NauTec 2: FTB Evolution 2 config options

Config options (how FTB Evolution 2 sets them)

322 settings shipped in the pack's config files; 0 differ from the mod's documented default.

Show settings
SettingFTB Evolution 2 valueMod default
airBottlesFillOxygenHelmets
Determines whether drinking an Air Bottle also adds oxygen to a worn helmet from another mod that holds c:oxygen fluid, such as a Stellaris space suit helmet
config/nautec-common.toml
truenot documented
allowAugmentRendering
Set to false to disable the rendering of augments, this can improve performance
config/nautec-common.toml
truenot documented
bacteriaProductNutrients
Determines whether every strain with an incubation recipe also eats the item it makes and that item's storage block, in the Incubator and in Bio Reactors
config/nautec-common.toml
truenot documented
beamOverclock
Whether processing machines run faster on a laser beam stronger than they need. Speed grows with the square root of the beam, so four times the power a machine needs runs it twice as fast
config/nautec-common.toml
truenot documented
collectAirWithBottle
Determines whether the player should be able to collect pressurized air bottles by right-clicking on a bubble column
config/nautec-common.toml
truenot documented
collectSaltWater
Determines whether the player should be able to collect salt water when picking up water in an ocean biome
config/nautec-common.toml
falsenot documented
confinedSpawnerXpFluids
The liquid experience a Confined Spawner makes, as fluid ids in order of preference. The first one that exists is used, so another mod's liquid experience can come first, for example "create_enchantment_industry:experience". Experience Algae (nautec:experience_algae) is used when none of them exist
config/nautec-common.toml
["justdirethings:xp_fluid_source"]not documented
distributorStorageNetworks
Whether a Nautechnical Distributor next to an Applied Energistics 2 ME Interface or a Refined Storage Interface pulls the items and fluids its links ask for out of that storage network
config/nautec-common.toml
truenot documented
divingSuitAcceptsOxygenFluid
Determines whether the Diving Chestplate can be filled with any fluid in the c:oxygen tag, such as Stellaris oxygen. 1 mB fills 1 second of air
config/nautec-common.toml
truenot documented
divingSuitProtectsInSpace
Determines whether a full Diving Suit with air in its tank protects against Stellaris oxygen deprivation, using up its air instead
config/nautec-common.toml
truenot documented
drainRequiresOcean
Whether the Deep Sea Drain only pumps in an ocean-like biome: one with a biome tag named ocean or sea, or an is_ tag with ocean or sea in its name, such as minecraft:is_ocean, c:is_deep_ocean or a mod's own ocean tag. The biome is checked at the drain and at the top of the water above it
config/nautec-common.toml
truenot documented
luckyZoneConsumedOnCatch
Whether a lucky fishing zone disappears after one successful catch
config/nautec-common.toml
truenot documented
luckyZonesEnabled
Whether lucky fishing zones appear on the water around players
config/nautec-common.toml
truenot documented
preferredTagNamespaces
Mod namespaces to prefer, in order, when a bacteria's product is an item tag. Packs with a unification mod should list its namespace first An item from an earlier namespace wins; tag members from unlisted namespaces fall back to alphabetical order
config/nautec-common.toml
["ftbmaterials","minecraft"]not documented
resonanceChunkLoading
Whether Resonance Nodes and Uplink Arrays may keep their own chunk loaded when a player turns it on. When false, no block keeps a chunk loaded whatever its setting
config/nautec-common.toml
truenot documented
resonanceNodeUpgradeLimits
The most AP and FE a Resonance Node moves each tick with an Eddy, Surge, Riptide and Maelstrom Upgrade fitted, in that order. 0 means no limit. With no upgrade a node uses satelliteTransferLimit. A fitted node's AP and FE buffers grow with its limit
config/nautec-common.toml
[500000,2500000,10000000,0]not documented
smelterApMultipliers
The AP a Laser Purification Smelter needs per tick for each busy slot, with no upgrade, then with an Eddy, Surge, Riptide and Maelstrom Upgrade. The total is divided by the beam's purity when the purity is above 1.0. Five whole numbers, 0 or more
config/nautec-common.toml
[1,2,4,8,16]not documented
smelterSlots
How many input slots a Laser Purification Smelter unlocks with no upgrade, then with an Eddy, Surge, Riptide and Maelstrom Upgrade. Five whole numbers from 1 to 9
config/nautec-common.toml
[1,3,5,7,9]not documented
spawnBookInInventory
Determines whether to give the player a book when joining a new world
config/nautec-common.toml
falsenot documented
starcatcherFishOnNautecRod
With Starcatcher installed, the NauTec Fishing Rod catches Starcatcher fish instead of vanilla fishing loot
config/nautec-common.toml
truenot documented
submarineRepairItem
The item that repairs a submarine in an anvil
config/nautec-common.toml
nautec:deep_steel_platingnot documented
ventTapSaltItem
The item a Thermal Vent Tap leaves behind for each ventTapSaltWaterPerSalt mB it boils. Leave it empty, or set it to minecraft:air, for none. An id that is not a registered item falls back to nautec:salt
config/nautec-common.toml
nautec:saltnot documented
values.nautec:atlantean_rifle
config/nautec/generated_pack/data/apotheosis/data_maps/item/loot_category_overrides.json
apotheosis:bownot documented
bacteria
config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json
appflux:harden_insulating_resinnot documented
initial_size.max
config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json
500not documented
initial_size.min
config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json
300not documented
stats.color
config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json
-14042718not documented
stats.growth_rate.max
config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json
1.1not documented
stats.growth_rate.min
config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json
0.5not documented
stats.lifespan.max
config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json
2300not documented
stats.lifespan.min
config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json
