NauTec 2: FTB Evolution 2 config options
Config options (how FTB Evolution 2 sets them)
322 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | FTB Evolution 2 value | Mod default |
|---|---|---|
airBottlesFillOxygenHelmets Determines whether drinking an Air Bottle also adds oxygen to a worn helmet from another mod that holds c:oxygen fluid, such as a Stellaris space suit helmet config/nautec-common.toml | true | not documented |
allowAugmentRendering Set to false to disable the rendering of augments, this can improve performance config/nautec-common.toml | true | not documented |
bacteriaProductNutrients Determines whether every strain with an incubation recipe also eats the item it makes and that item's storage block, in the Incubator and in Bio Reactors config/nautec-common.toml | true | not documented |
beamOverclock Whether processing machines run faster on a laser beam stronger than they need. Speed grows with the square root of the beam, so four times the power a machine needs runs it twice as fast config/nautec-common.toml | true | not documented |
collectAirWithBottle Determines whether the player should be able to collect pressurized air bottles by right-clicking on a bubble column config/nautec-common.toml | true | not documented |
collectSaltWater Determines whether the player should be able to collect salt water when picking up water in an ocean biome config/nautec-common.toml | false | not documented |
confinedSpawnerXpFluids The liquid experience a Confined Spawner makes, as fluid ids in order of preference. The first one that exists is used, so another mod's liquid experience can come first, for example "create_enchantment_industry:experience". Experience Algae (nautec:experience_algae) is used when none of them exist config/nautec-common.toml | ["justdirethings:xp_fluid_source"] | not documented |
distributorStorageNetworks Whether a Nautechnical Distributor next to an Applied Energistics 2 ME Interface or a Refined Storage Interface pulls the items and fluids its links ask for out of that storage network config/nautec-common.toml | true | not documented |
divingSuitAcceptsOxygenFluid Determines whether the Diving Chestplate can be filled with any fluid in the c:oxygen tag, such as Stellaris oxygen. 1 mB fills 1 second of air config/nautec-common.toml | true | not documented |
divingSuitProtectsInSpace Determines whether a full Diving Suit with air in its tank protects against Stellaris oxygen deprivation, using up its air instead config/nautec-common.toml | true | not documented |
drainRequiresOcean Whether the Deep Sea Drain only pumps in an ocean-like biome: one with a biome tag named ocean or sea, or an is_ tag with ocean or sea in its name, such as minecraft:is_ocean, c:is_deep_ocean or a mod's own ocean tag. The biome is checked at the drain and at the top of the water above it config/nautec-common.toml | true | not documented |
luckyZoneConsumedOnCatch Whether a lucky fishing zone disappears after one successful catch config/nautec-common.toml | true | not documented |
luckyZonesEnabled Whether lucky fishing zones appear on the water around players config/nautec-common.toml | true | not documented |
preferredTagNamespaces Mod namespaces to prefer, in order, when a bacteria's product is an item tag. Packs with a unification mod should list its namespace first An item from an earlier namespace wins; tag members from unlisted namespaces fall back to alphabetical order config/nautec-common.toml | ["ftbmaterials","minecraft"] | not documented |
resonanceChunkLoading Whether Resonance Nodes and Uplink Arrays may keep their own chunk loaded when a player turns it on. When false, no block keeps a chunk loaded whatever its setting config/nautec-common.toml | true | not documented |
resonanceNodeUpgradeLimits The most AP and FE a Resonance Node moves each tick with an Eddy, Surge, Riptide and Maelstrom Upgrade fitted, in that order. 0 means no limit. With no upgrade a node uses satelliteTransferLimit. A fitted node's AP and FE buffers grow with its limit config/nautec-common.toml | [500000,2500000,10000000,0] | not documented |
smelterApMultipliers The AP a Laser Purification Smelter needs per tick for each busy slot, with no upgrade, then with an Eddy, Surge, Riptide and Maelstrom Upgrade. The total is divided by the beam's purity when the purity is above 1.0. Five whole numbers, 0 or more config/nautec-common.toml | [1,2,4,8,16] | not documented |
smelterSlots How many input slots a Laser Purification Smelter unlocks with no upgrade, then with an Eddy, Surge, Riptide and Maelstrom Upgrade. Five whole numbers from 1 to 9 config/nautec-common.toml | [1,3,5,7,9] | not documented |
spawnBookInInventory Determines whether to give the player a book when joining a new world config/nautec-common.toml | false | not documented |
starcatcherFishOnNautecRod With Starcatcher installed, the NauTec Fishing Rod catches Starcatcher fish instead of vanilla fishing loot config/nautec-common.toml | true | not documented |
submarineRepairItem The item that repairs a submarine in an anvil config/nautec-common.toml | nautec:deep_steel_plating | not documented |
ventTapSaltItem The item a Thermal Vent Tap leaves behind for each ventTapSaltWaterPerSalt mB it boils. Leave it empty, or set it to minecraft:air, for none. An id that is not a registered item falls back to nautec:salt config/nautec-common.toml | nautec:salt | not documented |
values.nautec:atlantean_rifle config/nautec/generated_pack/data/apotheosis/data_maps/item/loot_category_overrides.json | apotheosis:bow | not documented |
bacteria config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json | appflux:harden_insulating_resin | not documented |
initial_size.max config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json | 500 | not documented |
initial_size.min config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json | 300 | not documented |
stats.color config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json | -14042718 | not documented |
