Underground Villages Mod guide for All the Mods 11 0.1.0 to 0.9.0-beta
Underground Villages Mod guide for All the Mods 11
Last verified for All the Mods 11 v0.8.0-beta on Oct 13, 2026 · text last changed Oct 13, 2026
A newer release (0.12.0-beta) is out Guide for the current version
Also applies to:All the Mods 10 2.12All the Mons 0.3.0-beta to 1.3.0
- Sections
- 3
2 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against All the Mods 11 0.8.0-beta's own files.
What is Underground Villages Mod?
Same as in the All the Mods 10 2.12 guide
This pack ships with Underground Villages Mod, version 4.0.0, built for NeoForge on Minecraft 1.21. It has been in the pack since version 0.42 or earlier, so it's a long-standing part of the mod list rather than a recent addition.[1]
Unverified I couldn't confirm what the mod adds in this pack. No description, in-game guidebook or platform page was available for it, so I won't guess at its features, structures or loot. Check it in-game before relying on any details.
Unverified I found nothing placing this mod in the pack's progression. No quests involving it were found, and it isn't on the ATM Star path, so treat it as an optional extra rather than something you need to progress.
How do you get started with Underground Villages Mod?
Underground Villages is a world-generation mod, so there's nothing to craft before you start. The first step is to go and find a village below the surface.[2]
The mod has a Y level setting, called yLevel in its configuration. Its in-game description says it's the Y level the mod will try to generate villages at. If you're hunting for a village, that's the height to explore.[2]
Unverified Nothing else about starting out with this mod could be confirmed for this pack. There are no known quests that involve it, no known recipes that produce its items, and no default yLevel value or village structure details to share. That means there's no verified list of first items to craft, so check the mod's config file in your instance for the actual yLevel value.
How does Underground Villages Mod work?
The only mechanic the available sources confirm for Underground Villages Mod is a single configuration option called yLevel. Its in-game tooltip says it sets the Y level the mod will try to generate villages at.[2]
The tooltip says the mod "tries" to generate villages at that height, so treat it as a target rather than a guarantee. The sources don't explain what happens when that spot isn't suitable.[2]
Unverified The sources don't say what value yLevel has in this pack or what the mod's default is, and no config file for this mod was available. Check the value in game before you rely on it.
Unverified Nothing in the sources describes machines, multiblocks, power, fluid or item handling, or automation for this mod. No guidebook, documentation or recipes were available, so this section stays short rather than guessing.
Sources
- All the Mods 10 2.12 mod list · pack file
- underground_villages tooltips and descriptions (English lang file) · official mod data
Where this guide comes from
Written from what All the Mods 11 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 13, 2026.
Guides for other versions: 0.10.0-beta to 0.12.0-beta