1100not documented
stats.mutation_resistance.max
config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json
0.08not documented
stats.mutation_resistance.min
config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json
0not documented
stats.production_rate.max
config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json
0.55not documented
stats.production_rate.min
config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json
0.2not documented
stats.type
config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json
nautec:simplenot documented
type
config/nautec/generated_pack/data/nautec_generated/nautec/bacteria/resinophiles.json
nautec:simplenot documented
bacteria
config/nautec/generated_pack/data/nautec_generated/recipe/resinophiles_incubation.json
nautec_generated:resinophilesnot documented
consume_chance
config/nautec/generated_pack/data/nautec_generated/recipe/resinophiles_incubation.json
0.07not documented
growth.max
config/nautec/generated_pack/data/nautec_generated/recipe/resinophiles_incubation.json
30not documented
growth.min
config/nautec/generated_pack/data/nautec_generated/recipe/resinophiles_incubation.json
10not documented
nutrient
config/nautec/generated_pack/data/nautec_generated/recipe/resinophiles_incubation.json
#c:ingots/insulating_resinnot documented
type
config/nautec/generated_pack/data/nautec_generated/recipe/resinophiles_incubation.json
nautec:bacteria_incubationnot documented
catalyst
config/nautec/generated_pack/data/nautec_generated/recipe/resinophiles_mutation.json
appflux:harden_insulating_resinnot documented
chance
config/nautec/generated_pack/data/nautec_generated/recipe/resinophiles_mutation.json
10not documented
input_bacteria
config/nautec/generated_pack/data/nautec_generated/recipe/resinophiles_mutation.json
nautec:metallophilesnot documented
result_bacteria
config/nautec/generated_pack/data/nautec_generated/recipe/resinophiles_mutation.json
nautec_generated:resinophilesnot documented
type
config/nautec/generated_pack/data/nautec_generated/recipe/resinophiles_mutation.json
nautec:bacteria_mutationnot documented
abyssalEyesDepth
The Y level at or below which the Abyssal Eyes augment grants night vision
config/nautec-common.toml
4545
advancedAnalyzerCraftingSpeed
How many ticks an Advanced Bacterial Analyzer takes per dish. All nine dishes run at the same time
config/nautec-common.toml
6060
advancedAnalyzerPowerUsage
The beam power in AP an Advanced Bacterial Analyzer needs to run
config/nautec-common.toml
4040
advancedAnalyzerPurity
The lowest beam purity an Advanced Bacterial Analyzer runs with
config/nautec-common.toml
2.12.1
advancedCatalystFuelMultiplier
How many fuel items an Advanced Aquatic Catalyst burns at once. Its AP output is multiplied by the number it burns, and each burn lasts as long as a single item does in the Aquatic Catalyst
config/nautec-common.toml
88
advancedCatalystPurityMultiplier
What an Advanced Aquatic Catalyst multiplies its fuel's purity by, before any Budding Prismarine boost
config/nautec-common.toml
1.11.1
advancedEnergyConversionUpgradeAp
How much each Advanced Energy Conversion Upgrade raises an Energy Converter's highest rate, in AP per tick
config/nautec-common.toml
500500
advancedGraftingAnchorPowerMultiplier
The factor an Advanced Grafting Anchor multiplies the Grafting Station's beam power requirement by
config/nautec-common.toml
55
advancedGraftingAnchorSpeed
How many times faster a Grafting Station grafts with an Advanced Grafting Anchor fitted (3.0 means +200%)
config/nautec-common.toml
33
augmentationPowerRequirement
The amount of power required by the Augmentation Station each tick.
config/nautec-common.toml
2525
bacteriaAnalyzerCraftingSpeed
The amount of ticks it takes for the Bacterial Analyzer to analyze a Petri Dish
config/nautec-common.toml
6060
bacteriaAnalyzerPowerUsage
The amount of power used by the Bacterial Analyzer each tick
config/nautec-common.toml
55
bacteriaColonySizeCap
The maximum size a bacteria colony can grow to
config/nautec-common.toml
4000040000
bacteriaGrowthRateCap
The maximum rate at which bacteria can grow
config/nautec-common.toml
55
bacteriaLifespanCap
The maximum lifespan of a bacteria colony
config/nautec-common.toml
2400024000
bacteriaMutationResistanceCap
The maximum rate at which bacteria can resist mutation
config/nautec-common.toml
11
bacteriaProductConsumeMultiplier
Multiplies a strain's incubation consume chance when it is fed the item it makes. A storage block is used up a ninth as often as that
config/nautec-common.toml
1.51.5
bacteriaProductionRateCap
The maximum rate at which bacteria can produce
config/nautec-common.toml
22
beamMergePurityDrop
When beams merge into one block, how far the purity falls from the purest beam toward the average of all of them. 0 keeps the highest purity, 1 is a plain average
config/nautec-common.toml
0.250.25
beamOverclockMaxSpeed
The highest speed multiplier a stronger beam can give a machine. 0 means no limit
config/nautec-common.toml
00
biomeTankTicks
The ticks a Biome Tank takes to grow one of its plant
config/nautec-common.toml
600600
bioReactorBaseSpeed
The base amount of progress a Bio Reactor colony makes each tick, before production rate and colony size scale it
config/nautec-common.toml
16.816.8
bioReactorDecayPerSecond
The fraction of a senescent, unfed colony that dies off for every 20 ticks it works in a reactor (at least 1 per 20 ticks). 0 turns decay off
config/nautec-common.toml
0.020.02
bioReactorPowerBase
The amount of power the Bio Reactor requires before any colonies are counted
config/nautec-common.toml
55
bioReactorPowerPerColony
The extra amount of power the Bio Reactor requires for each colony it holds
config/nautec-common.toml
1515
bubbleAnchorBlocksPerTick
How many blocks a Bubble Anchor checks each tick while clearing or refilling
config/nautec-common.toml
10241024
bubbleAnchorFuelMultiplier
Scales how long each fuel item keeps a Bubble Anchor running. 1.0 gives 2 minutes per Dried Kelp Block
config/nautec-common.toml
11
bubbleAnchorLaserPower
The beam power in AP that runs a Bubble Anchor without fuel
config/nautec-common.toml
2020
bubbleAnchorMaxRadius
The largest radius a Bubble Anchor reaches on a high purity laser beam
config/nautec-common.toml
1212
bubbleAnchorRadius