stats.growth_rate.max config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json | 1.1 | not documented |
stats.growth_rate.min config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json | 0.5 | not documented |
stats.lifespan.max config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json | 2300 | not documented |
stats.lifespan.min config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json | 1100 | not documented |
stats.mutation_resistance.max config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json | 0.08 | not documented |
stats.mutation_resistance.min config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json | 0 | not documented |
stats.production_rate.max config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json | 0.55 | not documented |
stats.production_rate.min config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json | 0.2 | not documented |
stats.type config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json | nautec:simple | not documented |
type config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json | nautec:simple | not documented |
bacteria config/nautec/generated_pack/data/nautec_generated/recipe/resinophiles_incubation.json | nautec_generated:resinophiles | not documented |
consume_chance config/nautec/generated_pack/data/nautec_generated/recipe/resinophiles_incubation.json | 0.07 | not documented |
growth.max config/nautec/generated_pack/data/nautec_generated/recipe/resinophiles_incubation.json | 30 | not documented |
growth.min config/nautec/generated_pack/data/nautec_generated/recipe/resinophiles_incubation.json | 10 | not documented |
nutrient config/nautec/generated_pack/data/nautec_generated/recipe/resinophiles_incubation.json | #c:ingots/insulating_resin | not documented |
type config/nautec/generated_pack/data/nautec_generated/recipe/resinophiles_incubation.json | nautec:bacteria_incubation | not documented |
catalyst config/nautec/generated_pack/data/nautec_generated/recipe/resinophiles_mutation.json | appflux:harden_insulating_resin | not documented |
chance config/nautec/generated_pack/data/nautec_generated/recipe/resinophiles_mutation.json | 10 | not documented |
input_bacteria config/nautec/generated_pack/data/nautec_generated/recipe/resinophiles_mutation.json | nautec:metallophiles | not documented |
result_bacteria config/nautec/generated_pack/data/nautec_generated/recipe/resinophiles_mutation.json | nautec_generated:resinophiles | not documented |
type config/nautec/generated_pack/data/nautec_generated/recipe/resinophiles_mutation.json | nautec:bacteria_mutation | not documented |
abyssalEyesDepth The Y level at or below which the Abyssal Eyes augment grants night vision config/nautec-common.toml | 45 | 45 |
advancedAnalyzerCraftingSpeed How many ticks an Advanced Bacterial Analyzer takes per dish. All nine dishes run at the same time config/nautec-common.toml | 60 | 60 |
advancedAnalyzerPowerUsage The beam power in AP an Advanced Bacterial Analyzer needs to run config/nautec-common.toml | 40 | 40 |
advancedAnalyzerPurity The lowest beam purity an Advanced Bacterial Analyzer runs with config/nautec-common.toml | 2.1 | 2.1 |
advancedCatalystFuelMultiplier How many fuel items an Advanced Aquatic Catalyst burns at once. Its AP output is multiplied by the number it burns, and each burn lasts as long as a single item does in the Aquatic Catalyst config/nautec-common.toml | 8 | 8 |
advancedCatalystPurityMultiplier What an Advanced Aquatic Catalyst multiplies its fuel's purity by, before any Budding Prismarine boost config/nautec-common.toml | 1.1 | 1.1 |
advancedEnergyConversionUpgradeAp How much each Advanced Energy Conversion Upgrade raises an Energy Converter's highest rate, in AP per tick config/nautec-common.toml | 500 | 500 |
advancedGraftingAnchorPowerMultiplier The factor an Advanced Grafting Anchor multiplies the Grafting Station's beam power requirement by config/nautec-common.toml | 5 | 5 |
advancedGraftingAnchorSpeed How many times faster a Grafting Station grafts with an Advanced Grafting Anchor fitted (3.0 means +200%) config/nautec-common.toml | 3 | 3 |
augmentationPowerRequirement The amount of power required by the Augmentation Station each tick. config/nautec-common.toml | 25 | 25 |
bacteriaAnalyzerCraftingSpeed The amount of ticks it takes for the Bacterial Analyzer to analyze a Petri Dish config/nautec-common.toml | 60 | 60 |
bacteriaAnalyzerPowerUsage The amount of power used by the Bacterial Analyzer each tick config/nautec-common.toml | 5 | 5 |
bacteriaColonySizeCap The maximum size a bacteria colony can grow to config/nautec-common.toml | 40000 | 40000 |
bacteriaGrowthRateCap The maximum rate at which bacteria can grow config/nautec-common.toml | 5 | 5 |
bacteriaLifespanCap The maximum lifespan of a bacteria colony config/nautec-common.toml | 24000 | 24000 |
bacteriaMutationResistanceCap The maximum rate at which bacteria can resist mutation config/nautec-common.toml | 1 | 1 |
bacteriaProductConsumeMultiplier Multiplies a strain's incubation consume chance when it is fed the item it makes. A storage block is used up a ninth as often as that config/nautec-common.toml | 1.5 | 1.5 |
bacteriaProductionRateCap The maximum rate at which bacteria can produce config/nautec-common.toml | 2 | 2 |
beamMergePurityDrop When beams merge into one block, how far the purity falls from the purest beam toward the average of all of them. 0 keeps the highest purity, 1 is a plain average config/nautec-common.toml | 0.25 | 0.25 |
beamOverclockMaxSpeed The highest speed multiplier a stronger beam can give a machine. 0 means no limit config/nautec-common.toml | 0 | 0 |
biomeTankTicks The ticks a Biome Tank takes to grow one of its plant config/nautec-common.toml | 600 | 600 |
bioReactorBaseSpeed The base amount of progress a Bio Reactor colony makes each tick, before production rate and colony size scale it config/nautec-common.toml | 16.8 | 16.8 |
bioReactorDecayPerSecond The fraction of a senescent, unfed colony that dies off for every 20 ticks it works in a reactor (at least 1 per 20 ticks). 0 turns decay off config/nautec-common.toml | 0.02 | 0.02 |
