
Natural Sizes in FTB Evolution 2
FTB Evolution 2 1.4.0 ships version 1.2 · First seen in 1.0.2
Natural Sizes is a mod in FTB Evolution 2 1.4.0, where it is version 1.2. A lightweight Vanilla+ mod that adds natural variety to your world by subtly randomizing the size of every spawned mob. (Summary from the mod's Modrinth page.)
Natural Sizes guide for FTB Evolution 2
Last verified for FTB Evolution 2 v1.4.0 on Oct 14, 2026 · text last changed Oct 14, 2026
- Sections
- 4
Every recipe and number here was checked against FTB Evolution 2 1.4.0, read from the running game on Oct 17, 2026.
What is Natural Sizes?
Natural Sizes is a lightweight Vanilla+ mod that makes your world feel more alive. Every mob gets a slightly different random size when it spawns, so no two zombies or cows look exactly alike.[1]
The size limits can be changed in the mod's config file, so the variety can be tuned to your taste. The mod's author also says modpacks are free to use it.[1]
This pack ships Natural Sizes 1.2, and it has been included since version 1.0.2 or earlier.[2]
How do you get started with Natural Sizes?
1 part
There is nothing to craft to get started with Natural Sizes. It is a lightweight mod that gives every mob a slightly different random size when it spawns, so your world feels more varied. You just play and notice the differences.[1]
What the pack sets
The size range lives in the mod's config file. In this pack, [[config:config/naturalsizes-common.toml#General Settings.minScale]] is 0.9 and [[config:config/naturalsizes-common.toml#General Settings.maxScale]] is 1.1. Both match the mod's defaults, so the pack has not changed them. Mobs end up slightly smaller or larger than normal.[1][3]
- [[config:config/naturalsizes-common.toml#General Settings.affectPlayer]] is false in this pack, so your own size is not randomized.[3]
- [[config:config/naturalsizes-common.toml#General Settings.shouldScaleHealth]] is false in this pack, so max health does not scale with size.[3]
- [[config:config/naturalsizes-common.toml#General Settings.shouldScaleDamage]] is false in this pack, so attack damage does not scale with size.[3]
In practice, a mob can look a little bigger or smaller than usual, but its max health and attack damage do not follow its size.[3]
How does Natural Sizes work?
2 parts
Natural Sizes is a small Vanilla+ mod, so there are no machines, multiblocks, power or fluid systems to learn here. What it does is simple: every mob gets a slightly different random size when it spawns, so your world looks a bit more varied. All the control you get lives in one config file.[1]
Size limits
The size of a spawned mob is kept between two limits, set by [[config:config/naturalsizes-common.toml#General Settings.minScale]] and [[config:config/naturalsizes-common.toml#General Settings.maxScale]]. Both are scale multipliers. In this pack the minimum is 0.9 and the maximum is 1.1, which are the same as the mod's defaults, so the pack has not changed them.[3]
Both options accept values from 0.1 to 16.0. If you want a more dramatic effect, widen the gap between the two. If you want the variation even subtler, tighten it.[3]
Other options
- [[config:config/naturalsizes-common.toml#General Settings.affectPlayer]] decides whether the player's size is also randomized. It is false in this pack, so your own size stays untouched.[3]
- [[config:config/naturalsizes-common.toml#General Settings.shouldScaleDamage]] decides whether attack damage scales with size. It is false in this pack, so a bigger or smaller mob hits with the same damage.[3]
- [[config:config/naturalsizes-common.toml#General Settings.shouldScaleHealth]] decides whether max health scales with size. It is false in this pack, so size is cosmetic as far as health goes.[3]
Which Natural Sizes config options matter?
2 parts
Natural Sizes gives every spawned mob a slightly different random size, and the size limits are set in a config file. Everything lives in [[config:config/naturalsizes-common.toml#General Settings.minScale]] and its neighbours, all under the General Settings group. Here is exactly how this pack sets them.[1][3]
Size limits
- [[config:config/naturalsizes-common.toml#General Settings.minScale]] is 0.9 in this pack, the smallest size multiplier a mob can get. That is the same as the mod default, so the pack did not change it. The allowed range is 0.1 to 16.0.[3]
- [[config:config/naturalsizes-common.toml#General Settings.maxScale]] is 1.1 in this pack, the largest size multiplier. This also matches the mod default, so the pack left it alone. The allowed range is 0.1 to 16.0.[3]
So in this pack mobs only vary by a small amount, between 0.9 and 1.1 times their normal size. That keeps the effect subtle.[1][3]
Player, health and damage
- [[config:config/naturalsizes-common.toml#General Settings.affectPlayer]] is false, so your own size is not randomized.[3]
- [[config:config/naturalsizes-common.toml#General Settings.shouldScaleHealth]] is false, so a mob's max health does not change with its size.[3]
- [[config:config/naturalsizes-common.toml#General Settings.shouldScaleDamage]] is false, so attack damage does not change with size either.[3]
Sources
- Natural Sizes project page (modrinth) · official mod data
- FTB Evolution 2 1.1.0 mod list · pack file
- FTB Evolution 2 1.1.0 config: config/naturalsizes-common.toml · pack file
Where this guide comes from
Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 14, 2026.
Report wrong info
Version in each release
9 releases, first in 1.0.2
| FTB Evolution 2 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.4.0 Oct 17, 2026 | 1.2 | naturalsizes-1.2-neoforge-26.1.2.jar | From the published release |
| 1.3.2 Oct 16, 2026 | 1.2 | naturalsizes-1.2-neoforge-26.1.2.jar | From the published release |
| 1.3.1 Oct 15, 2026 | 1.2 | naturalsizes-1.2-neoforge-26.1.2.jar | From the published release |
| 1.3.0 Oct 14, 2026 | 1.2 | naturalsizes-1.2-neoforge-26.1.2.jar | From the published release |
| 1.2.2 Oct 13, 2026 | 1.2 | naturalsizes-1.2-neoforge-26.1.2.jar | From the published release |
| 1.2.1 Oct 12, 2026 | 1.2 | naturalsizes-1.2-neoforge-26.1.2.jar | From the published release |
| 1.2.0 Oct 12, 2026 | 1.2 | naturalsizes-1.2-neoforge-26.1.2.jar | From the published release |
| 1.1.0 Oct 10, 2026 | 1.2 | naturalsizes-1.2-neoforge-26.1.2.jar | From the published release |
| 1.0.2 Oct 8, 2026 | 1.2 | naturalsizes-1.2-neoforge-26.1.2.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
We can't match this mod to the pack's item list: it registers as naturalsizes, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser
Config options (how FTB Evolution 2 sets them)
5 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | FTB Evolution 2 value | Mod default |
|---|---|---|
General Settings.affectPlayer Should the player size also be randomized? config/naturalsizes-common.toml | false | not documented |
General Settings.shouldScaleDamage Should attack damage scale with size? config/naturalsizes-common.toml | false | not documented |
General Settings.shouldScaleHealth Should max health scale with size? config/naturalsizes-common.toml | false | not documented |
General Settings.maxScale Maximum scale multiplier (Default: 1.1) config/naturalsizes-common.toml | 1.1 | 1.1 |
General Settings.minScale Minimum scale multiplier (Default: 0.9) config/naturalsizes-common.toml | 0.9 | 0.9 |
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