How far a Bubble Anchor's field reaches from its centre on fuel. 7 gives a 15x15x15 cube
config/nautec-common.toml
77
bubbleCapsuleRadius
How far a Bubble Capsule's pocket reaches from the user's head. 2 gives a 5x5x5 cube
config/nautec-common.toml
22
bubbleCapsuleSeconds
How long a Bubble Capsule's pocket holds before the water returns, in seconds
config/nautec-common.toml
3030
catalystBuddingMaxPurity
The highest purity Budding Prismarine can raise an Aquatic Catalyst's beam to
config/nautec-common.toml
22
catalystBuddingOutputBonus
The extra AP output an Aquatic Catalyst gets for each Budding Prismarine block touching it, as a fraction of its normal output
config/nautec-common.toml
0.250.25
catalystBuddingPurityBonus
The purity an Aquatic Catalyst's beam gains for each Budding Prismarine block touching it
config/nautec-common.toml
0.10.1
charmTransferRate
The most FE per tick a Resonance Charm draws from its network to charge the wearer's items
config/nautec-common.toml
20002000
combustionDynamoOutput
The FE per tick a Combustion Dynamo makes while it burns oil and water, before any additive
config/nautec-common.toml
320320
combustionDynamoTankCapacity
The mB each of a Combustion Dynamo's oil and water tanks holds
config/nautec-common.toml
80008000
combustionDynamoTicksPerOil
How many ticks a Combustion Dynamo runs on each mB of oil, before any additive
config/nautec-common.toml
1010
combustionDynamoWaterPerTick
The mB of water a Combustion Dynamo uses each tick it runs, before any additive
config/nautec-common.toml
11
conduitBeaconBuffer
The AP a Conduit Beacon stores. Incoming laser power fills it, and the beacon keeps running from it after the beam stops
config/nautec-common.toml
50005000
conduitBeaconPowerUsage
The AP a running Conduit Beacon uses each tick, taken from its internal buffer
config/nautec-common.toml
5050
conduitBeaconSpawnRadius
The horizontal radius in blocks around a running Conduit Beacon where hostile, passive and ambient mobs do not spawn naturally
config/nautec-common.toml
128128
conduitEnergyRateBase
FE per tick a Conduit Tap face moves with no upgrade. 0 means no limit
config/nautec-common.toml
50005000
conduitEnergyRateEddy
FE per tick a Conduit Tap face moves with the Eddy upgrade. 0 means no limit
config/nautec-common.toml
2500025000
conduitEnergyRateMaelstrom
FE per tick a Conduit Tap face moves with the Maelstrom upgrade. 0 means no limit
config/nautec-common.toml
50000005000000
conduitEnergyRateRiptide
FE per tick a Conduit Tap face moves with the Riptide upgrade. 0 means no limit
config/nautec-common.toml
10000001000000
conduitEnergyRateSurge
FE per tick a Conduit Tap face moves with the Surge upgrade. 0 means no limit
config/nautec-common.toml
150000150000
conduitFluidRateBase
mB per tick a Conduit Tap face moves with no upgrade
config/nautec-common.toml
10001000
conduitFluidRateEddy
mB per tick a Conduit Tap face moves with the Eddy upgrade
config/nautec-common.toml
50005000
conduitFluidRateMaelstrom
mB per tick a Conduit Tap face moves with the Maelstrom upgrade
config/nautec-common.toml
10000001000000
conduitFluidRateRiptide
mB per tick a Conduit Tap face moves with the Riptide upgrade
config/nautec-common.toml
200000200000
conduitFluidRateSurge
mB per tick a Conduit Tap face moves with the Surge upgrade
config/nautec-common.toml
3000030000
conduitItemIntervalBase
Ticks between item moves on a Conduit Tap face with no upgrade
config/nautec-common.toml
2020
conduitItemIntervalEddy
Ticks between item moves on a Conduit Tap face with the Eddy upgrade
config/nautec-common.toml
1010
conduitItemIntervalMaelstrom
Ticks between item moves on a Conduit Tap face with the Maelstrom upgrade
config/nautec-common.toml
11
conduitItemIntervalRiptide
Ticks between item moves on a Conduit Tap face with the Riptide upgrade
config/nautec-common.toml
22
conduitItemIntervalSurge
Ticks between item moves on a Conduit Tap face with the Surge upgrade
config/nautec-common.toml
55
conduitItemsPerOpBase
Items moved per move on a Conduit Tap face with no upgrade
config/nautec-common.toml
88
conduitItemsPerOpEddy
Items moved per move on a Conduit Tap face with the Eddy upgrade
config/nautec-common.toml
1616
conduitItemsPerOpMaelstrom
Items moved per move on a Conduit Tap face with the Maelstrom upgrade
config/nautec-common.toml
256256
conduitItemsPerOpRiptide
Items moved per move on a Conduit Tap face with the Riptide upgrade
config/nautec-common.toml
6464
conduitItemsPerOpSurge
Items moved per move on a Conduit Tap face with the Surge upgrade
config/nautec-common.toml
3232
conduitMaxNetworkSize
The most Current Conduit and Conduit Tap blocks one network can hold. Blocks past this are not reached
config/nautec-common.toml
40964096
confinedSpawnerPowerBuffer
The most AP a Confined Spawner can hold in its buffer
config/nautec-common.toml
500500
confinedSpawnerPowerPerTick
The AP a Confined Spawner spends from its buffer each tick while it runs
config/nautec-common.toml
5050
confinedSpawnerXpCapacity
The liquid experience a Confined Spawner's tank holds, in mb. Experience made while it is full is lost
config/nautec-common.toml
1600016000
confinedSpawnerXpRatio
How many mb of liquid experience a Confined Spawner makes for each experience point. 20 matches most mods
config/nautec-common.toml
2020
crystalGrowthPower
The total AP a Crystal Cradle must take in to grow a Prismarine Crystal Seed into a full Cultivated Prismarine Crystal
config/nautec-common.toml
1000000010000000
crystalGrowthPurity
The lowest beam purity a Crystal Cradle grows its seed with. Weaker beams add nothing
config/nautec-common.toml
22
distributorInterval
How many ticks a Nautechnical Distributor waits between moves. Each move has no amount limit
config/nautec-common.toml
44
distributorRange
How far in blocks a Nautechnical Distributor can link to a block
config/nautec-common.toml
256256
dockChargeRate
The amount of power a Sea Scout Dock pushes into a docked hull each tick
config/nautec-common.toml
4040
dockPowerUsage
The amount of power a Sea Scout Dock requires before it will service a hull
config/nautec-common.toml
2020
drainCapacity
The fluid capacity of the Deep Sea Drain
config/nautec-common.toml
128000128000
drainPowerRequirement
The amount of power required by the Deep Sea Drain each tick.