bioReactorPowerBase The amount of power the Bio Reactor requires before any colonies are counted config/nautec-common.toml | 5 | 5 |
bioReactorPowerPerColony The extra amount of power the Bio Reactor requires for each colony it holds config/nautec-common.toml | 15 | 15 |
bubbleAnchorBlocksPerTick How many blocks a Bubble Anchor checks each tick while clearing or refilling config/nautec-common.toml | 1024 | 1024 |
bubbleAnchorFuelMultiplier Scales how long each fuel item keeps a Bubble Anchor running. 1.0 gives 2 minutes per Dried Kelp Block config/nautec-common.toml | 1 | 1 |
bubbleAnchorLaserPower The beam power in AP that runs a Bubble Anchor without fuel config/nautec-common.toml | 20 | 20 |
bubbleAnchorMaxRadius The largest radius a Bubble Anchor reaches on a high purity laser beam config/nautec-common.toml | 12 | 12 |
bubbleAnchorRadius How far a Bubble Anchor's field reaches from its centre on fuel. 7 gives a 15x15x15 cube config/nautec-common.toml | 7 | 7 |
bubbleCapsuleRadius How far a Bubble Capsule's pocket reaches from the user's head. 2 gives a 5x5x5 cube config/nautec-common.toml | 2 | 2 |
bubbleCapsuleSeconds How long a Bubble Capsule's pocket holds before the water returns, in seconds config/nautec-common.toml | 30 | 30 |
catalystBuddingMaxPurity The highest purity Budding Prismarine can raise an Aquatic Catalyst's beam to config/nautec-common.toml | 2 | 2 |
catalystBuddingOutputBonus The extra AP output an Aquatic Catalyst gets for each Budding Prismarine block touching it, as a fraction of its normal output config/nautec-common.toml | 0.25 | 0.25 |
catalystBuddingPurityBonus The purity an Aquatic Catalyst's beam gains for each Budding Prismarine block touching it config/nautec-common.toml | 0.1 | 0.1 |
charmTransferRate The most FE per tick a Resonance Charm draws from its network to charge the wearer's items config/nautec-common.toml | 2000 | 2000 |
combustionDynamoOutput The FE per tick a Combustion Dynamo makes while it burns oil and water, before any additive config/nautec-common.toml | 320 | 320 |
combustionDynamoTankCapacity The mB each of a Combustion Dynamo's oil and water tanks holds config/nautec-common.toml | 8000 | 8000 |
combustionDynamoTicksPerOil How many ticks a Combustion Dynamo runs on each mB of oil, before any additive config/nautec-common.toml | 10 | 10 |
combustionDynamoWaterPerTick The mB of water a Combustion Dynamo uses each tick it runs, before any additive config/nautec-common.toml | 1 | 1 |
conduitBeaconBuffer The AP a Conduit Beacon stores. Incoming laser power fills it, and the beacon keeps running from it after the beam stops config/nautec-common.toml | 5000 | 5000 |
conduitBeaconPowerUsage The AP a running Conduit Beacon uses each tick, taken from its internal buffer config/nautec-common.toml | 50 | 50 |
conduitBeaconSpawnRadius The horizontal radius in blocks around a running Conduit Beacon where hostile, passive and ambient mobs do not spawn naturally config/nautec-common.toml | 128 | 128 |
conduitEnergyRateBase FE per tick a Conduit Tap face moves with no upgrade. 0 means no limit config/nautec-common.toml | 5000 | 5000 |
conduitEnergyRateEddy FE per tick a Conduit Tap face moves with the Eddy upgrade. 0 means no limit config/nautec-common.toml | 25000 | 25000 |
conduitEnergyRateMaelstrom FE per tick a Conduit Tap face moves with the Maelstrom upgrade. 0 means no limit config/nautec-common.toml | 5000000 | 5000000 |
conduitEnergyRateRiptide FE per tick a Conduit Tap face moves with the Riptide upgrade. 0 means no limit config/nautec-common.toml | 1000000 | 1000000 |
conduitEnergyRateSurge FE per tick a Conduit Tap face moves with the Surge upgrade. 0 means no limit config/nautec-common.toml | 150000 | 150000 |
conduitFluidRateBase mB per tick a Conduit Tap face moves with no upgrade config/nautec-common.toml | 1000 | 1000 |
conduitFluidRateEddy mB per tick a Conduit Tap face moves with the Eddy upgrade config/nautec-common.toml | 5000 | 5000 |
conduitFluidRateMaelstrom mB per tick a Conduit Tap face moves with the Maelstrom upgrade config/nautec-common.toml | 1000000 | 1000000 |
conduitFluidRateRiptide mB per tick a Conduit Tap face moves with the Riptide upgrade config/nautec-common.toml | 200000 | 200000 |
conduitFluidRateSurge mB per tick a Conduit Tap face moves with the Surge upgrade config/nautec-common.toml | 30000 | 30000 |
conduitItemIntervalBase Ticks between item moves on a Conduit Tap face with no upgrade config/nautec-common.toml | 20 | 20 |
conduitItemIntervalEddy Ticks between item moves on a Conduit Tap face with the Eddy upgrade config/nautec-common.toml | 10 | 10 |
conduitItemIntervalMaelstrom Ticks between item moves on a Conduit Tap face with the Maelstrom upgrade config/nautec-common.toml | 1 | 1 |
conduitItemIntervalRiptide Ticks between item moves on a Conduit Tap face with the Riptide upgrade config/nautec-common.toml | 2 | 2 |
conduitItemIntervalSurge Ticks between item moves on a Conduit Tap face with the Surge upgrade config/nautec-common.toml | 5 | 5 |
conduitItemsPerOpBase Items moved per move on a Conduit Tap face with no upgrade config/nautec-common.toml | 8 | 8 |
conduitItemsPerOpEddy Items moved per move on a Conduit Tap face with the Eddy upgrade config/nautec-common.toml | 16 | 16 |
conduitItemsPerOpMaelstrom Items moved per move on a Conduit Tap face with the Maelstrom upgrade config/nautec-common.toml | 256 | 256 |
conduitItemsPerOpRiptide Items moved per move on a Conduit Tap face with the Riptide upgrade config/nautec-common.toml | 64 | 64 |
conduitItemsPerOpSurge Items moved per move on a Conduit Tap face with the Surge upgrade config/nautec-common.toml | 32 | 32 |
conduitMaxNetworkSize The most Current Conduit and Conduit Tap blocks one network can hold. Blocks past this are not reached config/nautec-common.toml | 4096 | 4096 |
confinedSpawnerPowerBuffer The most AP a Confined Spawner can hold in its buffer config/nautec-common.toml | 500 | 500 |
