Little Joys in FTB Evolution 2

FTB Evolution 2 1.4.0 ships version 26.1.2.5 · First seen in 1.0.2

Checked Oct 11, 2026FTB Evolution 2 1.4.0Sources: FTB Evolution 2 1.4.0 modlist.json · Modrinth

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Little Joys is a mod in FTB Evolution 2 1.4.0, where it is version 26.1.2.5. Small rewarding events such as Dig Spots, Fishing Spots, Fallen Stars and more. (Summary from the mod's Modrinth page.)

What is Little Joys?

2 parts

Little Joys adds small rewarding events that break up routine gameplay with the occasional bit of joy. Nothing about it is a big machine or a long progression chain. It is a handful of little surprises that turn up while you play.[1]

It works in existing worlds and needs no world generation, because the events spawn or trigger around you as you play. You don't need to explore new terrain to see them.[1]

The events

  • Dig Spots that hold small treasures.[1]
  • Fishing Spots that guarantee a catch with treasure.[1]
  • Drop Rushes, a simple timed challenge that gives bonus harvests.[1]
  • Gold Rushes that give extra ores while you mine.[1]
  • Fallen Stars that grant subtle blessings when you pick them up.[1]

In this pack

The pack includes Little Joys 26.1.2.5, and it has been in the pack since FTB Evolution 2 1.0.2 or earlier.[2]

The mod needs Balm installed alongside it. It is also built to be configurable for modpacks, so drops, chances and conditions can be tweaked or replaced with custom ones.[1]

How do you get started with Little Joys?

4 parts

Good news: Little Joys has nothing you need to craft or set up. It adds small rewarding events that spawn or trigger around you as you play, and it works in existing worlds without any world generation. So the first step is simply to play normally and keep an eye out for the events below.[1]

Unverified The sources here show no crafting recipe for Little Joys items and no quest that involves the mod, so there is no crafting order or quest chapter to point you to. The values below come from the pack's config file, config/littlejoys-common.toml.

Dig Spots

A Dig Spot is a block that holds a small treasure. In this pack, dig spots are turned on (digSpots.enabled) and appear 32 blocks from you (digSpots.spawnDistance), shifted 25 blocks in the direction you are facing (digSpots.projectForwardDistance). Exploring in a straight line is a good way to run into them.[1][3][4]

Another dig spot can show up for you once 300 seconds have passed since the last one appeared (digSpots.spawnIntervalSeconds), and after you dig one there is a 600 second wait (digSpots.afterDiggingCooldownSeconds). Each chunk can only ever spawn 1 dig spot (digSpots.totalLimitPerChunk), so a chunk you have already used will not give you another.[3][4]

Fishing Spots

Fishing Spots guarantee a catch with treasure. They spawn 8 blocks from you (fishingSpots.spawnDistance) and 4 blocks ahead of where you face (fishingSpots.projectForwardDistance). Your bobber needs to land within 3 blocks of the spot to trigger it (fishingSpots.fishingRangeTolerance), and fish are lured after just 2 seconds (fishingSpots.secondsUntilLured).[1][3][4]

New fishing spots can appear 300 seconds after the last one (fishingSpots.spawnIntervalSeconds), with a 600 second wait after you fish one (fishingSpots.afterFishingCooldownSeconds). Unlike dig spots, the per-chunk limit is -1, which turns that limit off (fishingSpots.totalLimitPerChunk).[3][4]

Fallen Stars and blessings

Fallen Stars grant subtle blessings when you pick them up. In this pack a roll happens every 900 seconds (fallenStars.rollIntervalSeconds), and after a star appears you wait 10,800 seconds for the next one (fallenStars.cooldownSeconds). Stars land up to 64 blocks in front of you (fallenStars.spawnRange), so look up and ahead. The chance of each roll is fallenStars.chancePerRoll.[1][3][4]

Drop Rushes and Gold Rushes

Drop Rushes are a simple timed challenge that rewards bonus harvests, and Gold Rushes give extra ores while you mine. Both are enabled in this pack (dropRush.enabled and goldRush.enabled), and their base chances are dropRush.baseChance and goldRush.baseChance. There is nothing to start, so just keep farming and mining.[1][3][4]

Tip: The mod also has advancements that nudge you through these events, such as digging up some treasure, fishing treasure from Bubbles, receiving a blessing from a Fallen Star and collecting every drop of a Drop Rush.[3]

How does Little Joys work?