config/nautec-common.toml
2020
drainPowerScaling
How the Deep Sea Drain's pump rate grows with a stronger beam: rate = drainSaltWaterAmount x (beam / drainPowerRequirement) ^ drainPowerScaling. 1.0 pumps in direct proportion, so four times the beam pumps four times as much. 0.5 is the square root, so four times the beam pumps twice as much
config/nautec-common.toml
11
drainSaltWaterAmount
The mB of salt water a Deep Sea Drain pumps each second on a beam of exactly its power requirement. A stronger beam pumps more, as set by drainPowerScaling
config/nautec-common.toml
500500
emitterBuffer
The FE a Prismatic Emitter holds
config/nautec-common.toml
100000100000
emitterRange
How far in blocks a Prismatic Emitter can reach the machines linked to it
config/nautec-common.toml
6464
emitterThroughput
The most FE per tick a Prismatic Emitter sends out, shared between its linked machines
config/nautec-common.toml
1000010000
energyConversionUpgradeAp
How much each Energy Conversion Upgrade raises an Energy Converter's highest rate, in AP per tick
config/nautec-common.toml
150150
energyConverterBaseAp
The highest transmission rate, in AP per tick, of an Energy Converter with no upgrades
config/nautec-common.toml
150150
energyConverterFeCapacity
How much FE an Energy Converter can hold
config/nautec-common.toml
40000004000000
energyConverterFePerAp
How much FE an Energy Converter spends for each AP it sends
config/nautec-common.toml
1010
extradimensionalCapacityTier1
The FE an Extradimensional Energy Storage holds at tier 1
config/nautec-common.toml
1000000010000000
extradimensionalCapacityTier2
The FE an Extradimensional Energy Storage holds at tier 2
config/nautec-common.toml
10000000001000000000
extradimensionalCapacityTier3
The FE an Extradimensional Energy Storage holds at tier 3
config/nautec-common.toml
100000000000100000000000
extradimensionalCapacityTier4
The FE an Extradimensional Energy Storage holds at tier 4
config/nautec-common.toml
1000000000000010000000000000
extradimensionalCapacityTier5
The FE an Extradimensional Energy Storage holds at tier 5
config/nautec-common.toml
10000000000000001000000000000000
extradimensionalTransferTier1
The most FE each port of an Extradimensional Energy Storage moves per tick at tier 1, and the most it trades with its Resonance Network per tick in each direction
config/nautec-common.toml
5000050000
extradimensionalTransferTier2
The most FE each port of an Extradimensional Energy Storage moves per tick at tier 2, and the most it trades with its Resonance Network per tick in each direction
config/nautec-common.toml
500000500000
extradimensionalTransferTier3
The most FE each port of an Extradimensional Energy Storage moves per tick at tier 3, and the most it trades with its Resonance Network per tick in each direction
config/nautec-common.toml
50000005000000
extradimensionalTransferTier4
The most FE each port of an Extradimensional Energy Storage moves per tick at tier 4, and the most it trades with its Resonance Network per tick in each direction
config/nautec-common.toml
5000000050000000
extradimensionalTransferTier5
The most FE each port of an Extradimensional Energy Storage moves per tick at tier 5, and the most it trades with its Resonance Network per tick in each direction
config/nautec-common.toml
21474836472147483647
eyeOfTheSeaCooldownTicks
Ticks before the Eye of the Sea can be thrown again
config/nautec-common.toml
4040
eyeOfTheSeaLuckyBoostSeconds
Seconds after throwing an Eye of the Sea during which lucky fishing zones form more often near the thrower
config/nautec-common.toml
300300
eyeOfTheSeaLuckyZoneMultiplier
How many times more often lucky fishing zones form near a player during the Eye of the Sea boost
config/nautec-common.toml
22
eyeOfTheSeaSearchRadius
How many chunks around the player the Eye of the Sea searches for its target structure. The Eye of Ender uses 100
config/nautec-common.toml
100100
fisherDepth
The y depth the fisher checks for water
config/nautec-common.toml
22
fisherLaserLevel
The amount laser power required to have the fisher work
config/nautec-common.toml
11
fisherRadius
The radius on the x and z plane the fisher checks for the water
config/nautec-common.toml
22
fisherRunDuration
The amount of ticks the fisher takes to make a new item
config/nautec-common.toml
4040
fuelCellBurnRate
The base amount of colony consumed by a Bacterial Fuel Cell each tick, before production rate scales it
config/nautec-common.toml
0.50.5
fuelCellMaxPurity
The purity a Bacterial Fuel Cell emits at when its colony is at the mutation resistance cap
config/nautec-common.toml
2.52.5
fuelCellPowerBase
The base amount of power a Bacterial Fuel Cell emits each tick, before production rate scales it
config/nautec-common.toml
2424
fusionCoilContainment
The FE per tick each Containment Coil in the shell adds to a Fusion Plant's output ceiling
config/nautec-common.toml
40004000
fusionEnergyBuffer
The FE a Fusion Plant controller holds before it throttles down
config/nautec-common.toml
40000004000000
fusionFePerAp
The FE a running Fusion Plant makes for each AP of injected beam at purity 3.0. Lower purity scales it down