confinedSpawnerPowerPerTick The AP a Confined Spawner spends from its buffer each tick while it runs config/nautec-common.toml | 50 | 50 |
confinedSpawnerXpCapacity The liquid experience a Confined Spawner's tank holds, in mb. Experience made while it is full is lost config/nautec-common.toml | 16000 | 16000 |
confinedSpawnerXpRatio How many mb of liquid experience a Confined Spawner makes for each experience point. 20 matches most mods config/nautec-common.toml | 20 | 20 |
crystalGrowthPower The total AP a Crystal Cradle must take in to grow a Prismarine Crystal Seed into a full Cultivated Prismarine Crystal config/nautec-common.toml | 10000000 | 10000000 |
crystalGrowthPurity The lowest beam purity a Crystal Cradle grows its seed with. Weaker beams add nothing config/nautec-common.toml | 2 | 2 |
distributorInterval How many ticks a Nautechnical Distributor waits between moves. Each move has no amount limit config/nautec-common.toml | 4 | 4 |
distributorMaxLinks The most blocks one Nautechnical Distributor can link to config/nautec-common.toml | 64 | 64 |
distributorRange How far in blocks a Nautechnical Distributor can link to a block config/nautec-common.toml | 256 | 256 |
dockChargeRate The amount of power a Sea Scout Dock pushes into a docked hull each tick config/nautec-common.toml | 40 | 40 |
dockPowerUsage The amount of power a Sea Scout Dock requires before it will service a hull config/nautec-common.toml | 20 | 20 |
drainCapacity The fluid capacity of the Deep Sea Drain config/nautec-common.toml | 128000 | 128000 |
drainPowerRequirement The amount of power required by the Deep Sea Drain each tick. config/nautec-common.toml | 20 | 20 |
drainPowerScaling How the Deep Sea Drain's pump rate grows with a stronger beam: rate = drainSaltWaterAmount x (beam / drainPowerRequirement) ^ drainPowerScaling. 1.0 pumps in direct proportion, so four times the beam pumps four times as much. 0.5 is the square root, so four times the beam pumps twice as much config/nautec-common.toml | 1 | 1 |
drainSaltWaterAmount The mB of salt water a Deep Sea Drain pumps each second on a beam of exactly its power requirement. A stronger beam pumps more, as set by drainPowerScaling config/nautec-common.toml | 500 | 500 |
emitterBuffer The FE a Prismatic Emitter holds config/nautec-common.toml | 100000 | 100000 |
emitterMaxLinks The most machines one Prismatic Emitter can be linked to config/nautec-common.toml | 16 | 16 |
emitterRange How far in blocks a Prismatic Emitter can reach the machines linked to it config/nautec-common.toml | 64 | 64 |
emitterThroughput The most FE per tick a Prismatic Emitter sends out, shared between its linked machines config/nautec-common.toml | 10000 | 10000 |
energyConversionUpgradeAp How much each Energy Conversion Upgrade raises an Energy Converter's highest rate, in AP per tick config/nautec-common.toml | 150 | 150 |
energyConverterBaseAp The highest transmission rate, in AP per tick, of an Energy Converter with no upgrades config/nautec-common.toml | 150 | 150 |
energyConverterFeCapacity How much FE an Energy Converter can hold config/nautec-common.toml | 4000000 | 4000000 |
energyConverterFePerAp How much FE an Energy Converter spends for each AP it sends config/nautec-common.toml | 10 | 10 |
extradimensionalCapacityTier1 The FE an Extradimensional Energy Storage holds at tier 1 config/nautec-common.toml | 10000000 | 10000000 |
extradimensionalCapacityTier2 The FE an Extradimensional Energy Storage holds at tier 2 config/nautec-common.toml | 1000000000 | 1000000000 |
extradimensionalCapacityTier3 The FE an Extradimensional Energy Storage holds at tier 3 config/nautec-common.toml | 100000000000 | 100000000000 |
extradimensionalCapacityTier4 The FE an Extradimensional Energy Storage holds at tier 4 config/nautec-common.toml | 10000000000000 | 10000000000000 |
extradimensionalCapacityTier5 The FE an Extradimensional Energy Storage holds at tier 5 config/nautec-common.toml | 1000000000000000 | 1000000000000000 |
extradimensionalTransferTier1 The most FE each port of an Extradimensional Energy Storage moves per tick at tier 1, and the most it trades with its Resonance Network per tick in each direction config/nautec-common.toml | 50000 | 50000 |
extradimensionalTransferTier2 The most FE each port of an Extradimensional Energy Storage moves per tick at tier 2, and the most it trades with its Resonance Network per tick in each direction config/nautec-common.toml | 500000 | 500000 |
extradimensionalTransferTier3 The most FE each port of an Extradimensional Energy Storage moves per tick at tier 3, and the most it trades with its Resonance Network per tick in each direction config/nautec-common.toml | 5000000 | 5000000 |
extradimensionalTransferTier4 The most FE each port of an Extradimensional Energy Storage moves per tick at tier 4, and the most it trades with its Resonance Network per tick in each direction config/nautec-common.toml | 50000000 | 50000000 |
extradimensionalTransferTier5 The most FE each port of an Extradimensional Energy Storage moves per tick at tier 5, and the most it trades with its Resonance Network per tick in each direction config/nautec-common.toml | 2147483647 | 2147483647 |
eyeOfTheSeaCooldownTicks Ticks before the Eye of the Sea can be thrown again config/nautec-common.toml | 40 | 40 |
eyeOfTheSeaLuckyBoostSeconds Seconds after throwing an Eye of the Sea during which lucky fishing zones form more often near the thrower config/nautec-common.toml | 300 | 300 |
eyeOfTheSeaLuckyZoneMultiplier How many times more often lucky fishing zones form near a player during the Eye of the Sea boost config/nautec-common.toml | 2 | 2 |
eyeOfTheSeaSearchRadius How many chunks around the player the Eye of the Sea searches for its target structure. The Eye of Ender uses 100 config/nautec-common.toml | 100 | 100 |
fisherDepth The y depth the fisher checks for water config/nautec-common.toml | 2 | 2 |
fisherLaserLevel The amount laser power required to have the fisher work config/nautec-common.toml | 1 | 1 |
fisherRadius The radius on the x and z plane the fisher checks for the water config/nautec-common.toml | 2 | 2 |