4 parts

Little Joys has no machines, multiblocks, power or fluids to automate. It adds small random events that spawn or trigger around you as you play: Dig Spots, Fishing Spots, Drop Rushes, Gold Rushes and Fallen Stars. Because of that, it works in existing worlds and needs no world generation. It also needs Balm installed alongside it.[1]

Everything is tuned in the pack's config file, starting with options like digSpots.enabled, which is true here. If you turn an event's enabled option off, that event stops spawning or triggering.[3][4]

Dig Spots

A Dig Spot is a block you dig up for treasure. The mod tags it as a dig spot block and as a point of interest. Each one spawns at a set distance from you, offset in the direction you are facing.[3][5][6]

The mod ships a separate dig spot loot table for each of several blocks, including basalt, blackstone, bone block, clay and crimson nylium. Each of these has a first and a second pool, and you get one roll from each. Basalt, blackstone and crimson nylium share the same contents. The first pool gives 1 to 3 diamonds, 1 to 3 emeralds, a randomly enchanted book or 2 to 4 gold ingots. The second pool gives 1 to 2 netherite scrap, 1 to 2 blaze rods, 1 to 4 magma cream or some quartz.[7][8][9]

Bone block and clay use that same first pool. Bone block's second pool is 2 to 4 bones. Clay's second pool is one of raw iron, bones (1 to 4), an ender pearl, carrots (2 to 4) or potatoes (2 to 4).[10][11]

Unverified The dig spot loot tables for the other blocks (dirt, grass block, gravel, ice, magma block, moss block, mud, end stone and more) are data files in the mod that the sources here do not show, so what they drop is unverified.

Fishing Spots

Fishing Spots guarantee a catch with treasure, and they lure fish quicker than regular water. In this pack fishingSpots.secondsUntilLured is 2, and -1 would disable the faster lure.[1][3][4]

The config also has Stardew Fishing options. The treasure chest and golden chest bonuses (stardewFishing.fishingSpotTreasureChestChanceBonus and stardewFishing.fishingSpotGoldenChestChanceBonus) are both 0 here. stardewFishing.skipFishingSpotRewards is false, so the mod's own spot rewards are not skipped when Stardew Fishing minigames take over.[3][4]

Drop Rushes and Gold Rushes

A Drop Rush is a simple timed challenge that gives bonus harvests, and its advancement asks you to collect every drop of one. A Gold Rush gives extra ores while mining.[1][3]

dropRush.baseChance is 0.019999999552965164 in this pack.[4]

goldRush.baseChance is 0.019999999552965164 in this pack too. You can turn these events off with dropRush.enabled and goldRush.enabled, and both are true here.[3][4]

The item tag for tools that can trigger a Gold Rush includes pickaxes. The Drop Rush loot table the sources show is for sweet berry bushes, and it gives 1 to 3 sweet berries.[12][13]

Fallen Stars and blessings

Fallen Stars fall in front of you, and picking up a Fallen Star grants a blessing. The game rolls for a star every fallenStars.rollIntervalSeconds, which is 900 seconds in this pack. Once your cooldown has elapsed, fallenStars.chancePerRoll decides each roll, and it is 0.20000000298023224 here.[1][3][4]

After a star appears, fallenStars.cooldownSeconds sets a wait of 10,800 seconds before another can appear for you. Stars spawn up to fallenStars.spawnRange (64) blocks in front of you, and fallenStars.minimumDistanceBetween keeps them at least 128 apart.[3][4]

Blessings come as effects: Star of Abundance, Star of Fate, Star of Prosperity and Star of Serenity. Each effect shows its uses left as Brilliant, Radiant, Glowing or Fading. When a chance roll fails, no use is consumed.[3][4]

How do you progress through Little Joys?

3 parts

Unverified The sources here show no tier ladder, no quest chapter and no crafting recipe for Little Joys in this pack, so there is no step-by-step progression to lay out. Where the mod sits in the quest book is not shown in these sources. What follows is only what the mod's own data files confirm.

What the data does show

Little Joys has a dig spot block and a fishing spot block, each listed in its own block tag. Dig spot loot tables are split by the block type, and basalt and blackstone are two of them.[5][7][8][16]

Basalt and blackstone dig spots

The basalt and blackstone dig spots use identical loot tables. Each has two pools with a single roll apiece, so a dig gives you one result from each pool.[7][8]

The first pool can give one to three diamonds, one to three emeralds, a randomly enchanted book, or two to four gold ingots. Books have weight 4, gold ingots 3 and emeralds 2, while the diamond entry lists no weight.[7][8]

The second pool can give netherite scrap (one to two), blaze rods (one to two), magma cream (one to four) or quartz. Quartz has weight 4, magma cream 3 and blaze rods 2, while the netherite scrap entry lists no weight.[7][8]

Other confirmed details

  • The sweet berry bush drop rush table gives one to three sweet berries in a single roll.[13]
  • The Star of Serenity damage tag covers damage from sweet berry bushes and cacti.[14]
  • The calmed by serenity entity tag lists slimes and magma cubes.[15]

Which Little Joys config options matter?

6 parts

Little Joys adds small events that trigger around you as you play, like dig spots, fishing spots, fallen stars and rushes. Everything below lives in one file, and these are the values this pack sets in it. Chances are stored as long decimals in the file, so I quote them exactly as written.[1][4]

Fallen stars

Dig spots

Fishing spots

Drop rushes and gold rushes

Star blessings

When a blessing roll fails, no use of the star is consumed.[4]

Stardew Fishing

What changed in Little Joys between versions?