config/nautec-common.toml
5050
fusionFePerMb
The FE a Fusion Plant makes from each mB of Salt Water it burns
config/nautec-common.toml
20002000
fusionIgnitionEnergy
The AP a cold Fusion Plant must take in through its Laser Injectors before it ignites
config/nautec-common.toml
50000005000000
fusionMaxOutput
The most FE per tick a Fusion Plant can make, however large its chamber and however many Containment Coils it has
config/nautec-common.toml
300000300000
fusionMinPurity
The lowest purity a beam entering a Laser Injector must have to count toward a Fusion Plant
config/nautec-common.toml
22
fusionSatelliteContainment
The FE per tick each satellite crystal in the corners of a 7x7 or 9x9 Fusion Plant chamber adds to both its output ceiling and its maximum output
config/nautec-common.toml
100000100000
fusionSatelliteFePerAp
The FE each satellite crystal adds to what a Fusion Plant makes for each AP of injected beam
config/nautec-common.toml
1010
gatewayCooldown
The amount of ticks something is barred from using another gateway after arriving, which is what stops it bouncing straight back
config/nautec-common.toml
100100
graftingStationCapacity
The Salt Water capacity of a Grafting Station
config/nautec-common.toml
1600016000
graftingStationDuration
How many ticks a Grafting Station takes to grow one colony
config/nautec-common.toml
12001200
graftingStationPowerUsage
The beam power in AP a Grafting Station needs to run
config/nautec-common.toml
100100
graftingStationPurity
The lowest beam purity a Grafting Station runs with
config/nautec-common.toml
2.82.8
graftingStationSaltWaterUsage
The Salt Water in mb a Grafting Station uses for each colony
config/nautec-common.toml
40004000
guardianAugmentDamage
The amount of damage the guardian augments laser deals
config/nautec-common.toml
33
incubatorCraftingSpeed
The amount of ticks it takes for the Incubator to complete one growth cycle
config/nautec-common.toml
100100
incubatorPowerUsage
The amount of power used by the Incubator each tick
config/nautec-common.toml
2020
incubatorSizeGrowth
The fraction of a colony's current size an Incubator cycle adds on top of its growth roll, multiplied by Growth Rate. 0 turns this off
config/nautec-common.toml
0.030.03
industrialBioReactorBaseSpeed
The base amount of progress an Industrial Bio Reactor colony makes each tick, before production rate, colony size and strain multiplier scale it
config/nautec-common.toml
16.816.8
industrialBioReactorPowerBase
The amount of power the Industrial Bio Reactor requires before any colonies are counted
config/nautec-common.toml
100100
industrialBioReactorPowerPerColony
The extra amount of power the Industrial Bio Reactor requires for each colony it holds
config/nautec-common.toml
5050
kelpHeight
The height of kelp to be able to grow.
config/nautec-common.toml
4040
laserCraftingMatrixTankCapacity
The capacity in mB of each of the Laser Crafting Matrix's four tanks: two inputs and two outputs
config/nautec-common.toml
1600016000
laserDamage
The damage each hit of a laser beam deals to a creature standing in it, on a beam of laserDamageReferencePower AP. 0 turns laser damage off
config/nautec-common.toml
33
laserDamageMax
The most damage one laser hit can deal. 0 means no limit
config/nautec-common.toml
00
laserDamageReferencePower
The beam power in AP that deals exactly laserDamage
config/nautec-common.toml
1010
laserDamageScaling
How laser damage grows with a stronger beam: damage = laserDamage x (beam / laserDamageReferencePower) ^ laserDamageScaling. 0.5 is the square root, the same curve beam overclocking uses, so four times the beam deals twice the damage. 0 deals laserDamage on any beam
config/nautec-common.toml
0.50.5
laserDistance
The distance of normals lasers.
config/nautec-common.toml
1616
lensPurityBonus
The purity a Focusing Lens adds to a beam passing straight through it
config/nautec-common.toml
0.50.5
luckyZoneBiteSpeed
How many times faster fish bite while the bobber floats in a lucky fishing zone
config/nautec-common.toml
22
luckyZoneIntervalSeconds
Seconds between attempts to place a lucky fishing zone near a player
config/nautec-common.toml
4545
luckyZoneLifetimeSeconds
Seconds a lucky fishing zone lasts before fading away
config/nautec-common.toml
300300
luckyZoneMaxRadius
Largest lucky fishing zone radius. Every block in the radius must be open water
config/nautec-common.toml
66
luckyZoneMinRadius
Smallest lucky fishing zone radius. Every block in the radius must be open water
config/nautec-common.toml
22
luckyZoneMinSeparation
Minimum distance between two lucky fishing zones
config/nautec-common.toml
4848
luckyZoneSpawnDistance
How far from the player a lucky fishing zone may appear
config/nautec-common.toml
3232
luckyZonesPerChunk
Maximum lucky fishing zones in a single chunk
config/nautec-common.toml
11
mixerInputCapacity
The capacity of the Mixers Input Tank
config/nautec-common.toml
3200032000
mixerOutputCapacity
The capacity of the Mixers Output Tank
config/nautec-common.toml
3200032000
mixerPowerRequirement
The amount of power required by the mixer each tick.