fisherRunDuration The amount of ticks the fisher takes to make a new item config/nautec-common.toml | 40 | 40 |
fuelCellBurnRate The base amount of colony consumed by a Bacterial Fuel Cell each tick, before production rate scales it config/nautec-common.toml | 0.5 | 0.5 |
fuelCellMaxPurity The purity a Bacterial Fuel Cell emits at when its colony is at the mutation resistance cap config/nautec-common.toml | 2.5 | 2.5 |
fuelCellPowerBase The base amount of power a Bacterial Fuel Cell emits each tick, before production rate scales it config/nautec-common.toml | 24 | 24 |
fusionCoilContainment The FE per tick each Containment Coil in the shell adds to a Fusion Plant's output ceiling config/nautec-common.toml | 4000 | 4000 |
fusionEnergyBuffer The FE a Fusion Plant controller holds before it throttles down config/nautec-common.toml | 4000000 | 4000000 |
fusionFePerAp The FE a running Fusion Plant makes for each AP of injected beam at purity 3.0. Lower purity scales it down config/nautec-common.toml | 50 | 50 |
fusionFePerMb The FE a Fusion Plant makes from each mB of Salt Water it burns config/nautec-common.toml | 2000 | 2000 |
fusionIgnitionEnergy The AP a cold Fusion Plant must take in through its Laser Injectors before it ignites config/nautec-common.toml | 5000000 | 5000000 |
fusionMaxOutput The most FE per tick a Fusion Plant can make, however large its chamber and however many Containment Coils it has config/nautec-common.toml | 300000 | 300000 |
fusionMinPurity The lowest purity a beam entering a Laser Injector must have to count toward a Fusion Plant config/nautec-common.toml | 2 | 2 |
fusionSatelliteContainment The FE per tick each satellite crystal in the corners of a 7x7 or 9x9 Fusion Plant chamber adds to both its output ceiling and its maximum output config/nautec-common.toml | 100000 | 100000 |
fusionSatelliteFePerAp The FE each satellite crystal adds to what a Fusion Plant makes for each AP of injected beam config/nautec-common.toml | 10 | 10 |
gatewayCooldown The amount of ticks something is barred from using another gateway after arriving, which is what stops it bouncing straight back config/nautec-common.toml | 100 | 100 |
graftingStationCapacity The Salt Water capacity of a Grafting Station config/nautec-common.toml | 16000 | 16000 |
graftingStationDuration How many ticks a Grafting Station takes to grow one colony config/nautec-common.toml | 1200 | 1200 |
graftingStationPowerUsage The beam power in AP a Grafting Station needs to run config/nautec-common.toml | 100 | 100 |
graftingStationPurity The lowest beam purity a Grafting Station runs with config/nautec-common.toml | 2.8 | 2.8 |
graftingStationSaltWaterUsage The Salt Water in mb a Grafting Station uses for each colony config/nautec-common.toml | 4000 | 4000 |
guardianAugmentDamage The amount of damage the guardian augments laser deals config/nautec-common.toml | 3 | 3 |
incubatorCraftingSpeed The amount of ticks it takes for the Incubator to complete one growth cycle config/nautec-common.toml | 100 | 100 |
incubatorPowerUsage The amount of power used by the Incubator each tick config/nautec-common.toml | 20 | 20 |
incubatorSizeGrowth The fraction of a colony's current size an Incubator cycle adds on top of its growth roll, multiplied by Growth Rate. 0 turns this off config/nautec-common.toml | 0.03 | 0.03 |
industrialBioReactorBaseSpeed The base amount of progress an Industrial Bio Reactor colony makes each tick, before production rate, colony size and strain multiplier scale it config/nautec-common.toml | 16.8 | 16.8 |
industrialBioReactorPowerBase The amount of power the Industrial Bio Reactor requires before any colonies are counted config/nautec-common.toml | 100 | 100 |
industrialBioReactorPowerPerColony The extra amount of power the Industrial Bio Reactor requires for each colony it holds config/nautec-common.toml | 50 | 50 |
kelpHeight The height of kelp to be able to grow. config/nautec-common.toml | 40 | 40 |
laserCraftingMatrixTankCapacity The capacity in mB of each of the Laser Crafting Matrix's four tanks: two inputs and two outputs config/nautec-common.toml | 16000 | 16000 |
laserDamage The damage each hit of a laser beam deals to a creature standing in it, on a beam of laserDamageReferencePower AP. 0 turns laser damage off config/nautec-common.toml | 3 | 3 |
laserDamageMax The most damage one laser hit can deal. 0 means no limit config/nautec-common.toml | 0 | 0 |
laserDamageReferencePower The beam power in AP that deals exactly laserDamage config/nautec-common.toml | 10 | 10 |
laserDamageScaling How laser damage grows with a stronger beam: damage = laserDamage x (beam / laserDamageReferencePower) ^ laserDamageScaling. 0.5 is the square root, the same curve beam overclocking uses, so four times the beam deals twice the damage. 0 deals laserDamage on any beam config/nautec-common.toml | 0.5 | 0.5 |
laserDistance The distance of normals lasers. config/nautec-common.toml | 16 | 16 |
lensPurityBonus The purity a Focusing Lens adds to a beam passing straight through it config/nautec-common.toml | 0.5 | 0.5 |
luckyZoneBiteSpeed How many times faster fish bite while the bobber floats in a lucky fishing zone config/nautec-common.toml | 2 | 2 |
luckyZoneIntervalSeconds Seconds between attempts to place a lucky fishing zone near a player config/nautec-common.toml | 45 | 45 |
luckyZoneLifetimeSeconds Seconds a lucky fishing zone lasts before fading away config/nautec-common.toml | 300 | 300 |
luckyZoneMaxRadius Largest lucky fishing zone radius. Every block in the radius must be open water config/nautec-common.toml | 6 | 6 |
luckyZoneMinRadius Smallest lucky fishing zone radius. Every block in the radius must be open water config/nautec-common.toml | 2 | 2 |
luckyZoneMinSeparation Minimum distance between two lucky fishing zones config/nautec-common.toml | 48 | 48 |
luckyZoneSpawnDistance How far from the player a lucky fishing zone may appear config/nautec-common.toml | 32 | 32 |