1 part

FTB Evolution 2 1.1.0 ships Little Joys 26.1.2.5. The mod has been in the pack since 1.0.2 or earlier, so this isn't a new addition for you.[2]

Little Joys 26.1.2.5

The mod's own changelog for the version in this pack lists two fixes, both about chunk loading:[2][17]

  • Fixed potential chunk loads while trying to spawn dig spots.[17]
  • Fixed potential chunk loads while trying to spawn fishing spots.[17]

In plain terms, the game should no longer load extra chunks just because the mod is trying to place a dig spot or a fishing spot. Nothing in that changelog changes recipes or values.[17]

The sources I have don't include any pack changelog entries for this mod, so I can't tell you about changes between earlier pack releases.[2]

Sources

  1. Little Joys project page (modrinth) · official mod data
  2. FTB Evolution 2 1.1.0 mod list · pack file
  3. littlejoys names, screen text and descriptions (English lang file) · official mod data
  4. FTB Evolution 2 1.1.0 config: config/littlejoys-common.toml · pack file
  5. data/littlejoys/tags/block/dig_spots.json (littlejoys's jar) · official mod data
  6. data/littlejoys/tags/point_of_interest_type/dig_spots.json (littlejoys's jar) · official mod data
  7. data/littlejoys/loot_table/dig_spot/basalt.json (littlejoys's jar) · official mod data
  8. data/littlejoys/loot_table/dig_spot/blackstone.json (littlejoys's jar) · official mod data
  9. data/littlejoys/loot_table/dig_spot/crimson_nylium.json (littlejoys's jar) · official mod data
  10. data/littlejoys/loot_table/dig_spot/bone_block.json (littlejoys's jar) · official mod data
  11. data/littlejoys/loot_table/dig_spot/clay.json (littlejoys's jar) · official mod data
  12. data/littlejoys/tags/item/can_trigger_goldrush.json (littlejoys's jar) · official mod data
  13. data/littlejoys/loot_table/drop_rush/sweet_berry_bush.json (littlejoys's jar) · official mod data
  14. data/littlejoys/tags/damage_type/prevented_by_star_of_serenity.json (littlejoys's jar) · official mod data
  15. data/littlejoys/tags/entity_type/calmed_by_serenity.json (littlejoys's jar) · official mod data
  16. data/littlejoys/tags/block/fishing_spots.json (littlejoys's jar) · official mod data
  17. Little Joys 26.1.2.5 changelog · changelog
Where this guide comes from

Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 13, 2026.

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Version in each release

9 releases, first in 1.0.2
FTB Evolution 2VersionJarWhere it came from
1.4.0
Oct 17, 2026
26.1.2.5littlejoys-neoforge-26.1.2-26.1.2.5.jarFrom the published release
1.3.2
Oct 16, 2026
26.1.2.5littlejoys-neoforge-26.1.2-26.1.2.5.jarFrom the published release
1.3.1
Oct 15, 2026
26.1.2.5littlejoys-neoforge-26.1.2-26.1.2.5.jarFrom the published release
1.3.0
Oct 14, 2026
26.1.2.5littlejoys-neoforge-26.1.2-26.1.2.5.jarFrom the published release
1.2.2
Oct 13, 2026
26.1.2.5littlejoys-neoforge-26.1.2-26.1.2.5.jarFrom the published release
1.2.1
Oct 12, 2026
26.1.2.5littlejoys-neoforge-26.1.2-26.1.2.5.jarFrom the published release
1.2.0
Oct 12, 2026
26.1.2.5littlejoys-neoforge-26.1.2-26.1.2.5.jarFrom the published release
1.1.0
Oct 10, 2026
26.1.2.5littlejoys-neoforge-26.1.2-26.1.2.5.jarFrom the published release
1.0.2
Oct 8, 2026
26.1.2.5littlejoys-neoforge-26.1.2-26.1.2.5.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

3 items from the 1.4.0 recipe dump.

Config options (how FTB Evolution 2 sets them)

35 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 35 settings →

Show settings
SettingFTB Evolution 2 value
blessings.starOfAbundanceBlockDropChance
The chance for Star of Abundance to duplicate a valid block drop. No use is consumed when the roll fails.
config/littlejoys-common.toml
0.10000000149011612
blessings.starOfAbundanceFishingDropChance
The chance for Star of Abundance to duplicate a valid fishing drop. No use is consumed when the roll fails.
config/littlejoys-common.toml
0.30000001192092896
blessings.starOfAbundanceMobDropChance
The chance for Star of Abundance to duplicate a valid mob drop. No use is consumed when the roll fails.
config/littlejoys-common.toml
0.20000000298023224
blessings.starOfProsperityBonemealChance
The chance for Star of Prosperity to bonemeal a placed bonemealable block. No use is consumed when the roll fails.
config/littlejoys-common.toml
0.10000000149011612
blessings.starOfProsperityTwinChance
The chance for Star of Prosperity to cause animals breeding nearby to have twins. No use is consumed when the roll fails.
config/littlejoys-common.toml
0.20000000298023224
blessings.starOfSerenityExtinguishChance
The chance per second for Star of Serenity to extinguish the player when on fire. No use is consumed when the roll fails.
config/littlejoys-common.toml
0.5

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