config/nautec-common.toml
1010
mutatorBoostedFailureShrink
The share of the normal failure loss a colony still takes when a boosted Mutator attempt fails. 0 means a boosted failure costs nothing, 1 means it costs the same as an unboosted one
config/nautec-common.toml
00
mutatorBoosterMultiplier
Multiplies a Mutator attempt's success chance while an Electrolyte Algae Serum Vial is in its booster slot. A vial is used only when an attempt succeeds
config/nautec-common.toml
33
mutatorCraftingSpeed
The amount of ticks it takes for the Mutator to attempt a mutation
config/nautec-common.toml
240240
mutatorFailureShrink
The fraction of a colony lost when a mutation attempt fails, before mutation resistance reduces it
config/nautec-common.toml
0.250.25
mutatorPowerUsage
The amount of power used by the Mutator each tick
config/nautec-common.toml
1010
mutatorRefineChance
The percent chance a Mutator attempt succeeds when a colony is given its own product's storage block (or the product, if it has no block). A success keeps the strain and size and shifts the stats as a mutation does. 0 turns this off
config/nautec-common.toml
2525
oxygenDiffuserPower
The beam power in AP an Oxygen Diffuser needs. Any purity works
config/nautec-common.toml
1010
oxygenDiffuserRadius
How far an Oxygen Diffuser's water breathing reaches, in blocks
config/nautec-common.toml
1212
photophoreSkinRadius
The radius in which the Photophore Skin augment reveals nearby creatures
config/nautec-common.toml
1212
pressureForgeAcidUsage
The amount of Etching Acid in mb an Abyssal Pressure Forge consumes per craft
config/nautec-common.toml
250250
pressureForgeCapacity
The Etching Acid capacity of an Abyssal Pressure Forge
config/nautec-common.toml
40004000
pressureForgeDepth
The Y level at or below which an Abyssal Pressure Forge will run. Recipes may demand deeper still
config/nautec-common.toml
00
pressureForgePowerUsage
The amount of power an Abyssal Pressure Forge requires each tick
config/nautec-common.toml
4040
pressureForgeWaterColumn
How many blocks of water must sit directly above an Abyssal Pressure Forge for it to run
config/nautec-common.toml
88
reactorEfficiencyUpgradeFactor
The factor each Reactor Efficiency Upgrade multiplies the nutrient vitality a colony spends per tick by (0.75 means 25% less per upgrade)
config/nautec-common.toml
0.750.75
reactorEfficiencyUpgradeFloor
The lowest fraction of vitality per tick that Reactor Efficiency Upgrades can bring a colony down to
config/nautec-common.toml
0.250.25
reactorEfficiencyUpgradePowerMultiplier
The factor each Reactor Efficiency Upgrade multiplies the reactor power draw by
config/nautec-common.toml
1.21.2
reactorFusionUpgradePowerMultiplier
The factor each Reactor Fusion Upgrade multiplies the reactor power draw by. It counts as one Speed, one Yield and one Efficiency Upgrade, but only this multiplier applies
config/nautec-common.toml
2.52.5
reactorSpeedUpgradeBonus
The production speed each Reactor Speed Upgrade adds, as a fraction of the base speed (0.5 means +50% per upgrade)
config/nautec-common.toml
0.50.5
reactorSpeedUpgradePowerMultiplier
The factor each Reactor Speed Upgrade multiplies the reactor power draw by
config/nautec-common.toml
1.61.6
reactorYieldUpgradeBonus
The extra items each Reactor Yield Upgrade adds to every completed production cycle
config/nautec-common.toml
11
reactorYieldUpgradePowerMultiplier
The factor each Reactor Yield Upgrade multiplies the reactor power draw by
config/nautec-common.toml
1.81.8
relayLaserDistance
The distance a Prismarine Laser Relay sends its beam.
config/nautec-common.toml
6464
replicatorBiomassCap
The most fodder biomass a Colony Replicator stores
config/nautec-common.toml
200000200000
replicatorBiomassCost
The total colony size of fodder a Colony Replicator uses up for each colony it makes
config/nautec-common.toml
2000020000
replicatorBiomassPerItem
The biomass a Colony Replicator gets from one of the item its template's strain makes, divided by the strain's Strain Yield. The item's storage block gives nine times as much
config/nautec-common.toml
100100
replicatorCopySize
The size a Colony Replicator copy starts at, as a fraction of replicatorBiomassCost. 0 starts copies at a fresh graft's size
config/nautec-common.toml
0.50.5
replicatorDuration
How many ticks a Colony Replicator takes to make one colony
config/nautec-common.toml
600600
replicatorErrorChance
The chance each stat is copied with an error when the colony has no Mutation Resistance. It falls to nothing at the Mutation Resistance cap, so a capped colony always copies perfectly
config/nautec-common.toml
0.50.5
replicatorPowerUsage
The beam power in AP a Colony Replicator needs to run
config/nautec-common.toml
8080
replicatorPurity
The lowest beam purity a Colony Replicator runs with
config/nautec-common.toml
22
replicatorSpliceChance
The chance a spliced colony takes the better parent's value for each stat
config/nautec-common.toml
0.70.7
resonanceBaseCeiling
The charge a Resonance Chamber can hold at zero purity. Purity raises this ceiling
config/nautec-common.toml
20002000
resonanceCriticalHigh
The fraction of the stability ceiling above which a Resonance Chamber vents instead of crafting
config/nautec-common.toml
1.11.1
resonanceCriticalLow
The fraction of the stability ceiling at which a Resonance Chamber becomes critical and can craft
config/nautec-common.toml
0.90.9
resonanceMaxNetworksPerPlayer
The most Resonance Networks one player can own
config/nautec-common.toml
1616
resonanceNodeApBuffer
The laser power a Resonance Node holds
config/nautec-common.toml
200000200000
resonanceNodeFeBuffer