luckyZonesPerChunk Maximum lucky fishing zones in a single chunk config/nautec-common.toml | 1 | 1 |
mixerInputCapacity The capacity of the Mixers Input Tank config/nautec-common.toml | 32000 | 32000 |
mixerOutputCapacity The capacity of the Mixers Output Tank config/nautec-common.toml | 32000 | 32000 |
mixerPowerRequirement The amount of power required by the mixer each tick. config/nautec-common.toml | 10 | 10 |
mutatorBoostedFailureShrink The share of the normal failure loss a colony still takes when a boosted Mutator attempt fails. 0 means a boosted failure costs nothing, 1 means it costs the same as an unboosted one config/nautec-common.toml | 0 | 0 |
mutatorBoosterMultiplier Multiplies a Mutator attempt's success chance while an Electrolyte Algae Serum Vial is in its booster slot. A vial is used only when an attempt succeeds config/nautec-common.toml | 3 | 3 |
mutatorCraftingSpeed The amount of ticks it takes for the Mutator to attempt a mutation config/nautec-common.toml | 240 | 240 |
mutatorFailureShrink The fraction of a colony lost when a mutation attempt fails, before mutation resistance reduces it config/nautec-common.toml | 0.25 | 0.25 |
mutatorPowerUsage The amount of power used by the Mutator each tick config/nautec-common.toml | 10 | 10 |
mutatorRefineChance The percent chance a Mutator attempt succeeds when a colony is given its own product's storage block (or the product, if it has no block). A success keeps the strain and size and shifts the stats as a mutation does. 0 turns this off config/nautec-common.toml | 25 | 25 |
oxygenDiffuserPower The beam power in AP an Oxygen Diffuser needs. Any purity works config/nautec-common.toml | 10 | 10 |
oxygenDiffuserRadius How far an Oxygen Diffuser's water breathing reaches, in blocks config/nautec-common.toml | 12 | 12 |
photophoreSkinRadius The radius in which the Photophore Skin augment reveals nearby creatures config/nautec-common.toml | 12 | 12 |
pressureForgeAcidUsage The amount of Etching Acid in mb an Abyssal Pressure Forge consumes per craft config/nautec-common.toml | 250 | 250 |
pressureForgeCapacity The Etching Acid capacity of an Abyssal Pressure Forge config/nautec-common.toml | 4000 | 4000 |
pressureForgeDepth The Y level at or below which an Abyssal Pressure Forge will run. Recipes may demand deeper still config/nautec-common.toml | 0 | 0 |
pressureForgePowerUsage The amount of power an Abyssal Pressure Forge requires each tick config/nautec-common.toml | 40 | 40 |
pressureForgeWaterColumn How many blocks of water must sit directly above an Abyssal Pressure Forge for it to run config/nautec-common.toml | 8 | 8 |
reactorEfficiencyUpgradeFactor The factor each Reactor Efficiency Upgrade multiplies the nutrient vitality a colony spends per tick by (0.75 means 25% less per upgrade) config/nautec-common.toml | 0.75 | 0.75 |
reactorEfficiencyUpgradeFloor The lowest fraction of vitality per tick that Reactor Efficiency Upgrades can bring a colony down to config/nautec-common.toml | 0.25 | 0.25 |
reactorEfficiencyUpgradePowerMultiplier The factor each Reactor Efficiency Upgrade multiplies the reactor power draw by config/nautec-common.toml | 1.2 | 1.2 |
reactorFusionUpgradePowerMultiplier The factor each Reactor Fusion Upgrade multiplies the reactor power draw by. It counts as one Speed, one Yield and one Efficiency Upgrade, but only this multiplier applies config/nautec-common.toml | 2.5 | 2.5 |
reactorSpeedUpgradeBonus The production speed each Reactor Speed Upgrade adds, as a fraction of the base speed (0.5 means +50% per upgrade) config/nautec-common.toml | 0.5 | 0.5 |
reactorSpeedUpgradePowerMultiplier The factor each Reactor Speed Upgrade multiplies the reactor power draw by config/nautec-common.toml | 1.6 | 1.6 |
reactorYieldUpgradeBonus The extra items each Reactor Yield Upgrade adds to every completed production cycle config/nautec-common.toml | 1 | 1 |
reactorYieldUpgradePowerMultiplier The factor each Reactor Yield Upgrade multiplies the reactor power draw by config/nautec-common.toml | 1.8 | 1.8 |
relayLaserDistance The distance a Prismarine Laser Relay sends its beam. config/nautec-common.toml | 64 | 64 |
replicatorBiomassCap The most fodder biomass a Colony Replicator stores config/nautec-common.toml | 200000 | 200000 |
replicatorBiomassCost The total colony size of fodder a Colony Replicator uses up for each colony it makes config/nautec-common.toml | 20000 | 20000 |
replicatorBiomassPerItem The biomass a Colony Replicator gets from one of the item its template's strain makes, divided by the strain's Strain Yield. The item's storage block gives nine times as much config/nautec-common.toml | 100 | 100 |
replicatorCopySize The size a Colony Replicator copy starts at, as a fraction of replicatorBiomassCost. 0 starts copies at a fresh graft's size config/nautec-common.toml | 0.5 | 0.5 |
replicatorDuration How many ticks a Colony Replicator takes to make one colony config/nautec-common.toml | 600 | 600 |
replicatorErrorChance The chance each stat is copied with an error when the colony has no Mutation Resistance. It falls to nothing at the Mutation Resistance cap, so a capped colony always copies perfectly config/nautec-common.toml | 0.5 | 0.5 |
replicatorPowerUsage The beam power in AP a Colony Replicator needs to run config/nautec-common.toml | 80 | 80 |
replicatorPurity The lowest beam purity a Colony Replicator runs with config/nautec-common.toml | 2 | 2 |
replicatorSpliceChance The chance a spliced colony takes the better parent's value for each stat config/nautec-common.toml | 0.7 | 0.7 |
resonanceBaseCeiling The charge a Resonance Chamber can hold at zero purity. Purity raises this ceiling config/nautec-common.toml | 2000 | 2000 |
resonanceCriticalHigh The fraction of the stability ceiling above which a Resonance Chamber vents instead of crafting config/nautec-common.toml | 1.1 | 1.1 |
resonanceCriticalLow The fraction of the stability ceiling at which a Resonance Chamber becomes critical and can craft config/nautec-common.toml | 0.9 | 0.9 |
resonanceMaxNetworksPerPlayer The most Resonance Networks one player can own config/nautec-common.toml | 16 | 16 |
