.2-1.7.1. The mod was already in the pack by FTB Evolution 2 1.0.2 or earlier, so it is not a new addition in this release.[3]

26.1.2-1.7.1

  • Added an in-game guide book that appears when GuideMe is installed. It covers the shell loop from Sync Core to first sync, every block, dying in a shell, the commands, the config and the mod integrations.[19]
  • The guide book sits in the NeoSync creative tab and in JEI. Hovering a NeoSync item and pressing GuideMe's hotkey opens that item's page.[19]

If you want to learn the mod without leaving the game, this is the change to know about. Make sure GuideMe is installed, because the book only shows up with it.[19]

Unverified The sources here include no pack changelog entries for NeoSync, so any changes to the mod between FTB Evolution 2 releases are unverified. Check the pack's own changelogs for that detail.

Sources

  1. NeoSync project page (modrinth) · official mod data
  2. In-game guide: <Color id="gold">NeoSync</Color> (neosync) · official docs
  3. FTB Evolution 2 1.1.0 mod list · pack file
  4. In-game guide: <Color id="light_purple">Configuration</Color> (neosync) · official docs
  5. In-game guide: Getting Started (neosync) · official docs
  6. In-game guide: <Color id="light_purple">Shell Constructor</Color> (neosync) · official docs
  7. In-game guide: <Color id="light_purple">Shell Storage</Color> (neosync) · official docs
  8. In-game guide: <Color id="light_purple">Mod Integration</Color> (neosync) · official docs
  9. In-game guide: <Color id="light_purple">Sync Core</Color> (neosync) · official docs
  10. neosync names, screen text and descriptions (English lang file) · official mod data
  11. FTB Evolution 2 1.1.0 recipe dump: recipes making NeoSync items · pack recipe dump
  12. FTB Evolution 2 1.1.0 config: config/neosync-common.toml · pack file
  13. In-game guide: <Color id="light_purple">Treadmill</Color> (neosync) · official docs
  14. In-game guide: Syncing (neosync) · official docs
  15. data/neosync/loot_table/blocks/manual_shell_storage.json (neosync's jar) · official mod data
  16. data/neosync/loot_table/blocks/shell_constructor.json (neosync's jar) · official mod data
  17. data/neosync/loot_table/blocks/shell_storage.json (neosync's jar) · official mod data
  18. data/neosync/loot_table/blocks/treadmill.json (neosync's jar) · official mod data
  19. NeoSync 26.1.2-1.7.1 changelog · changelog
Where this guide comes from

Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 13, 2026.

Was this helpful?

Report wrong info

A few words are enough, up to 500 characters. Please do not include personal details.

Version in each release

9 releases, first in 1.0.2
FTB Evolution 2VersionJarWhere it came from
1.4.0
Oct 17, 2026
26.1.2-1.7.2NeoSync-26.1.2-1.7.2.jarFrom the published release
1.3.2
Oct 16, 2026
26.1.2-1.7.2NeoSync-26.1.2-1.7.2.jarFrom the published release
1.3.1
Oct 15, 2026
26.1.2-1.7.2NeoSync-26.1.2-1.7.2.jarFrom the published release
1.3.0
Oct 14, 2026
26.1.2-1.7.1NeoSync-26.1.2-1.7.1.jarFrom the published release
1.2.2
Oct 13, 2026
26.1.2-1.7.1NeoSync-26.1.2-1.7.1.jarFrom the published release
1.2.1
Oct 12, 2026
26.1.2-1.7.1NeoSync-26.1.2-1.7.1.jarFrom the published release
1.2.0
Oct 12, 2026
26.1.2-1.7.1NeoSync-26.1.2-1.7.1.jarFrom the published release
1.1.0
Oct 10, 2026
26.1.2-1.7.1NeoSync-26.1.2-1.7.1.jarFrom the published release
1.0.2
Oct 8, 2026
26.1.2-1.7.1NeoSync-26.1.2-1.7.1.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

7 items from the 1.4.0 recipe dump.

Config options (how FTB Evolution 2 sets them)

22 settings shipped in the pack's config files; 0 differ from the mod's documented default.

See all 22 settings →

Show settings
SettingFTB Evolution 2 valueMod default
easterEggs.allowTechnobladeAnnouncements
Allow Technoblade announcements
config/neosync-common.toml
truenot documented
easterEggs.allowTechnobladeQuotes
Allow Technoblade quotes
config/neosync-common.toml
truenot documented
easterEggs.enableTechnobladeEasterEgg
Enable Technoblade easter egg
config/neosync-common.toml
truenot documented
easterEggs.renderTechnobladeCape
Render Technoblade's cape
config/neosync-common.toml
falsenot documented
easterEggs.technobladeUuids
UUIDs of players to treat as Technoblade
config/neosync-common.toml
[]not documented
energyProduction.energyMap
Entity energy production map (format: 'entity_id:energy_per_tick')
config/neosync-common.toml
["minecraft:chicken:2","minecraft:pig:16","minecraft:player:20","minecraft:villager:25","minecraft:wolf:22","minecraft:creeper:80","minecraft:enderman:160"]not documented

Comments and tips

Loading comments...