The FE a Resonance Node holds
config/nautec-common.toml
10000001000000
resonancePowerUsage
The amount of power a Resonance Chamber requires before it starts building charge
config/nautec-common.toml
2020
resonanceVentCooldown
The amount of ticks a Resonance Chamber stays cracked and inert after venting
config/nautec-common.toml
200200
resonanceVentDamage
The damage a Resonance Chamber vent deals to everything in range
config/nautec-common.toml
88
resonanceVentRadius
The radius in blocks a Resonance Chamber vent reaches
config/nautec-common.toml
44
resonantCisternTierCapacity
mB a Resonant Cistern channel holds, and the mB each Resonant Expansion adds
config/nautec-common.toml
1600016000
resonantFluidPerTransfer
mB a Resonant Cistern face pushes or pulls each transfer
config/nautec-common.toml
10001000
resonantItemsPerTransfer
Items a Resonant Vault face pushes or pulls each transfer
config/nautec-common.toml
1616
resonantTransferInterval
Ticks between automatic pushes and pulls on a Resonant Vault or Cistern face
config/nautec-common.toml
1010
rifleBaseDamage
Damage the Atlantean Rifle beam deals every two ticks when it first fires
config/nautec-common.toml
44
rifleBaseDrain
Power the Atlantean Rifle draws every two ticks when it first fires
config/nautec-common.toml
125125
rifleChargeTicks
Ticks the Atlantean Rifle spins up for before the beam appears
config/nautec-common.toml
1010
rifleMaxDamage
Damage the Atlantean Rifle beam deals every two ticks once fully ramped
config/nautec-common.toml
2020
rifleMaxDrain
Power the Atlantean Rifle draws every two ticks once fully ramped
config/nautec-common.toml
625625
rifleMaxInput
How much power an Atlantean Rifle accepts per tick while charging
config/nautec-common.toml
2000020000
riflePowerCapacity
How much power an Atlantean Rifle holds
config/nautec-common.toml
10000001000000
rifleRampTicks
Ticks of continuous fire it takes the Atlantean Rifle to reach full damage and full power draw
config/nautec-common.toml
200200
rifleRange
How far the Atlantean Rifle beam reaches, in blocks
config/nautec-common.toml
128128
satelliteApBuffer
The AP each Uplink Array stores
config/nautec-common.toml
50000005000000
satelliteCrossDimensionPurityLoss
The fraction of purity laser power loses when a network's satellite carries it to a dimension that has no Uplink Array of its own
config/nautec-common.toml
0.050.05
satelliteFeBuffer
The FE each Uplink Array stores
config/nautec-common.toml
50000005000000
satelliteLoss
The fraction of AP and FE lost relaying through a Prism Satellite from Uplink Arrays to output Resonance Nodes and charms
config/nautec-common.toml
0.10.1
satelliteTransferLimit
The most AP, and separately the most FE, an output Resonance Node takes from its network each tick. Each node can be set lower in its screen
config/nautec-common.toml
100000100000
submarineArmor
Armor points of the submarine hull. Diamond armor is 20
config/nautec-common.toml
2020
submarineArmorModuleToughness
Armor toughness of the hull while an Armor Module is installed. Netherite armor is 12
config/nautec-common.toml
1212
submarineArmorToughness
Armor toughness of the submarine hull. Diamond armor is 8
config/nautec-common.toml
88
submarineAutorepairIntervalTicks
Ticks between hull self repair pulses. Set to 0 to disable self repair
config/nautec-common.toml
200200
submarineAutorepairPercent
Fraction of the hull restored by each self repair pulse
config/nautec-common.toml
0.010.01
submarineBoostCooldownTicks
Ticks after the boost expires before it can be used again
config/nautec-common.toml
6060
submarineBoostDurationTicks
Ticks the Booster Module stays lit
config/nautec-common.toml
200200
submarineBoostPowerCost
Power drawn by one activation of the Booster Module
config/nautec-common.toml
2000020000
submarineBoostSpeedBonus
Extra speed the Booster Module gives, as a fraction of the base speed
config/nautec-common.toml
0.450.45
submarineCameraDistance
Third person camera distance while riding the submarine, in blocks. Vanilla default is 4
config/nautec-common.toml
1010
submarineFlightPowerUsage
The extra amount of power a submarine with a Flight Module uses each tick while it is out of the water and holding itself up
config/nautec-common.toml
44
submarineFlightSpeedMultiplier
How much faster a submarine with a Flight Module moves through the air than through water, as a multiplier. The flying top speed is submarineMaxSpeed times this, capped at 1.5
config/nautec-common.toml
1.51.5
submarineIdlePowerUsage
The amount of power the submarine uses each tick while occupied
config/nautec-common.toml
11
submarineKnockbackResistance
How strongly the submarine resists being knocked around when it is hit. 1 ignores knockback entirely
config/nautec-common.toml
00
submarineLaserChargeTicks
Ticks the Impulse Laser charges after the fire key is pressed before its beams appear
config/nautec-common.toml
1010
submarineLaserMaxDamage
Damage each Impulse Laser beam deals per hit once fully ramped
config/nautec-common.toml
66
submarineLaserMaxDrain
Power the Impulse Laser draws each tick once fully ramped
config/nautec-common.toml
14001400
submarineLaserMaxHealthPercent
Extra Impulse Laser damage per hit once fully ramped, as a fraction of the target's maximum health. It starts at a third of this
config/nautec-common.toml
0.01250.0125
submarineLaserMinDamage
Damage each Impulse Laser beam deals per hit when it starts firing. A beam hits every 5 ticks
config/nautec-common.toml
22
submarineLaserMinDrain
Power the Impulse Laser draws each tick when it starts firing
config/nautec-common.toml
400400
submarineLaserRampTicks