resonanceNodeApBuffer The laser power a Resonance Node holds config/nautec-common.toml | 200000 | 200000 |
resonanceNodeFeBuffer The FE a Resonance Node holds config/nautec-common.toml | 1000000 | 1000000 |
resonancePowerUsage The amount of power a Resonance Chamber requires before it starts building charge config/nautec-common.toml | 20 | 20 |
resonanceVentCooldown The amount of ticks a Resonance Chamber stays cracked and inert after venting config/nautec-common.toml | 200 | 200 |
resonanceVentDamage The damage a Resonance Chamber vent deals to everything in range config/nautec-common.toml | 8 | 8 |
resonanceVentRadius The radius in blocks a Resonance Chamber vent reaches config/nautec-common.toml | 4 | 4 |
resonantCisternTierCapacity mB a Resonant Cistern channel holds, and the mB each Resonant Expansion adds config/nautec-common.toml | 16000 | 16000 |
resonantFluidPerTransfer mB a Resonant Cistern face pushes or pulls each transfer config/nautec-common.toml | 1000 | 1000 |
resonantItemsPerTransfer Items a Resonant Vault face pushes or pulls each transfer config/nautec-common.toml | 16 | 16 |
resonantTransferInterval Ticks between automatic pushes and pulls on a Resonant Vault or Cistern face config/nautec-common.toml | 10 | 10 |
rifleBaseDamage Damage the Atlantean Rifle beam deals every two ticks when it first fires config/nautec-common.toml | 4 | 4 |
rifleBaseDrain Power the Atlantean Rifle draws every two ticks when it first fires config/nautec-common.toml | 125 | 125 |
rifleChargeTicks Ticks the Atlantean Rifle spins up for before the beam appears config/nautec-common.toml | 10 | 10 |
rifleMaxDamage Damage the Atlantean Rifle beam deals every two ticks once fully ramped config/nautec-common.toml | 20 | 20 |
rifleMaxDrain Power the Atlantean Rifle draws every two ticks once fully ramped config/nautec-common.toml | 625 | 625 |
rifleMaxInput How much power an Atlantean Rifle accepts per tick while charging config/nautec-common.toml | 20000 | 20000 |
riflePowerCapacity How much power an Atlantean Rifle holds config/nautec-common.toml | 1000000 | 1000000 |
rifleRampTicks Ticks of continuous fire it takes the Atlantean Rifle to reach full damage and full power draw config/nautec-common.toml | 200 | 200 |
rifleRange How far the Atlantean Rifle beam reaches, in blocks config/nautec-common.toml | 128 | 128 |
satelliteApBuffer The AP each Uplink Array stores config/nautec-common.toml | 5000000 | 5000000 |
satelliteCrossDimensionPurityLoss The fraction of purity laser power loses when a network's satellite carries it to a dimension that has no Uplink Array of its own config/nautec-common.toml | 0.05 | 0.05 |
satelliteFeBuffer The FE each Uplink Array stores config/nautec-common.toml | 5000000 | 5000000 |
satelliteLoss The fraction of AP and FE lost relaying through a Prism Satellite from Uplink Arrays to output Resonance Nodes and charms config/nautec-common.toml | 0.1 | 0.1 |
satelliteTransferLimit The most AP, and separately the most FE, an output Resonance Node takes from its network each tick. Each node can be set lower in its screen config/nautec-common.toml | 100000 | 100000 |
submarineArmor Armor points of the submarine hull. Diamond armor is 20 config/nautec-common.toml | 20 | 20 |
submarineArmorModuleToughness Armor toughness of the hull while an Armor Module is installed. Netherite armor is 12 config/nautec-common.toml | 12 | 12 |
submarineArmorToughness Armor toughness of the submarine hull. Diamond armor is 8 config/nautec-common.toml | 8 | 8 |
submarineAutorepairIntervalTicks Ticks between hull self repair pulses. Set to 0 to disable self repair config/nautec-common.toml | 200 | 200 |
submarineAutorepairPercent Fraction of the hull restored by each self repair pulse config/nautec-common.toml | 0.01 | 0.01 |
submarineBoostCooldownTicks Ticks after the boost expires before it can be used again config/nautec-common.toml | 60 | 60 |
submarineBoostDurationTicks Ticks the Booster Module stays lit config/nautec-common.toml | 200 | 200 |
submarineBoostPowerCost Power drawn by one activation of the Booster Module config/nautec-common.toml | 20000 | 20000 |
submarineBoostSpeedBonus Extra speed the Booster Module gives, as a fraction of the base speed config/nautec-common.toml | 0.45 | 0.45 |
submarineCameraDistance Third person camera distance while riding the submarine, in blocks. Vanilla default is 4 config/nautec-common.toml | 10 | 10 |
submarineFlightPowerUsage The extra amount of power a submarine with a Flight Module uses each tick while it is out of the water and holding itself up config/nautec-common.toml | 4 | 4 |
submarineFlightSpeedMultiplier How much faster a submarine with a Flight Module moves through the air than through water, as a multiplier. The flying top speed is submarineMaxSpeed times this, capped at 1.5 config/nautec-common.toml | 1.5 | 1.5 |
submarineIdlePowerUsage The amount of power the submarine uses each tick while occupied config/nautec-common.toml | 1 | 1 |
submarineKnockbackResistance How strongly the submarine resists being knocked around when it is hit. 1 ignores knockback entirely config/nautec-common.toml | 0 | 0 |
submarineLaserChargeTicks Ticks the Impulse Laser charges after the fire key is pressed before its beams appear config/nautec-common.toml | 10 | 10 |
submarineLaserMaxDamage Damage each Impulse Laser beam deals per hit once fully ramped config/nautec-common.toml | 6 | 6 |
submarineLaserMaxDrain Power the Impulse Laser draws each tick once fully ramped config/nautec-common.toml | 1400 | 1400 |
submarineLaserMaxHealthPercent Extra Impulse Laser damage per hit once fully ramped, as a fraction of the target's maximum health. It starts at a third of this config/nautec-common.toml | 0.0125 | 0.0125 |
submarineLaserMinDamage Damage each Impulse Laser beam deals per hit when it starts firing. A beam hits every 5 ticks config/nautec-common.toml | 2 | 2 |
submarineLaserMinDrain Power the Impulse Laser draws each tick when it starts firing config/nautec-common.toml | 400 | 400 |
submarineLaserRampTicks Ticks of continuous fire the Impulse Laser takes to reach full width, damage and power draw config/nautec-common.toml | 100 | 100 |
submarineLaserRange Range in blocks of the Impulse Laser beams config/nautec-common.toml | 64 | 64 |
submarineMaxHealth Hull integrity of the submarine, in half hearts config/nautec-common.toml | 80 | 80 |
submarineMaxSpeed Maximum speed of the submarine in blocks per tick. Values above 1.5 risk tripping server movement checks config/nautec-common.toml | 0.81 | 0.81 |
submarineMovePowerUsage The extra amount of power the submarine uses each tick while under way config/nautec-common.toml | 6 | 6 |
submarineOxygenPowerUsage The extra amount of power the submarine uses each tick while keeping its occupants breathing config/nautec-common.toml | 2 | 2 |
submarinePowerCapacity The power capacity of the submarine config/nautec-common.toml | 1000000 | 1000000 |
submarineRepairPercent Fraction of the hull restored by each repair item used in an anvil config/nautec-common.toml | 0.2 | 0.2 |
submarineShieldCooldownTicks Ticks between Shield Module discharges config/nautec-common.toml | 100 | 100 |
submarineShieldDamage Damage a Shield Module discharge deals config/nautec-common.toml | 10 | 10 |
submarineShieldPowerCost Power drawn by one Shield Module discharge config/nautec-common.toml | 25000 | 25000 |
submarineShieldPowerPerHeart Power an installed Shield Module burns to absorb one heart of incoming damage config/nautec-common.toml | 10000 | 10000 |
submarineShieldRadius Radius in blocks of a Shield Module discharge config/nautec-common.toml | 5 | 5 |
submarineShieldStunTicks Ticks a Shield Module discharge stuns the creatures it hits config/nautec-common.toml | 60 | 60 |
submarineSolarPercentPer5s Percent of the submarine's power capacity the Solar Module collects every 5 seconds in open sunlit water config/nautec-common.toml | 0.2 | 0.2 |
submarineSonarCooldownTicks Ticks between Sonar Module pings config/nautec-common.toml | 900 | 900 |
submarineSonarPowerCost Power drawn by one Sonar Module ping config/nautec-common.toml | 30000 | 30000 |
submarineSonarRadius Radius in blocks the Sonar Module marks hostile creatures in config/nautec-common.toml | 32 | 32 |
submarineSpeed Thrust applied to the submarine each tick while the throttle is open config/nautec-common.toml | 0.056 | 0.056 |
submarineStealthCooldownTicks Ticks after stealth expires before it can be used again config/nautec-common.toml | 200 | 200 |
submarineStealthDurationTicks Ticks the Stealth Module hides the submarine from mobs config/nautec-common.toml | 2400 | 2400 |
submarineStealthPowerCost Power drawn by one activation of the Stealth Module config/nautec-common.toml | 50000 | 50000 |
submarineStealthSpeedPenalty Speed the Stealth Module gives up while it is running, as a fraction of the base speed config/nautec-common.toml | 0.15 | 0.15 |
submarineTeleportCooldownTicks Ticks between Teleport Module jumps config/nautec-common.toml | 600 | 600 |
submarineTeleportMinPowerPercent Fraction of the power capacity that must be stored before a jump may be started config/nautec-common.toml | 0.2 | 0.2 |
submarineTeleportPowerCost Power drawn by one Teleport Module jump config/nautec-common.toml | 200000 | 200000 |
tidalRotorMaxOutput The FE per tick a Tidal Rotor makes in open water at least 24 blocks deep config/nautec-common.toml | 80 | 80 |
tidalRotorMinOutput The FE per tick a Tidal Rotor makes in the shallowest, most enclosed ocean water it still runs in config/nautec-common.toml | 40 | 40 |
tridentShockwaveCooldown Ticks after a tidal shockwave before Neptune's Trident can release another. It can still be thrown in the meantime config/nautec-common.toml | 60 | 60 |
tridentShockwaveDamage Damage the tidal shockwave deals at its centre. It falls to half at the edge config/nautec-common.toml | 14 | 14 |
tridentShockwaveDamagePerSharpness Extra tidal shockwave damage per level of Sharpness on the trident config/nautec-common.toml | 3 | 3 |
tridentShockwaveKnockback Knockback strength of the tidal shockwave at its centre. It falls to half at the edge config/nautec-common.toml | 1.2 | 1.2 |
tridentShockwaveKnockbackPerLevel Extra tidal shockwave knockback strength per level of Knockback on the trident config/nautec-common.toml | 0.8 | 0.8 |
tridentShockwaveRadius Radius in blocks of the tidal shockwave Neptune's Trident releases where it lands config/nautec-common.toml | 5 | 5 |
ultimateEnergyConversionUpgradeAp How much each Ultimate Energy Conversion Upgrade raises an Energy Converter's highest rate, in AP per tick config/nautec-common.toml | 1500 | 1500 |
ventTapMaxOutput The FE per tick a Thermal Vent Tap makes with all nine blocks below it hot config/nautec-common.toml | 1250 | 1250 |
ventTapMinOutput The FE per tick a Thermal Vent Tap makes over a single heat source config/nautec-common.toml | 350 | 350 |
ventTapSaltWaterPerSalt The mB of Salt Water a Thermal Vent Tap boils for each Salt it leaves behind config/nautec-common.toml | 1000 | 1000 |
ventTapSaltWaterPerTick The mB of Salt Water a Thermal Vent Tap boils each tick while it runs config/nautec-common.toml | 10 | 10 |
waveJetLightLevel Light level the Wave Jet spotlight casts where it lands, 0 to disable world lighting and leave only the visible cone config/nautec-common.toml | 14 | 14 |
waveJetLightPowerUsage The amount of power the Wave Jet spotlight uses each tick while lit config/nautec-common.toml | 1 | 1 |
waveJetLightRange How far ahead the Wave Jet spotlight throws its pool of light, in blocks config/nautec-common.toml | 12 | 12 |
waveJetMaxSpeed Fastest the Wave Jet pushes you along, in blocks per tick, before water drag takes about a fifth of it back config/nautec-common.toml | 0.4 | 0.4 |
waveJetPowerUsage The amount of power the Wave Jet uses each tick while running config/nautec-common.toml | 2 | 2 |
waveJetThrust Speed the Wave Jet adds each tick while held under water, until it reaches waveJetMaxSpeed config/nautec-common.toml | 0.1 | 0.1 |