Ticks of continuous fire the Impulse Laser takes to reach full width, damage and power draw
config/nautec-common.toml
100100
submarineLaserRange
Range in blocks of the Impulse Laser beams
config/nautec-common.toml
6464
submarineMaxHealth
Hull integrity of the submarine, in half hearts
config/nautec-common.toml
8080
submarineMaxSpeed
Maximum speed of the submarine in blocks per tick. Values above 1.5 risk tripping server movement checks
config/nautec-common.toml
0.810.81
submarineMovePowerUsage
The extra amount of power the submarine uses each tick while under way
config/nautec-common.toml
66
submarineOxygenPowerUsage
The extra amount of power the submarine uses each tick while keeping its occupants breathing
config/nautec-common.toml
22
submarinePowerCapacity
The power capacity of the submarine
config/nautec-common.toml
10000001000000
submarineRepairPercent
Fraction of the hull restored by each repair item used in an anvil
config/nautec-common.toml
0.20.2
submarineShieldCooldownTicks
Ticks between Shield Module discharges
config/nautec-common.toml
100100
submarineShieldDamage
Damage a Shield Module discharge deals
config/nautec-common.toml
1010
submarineShieldPowerCost
Power drawn by one Shield Module discharge
config/nautec-common.toml
2500025000
submarineShieldPowerPerHeart
Power an installed Shield Module burns to absorb one heart of incoming damage
config/nautec-common.toml
1000010000
submarineShieldRadius
Radius in blocks of a Shield Module discharge
config/nautec-common.toml
55
submarineShieldStunTicks
Ticks a Shield Module discharge stuns the creatures it hits
config/nautec-common.toml
6060
submarineSolarPercentPer5s
Percent of the submarine's power capacity the Solar Module collects every 5 seconds in open sunlit water
config/nautec-common.toml
0.20.2
submarineSonarCooldownTicks
Ticks between Sonar Module pings
config/nautec-common.toml
900900
submarineSonarPowerCost
Power drawn by one Sonar Module ping
config/nautec-common.toml
3000030000
submarineSonarRadius
Radius in blocks the Sonar Module marks hostile creatures in
config/nautec-common.toml
3232
submarineSpeed
Thrust applied to the submarine each tick while the throttle is open
config/nautec-common.toml
0.0560.056
submarineStealthCooldownTicks
Ticks after stealth expires before it can be used again
config/nautec-common.toml
200200
submarineStealthDurationTicks
Ticks the Stealth Module hides the submarine from mobs
config/nautec-common.toml
24002400
submarineStealthPowerCost
Power drawn by one activation of the Stealth Module
config/nautec-common.toml
5000050000
submarineStealthSpeedPenalty
Speed the Stealth Module gives up while it is running, as a fraction of the base speed
config/nautec-common.toml
0.150.15
submarineTeleportCooldownTicks
Ticks between Teleport Module jumps
config/nautec-common.toml
600600
submarineTeleportMinPowerPercent
Fraction of the power capacity that must be stored before a jump may be started
config/nautec-common.toml
0.20.2
submarineTeleportPowerCost
Power drawn by one Teleport Module jump
config/nautec-common.toml
200000200000
tidalRotorMaxOutput
The FE per tick a Tidal Rotor makes in open water at least 24 blocks deep
config/nautec-common.toml
8080
tidalRotorMinOutput
The FE per tick a Tidal Rotor makes in the shallowest, most enclosed ocean water it still runs in
config/nautec-common.toml
4040
tridentShockwaveCooldown
Ticks after a tidal shockwave before Neptune's Trident can release another. It can still be thrown in the meantime
config/nautec-common.toml
6060
tridentShockwaveDamage
Damage the tidal shockwave deals at its centre. It falls to half at the edge
config/nautec-common.toml
1414
tridentShockwaveDamagePerSharpness
Extra tidal shockwave damage per level of Sharpness on the trident
config/nautec-common.toml
33
tridentShockwaveKnockback
Knockback strength of the tidal shockwave at its centre. It falls to half at the edge
config/nautec-common.toml
1.21.2
tridentShockwaveKnockbackPerLevel
Extra tidal shockwave knockback strength per level of Knockback on the trident
config/nautec-common.toml
0.80.8
tridentShockwaveRadius
Radius in blocks of the tidal shockwave Neptune's Trident releases where it lands
config/nautec-common.toml
55
ultimateEnergyConversionUpgradeAp
How much each Ultimate Energy Conversion Upgrade raises an Energy Converter's highest rate, in AP per tick
config/nautec-common.toml
15001500
ventTapMaxOutput
The FE per tick a Thermal Vent Tap makes with all nine blocks below it hot
config/nautec-common.toml
12501250
ventTapMinOutput
The FE per tick a Thermal Vent Tap makes over a single heat source
config/nautec-common.toml
350350
ventTapSaltWaterPerSalt
The mB of Salt Water a Thermal Vent Tap boils for each Salt it leaves behind
config/nautec-common.toml
10001000
ventTapSaltWaterPerTick
The mB of Salt Water a Thermal Vent Tap boils each tick while it runs
config/nautec-common.toml
1010
waveJetLightLevel
Light level the Wave Jet spotlight casts where it lands, 0 to disable world lighting and leave only the visible cone
config/nautec-common.toml
1414
waveJetLightPowerUsage
The amount of power the Wave Jet spotlight uses each tick while lit
config/nautec-common.toml
11
waveJetLightRange
How far ahead the Wave Jet spotlight throws its pool of light, in blocks
config/nautec-common.toml
1212
waveJetMaxSpeed
Fastest the Wave Jet pushes you along, in blocks per tick, before water drag takes about a fifth of it back
config/nautec-common.toml
0.40.4
waveJetPowerUsage
The amount of power the Wave Jet uses each tick while running
config/nautec-common.toml
22
waveJetThrust
Speed the Wave Jet adds each tick while held under water, until it reaches waveJetMaxSpeed
config/nautec-common.toml
0.10.1